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-rw-r--r--chromium/third_party/angle/src/libGLESv2/Texture.cpp2460
1 files changed, 1892 insertions, 568 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/Texture.cpp b/chromium/third_party/angle/src/libGLESv2/Texture.cpp
index cee9c57dacf..baa5bc68a96 100644
--- a/chromium/third_party/angle/src/libGLESv2/Texture.cpp
+++ b/chromium/third_party/angle/src/libGLESv2/Texture.cpp
@@ -12,19 +12,44 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/Blit.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libEGL/Surface.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/renderer/BufferStorage.h"
+#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
{
-Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+bool IsMipmapFiltered(const SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+ return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
{
mRenderer = renderer;
@@ -32,107 +57,129 @@ Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
mSamplerState.magFilter = GL_LINEAR;
mSamplerState.wrapS = GL_REPEAT;
mSamplerState.wrapT = GL_REPEAT;
+ mSamplerState.wrapR = GL_REPEAT;
mSamplerState.maxAnisotropy = 1.0f;
- mSamplerState.lodOffset = 0;
+ mSamplerState.baseLevel = 0;
+ mSamplerState.maxLevel = 1000;
+ mSamplerState.minLod = -1000.0f;
+ mSamplerState.maxLod = 1000.0f;
+ mSamplerState.compareMode = GL_NONE;
+ mSamplerState.compareFunc = GL_LEQUAL;
+ mSamplerState.swizzleRed = GL_RED;
+ mSamplerState.swizzleGreen = GL_GREEN;
+ mSamplerState.swizzleBlue = GL_BLUE;
+ mSamplerState.swizzleAlpha = GL_ALPHA;
mUsage = GL_NONE;
-
+
mDirtyImages = true;
mImmutable = false;
+
+ mTarget = target;
}
Texture::~Texture()
{
}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMinFilter(GLenum filter)
+GLenum Texture::getTarget() const
{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- mSamplerState.minFilter = filter;
- return true;
- default:
- return false;
- }
+ return mTarget;
}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMagFilter(GLenum filter)
+void Texture::addProxyRef(const FramebufferAttachment *proxy)
{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- mSamplerState.magFilter = filter;
- return true;
- default:
- return false;
- }
+ mRenderbufferProxies.addRef(proxy);
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapS(GLenum wrap)
+void Texture::releaseProxy(const FramebufferAttachment *proxy)
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapS = wrap;
- return true;
- default:
- return false;
- }
+ mRenderbufferProxies.release(proxy);
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapT(GLenum wrap)
+void Texture::setMinFilter(GLenum filter)
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapT = wrap;
- return true;
- default:
- return false;
- }
+ mSamplerState.minFilter = filter;
}
-// Returns true on successful max anisotropy update (valid anisotropy value)
-bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
+void Texture::setMagFilter(GLenum filter)
{
- textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
- if (textureMaxAnisotropy < 1.0f)
- {
- return false;
- }
+ mSamplerState.magFilter = filter;
+}
- mSamplerState.maxAnisotropy = textureMaxAnisotropy;
+void Texture::setWrapS(GLenum wrap)
+{
+ mSamplerState.wrapS = wrap;
+}
- return true;
+void Texture::setWrapT(GLenum wrap)
+{
+ mSamplerState.wrapT = wrap;
}
-// Returns true on successful usage state update (valid enum parameter)
-bool Texture::setUsage(GLenum usage)
+void Texture::setWrapR(GLenum wrap)
{
- switch (usage)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- mUsage = usage;
- return true;
- default:
- return false;
- }
+ mSamplerState.wrapR = wrap;
+}
+
+void Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
+{
+ mSamplerState.maxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
+}
+
+void Texture::setCompareMode(GLenum mode)
+{
+ mSamplerState.compareMode = mode;
+}
+
+void Texture::setCompareFunc(GLenum func)
+{
+ mSamplerState.compareFunc = func;
+}
+
+void Texture::setSwizzleRed(GLenum swizzle)
+{
+ mSamplerState.swizzleRed = swizzle;
+}
+
+void Texture::setSwizzleGreen(GLenum swizzle)
+{
+ mSamplerState.swizzleGreen = swizzle;
+}
+
+void Texture::setSwizzleBlue(GLenum swizzle)
+{
+ mSamplerState.swizzleBlue = swizzle;
+}
+
+void Texture::setSwizzleAlpha(GLenum swizzle)
+{
+ mSamplerState.swizzleAlpha = swizzle;
+}
+
+void Texture::setBaseLevel(GLint baseLevel)
+{
+ mSamplerState.baseLevel = baseLevel;
+}
+
+void Texture::setMaxLevel(GLint maxLevel)
+{
+ mSamplerState.maxLevel = maxLevel;
+}
+
+void Texture::setMinLod(GLfloat minLod)
+{
+ mSamplerState.minLod = minLod;
+}
+
+void Texture::setMaxLod(GLfloat maxLod)
+{
+ mSamplerState.maxLod = maxLod;
+}
+
+void Texture::setUsage(GLenum usage)
+{
+ mUsage = usage;
}
GLenum Texture::getMinFilter() const
@@ -155,21 +202,72 @@ GLenum Texture::getWrapT() const
return mSamplerState.wrapT;
}
+GLenum Texture::getWrapR() const
+{
+ return mSamplerState.wrapR;
+}
+
float Texture::getMaxAnisotropy() const
{
return mSamplerState.maxAnisotropy;
}
-int Texture::getLodOffset()
+GLenum Texture::getSwizzleRed() const
+{
+ return mSamplerState.swizzleRed;
+}
+
+GLenum Texture::getSwizzleGreen() const
+{
+ return mSamplerState.swizzleGreen;
+}
+
+GLenum Texture::getSwizzleBlue() const
+{
+ return mSamplerState.swizzleBlue;
+}
+
+GLenum Texture::getSwizzleAlpha() const
{
- rx::TextureStorageInterface *texture = getStorage(false);
- return texture ? texture->getLodOffset() : 0;
+ return mSamplerState.swizzleAlpha;
+}
+
+GLint Texture::getBaseLevel() const
+{
