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-rw-r--r--chromium/third_party/angle/src/libGLESv2/renderer/loadimage.h343
1 files changed, 343 insertions, 0 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/loadimage.h b/chromium/third_party/angle/src/libGLESv2/renderer/loadimage.h
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index 00000000000..537a5e4c170
--- /dev/null
+++ b/chromium/third_party/angle/src/libGLESv2/renderer/loadimage.h
@@ -0,0 +1,343 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.h: Defines image loading functions
+
+#ifndef LIBGLESV2_RENDERER_LOADIMAGE_H_
+#define LIBGLESV2_RENDERER_LOADIMAGE_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+template <typename T>
+inline static T *offsetDataPointer(void *data, int y, int z, int rowPitch, int depthPitch)
+{
+ return reinterpret_cast<T*>(reinterpret_cast<unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+inline static const T *offsetDataPointer(const void *data, int y, int z, int rowPitch, int depthPitch)
+{
+ return reinterpret_cast<const T*>(reinterpret_cast<const unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
+}
+
+void loadAlphaDataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadAlphaDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadAlphaDataToBGRASSE2(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadAlphaFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadAlphaHalfFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceDataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceFloatDataToRGB(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceHalfFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceAlphaDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceAlphaDataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceAlphaFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadLuminanceAlphaHalfFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBUByteDataToBGRX(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGUByteDataToBGRX(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRUByteDataToBGRX(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBUByteDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBSByteDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGB565DataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGB565DataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBFloatDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBHalfFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBAUByteDataToBGRASSE2(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBAUByteDataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBAUByteDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA4444DataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA4444DataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA5551DataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA5551DataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBAFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBAHalfFloatDataToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadBGRADataToBGRA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA2101010ToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBA2101010ToRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBHalfFloatDataTo999E5(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBFloatDataTo999E5(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBHalfFloatDataTo111110Float(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadRGBFloatDataTo111110Float(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+void loadG8R24DataToR24G8(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+template <typename type, unsigned int componentCount>
+void loadToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+ const unsigned int rowSize = width * sizeof(type) * componentCount;
+ const unsigned int layerSize = rowSize * height;
+ const unsigned int imageSize = layerSize * depth;
+
+ if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
+ {
+ ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
+ memcpy(output, input, imageSize);
+ }
+ else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ const type *source = offsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
+ type *dest = offsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
+
+ memcpy(dest, source, layerSize);
+ }
+ }
+ else
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ const type *source = offsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, width * sizeof(type) * componentCount);
+ }
+ }
+ }
+}
+
+template <typename type, unsigned int fourthComponentBits>
+void loadToNative3To4(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+ const type *source = NULL;
+ type *dest = NULL;
+
+ const unsigned int fourthBits = fourthComponentBits;
+ const type fourthValue = *reinterpret_cast<const type*>(&fourthBits);
+
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ source = offsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ dest = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (int x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = source[x * 3 + 0];
+ dest[x * 4 + 1] = source[x * 3 + 1];
+ dest[x * 4 + 2] = source[x * 3 + 2];
+ dest[x * 4 + 3] = fourthValue;
+ }
+ }
+ }
+}
+
+template <unsigned int componentCount>
+void loadFloatDataToHalfFloat(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+ const float *source = NULL;
+ unsigned short *dest = NULL;
+
+ const int elementWidth = componentCount * width;
+
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (int x = 0; x < elementWidth; x++)
+ {
+ dest[x] = gl::float32ToFloat16(source[x]);
+ }
+ }
+ }
+}
+
+void loadFloatRGBDataToHalfFloatRGBA(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+template <unsigned int blockWidth, unsigned int blockHeight, unsigned int blockSize>
+void loadCompressedBlockDataToNative(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+ int columns = (width + (blockWidth - 1)) / blockWidth;
+ int rows = (height + (blockHeight - 1)) / blockHeight;
+
+ for (int z = 0; z < depth; ++z)
+ {
+ for (int y = 0; y < rows; ++y)
+ {
+ void *source = (void*)((char*)input + y * inputRowPitch + z * inputDepthPitch);
+ void *dest = (void*)((char*)output + y * outputRowPitch + z * outputDepthPitch);
+
+ memcpy(dest, source, columns * blockSize);
+ }
+ }
+}
+
+void loadUintDataToUshort(int width, int height, int depth,
+ const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+
+template <typename type, unsigned int firstBits, unsigned int secondBits, unsigned int thirdBits, unsigned int fourthBits>
+void initialize4ComponentData(int width, int height, int depth,
+ void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+ unsigned int writeBits[4] = { firstBits, secondBits, thirdBits, fourthBits };
+ type writeValues[4] = { *reinterpret_cast<const type*>(&writeBits[0]),
+ *reinterpret_cast<const type*>(&writeBits[1]),
+ *reinterpret_cast<const type*>(&writeBits[2]),
+ *reinterpret_cast<const type*>(&writeBits[3]) };
+
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ type* destRow = offsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (int x = 0; x < width; x++)
+ {
+ type* destPixel = destRow + x * 4;
+
+ // This could potentially be optimized by generating an entire row of initialization
+ // data and copying row by row instead of pixel by pixel.
+ memcpy(destPixel, writeValues, sizeof(type) * 4);
+ }
+ }
+ }
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_LOADIMAGE_H_