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-=head1 NAME
-X<object> X<OOP>
-
-perlobj - Perl objects
-
-=head1 DESCRIPTION
-
-First you need to understand what references are in Perl.
-See L<perlref> for that. Second, if you still find the following
-reference work too complicated, a tutorial on object-oriented programming
-in Perl can be found in L<perltoot> and L<perltooc>.
-
-If you're still with us, then
-here are three very simple definitions that you should find reassuring.
-
-=over 4
-
-=item 1.
-
-An object is simply a reference that happens to know which class it
-belongs to.
-
-=item 2.
-
-A class is simply a package that happens to provide methods to deal
-with object references.
-
-=item 3.
-
-A method is simply a subroutine that expects an object reference (or
-a package name, for class methods) as the first argument.
-
-=back
-
-We'll cover these points now in more depth.
-
-=head2 An Object is Simply a Reference
-X<object> X<bless> X<constructor> X<new>
-
-Unlike say C++, Perl doesn't provide any special syntax for
-constructors. A constructor is merely a subroutine that returns a
-reference to something "blessed" into a class, generally the
-class that the subroutine is defined in. Here is a typical
-constructor:
-
- package Critter;
- sub new { bless {} }
-
-That word C<new> isn't special. You could have written
-a construct this way, too:
-
- package Critter;
- sub spawn { bless {} }
-
-This might even be preferable, because the C++ programmers won't
-be tricked into thinking that C<new> works in Perl as it does in C++.
-It doesn't. We recommend that you name your constructors whatever
-makes sense in the context of the problem you're solving. For example,
-constructors in the Tk extension to Perl are named after the widgets
-they create.
-
-One thing that's different about Perl constructors compared with those in
-C++ is that in Perl, they have to allocate their own memory. (The other
-things is that they don't automatically call overridden base-class
-constructors.) The C<{}> allocates an anonymous hash containing no
-key/value pairs, and returns it The bless() takes that reference and
-tells the object it references that it's now a Critter, and returns
-the reference. This is for convenience, because the referenced object
-itself knows that it has been blessed, and the reference to it could
-have been returned directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
-You often see such a thing in more complicated constructors
-that wish to call methods in the class as part of the construction:
-
- sub new {
- my $self = {};
- bless $self;
- $self->initialize();
- return $self;
- }
-
-If you care about inheritance (and you should; see
-L<perlmodlib/"Modules: Creation, Use, and Abuse">),
-then you want to use the two-arg form of bless
-so that your constructors may be inherited:
-
- sub new {
- my $class = shift;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
-Or if you expect people to call not just C<< CLASS->new() >> but also
-C<< $obj->new() >>, then use something like the following. (Note that using
-this to call new() on an instance does not automatically perform any
-copying. If you want a shallow or deep copy of an object, you'll have to
-specifically allow for that.) The initialize() method used will be of
-whatever $class we blessed the object into:
-
- sub new {
- my $this = shift;
- my $class = ref($this) || $this;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
-Within the class package, the methods will typically deal with the
-reference as an ordinary reference. Outside the class package,
-the reference is generally treated as an opaque value that may
-be accessed only through the class's methods.
-
-Although a constructor can in theory re-bless a referenced object
-currently belonging to another class, this is almost certainly going
-to get you into trouble. The new class is responsible for all
-cleanup later. The previous blessing is forgotten, as an object
-may belong to only one class at a time. (Although of course it's
-free to inherit methods from many classes.) If you find yourself
-having to do this, the parent class is probably misbehaving, though.
-
-A clarification: Perl objects are blessed. References are not. Objects
-know which package they belong to. References do not. The bless()
-function uses the reference to find the object. Consider
-the following example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
-This reports $b as being a BLAH, so obviously bless()
-operated on the object and not on the reference.
-
-=head2 A Class is Simply a Package
-X<class> X<package> X<@ISA> X<inheritance>
-
-Unlike say C++, Perl doesn't provide any special syntax for class
-definitions. You use a package as a class by putting method
-definitions into the class.
