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Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/formatutils.cpp')
-rw-r--r--chromium/third_party/angle/src/libGLESv2/formatutils.cpp1812
1 files changed, 1812 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/formatutils.cpp b/chromium/third_party/angle/src/libGLESv2/formatutils.cpp
new file mode 100644
index 00000000000..3aac25efadd
--- /dev/null
+++ b/chromium/third_party/angle/src/libGLESv2/formatutils.cpp
@@ -0,0 +1,1812 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "common/mathutil.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/imageformats.h"
+#include "libGLESv2/renderer/copyimage.h"
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+
+struct FormatTypeInfo
+{
+ GLenum mInternalFormat;
+ ColorWriteFunction mColorWriteFunction;
+
+ FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc)
+ : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc)
+ { }
+};
+
+typedef std::pair<GLenum, GLenum> FormatTypePair;
+typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair;
+typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
+{
+ map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc)));
+}
+
+FormatMap BuildES2FormatMap()
+{
+ FormatMap map;
+
+ using namespace rx;
+
+ // | Format | Type | Internal format | Color write function |
+ InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8_EXT, WriteColor<R8, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F_EXT, WriteColor<R32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F_EXT, WriteColor<R16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8_EXT, WriteColor<R8G8, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F_EXT, WriteColor<R32G32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F_EXT, WriteColor<R16G16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8_OES, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F_EXT, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F_EXT, WriteColor<R16G16B16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8_OES, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F_EXT, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F_EXT, WriteColor<R16G16B16A16F, GLfloat>);
+
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
+
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_DEPTH24_STENCIL8_OES, NULL );
+
+ return map;
+}
+
+FormatMap BuildES3FormatMap()
+{
+ FormatMap map;
+
+ using namespace rx;
+
+ // | Format | Type | Internal format | Color write function |
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
+
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
+
+ return map;
+}
+
+static const FormatMap &GetFormatMap(GLuint clientVersion)
+{
+ if (clientVersion == 2)
+ {
+ static const FormatMap formats = BuildES2FormatMap();
+ return formats;
+ }
+ else if (clientVersion == 3)
+ {
+ static const FormatMap formats = BuildES3FormatMap();
+ return formats;
+ }
+ else
+ {
+ UNREACHABLE();
+ static FormatMap emptyMap;
+ return emptyMap;
+ }
+}
+
+struct FormatInfo
+{
+ GLenum mInternalformat;
+ GLenum mFormat;
+ GLenum mType;
+
+ FormatInfo(GLenum internalformat, GLenum format, GLenum type)
+ : mInternalformat(internalformat), mFormat(format), mType(type) { }
+
+ bool operator<(const FormatInfo& other) const
+ {
+ return memcmp(this, &other, sizeof(FormatInfo)) < 0;
+ }
+};
+
+// ES3 has a specific set of permutations of internal formats, formats and types which are acceptable.
+typedef std::set<FormatInfo> ES3FormatSet;
+
+ES3FormatSet BuildES3FormatSet()
+{
+ ES3FormatSet set;
+
+ // Format combinations from ES 3.0.1 spec, table 3.2
+
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
+ set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
+ set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV ));
+ set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE ));
+ set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE ));
+ set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT ));
+
+ // Unsized formats
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
+ set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE ));
+
+ // Depth stencil formats
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT ));
+ set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ));
+ set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
+
+ // From GL_OES_texture_float
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT ));
+
+ // From GL_OES_texture_half_float
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT ));
+
+ // From GL_EXT_texture_format_BGRA8888
+ set.insert(FormatInfo(GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+
+ // From GL_EXT_texture_storage
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
+
+ // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
+ set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
+ set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
+ set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+
+ // From GL_ANGLE_depth_texture
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES ));
