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-rw-r--r--chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h148
1 files changed, 0 insertions, 148 deletions
diff --git a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h b/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h
deleted file mode 100644
index 90007ef7d58..00000000000
--- a/chromium/third_party/angle/src/libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h
+++ /dev/null
@@ -1,148 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
-//
-//
-///
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// Sampler sampler NA NA 0 1
-// Texture texture float4 2d 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_output o0.xyzw
-dcl_temps 1
-sample r0.xyzw, v1.xyxx, t0.xyzw, s0
-mov o0.xyzw, r0.xxxw
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_PS_PassthroughLumAlpha[] =
-{
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- 84, 223, 192, 42, 16, 133,
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- 69, 70, 160, 0, 0, 0,
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- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
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- 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};