+ return mSamplerState.baseLevel;
+}
+
+GLint Texture::getMaxLevel() const
+{
+ return mSamplerState.maxLevel;
+}
+
+GLfloat Texture::getMinLod() const
+{
+ return mSamplerState.minLod;
+}
+
+GLfloat Texture::getMaxLod() const
+{
+ return mSamplerState.maxLod;
+}
+
+bool Texture::isSwizzled() const
+{
+ return mSamplerState.swizzleRed != GL_RED ||
+ mSamplerState.swizzleGreen != GL_GREEN ||
+ mSamplerState.swizzleBlue != GL_BLUE ||
+ mSamplerState.swizzleAlpha != GL_ALPHA;
}
void Texture::getSamplerState(SamplerState *sampler)
{
*sampler = mSamplerState;
- sampler->lodOffset = getLodOffset();
+
+ // Offset the effective base level by the texture storage's top level
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ int topLevel = texture ? texture->getTopLevel() : 0;
+ sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
GLenum Texture::getUsage() const
@@ -177,57 +275,121 @@ GLenum Texture::getUsage() const
return mUsage;
}
-bool Texture::isMipmapFiltered() const
+GLint Texture::getBaseLevelWidth() const
{
- switch (mSamplerState.minFilter)
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint Texture::getBaseLevelHeight() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint Texture::getBaseLevelDepth() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum Texture::getBaseLevelInternalFormat() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+{
+ // No-op
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
{
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
+ return;
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const void *pixelData = pixels;
+
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ const void *bufferData = pixelBuffer->getStorage()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ mDirtyImages = true;
}
}
-void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
+bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
{
- if (pixels != NULL)
+ return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
+{
+ if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
- image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
- mDirtyImages = true;
+ return true;
}
+
+ // In order to perform the fast copy through the shader, we must have the right format, and be able
+ // to create a render target.
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+
+ return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
}
void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
{
if (pixels != NULL)
{
- image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
+ image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
mDirtyImages = true;
}
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
+bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image)
{
- if (pixels != NULL)
+ const void *pixelData = pixels;
+
+ // CPU readback & copy where direct GPU copy is not supported
+ if (unpack.pixelBuffer.id() != 0)
{
- image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
+ Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+ const void *bufferData = pixelBuffer->getStorage()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
mDirtyImages = true;
}
return true;
}
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
{
if (pixels != NULL)
{
- image->loadCompressedData(xoffset, yoffset, width, height, pixels);
+ image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
mDirtyImages = true;
}
@@ -237,11 +399,12 @@ bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GL
rx::TextureStorageInterface *Texture::getNativeTexture()
{
// ensure the underlying texture is created
+ initializeStorage(false);
- rx::TextureStorageInterface *storage = getStorage(false);
+ rx::TextureStorageInterface *storage = getBaseLevelStorage();
if (storage)
{
- updateTexture();
+ updateStorage();
}
return storage;
@@ -259,26 +422,26 @@ void Texture::resetDirty()
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getStorage(false);
+ rx::TextureStorageInterface *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
-unsigned int Texture::getRenderTargetSerial(GLenum target)
+bool Texture::isImmutable() const
{
- rx::TextureStorageInterface *texture = getStorage(true);
- return texture ? texture->getRenderTargetSerial(target) : 0;
+ return mImmutable;
}
-bool Texture::isImmutable() const
+int Texture::immutableLevelCount()
{
- return mImmutable;
+ return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
}
-GLint Texture::creationLevels(GLsizei width, GLsizei height) const
+GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
{
- if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
+ if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getNonPower2TextureSupport())
{
- return 0; // Maximum number of levels
+ // Maximum number of levels
+ return log2(std::max(std::max(width, height), depth)) + 1;
}
else
{
@@ -287,17 +450,15 @@ GLint Texture::creationLevels(GLsizei width, GLsizei height) const
}
}
-GLint Texture::creationLevels(GLsizei size) const
+int Texture::mipLevels() const
{
- return creationLevels(size, size);
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
{
mTexStorage = NULL;
mSurface = NULL;
- mColorbufferProxy = NULL;
- mProxyRefs = 0;
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
@@ -307,8 +468,6 @@ Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
Texture2D::~Texture2D()
{
- mColorbufferProxy = NULL;
-
delete mTexStorage;
mTexStorage = NULL;
@@ -324,28 +483,6 @@ Texture2D::~Texture2D()
}
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that we do not attempt to use a pointer
-// to a renderbuffer proxy which has been deleted.