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE));
+
+
+ // From GL_EXT_texture_compression_dxt1
+ set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE));
+
+ return set;
+}
+
+static const ES3FormatSet &GetES3FormatSet()
+{
+ static const ES3FormatSet es3FormatSet = BuildES3FormatSet();
+ return es3FormatSet;
+}
+
+// Map of sizes of input types
+struct TypeInfo
+{
+ GLuint mTypeBytes;
+ bool mSpecialInterpretation;
+
+ TypeInfo()
+ : mTypeBytes(0), mSpecialInterpretation(false) { }
+
+ TypeInfo(GLuint typeBytes, bool specialInterpretation)
+ : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { }
+
+ bool operator<(const TypeInfo& other) const
+ {
+ return memcmp(this, &other, sizeof(TypeInfo)) < 0;
+ }
+};
+
+typedef std::pair<GLenum, TypeInfo> TypeInfoPair;
+typedef std::map<GLenum, TypeInfo> TypeInfoMap;
+
+static TypeInfoMap BuildTypeInfoMap()
+{
+ TypeInfoMap map;
+
+ map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false)));
+ map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true )));
+
+ return map;
+}
+
+static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo)
+{
+ static const TypeInfoMap infoMap = BuildTypeInfoMap();
+ TypeInfoMap::const_iterator iter = infoMap.find(type);
+ if (iter != infoMap.end())
+ {
+ if (outTypeInfo)
+ {
+ *outTypeInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// Information about internal formats
+typedef bool ((Context::*ContextSupportCheckMemberFunction)(void) const);
+typedef bool (*ContextSupportCheckFunction)(const Context *context);
+
+typedef bool ((rx::Renderer::*RendererSupportCheckMemberFunction)(void) const);
+typedef bool (*ContextRendererSupportCheckFunction)(const Context *context, const rx::Renderer *renderer);
+
+template <ContextSupportCheckMemberFunction func>
+bool CheckSupport(const Context *context)
+{
+ return (context->*func)();
+}
+
+template <ContextSupportCheckMemberFunction contextFunc, RendererSupportCheckMemberFunction rendererFunc>
+bool CheckSupport(const Context *context, const rx::Renderer *renderer)
+{
+ if (context)
+ {
+ return (context->*contextFunc)();
+ }
+ else if (renderer)
+ {
+ return (renderer->*rendererFunc)();
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+template <typename objectType>
+bool AlwaysSupported(const objectType*)
+{
+ return true;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool AlwaysSupported(const objectTypeA*, const objectTypeB*)
+{
+ return true;
+}
+
+template <typename objectType>
+bool NeverSupported(const objectType*)
+{
+ return false;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool NeverSupported(const objectTypeA *, const objectTypeB *)
+{
+ return false;
+}
+
+template <typename objectType>
+bool UnimplementedSupport(const objectType*)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool UnimplementedSupport(const objectTypeA*, const objectTypeB*)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+struct InternalFormatInfo
+{
+ GLuint mRedBits;
+ GLuint mGreenBits;
+ GLuint mBlueBits;
+
+ GLuint mLuminanceBits;
+
+ GLuint mAlphaBits;
+ GLuint mSharedBits;
+
+ GLuint mDepthBits;
+ GLuint mStencilBits;
+
+ GLuint mPixelBits;
+
+ GLuint mComponentCount;
+
+ GLuint mCompressedBlockWidth;
+ GLuint mCompressedBlockHeight;
+
+ GLenum mFormat;
+ GLenum mType;
+
+ GLenum mComponentType;
+ GLenum mColorEncoding;
+
+ bool mIsCompressed;
+
+ ContextRendererSupportCheckFunction mIsColorRenderable;
+ ContextRendererSupportCheckFunction mIsDepthRenderable;
+ ContextRendererSupportCheckFunction mIsStencilRenderable;
+ ContextRendererSupportCheckFunction mIsTextureFilterable;
+
+ ContextSupportCheckFunction mSupportFunction;
+
+ InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
+ mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
+ mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mIsColorRenderable(NeverSupported),
+ mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported), mIsTextureFilterable(NeverSupported),
+ mSupportFunction(NeverSupported)
+ {
+ }
+
+ static InternalFormatInfo UnsizedFormat(GLenum format, ContextSupportCheckFunction supportFunction)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mFormat = format;
+ formatInfo.mSupportFunction = supportFunction;
+
+ if (format == GL_RGB || format == GL_RGBA)
+ formatInfo.mIsColorRenderable = AlwaysSupported;
+
+ return formatInfo;
+ }
+
+ static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+ GLenum format, GLenum type, GLenum componentType, bool srgb,
+ ContextRendererSupportCheckFunction colorRenderable,
+ ContextRendererSupportCheckFunction textureFilterable,
+ ContextSupportCheckFunction supportFunction)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mRedBits = red;
+ formatInfo.mGreenBits = green;
+ formatInfo.mBlueBits = blue;
+ formatInfo.mAlphaBits = alpha;
+ formatInfo.mSharedBits = shared;
+ formatInfo.mPixelBits = red + green + blue + alpha + shared;
+ formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.mIsColorRenderable = colorRenderable;
