diff options
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/RenderTarget11.h')
-rw-r--r-- | chromium/third_party/angle/src/libGLESv2/renderer/RenderTarget11.h | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/RenderTarget11.h b/chromium/third_party/angle/src/libGLESv2/renderer/RenderTarget11.h deleted file mode 100644 index 97827f26397..00000000000 --- a/chromium/third_party/angle/src/libGLESv2/renderer/RenderTarget11.h +++ /dev/null @@ -1,51 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers -// retained by Renderbuffers. - -#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_ -#define LIBGLESV2_RENDERER_RENDERTARGET11_H_ - -#include "libGLESv2/renderer/RenderTarget.h" - -namespace rx -{ -class Renderer; -class Renderer11; - -class RenderTarget11 : public RenderTarget -{ - public: - RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); - RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); - RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth); - virtual ~RenderTarget11(); - - static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget); - - ID3D11Texture2D *getTexture() const; - ID3D11RenderTargetView *getRenderTargetView() const; - ID3D11DepthStencilView *getDepthStencilView() const; - ID3D11ShaderResourceView *getShaderResourceView() const; - - unsigned int getSubresourceIndex() const; - - private: - DISALLOW_COPY_AND_ASSIGN(RenderTarget11); - - unsigned int mSubresourceIndex; - ID3D11Texture2D *mTexture; - ID3D11RenderTargetView *mRenderTarget; - ID3D11DepthStencilView *mDepthStencil; - ID3D11ShaderResourceView *mShaderResource; - - Renderer11 *mRenderer; -}; - -} - -#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
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