-void Texture2D::addProxyRef(const Renderbuffer *proxy)
-{
- mProxyRefs++;
-}
-
-void Texture2D::releaseProxy(const Renderbuffer *proxy)
-{
- if (mProxyRefs > 0)
- mProxyRefs--;
-
- if (mProxyRefs == 0)
- mColorbufferProxy = NULL;
-}
-
-GLenum Texture2D::getTarget() const
-{
- return GL_TEXTURE_2D;
-}
-
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
@@ -375,24 +512,24 @@ GLenum Texture2D::getActualFormat(GLint level) const
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mImageArray[level]->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
{
releaseTexImage();
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
- const int storageFormat = mImageArray[0]->getInternalFormat();
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
if (mTexStorage)
{
- const int storageLevels = mTexStorage->levelCount();
-
+ const int storageLevels = mTexStorage->getLevelCount();
+
if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth ||
height != storageHeight ||
@@ -410,21 +547,44 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width,
}
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(level, internalformat, width, height);
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
+ : GetSizedInternalFormat(format, type, clientVersion);
+ redefineImage(level, sizedInternalFormat, width, height);
+
+ bool fastUnpacked = false;
- Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
+ // Attempt a fast gpu copy of the pixel data to the surface
+ if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ {
+ // Will try to create RT storage if it does not exist
+ rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+ Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ Texture::setImage(unpack, type, pixels, mImageArray[level]);
+ }
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
- GLint internalformat = surface->getFormat();
+ GLenum internalformat = surface->getFormat();
- mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
+ mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
delete mTexStorage;
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
@@ -449,7 +609,7 @@ void Texture2D::releaseTexImage()
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
}
}
}
@@ -464,19 +624,35 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
- if (level < levelCount())
+ if (isValidLevel(level))
{
rx::Image *image = mImageArray[level];
- if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
{
image->markClean();
}
}
}
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
+ bool fastUnpacked = false;
+
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ rx::RenderTarget *renderTarget = getRenderTarget(level);
+ Box destArea(xoffset, yoffset, 0, width, height, 1);
+
+ if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, width, height);
}
@@ -484,7 +660,7 @@ void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei widt
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
+ if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, width, height);
}
@@ -492,24 +668,22 @@ void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GL
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, internalformat, width, height);
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
+ : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
+ redefineImage(level, sizedInternalFormat, width, height);
if (!mImageArray[level]->isRenderableFormat())
{
- mImageArray[level]->copy(0, 0, x, y, width, height, source);
+ mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
{
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
+ ensureRenderTarget();
mImageArray[level]->markClean();
- if (width != 0 && height != 0 && level < levelCount())
+ if (width != 0 && height != 0 && isValidLevel(level))
{
gl::Rectangle sourceRect;
sourceRect.x = x;
@@ -522,37 +696,35 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
}
}
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
+ mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
{
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
+ ensureRenderTarget();
- updateTexture();
-
- if (level < levelCount())
+ if (isValidLevel(level))
{
+ updateStorageLevel(level);
+
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+
gl::Rectangle sourceRect;
sourceRect.x = x;
sourceRect.width = width;
sourceRect.y = y;
sourceRect.height = height;
- mRenderer->copyImage(source, sourceRect,
- gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
xoffset, yoffset, mTexStorage, level);
}
}
@@ -560,52 +732,54 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
- mImmutable = true;
-
for (int level = 0; level < levels; level++)
{
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
- width = std::max(1, width >> 1);
- height = std::max(1, height >> 1);
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
}
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
+ mImmutable = true;
+
+ setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
+}
+
+void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
- for (int level = 0; level < levels; level++)
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
{
mImageArray[level]->setManagedSurface(mTexStorage, level);
}
}
+
+ mDirtyImages = true;
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete() const
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
if (width <= 0 || height <= 0)
{
return false;
}
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
-
- if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
{
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
{
return false;
}
@@ -615,14 +789,14 @@ bool Texture2D::isSamplerComplete() const
if (!npotSupport)
{
- if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
{
return false;
}
}
- if (mipmapping)
+ if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
@@ -638,43 +812,82 @@ bool Texture2D::isSamplerComplete() const
}
}
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ if (gl::GetDepthBits(getInternalFormat(0), mRenderer->getCurrentClientVersion()) > 0 &&
+ mRenderer->getCurrentClientVersion() > 2)
+ {
+ if (mSamplerState.compareMode == GL_NONE)
+ {
+ if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ mSamplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
return true;
}
// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool Texture2D::isMipmapComplete() const
{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Texture2D::isLevelComplete(int level) const
+{
if (isImmutable())
{
return true;
}
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
+ const rx::Image *baseImage = getBaseLevelImage();
+
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
if (width <= 0 || height <= 0)
{
return false;
}
- int q = log2(std::max(width, height));
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ rx::Image *image = mImageArray[level];