+ formatInfo.mIsTextureFilterable = textureFilterable;
+ formatInfo.mSupportFunction = supportFunction;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ ContextSupportCheckFunction supportFunction)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mLuminanceBits = luminance;
+ formatInfo.mAlphaBits = alpha;
+ formatInfo.mPixelBits = luminance + alpha;
+ formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = GL_LINEAR;
+ formatInfo.mIsTextureFilterable = AlwaysSupported;
+ formatInfo.mSupportFunction = supportFunction;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
+ GLenum type, GLenum componentType,
+ ContextRendererSupportCheckFunction depthRenderable,
+ ContextRendererSupportCheckFunction stencilRenderable,
+ ContextSupportCheckFunction supportFunction)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mDepthBits = depthBits;
+ formatInfo.mStencilBits = stencilBits;
+ formatInfo.mPixelBits = depthBits + stencilBits + unusedBits;
+ formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = GL_LINEAR;
+ formatInfo.mIsDepthRenderable = depthRenderable;
+ formatInfo.mIsStencilRenderable = stencilRenderable;
+ formatInfo.mIsTextureFilterable = AlwaysSupported;
+ formatInfo.mSupportFunction = supportFunction;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ ContextSupportCheckFunction supportFunction)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mCompressedBlockWidth = compressedBlockWidth;
+ formatInfo.mCompressedBlockHeight = compressedBlockHeight;
+ formatInfo.mPixelBits = compressedBlockSize;
+ formatInfo.mComponentCount = componentCount;
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.mIsCompressed = true;
+ formatInfo.mIsTextureFilterable = AlwaysSupported;
+ formatInfo.mSupportFunction = supportFunction;
+ return formatInfo;
+ }
+};
+
+typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
+
+static InternalFormatInfoMap BuildES3InternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 3.0.1 spec, table 3.12
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported |
+ // | | | | | | | | | | | | renderable | filterable | |
+ map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported )));
+
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported )));
+
+ // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+ // | Internal format | | D |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported |
+ // | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported )));
+
+ // Depth stencil formats
+ // | Internal format | | D |S | X | Format | Type | Component type | Depth | Stencil | Supported |
+ // | | | | | | | | | renderable | renderable | |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, AlwaysSupported, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, NeverSupported, AlwaysSupported, AlwaysSupported)));
+
+ // Luminance alpha formats
+ // | Internal format | | L | A | Format | Type | Component type | Supported |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | | Format | Supported |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported)));
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported)));
+
+ return map;
+}
+
+static InternalFormatInfoMap BuildES2InternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 2.0.25 table 4.5
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported |
+ // | | | | | | | | | | | | renderable | filterable | |
+ map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+
+ // Extension formats
+ map.insert(InternalFormatInfoPair(GL_R8_EXT, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>)));
+ map.insert(InternalFormatInfoPair(GL_RG8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>)));
+ map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported)));
+
+ // Floating point formats have to query the renderer for support
+ // | Internal format | | R | G | B | A |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported |
+ // | | | | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F_EXT, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> )));
+ map.insert(InternalFormatInfoPair(GL_R32F_EXT, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> )));
+ map.insert(InternalFormatInfoPair(GL_RG16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> )));
+ map.insert(InternalFormatInfoPair(GL_RG32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> )));
+ map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
+ map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
+
+ // Depth and stencil formats
+ // | Internal format | | D |S |X | Format | Type | Internal format | Depth | Stencil | Supported |
+ // | | | | | | | | type | renderable | renderable | |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, CheckSupport<&Context::supportsDepthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, CheckSupport<&Context::supportsDepthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, NeverSupported, AlwaysSupported, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | | Format | Supported |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_EXT, InternalFormatInfo::UnsizedFormat(GL_RED_EXT, CheckSupport<&Context::supportsRGTextures>)));
