diff options
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/VertexAttribute.h')
-rw-r--r-- | chromium/third_party/angle/src/libGLESv2/VertexAttribute.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/VertexAttribute.h b/chromium/third_party/angle/src/libGLESv2/VertexAttribute.h new file mode 100644 index 00000000000..e9364d66e83 --- /dev/null +++ b/chromium/third_party/angle/src/libGLESv2/VertexAttribute.h @@ -0,0 +1,156 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Helper structure describing a single vertex attribute +// + +#ifndef LIBGLESV2_VERTEXATTRIBUTE_H_ +#define LIBGLESV2_VERTEXATTRIBUTE_H_ + +#include "libGLESv2/Buffer.h" + +namespace gl +{ + +class VertexAttribute +{ + public: + VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), + mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0) + { + } + + int typeSize() const + { + switch (mType) + { + case GL_BYTE: return mSize * sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); + case GL_SHORT: return mSize * sizeof(GLshort); + case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); + case GL_INT: return mSize * sizeof(GLint); + case GL_UNSIGNED_INT: return mSize * sizeof(GLuint); + case GL_INT_2_10_10_10_REV: return 4; + case GL_UNSIGNED_INT_2_10_10_10_REV: return 4; + case GL_FIXED: return mSize * sizeof(GLfixed); + case GL_HALF_FLOAT: return mSize * sizeof(GLhalf); + case GL_FLOAT: return mSize * sizeof(GLfloat); + default: UNREACHABLE(); return mSize * sizeof(GLfloat); + } + } + + GLsizei stride() const + { + return (mArrayEnabled ? (mStride ? mStride : typeSize()) : 16); + } + + void setState(gl::Buffer *boundBuffer, GLint size, GLenum type, bool normalized, + bool pureInteger, GLsizei stride, const void *pointer) + { + mBoundBuffer.set(boundBuffer); + mSize = size; + mType = type; + mNormalized = normalized; + mPureInteger = pureInteger; + mStride = stride; + mPointer = pointer; + } + + template <typename T> + T querySingleParameter(GLenum pname) const + { + switch (pname) + { + case GL_VERTEX_ATTRIB_ARRAY_ENABLED: + return static_cast<T>(mArrayEnabled ? GL_TRUE : GL_FALSE); + case GL_VERTEX_ATTRIB_ARRAY_SIZE: + return static_cast<T>(mSize); + case GL_VERTEX_ATTRIB_ARRAY_STRIDE: + return static_cast<T>(mStride); + case GL_VERTEX_ATTRIB_ARRAY_TYPE: + return static_cast<T>(mType); + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: + return static_cast<T>(mNormalized ? GL_TRUE : GL_FALSE); + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + return static_cast<T>(mBoundBuffer.id()); + case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: + return static_cast<T>(mDivisor); + case GL_VERTEX_ATTRIB_ARRAY_INTEGER: + return static_cast<T>(mPureInteger ? GL_TRUE : GL_FALSE); + default: + UNREACHABLE(); + return static_cast<T>(0); + } + } + + // From glVertexAttribPointer + GLenum mType; + GLint mSize; + bool mNormalized; + bool mPureInteger; + GLsizei mStride; // 0 means natural stride + + union + { + const void *mPointer; + intptr_t mOffset; + }; + + BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. + bool mArrayEnabled; // From glEnable/DisableVertexAttribArray + unsigned int mDivisor; +}; + +struct VertexAttribCurrentValueData +{ + union + { + GLfloat FloatValues[4]; + GLint IntValues[4]; + GLuint UnsignedIntValues[4]; + }; + GLenum Type; + + void setFloatValues(const GLfloat floatValues[4]) + { + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + FloatValues[valueIndex] = floatValues[valueIndex]; + } + Type = GL_FLOAT; + } + + void setIntValues(const GLint intValues[4]) + { + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + IntValues[valueIndex] = intValues[valueIndex]; + } + Type = GL_INT; + } + + void setUnsignedIntValues(const GLuint unsignedIntValues[4]) + { + for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) + { + UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; + } + Type = GL_UNSIGNED_INT; + } + + bool operator==(const VertexAttribCurrentValueData &other) + { + return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0); + } + + bool operator!=(const VertexAttribCurrentValueData &other) + { + return !(*this == other); + } +}; + +} + +#endif // LIBGLESV2_VERTEXATTRIBUTE_H_ |