- for (int level = 1; level <= q; level++)
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
{
- if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
- {
- return false;
- }
+ return false;
+ }
- if (mImageArray[level]->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
- if (mImageArray[level]->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
}
return true;
@@ -682,211 +895,203 @@ bool Texture2D::isMipmapComplete() const
bool Texture2D::isCompressed(GLint level) const
{
- return IsCompressed(getInternalFormat(level));
+ return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
}
bool Texture2D::isDepth(GLint level) const
{
- return IsDepthTexture(getInternalFormat(level));
+ return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
}
// Constructs a native texture resource from the texture images
-void Texture2D::createTexture()
+void Texture2D::initializeStorage(bool renderTarget)
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (!(width > 0 && height > 0))
- return; // do not attempt to create native textures for nonexistant data
-
- GLint levels = creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
-
- if (mTexStorage->isManaged())
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
{
- int levels = levelCount();
+ return;
+ }
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
}
- mDirtyImages = true;
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
}
-void Texture2D::updateTexture()
+rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const
{
- bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
- int levels = (mipmapping ? levelCount() : 1);
+ ASSERT(width > 0 && height > 0);
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[level];
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- if (image->isDirty())
+ return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
+}
+
+void Texture2D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
+ updateStorageLevel(level);
}
}
}
-void Texture2D::convertToRenderTarget()
+void Texture2D::updateStorageLevel(int level)
{
- rx::TextureStorageInterface2D *newTexStorage = NULL;
+ ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
- if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
+ if (mImageArray[level]->isDirty())
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
+ commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ }
+}
- newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
+bool Texture2D::ensureRenderTarget()
+{
+ initializeStorage(true);
- if (mTexStorage != NULL)
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
{
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
+ rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
}
+
+ setCompleteTexStorage(newRenderTargetStorage);
}
}
- delete mTexStorage;
- mTexStorage = newTexStorage;
-
- mDirtyImages = true;
+ return (mTexStorage && mTexStorage->isRenderTarget());
}
void Texture2D::generateMipmaps()
{
- if (!mRenderer->getNonPower2TextureSupport())
- {
- if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
-
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
- for (unsigned int i = 1; i <= q; i++)
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
{
- redefineImage(i, mImageArray[0]->getInternalFormat(),
- std::max(mImageArray[0]->getWidth() >> i, 1),
- std::max(mImageArray[0]->getHeight() >> i, 1));
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1));
}
if (mTexStorage && mTexStorage->isRenderTarget())
{
- for (unsigned int i = 1; i <= q; i++)
+ for (int level = 1; level < levelCount; level++)
{
- mTexStorage->generateMipmap(i);
+ mTexStorage->generateMipmap(level);
- mImageArray[i]->markClean();
+ mImageArray[level]->markClean();
}
}
else
{
- for (unsigned int i = 1; i <= q; i++)
+ for (int level = 1; level < levelCount; level++)
{
- mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
}
}
}
-Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
+const rx::Image *Texture2D::getBaseLevelImage() const
{
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
+ return mImageArray[0];
+}
- if (mColorbufferProxy == NULL)
+rx::TextureStorageInterface *Texture2D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+FramebufferAttachment *Texture2D::getAttachment(GLint level)
+{
+ FramebufferAttachment *attachment = mRenderbufferProxies.get(level, 0);
+ if (!attachment)
{
- mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
+ attachment = new FramebufferAttachment(mRenderer, id(), new Texture2DAttachment(this, level));
+ mRenderbufferProxies.add(level, 0, attachment);
}
- return mColorbufferProxy;
+ return attachment;
}
-rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
+unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+}
+rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
+{
// ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (!ensureRenderTarget())
{
return NULL;
}
- updateTexture();
-
+ updateStorageLevel(level);
+
// ensure this is NOT a depth texture
- if (isDepth(0))
+ if (isDepth(level))
{
return NULL;
}
- return mTexStorage->getRenderTarget();
+ return mTexStorage->getRenderTarget(level);
}
-rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
+rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
-
// ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (!ensureRenderTarget())
{
return NULL;
}
- updateTexture();
+ updateStorageLevel(level);
// ensure this is actually a depth texture
- if (!isDepth(0))
+ if (!isDepth(level))
{
return NULL;
}
- return mTexStorage->getRenderTarget();
-}
-int Texture2D::levelCount()
-{
- return mTexStorage ? mTexStorage->levelCount() : 0;
+ return mTexStorage->getRenderTarget(level);
}
-rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
+bool Texture2D::isValidLevel(int level) const
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
- {
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
- }
-
- return mTexStorage;
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
}
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
{
mTexStorage = NULL;
for (int i = 0; i < 6; i++)
{
- mFaceProxies[i] = NULL;
- mFaceProxyRefs[i] = 0;
-
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
mImageArray[i][j] = renderer->createImage();
@@ -898,8 +1103,6 @@ TextureCubeMap::~TextureCubeMap()
{
for (int i = 0; i < 6; i++)
{
- mFaceProxies[i] = NULL;
-
for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
{
delete mImageArray[i][j];
@@ -910,44 +1113,10 @@ TextureCubeMap::~TextureCubeMap()
mTexStorage = NULL;
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that the texture is not deleted while
-// proxy references still exist. If the reference count drops to zero,
-// we set our proxy pointer NULL, so that a new attempt at referencing
-// will cause recreation.