+ map.insert(InternalFormatInfoPair(GL_RG_EXT, InternalFormatInfo::UnsizedFormat(GL_RG_EXT, CheckSupport<&Context::supportsRGTextures>)));
+ map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, AlwaysSupported)));
+
+ // Luminance alpha formats from GL_EXT_texture_storage
+ // | Internal format | | L | A | Format | Type | Component type | Supported |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC|Format | Type | SRGB | Supported |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT3Textures>)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT5Textures>)));
+
+ return map;
+}
+
+static bool GetInternalFormatInfo(GLenum internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo)
+{
+ const InternalFormatInfoMap* map = NULL;
+
+ if (clientVersion == 2)
+ {
+ static const InternalFormatInfoMap formatMap = BuildES2InternalFormatInfoMap();
+ map = &formatMap;
+ }
+ else if (clientVersion == 3)
+ {
+ static const InternalFormatInfoMap formatMap = BuildES3InternalFormatInfoMap();
+ map = &formatMap;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ InternalFormatInfoMap::const_iterator iter = map->find(internalFormat);
+ if (iter != map->end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+typedef std::set<GLenum> FormatSet;
+
+static FormatSet BuildES2ValidFormatSet()
+{
+ static const FormatMap &formatMap = GetFormatMap(2);
+
+ FormatSet set;
+
+ for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
+ {
+ const FormatTypePair& formatPair = i->first;
+ set.insert(formatPair.first);
+ }
+
+ return set;
+}
+
+static FormatSet BuildES3ValidFormatSet()
+{
+ static const ES3FormatSet &formatSet = GetES3FormatSet();
+
+ FormatSet set;
+
+ for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
+ {
+ const FormatInfo& formatInfo = *i;
+ set.insert(formatInfo.mFormat);
+ }
+
+ return set;
+}
+
+typedef std::set<GLenum> TypeSet;
+
+static TypeSet BuildES2ValidTypeSet()
+{
+ static const FormatMap &formatMap = GetFormatMap(2);
+
+ TypeSet set;
+
+ for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
+ {
+ const FormatTypePair& formatPair = i->first;
+ set.insert(formatPair.second);
+ }
+
+ return set;
+}
+
+static TypeSet BuildES3ValidTypeSet()
+{
+ static const ES3FormatSet &formatSet = GetES3FormatSet();
+
+ TypeSet set;
+
+ for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
+ {
+ const FormatInfo& formatInfo = *i;
+ set.insert(formatInfo.mType);
+ }
+
+ return set;
+}
+
+struct EffectiveInternalFormatInfo
+{
+ GLenum mEffectiveFormat;
+ GLenum mDestFormat;
+ GLuint mMinRedBits;
+ GLuint mMaxRedBits;
+ GLuint mMinGreenBits;
+ GLuint mMaxGreenBits;
+ GLuint mMinBlueBits;
+ GLuint mMaxBlueBits;
+ GLuint mMinAlphaBits;
+ GLuint mMaxAlphaBits;
+
+ EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
+ GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
+ GLuint minAlphaBits, GLuint maxAlphaBits)
+ : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
+ mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
+ mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
+ mMaxAlphaBits(maxAlphaBits) {};
+};
+
+typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
+
+static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | N/A | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
+
+ return list;
+}
+
+
+static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | Dest Format | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
+
+ return list;
+}
+
+static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat,
+ GLuint clientVersion, GLenum *outEffectiveFormat)
+{
+ const EffectiveInternalFormatList *list = NULL;
+ GLenum targetFormat = GL_NONE;
+
+ if (gl::IsSizedInternalFormat(destFormat.mFormat, clientVersion))
+ {
+ static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
+ list = &sizedList;
+ }
+ else
+ {
+ static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
+ list = &unsizedList;
+ targetFormat = destFormat.mFormat;
+ }
+
+ for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
+ {
+ const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
+ if ((formatInfo.mDestFormat == targetFormat) &&
+ (formatInfo.mMinRedBits <= srcFormat.mRedBits && formatInfo.mMaxRedBits >= srcFormat.mRedBits) &&
+ (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) &&
+ (formatInfo.mMinBlueBits <= srcFormat.mBlueBits && formatInfo.mMaxBlueBits >= srcFormat.mBlueBits) &&
+ (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits))
+ {
+ *outEffectiveFormat = formatInfo.mEffectiveFormat;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+struct CopyConversion
+{
+ GLenum mTextureFormat;
+ GLenum mFramebufferFormat;
+
+ CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+ : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
+
+ bool operator<(const CopyConversion& other) const
+ {
+ return memcmp(this, &other, sizeof(CopyConversion)) < 0;
+ }
+};
+
+typedef std::set<CopyConversion> CopyConversionSet;
