diff options
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h')
-rw-r--r-- | chromium/third_party/angle/src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h b/chromium/third_party/angle/src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h new file mode 100644 index 00000000000..9b5b73a00b7 --- /dev/null +++ b/chromium/third_party/angle/src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h @@ -0,0 +1,271 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 +// +// +/// +// Buffer Definitions: +// +// cbuffer SwizzleProperties +// { +// +// uint4 SwizzleIndices; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// TextureUI2D texture uint4 2d 0 1 +// SwizzleProperties cbuffer NA NA 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET uint xyzw +// +ps_4_0 +dcl_constantbuffer cb0[1], immediateIndexed +dcl_resource_texture2d (uint,uint,uint,uint) t0 +dcl_input_ps linear v1.xy +dcl_output o0.xyzw +dcl_temps 1 +dcl_indexableTemp x0[6], 4 +resinfo_uint r0.xyzw, l(0), t0.xyzw +utof r0.xy, r0.xyxx +mul r0.xy, r0.xyxx, v1.xyxx +ftoi r0.xy, r0.xyxx +mov r0.zw, l(0,0,0,0) +ld r0.xyzw, r0.xyzw, t0.xyzw +mov x0[0].x, r0.x +mov x0[1].x, r0.y +mov x0[2].x, r0.z +mov x0[3].x, r0.w +mov x0[4].x, l(0) +mov x0[5].x, l(1) +mov r0.x, cb0[0].x +mov o0.x, x0[r0.x + 0].x +mov r0.x, cb0[0].y +mov o0.y, x0[r0.x + 0].x +mov r0.x, cb0[0].z +mov o0.z, x0[r0.x + 0].x +mov r0.x, cb0[0].w +mov o0.w, x0[r0.x + 0].x +ret +// Approximately 21 instruction slots used +#endif + +const BYTE g_PS_SwizzleUI2D[] = +{ + 68, 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