-void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
-{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- mFaceProxyRefs[i]++;
- }
-}
-
-void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
-{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- {
- if (mFaceProxyRefs[i] > 0)
- mFaceProxyRefs[i]--;
-
- if (mFaceProxyRefs[i] == 0)
- mFaceProxies[i] = NULL;
- }
- }
-}
-
-GLenum TextureCubeMap::getTarget() const
-{
- return GL_TEXTURE_CUBE_MAP;
-}
-
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getWidth();
+ return mImageArray[targetToIndex(target)][level]->getWidth();
else
return 0;
}
@@ -955,7 +1124,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getHeight();
+ return mImageArray[targetToIndex(target)][level]->getHeight();
else
return 0;
}
@@ -963,7 +1132,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getInternalFormat();
+ return mImageArray[targetToIndex(target)][level]->getInternalFormat();
else
return GL_NONE;
}
@@ -971,88 +1140,89 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getActualFormat();
+ return mImageArray[targetToIndex(target)][level]->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(0, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(1, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(2, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(3, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(4, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(5, level, width, height, format, type, unpackAlignment, pixels);
+ setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(faceIndex(face), level, format, width, height);
+ int faceIndex = targetToIndex(target);
+ redefineImage(faceIndex, level, format, width, height);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
+ Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
}
-void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
- if (level < levelCount())
+ if (isValidFaceLevel(faceIndex, level))
{
- rx::Image *image = mImageArray[face][level];
- if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
+ rx::Image *image = mImageArray[faceIndex][level];
+ if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
image->markClean();
}
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
+ int faceIndex = targetToIndex(target);
+ if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
{
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
+ int faceIndex = targetToIndex(target);
+ if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
{
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
}
// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete() const
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
{
- int size = mImageArray[0][0]->getWidth();
+ int size = getBaseLevelWidth();
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
+ bool mipmapping = IsMipmapFiltered(samplerState);
- if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer))
{
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
{
return false;
}
@@ -1060,7 +1230,7 @@ bool TextureCubeMap::isSamplerComplete() const
if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
{
- if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
{
return false;
}
@@ -1087,16 +1257,22 @@ bool TextureCubeMap::isSamplerComplete() const
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
- if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
{
return false;
}
- for (unsigned int face = 1; face < 6; face++)
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
{
- if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
- mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
- mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
+ const rx::Image &faceBaseImage = *mImageArray[faceIndex][0];
+
+ if (faceBaseImage.getWidth() != baseWidth ||
+ faceBaseImage.getHeight() != baseHeight ||
+ faceBaseImage.getInternalFormat() != baseFormat )
{
return false;
}
@@ -1117,20 +1293,13 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return false;
}
- GLsizei size = mImageArray[0][0]->getWidth();
-
- int q = log2(size);
+ int levelCount = mipLevels();
for (int face = 0; face < 6; face++)
{
- for (int level = 1; level <= q; level++)
+ for (int level = 1; level < levelCount; level++)
{
- if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
+ if (!isFaceLevelComplete(face, level))
{
return false;
}
@@ -1140,34 +1309,103 @@ bool TextureCubeMap::isMipmapCubeComplete() const
return true;
}
+bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const rx::Image *faceLevelImage = mImageArray[faceIndex][level];
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
- return IsCompressed(getInternalFormat(target, level));
+ return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion());
+}
+
+bool TextureCubeMap::isDepth(GLenum target, GLint level) const
+{
+ return GetDepthBits(getInternalFormat(target, level), mRenderer->getCurrentClientVersion()) > 0;
+}
+
+void TextureCubeMap::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isFaceLevelComplete(0, 0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
}
-// Constructs a native texture resource from the texture images, or returns an existing one
-void TextureCubeMap::createTexture()
+rx::TextureStorageInterfaceCube *TextureCubeMap::createCompleteStorage(bool renderTarget) const
{
- GLsizei size = mImageArray[0][0]->getWidth();
+ GLsizei size = getBaseLevelWidth();
- if (!(size > 0))