+
+static CopyConversionSet BuildValidES3CopyTexImageCombinations()
+{
+ CopyConversionSet set;
+
+ // From ES 3.0.1 spec, table 3.15
+ set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_RED, GL_RED));
+ set.insert(CopyConversion(GL_RED, GL_RG));
+ set.insert(CopyConversion(GL_RED, GL_RGB));
+ set.insert(CopyConversion(GL_RED, GL_RGBA));
+ set.insert(CopyConversion(GL_RG, GL_RG));
+ set.insert(CopyConversion(GL_RG, GL_RGB));
+ set.insert(CopyConversion(GL_RG, GL_RGBA));
+ set.insert(CopyConversion(GL_RGB, GL_RGB));
+ set.insert(CopyConversion(GL_RGB, GL_RGBA));
+ set.insert(CopyConversion(GL_RGBA, GL_RGBA));
+
+ // Necessary for ANGLE back-buffers
+ set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
+
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
+
+ return set;
+}
+
+bool IsValidInternalFormat(GLenum internalFormat, const Context *context)
+{
+ if (!context)
+ {
+ return false;
+ }
+
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+ {
+ ASSERT(internalFormatInfo.mSupportFunction != NULL);
+ return internalFormatInfo.mSupportFunction(context);
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool IsValidFormat(GLenum format, GLuint clientVersion)
+{
+ if (clientVersion == 2)
+ {
+ static const FormatSet formatSet = BuildES2ValidFormatSet();
+ return formatSet.find(format) != formatSet.end();
+ }
+ else if (clientVersion == 3)
+ {
+ static const FormatSet formatSet = BuildES3ValidFormatSet();
+ return formatSet.find(format) != formatSet.end();
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsValidType(GLenum type, GLuint clientVersion)
+{
+ if (clientVersion == 2)
+ {
+ static const TypeSet typeSet = BuildES2ValidTypeSet();
+ return typeSet.find(type) != typeSet.end();
+ }
+ else if (clientVersion == 3)
+ {
+ static const TypeSet typeSet = BuildES3ValidTypeSet();
+ return typeSet.find(type) != typeSet.end();
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, GLuint clientVersion)
+{
+ if (clientVersion == 2)
+ {
+ static const FormatMap &formats = GetFormatMap(clientVersion);
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+
+ return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat));
+ }
+ else if (clientVersion == 3)
+ {
+ static const ES3FormatSet &formats = GetES3FormatSet();
+ return formats.find(FormatInfo(internalFormat, format, type)) != formats.end();
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion)
+{
+ InternalFormatInfo textureInternalFormatInfo;
+ InternalFormatInfo framebufferInternalFormatInfo;
+ if (GetInternalFormatInfo(textureInternalFormat, clientVersion, &textureInternalFormatInfo) &&
+ GetInternalFormatInfo(frameBufferInternalFormat, clientVersion, &framebufferInternalFormatInfo))
+ {
+ if (clientVersion == 2)
+ {
+ UNIMPLEMENTED();
+ return false;
+ }
+ else if (clientVersion == 3)
+ {
+ static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
+ const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat,
+ framebufferInternalFormatInfo.mFormat);
+ if (conversionSet.find(conversion) != conversionSet.end())
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
+ // must both be signed, unsigned, or fixed point and both source and destinations
+ // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
+ // conversion between fixed and floating point.
+
+ if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB))
+ {
+ return false;
+ }
+
+ if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) ||
+ ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT)))
+ {
+ return false;
+ }
+
+ if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) &&
+ !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType))
+ {
+ return false;
+ }
+
+ // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
+ // The effective internal format of the source buffer is determined with the following rules applied in order:
+ // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
+ // effective internal format is the source buffer's sized internal format.
+ // * If the source buffer is a texture that was created with an unsized base internal format, then the
+ // effective internal format is the source image array's effective internal format, as specified by table
+ // 3.12, which is determined from the <format> and <type> that were used when the source image array was
+ // specified by TexImage*.
+ // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
+ // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
+ // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
+ // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
+ // is SRGB.
+ InternalFormatInfo sourceEffectiveFormat;
+ if (readBufferHandle != 0)
+ {
+ // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
+ if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat, clientVersion))
+ {
+ sourceEffectiveFormat = framebufferInternalFormatInfo;
+ }
+ else
+ {
+ // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
+ // texture. We can use the same table we use when creating textures to get its effective sized format.
+ GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat,
+ framebufferInternalFormatInfo.mType, clientVersion);
+ gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat);
+ }
+ }
+ else
+ {
+ // The effective internal format must be derived from the source framebuffer's channel sizes.
+ // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
+ if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR)
+ {
+ GLenum effectiveFormat;
+ if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, clientVersion, &effectiveFormat))
+ {
+ gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)
+ {
+ // SRGB buffers can only be copied to sized format destinations according to table 3.18
+ if (gl::IsSizedInternalFormat(textureInternalFormat, clientVersion) &&
+ (framebufferInternalFormatInfo.mRedBits >= 1 && framebufferInternalFormatInfo.mRedBits <= 8) &&
+ (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) &&
+ (framebufferInternalFormatInfo.mBlueBits >= 1 && framebufferInternalFormatInfo.mBlueBits <= 8) &&
+ (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8))
+ {
+ gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, clientVersion, &sourceEffectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat, clientVersion))
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
+ // component sizes of the source and destination formats must exactly match
+ if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits ||
+ textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits ||
+ textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits ||
+ textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits)
+ {
+ return false;
+ }
+ }
+
+
+ return true; // A conversion function exists, and no rule in the specification has precluded conversion
+ // between these formats.
+ }
+
+ return false;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsSizedInternalFormat(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mPixelBits > 0;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLenum GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion)
+{
+ const FormatMap &formats = GetFormatMap(clientVersion);
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+ return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE;
+}
+
+GLuint GetPixelBytes(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mPixelBits / 8;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetAlphaBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mAlphaBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetRedBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mRedBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetGreenBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mGreenBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlueBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mBlueBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetLuminanceBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mLuminanceBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetDepthBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mDepthBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetStencilBits(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mStencilBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetTypeBytes(GLenum type)
+{
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ return typeInfo.mTypeBytes;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsSpecialInterpretationType(GLenum type)
+{
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ return typeInfo.mSpecialInterpretation;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsFloatOrFixedComponentType(GLenum type)
+{
+ if (type == GL_UNSIGNED_NORMALIZED ||
+ type == GL_SIGNED_NORMALIZED ||
+ type == GL_FLOAT)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+GLenum GetFormat(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLenum GetType(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLenum GetComponentType(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mComponentType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLuint GetComponentCount(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mComponentCount;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLenum GetColorEncoding(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mColorEncoding;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsColorRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsColorRenderable(NULL, renderer);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsColorRenderingSupported(GLenum internalFormat, const Context *context)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsColorRenderable(context, NULL);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsTextureFilteringSupported(GLenum internalFormat, const rx::Renderer *renderer)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsTextureFilterable(NULL, renderer);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsTextureFilteringSupported(GLenum internalFormat, const Context *context)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsTextureFilterable(context, NULL);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsDepthRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsDepthRenderable(NULL, renderer);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsDepthRenderingSupported(GLenum internalFormat, const Context *context)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsDepthRenderable(context, NULL);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsStencilRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsStencilRenderable(NULL, renderer);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsStencilRenderingSupported(GLenum internalFormat, const Context *context)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsStencilRenderable(context, NULL);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment)
+{
+ ASSERT(alignment > 0 && isPow2(alignment));
+ return rx::roundUp(GetBlockSize(internalFormat, type, clientVersion, width, 1), static_cast<GLuint>(alignment));
+}
+
+GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment)
+{
+ return GetRowPitch(internalFormat, type, clientVersion, width, alignment) * height;
+}
+
+GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ if (internalFormatInfo.mIsCompressed)
+ {
+ GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth;
+ GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight;
+
+ return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
+ }
+ else
+ {
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ if (typeInfo.mSpecialInterpretation)
+ {
+ return typeInfo.mTypeBytes * width * height;
+ }
+ else
+ {
+ return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsFormatCompressed(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsCompressed;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLuint GetCompressedBlockWidth(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mCompressedBlockWidth;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetCompressedBlockHeight(GLenum internalFormat, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+ {
+ return internalFormatInfo.mCompressedBlockHeight;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion)
+{
+ static const FormatMap &formats = GetFormatMap(clientVersion);
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+ return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL;
+}
+
+}