diff options
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp')
-rw-r--r-- | chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp | 203 |
1 files changed, 35 insertions, 168 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp b/chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp index e0b3abcf879..92594a4d566 100644 --- a/chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp +++ b/chromium/third_party/angle/src/libGLESv2/renderer/Renderer.cpp @@ -11,14 +11,21 @@ #include "libGLESv2/main.h" #include "libGLESv2/Program.h" #include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/Renderer9.h" -#include "libGLESv2/renderer/Renderer11.h" -#include "libGLESv2/utilities.h" +#include "common/utilities.h" #include "third_party/trace_event/trace_event.h" +#include "libGLESv2/Shader.h" -#if !defined(ANGLE_ENABLE_D3D11) +#if defined (ANGLE_ENABLE_D3D9) +#include "libGLESv2/renderer/d3d9/Renderer9.h" +#endif // ANGLE_ENABLE_D3D9 + +#if defined (ANGLE_ENABLE_D3D11) +#include "libGLESv2/renderer/d3d11/Renderer11.h" +#endif // ANGLE_ENABLE_D3D11 + +#if !defined(ANGLE_DEFAULT_D3D11) // Enables use of the Direct3D 11 API for a default display, when available -#define ANGLE_ENABLE_D3D11 0 +#define ANGLE_DEFAULT_D3D11 0 #endif namespace rx @@ -26,145 +33,12 @@ namespace rx Renderer::Renderer(egl::Display *display) : mDisplay(display) { - mD3dCompilerModule = NULL; - mD3DCompileFunc = NULL; + mCurrentClientVersion = 2; } Renderer::~Renderer() { - if (mD3dCompilerModule) - { - FreeLibrary(mD3dCompilerModule); - mD3dCompilerModule = NULL; - } -} - -bool Renderer::initializeCompiler() -{ - TRACE_EVENT0("gpu", "initializeCompiler"); -#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) - // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. - static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; - - for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i) - { - if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule)) - { - break; - } - } -#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES - - if (!mD3dCompilerModule) - { - // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. - mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); - } - - if (!mD3dCompilerModule) - { - ERR("No D3D compiler module found - aborting!\n"); - return false; - } - - mD3DCompileFunc = reinterpret_cast<pCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile")); - ASSERT(mD3DCompileFunc); - - return mD3DCompileFunc != NULL; -} - -// Compiles HLSL code into executable binaries -ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags) -{ - if (!hlsl) - { - return NULL; - } - - HRESULT result = S_OK; - UINT flags = 0; - std::string sourceText; - if (gl::perfActive()) - { - flags |= D3DCOMPILE_DEBUG; - -#ifdef NDEBUG - flags |= optimizationFlags; -#else - flags |= D3DCOMPILE_SKIP_OPTIMIZATION; -#endif - - std::string sourcePath = getTempPath(); - sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); - writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); - } - else - { - flags |= optimizationFlags; - sourceText = hlsl; - } - - // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. - // Try the default flags first and if compilation fails, try some alternatives. - const static UINT extraFlags[] = - { - 0, - D3DCOMPILE_AVOID_FLOW_CONTROL, - D3DCOMPILE_PREFER_FLOW_CONTROL - }; - - const static char * const extraFlagNames[] = - { - "default", - "avoid flow control", - "prefer flow control" - }; - - int attempts = alternateFlags ? ArraySize(extraFlags) : 1; - pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc); - for (int i = 0; i < attempts; ++i) - { - ID3DBlob *errorMessage = NULL; - ID3DBlob *binary = NULL; - - result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, - "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage); - if (errorMessage) - { - const char *message = (const char*)errorMessage->GetBufferPointer(); - - infoLog.appendSanitized(message); - TRACE("\n%s", hlsl); - TRACE("\n%s", message); - - errorMessage->Release(); - errorMessage = NULL; - } - - if (SUCCEEDED(result)) - { - return (ShaderBlob*)binary; - } - else - { - if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) - { - return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*) NULL); - } - - infoLog.append("Warning: D3D shader compilation failed with "); - infoLog.append(extraFlagNames[i]); - infoLog.append(" flags."); - if (i + 1 < attempts) - { - infoLog.append(" Retrying with "); - infoLog.append(extraFlagNames[i + 1]); - infoLog.append(".\n"); - } - } - } - - return NULL; + gl::Shader::releaseCompiler(); } } @@ -174,45 +48,38 @@ extern "C" rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) { - rx::Renderer *renderer = NULL; - EGLint status = EGL_BAD_ALLOC; - - if (ANGLE_ENABLE_D3D11 || +#if defined(ANGLE_ENABLE_D3D11) + if (ANGLE_DEFAULT_D3D11 || displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) { - renderer = new rx::Renderer11(display, hDc); - - if (renderer) - { - status = renderer->initialize(); - } - - if (status == EGL_SUCCESS) + rx::Renderer11 *renderer = new rx::Renderer11(display, hDc); + if (renderer->initialize() == EGL_SUCCESS) { return renderer; } - else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) + else { - return NULL; + // Failed to create a D3D11 renderer, try D3D9 + SafeDelete(renderer); } - - // Failed to create a D3D11 renderer, try creating a D3D9 renderer - delete renderer; - } - - bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); - renderer = new rx::Renderer9(display, hDc, softwareDevice); - - if (renderer) - { - status = renderer->initialize(); } +#endif - if (status == EGL_SUCCESS) +#if defined(ANGLE_ENABLE_D3D9) + if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE) { - return renderer; + rx::Renderer9 *renderer = new rx::Renderer9(display, hDc); + if (renderer->initialize() == EGL_SUCCESS) + { + return renderer; + } + else + { + SafeDelete(renderer); + } } +#endif return NULL; } @@ -222,4 +89,4 @@ void glDestroyRenderer(rx::Renderer *renderer) delete renderer; } -}
\ No newline at end of file +} |