- return; // do not attempt to create native textures for nonexistant data
+ ASSERT(size > 0);
- GLint levels = creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+ return new rx::TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
+}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
+void TextureCubeMap::setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
- for (int face = 0; face < 6; face++)
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 0; level < levels; level++)
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
{
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
+ mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
}
}
}
@@ -1175,63 +1413,69 @@ void TextureCubeMap::createTexture()
mDirtyImages = true;
}
-void TextureCubeMap::updateTexture()
+void TextureCubeMap::updateStorage()
{
- bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
-
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
for (int face = 0; face < 6; face++)
{
- int levels = (mipmapping ? levelCount() : 1);
-
- for (int level = 0; level < levels; level++)
+ for (int level = 0; level < storageLevels; level++)
{
- rx::Image *image = mImageArray[face][level];
-
- if (image->isDirty())
+ if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
{
- commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
+ updateStorageFaceLevel(face, level);
}
}
}
}
-void TextureCubeMap::convertToRenderTarget()
+void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level)
{
- rx::TextureStorageInterfaceCube *newTexStorage = NULL;
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ rx::Image *image = mImageArray[faceIndex][level];
- if (mImageArray[0][0]->getWidth() != 0)
+ if (image->isDirty())
{
- GLsizei size = mImageArray[0][0]->getWidth();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+ commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ }
+}
- newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
+bool TextureCubeMap::ensureRenderTarget()
+{
+ initializeStorage(true);
- if (mTexStorage != NULL)
+ if (getBaseLevelWidth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
{
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
+ rx::TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
{
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
}
+
+ setCompleteTexStorage(newRenderTargetStorage);
}
}
- delete mTexStorage;
- mTexStorage = newTexStorage;
-
- mDirtyImages = true;
+ return (mTexStorage && mTexStorage->isRenderTarget());
}
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(faceIndex, level, internalformat, width, height);
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
+ : GetSizedInternalFormat(format, type, clientVersion);
- Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
}
-unsigned int TextureCubeMap::faceIndex(GLenum face)
+int TextureCubeMap::targetToIndex(GLenum target)
{
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
@@ -1239,32 +1483,32 @@ unsigned int TextureCubeMap::faceIndex(GLenum face)
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
- return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
-void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
{
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
- const int storageFormat = mImageArray[0][0]->getInternalFormat();
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
- mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
if (mTexStorage)
{
- const int storageLevels = mTexStorage->levelCount();
-
+ const int storageLevels = mTexStorage->getLevelCount();
+
if ((level >= storageLevels && storageLevels != 0) ||
width != storageWidth ||
height != storageHeight ||
internalformat != storageFormat) // Discard mismatched storage
{
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- for (int f = 0; f < 6; f++)
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- mImageArray[f][i]->markDirty();
+ mImageArray[faceIndex][level]->markDirty();
}
}
@@ -1278,27 +1522,25 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat,
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- unsigned int faceindex = faceIndex(target);
- GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(faceindex, level, internalformat, width, height);
+ int faceIndex = targetToIndex(target);
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
+ : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
- if (!mImageArray[faceindex][level]->isRenderableFormat())
+ if (!mImageArray[faceIndex][level]->isRenderableFormat())
{
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
{
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[faceindex][level]->markClean();
+ ensureRenderTarget();
+ mImageArray[faceIndex][level]->markClean();
ASSERT(width == height);
- if (width > 0 && level < levelCount())
+ if (width > 0 && isValidFaceLevel(faceIndex, level))
{
gl::Rectangle sourceRect;
sourceRect.x = x;
@@ -1311,40 +1553,37 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
}
}
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
+ int faceIndex = targetToIndex(target);
- if (xoffset + width > size || yoffset + height > size)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- unsigned int faceindex = faceIndex(target);
+ // We can only make our texture storage to a render target if the level we're copying *to* is complete
+ // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
+ // rely on the "getBaseLevel*" methods reliably otherwise.
+ bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
- if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
+ if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
mDirtyImages = true;
}
else
{
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
+ ensureRenderTarget();
- updateTexture();
-
- if (level < levelCount())
+ if (isValidFaceLevel(faceIndex, level))
{
+ updateStorageFaceLevel(faceIndex, level);
+
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+
gl::Rectangle sourceRect;
sourceRect.x = x;
sourceRect.width = width;
sourceRect.y = y;
sourceRect.height = height;
- mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
+ mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
xoffset, yoffset, mTexStorage, target, level);
}
}
@@ -1352,144 +1591,1229 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
- mImmutable = true;
-
for (int level = 0; level < levels; level++)
{
GLsizei mipSize = std::max(1, size >> level);
- for (int face = 0; face < 6; face++)
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
}
}
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- for (int face = 0; face < 6; face++)
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
}
}
- if (mTexStorage->isManaged())
+ mImmutable = true;
+
+ setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+}
+
+void TextureCubeMap::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- int levels = levelCount();
+ for (int level = 1; level < levelCount; level++)
+ {
+ int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
+ redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
+ }
+ }
- for (int face = 0; face < 6; face++)
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 0; level < levels; level++)
+ for (int level = 1; level < levelCount; level++)
{
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
+ mTexStorage->generateMipmap(faceIndex, level);
+
+ mImageArray[faceIndex][level]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
}
}
}
}
-void TextureCubeMap::generateMipmaps()
+const rx::Image *TextureCubeMap::getBaseLevelImage() const
{
- if (!isCubeComplete())
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mImageArray[0][0];
+}
+
+rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+FramebufferAttachment *TextureCubeMap::getAttachment(GLenum target, GLint level)
+{
+ ASSERT(!IsCubemapTextureTarget(target));
+ int faceIndex = targetToIndex(target);
+
+ FramebufferAttachment *attachment = mRenderbufferProxies.get(level, faceIndex);
+ if (!attachment)
+ {
+ attachment = new FramebufferAttachment(mRenderer, id(), new TextureCubeMapAttachment(this, target, level));
+ mRenderbufferProxies.add(level, faceIndex, attachment);
+ }
+
+ return attachment;
+}
+
+unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+}
+
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
+{
+ ASSERT(IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
{
- return gl::error(GL_INVALID_OPERATION);
+ return NULL;
}
- if (!mRenderer->getNonPower2TextureSupport())
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(target, level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
+{
+ ASSERT(IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is a depth texture
+ if (!isDepth(target, level))
{
- if (!isPow2(mImageArray[0][0]->getWidth()))
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+bool TextureCubeMap::isValidFaceLevel(int faceIndex, int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
+{
+ mTexStorage = NULL;
+
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = renderer->createImage();
+ }
+}
+
+Texture3D::~Texture3D()
+{
+ delete mTexStorage;
+ mTexStorage = NULL;
+
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+GLsizei Texture3D::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
+}
+
+GLsizei Texture3D::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
+}
+
+GLsizei Texture3D::getDepth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
+}
+
+GLenum Texture3D::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
+}
+
+GLenum Texture3D::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : GL_NONE;
+}
+
+bool Texture3D::isCompressed(GLint level) const
+{
+ return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
+}
+
+bool Texture3D::isDepth(GLint level) const
+{
+ return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
+}
+
+void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
+ : GetSizedInternalFormat(format, type, clientVersion);
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, sizedInternalFormat))
+ {
+ // Will try to create RT storage if it does not exist
+ rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+ Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
{
- return gl::error(GL_INVALID_OPERATION);
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
}
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(mImageArray[0][0]->getWidth());
- for (unsigned int f = 0; f < 6; f++)
+ if (!fastUnpacked)
{
- for (unsigned int i = 1; i <= q; i++)
+ Texture::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, getInternalFormat(level)))
+ {
+ rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+ Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
{
- redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
- std::max(mImageArray[f][0]->getWidth() >> i, 1),
- std::max(mImageArray[f][0]->getWidth() >> i, 1));
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
}
}
+ if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ GLsizei levelDepth = std::max(1, depth >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
+ }
+
+ for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+}
+
+void Texture3D::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1),
+ std::max(getBaseLevelDepth() >> level, 1));
+ }
+
if (mTexStorage && mTexStorage->isRenderTarget())
{
- for (unsigned int f = 0; f < 6; f++)
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+const rx::Image *Texture3D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+rx::TextureStorageInterface *Texture3D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Texture3D::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Texture3D::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ rx::Image *levelImage = mImageArray[level];
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+FramebufferAttachment *Texture3D::getAttachment(GLint level, GLint layer)
+{
+ FramebufferAttachment *attachment = mRenderbufferProxies.get(level, layer);
+ if (!attachment)
+ {
+ attachment = new FramebufferAttachment(mRenderer, id(), new Texture3DAttachment(this, level, layer));
+ mRenderbufferProxies.add(level, 0, attachment);
+ }
+
+ return attachment;
+}
+
+unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
+}
+
+bool Texture3D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+void Texture3D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
+
+ return new rx::TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+}
+
+void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 3D storage, as that is D3D9/ES2-only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void Texture3D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+void Texture3D::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ }
+}
+
+bool Texture3D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ rx::TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorage();
