diff options
Diffstat (limited to 'chromium/third_party/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h')
-rw-r--r-- | chromium/third_party/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h b/chromium/third_party/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h new file mode 100644 index 00000000000..a115f9e3b9c --- /dev/null +++ b/chromium/third_party/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h @@ -0,0 +1,56 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// renderer9_utils.h: Conversion functions and other utility routines +// specific to the D3D9 renderer + +#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H +#define LIBGLESV2_RENDERER_RENDERER9_UTILS_H + +#include "libGLESv2/angletypes.h" + +namespace rx +{ + +namespace gl_d3d9 +{ + +D3DCMPFUNC ConvertComparison(GLenum comparison); +D3DCOLOR ConvertColor(gl::ColorF color); +D3DBLEND ConvertBlendFunc(GLenum blend); +D3DBLENDOP ConvertBlendOp(GLenum blendOp); +D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); +D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); +D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); +D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); +DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); +D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); +void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); + +} + +namespace d3d9 +{ + +inline bool isDeviceLostError(HRESULT errorCode) +{ + switch (errorCode) + { + case D3DERR_DRIVERINTERNALERROR: + case D3DERR_DEVICELOST: + case D3DERR_DEVICEHUNG: + case D3DERR_DEVICEREMOVED: + return true; + default: + return false; + } +} + +} + +} + +#endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H |