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+ mDirtyImages = true;
+ }
+ }
+}
+
+void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (isValidLevel(level))
+ {
+ rx::Image *image = mImageArray[level];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
+ {
+ image->markClean();
+ }
+ }
+}
+
+Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
+{
+ mTexStorage = NULL;
+
+ for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ mLayerCounts[level] = 0;
+ mImageArray[level] = NULL;
+ }
+}
+
+Texture2DArray::~Texture2DArray()
+{
+ delete mTexStorage;
+ mTexStorage = NULL;
+
+ deleteImages();
+}
+
+void Texture2DArray::deleteImages()
+{
+ for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; ++layer)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = 0;
+ }
+}
+
+GLsizei Texture2DArray::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
+}
+
+GLsizei Texture2DArray::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
+}
+
+GLsizei Texture2DArray::getLayers(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0;
+}
+
+GLenum Texture2DArray::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
+}
+
+GLenum Texture2DArray::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : GL_NONE;
+}
+
+bool Texture2DArray::isCompressed(GLint level) const
+{
+ return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
+}
+
+bool Texture2DArray::isDepth(GLint level) const
+{
+ return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
+}
+
+void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
+ : GetSizedInternalFormat(format, type, clientVersion);
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum internalformat = getInternalFormat(level);
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, clientVersion, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
{
- for (unsigned int i = 1; i <= q; i++)
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+ GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ {
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ deleteImages();
+
+ for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+
+ mLayerCounts[level] = (level < levels ? depth : 0);
+
+ if (mLayerCounts[level] > 0)
+ {
+ // Create new images for this level
+ mImageArray[level] = new rx::Image*[mLayerCounts[level]];
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- mTexStorage->generateMipmap(f, i);
+ mImageArray[level][layer] = mRenderer->createImage();
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
+ levelHeight, 1, true);
+ }
+ }
+ }
+
+ mImmutable = true;
+ setCompleteTexStorage(new rx::TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+}
+
+void Texture2DArray::generateMipmaps()
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ int baseDepth = getBaseLevelDepth();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
- mImageArray[f][i]->markClean();
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markClean();
}
}
}
else
{
- for (unsigned int f = 0; f < 6; f++)
+ for (int level = 1; level < levelCount; level++)
{
- for (unsigned int i = 1; i <= q; i++)
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
+ mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
}
}
}
}
-Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
+const rx::Image *Texture2DArray::getBaseLevelImage() const
+{
+ return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
+}
+
+rx::TextureStorageInterface *Texture2DArray::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion),
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
{
- if (!IsCubemapTextureTarget(target))
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ if (width <= 0 || height <= 0 || depth <= 0)
{
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
+ return false;
}
- unsigned int face = faceIndex(target);
+ if (!IsTextureFilteringSupported(getBaseLevelInternalFormat(), mRenderer))
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
- if (mFaceProxies[face] == NULL)
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
- mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
+ return false;
}
- return mFaceProxies[face];
+ return true;
}
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
+bool Texture2DArray::isMipmapComplete() const
{
- ASSERT(IsCubemapTextureTarget(target));
+ int levelCount = mipLevels();
+
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Texture2DArray::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
+ if (width <= 0 || height <= 0 || layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(0))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayers(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+FramebufferAttachment *Texture2DArray::getAttachment(GLint level, GLint layer)
+{
+ FramebufferAttachment *attachment = mRenderbufferProxies.get(level, layer);
+ if (!attachment)
+ {
+ attachment = new FramebufferAttachment(mRenderer, id(), new Texture2DArrayAttachment(this, level, layer));
+ mRenderbufferProxies.add(level, 0, attachment);
+ }
+
+ return attachment;
+}
+
+unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
+}
+
+bool Texture2DArray::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+void Texture2DArray::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return new rx::TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+}
+
+void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void Texture2DArray::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+void Texture2DArray::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
+ ASSERT(isLevelComplete(level));
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
+ if (mImageArray[level][layer]->isDirty())
+ {
+ commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
+ }
+ }
+}
+
+bool Texture2DArray::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ rx::TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
+{
// ensure the underlying texture is created
- if (getStorage(true) == NULL)
+ if (!ensureRenderTarget())
{
return NULL;
}
- updateTexture();
-
- return mTexStorage->getRenderTarget(target);
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
}
-int TextureCubeMap::levelCount()
+rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
{
- return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
}
-rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
+void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = getLayers(0);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- if (renderTarget)
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = depth;
+
+ if (depth > 0)
+ {
+ mImageArray[level] = new rx::Image*[depth]();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- convertToRenderTarget();
+ mImageArray[level][layer] = mRenderer->createImage();
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
}
- else
+ }
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
{
- createTexture();
+ for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markDirty();
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+ mDirtyImages = true;
}
}
+}
- return mTexStorage;
+void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level) && layerTarget < getLayers(level))
+ {
+ rx::Image *image = mImageArray[level][layerTarget];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
+ {
+ image->markClean();
+ }
+ }
}
}