-
-There is a special array within each package called @ISA, which says
-where else to look for a method if you can't find it in the current
-package. This is how Perl implements inheritance. Each element of the
-@ISA array is just the name of another package that happens to be a
-class package. The classes are searched for missing methods in
-depth-first, left-to-right order by default (see L<mro> for alternative
-search order and other in-depth information). The classes accessible
-through @ISA are known as base classes of the current class.
-
-All classes implicitly inherit from class C<UNIVERSAL> as their
-last base class. Several commonly used methods are automatically
-supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
-more details.
-X<UNIVERSAL> X<base class> X<class, base>
-
-If a missing method is found in a base class, it is cached
-in the current class for efficiency. Changing @ISA or defining new
-subroutines invalidates the cache and causes Perl to do the lookup again.
-
-If neither the current class, its named base classes, nor the UNIVERSAL
-class contains the requested method, these three places are searched
-all over again, this time looking for a method named AUTOLOAD(). If an
-AUTOLOAD is found, this method is called on behalf of the missing method,
-setting the package global $AUTOLOAD to be the fully qualified name of
-the method that was intended to be called.
-X<AUTOLOAD>
-
-If none of that works, Perl finally gives up and complains.
-
-If you want to stop the AUTOLOAD inheritance say simply
-X<AUTOLOAD>
-
- sub AUTOLOAD;
-
-and the call will die using the name of the sub being called.
-
-Perl classes do method inheritance only. Data inheritance is left up
-to the class itself. By and large, this is not a problem in Perl,
-because most classes model the attributes of their object using an
-anonymous hash, which serves as its own little namespace to be carved up
-by the various classes that might want to do something with the object.
-The only problem with this is that you can't sure that you aren't using
-a piece of the hash that isn't already used. A reasonable workaround
-is to prepend your fieldname in the hash with the package name.
-X<inheritance, method> X<inheritance, data>
-
- sub bump {
- my $self = shift;
- $self->{ __PACKAGE__ . ".count"}++;
- }
-
-=head2 A Method is Simply a Subroutine
-X<method>
-
-Unlike say C++, Perl doesn't provide any special syntax for method
-definition. (It does provide a little syntax for method invocation
-though. More on that later.) A method expects its first argument
-to be the object (reference) or package (string) it is being invoked
-on. There are two ways of calling methods, which we'll call class
-methods and instance methods.
-
-A class method expects a class name as the first argument. It
-provides functionality for the class as a whole, not for any
-individual object belonging to the class. Constructors are often
-class methods, but see L<perltoot> and L<perltooc> for alternatives.
-Many class methods simply ignore their first argument, because they
-already know what package they're in and don't care what package
-they were invoked via. (These aren't necessarily the same, because
-class methods follow the inheritance tree just like ordinary instance
-methods.) Another typical use for class methods is to look up an
-object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
-An instance method expects an object reference as its first argument.
-Typically it shifts the first argument into a "self" or "this" variable,
-and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
-=head2 Method Invocation
-X<invocation> X<method> X<arrow> X<< -> >>
-
-For various historical and other reasons, Perl offers two equivalent
-ways to write a method call. The simpler and more common way is to use
-the arrow notation:
-
- my $fred = Critter->find("Fred");
- $fred->display("Height", "Weight");
-
-You should already be familiar with the use of the C<< -> >> operator with
-references. In fact, since C<$fred> above is a reference to an object,
-you could think of the method call as just another form of
-dereferencing.
-
-Whatever is on the left side of the arrow, whether a reference or a
-class name, is passed to the method subroutine as its first argument.
-So the above code is mostly equivalent to:
-
- my $fred = Critter::find("Critter", "Fred");
- Critter::display($fred, "Height", "Weight");
-
-How does Perl know which package the subroutine is in? By looking at
-the left side of the arrow, which must be either a package name or a
-reference to an object, i.e. something that has been blessed to a
-package. Either way, that's the package where Perl starts looking. If
-that package has no subroutine with that name, Perl starts looking for
-it in any base classes of that package, and so on.
-
-If you need to, you I<can> force Perl to start looking in some other package:
-
- my $barney = MyCritter->Critter::find("Barney");
- $barney->Critter::display("Height", "Weight");
-
-Here C<MyCritter> is presumably a subclass of C<Critter> that defines
-its own versions of find() and display(). We haven't specified what
-those methods do, but that doesn't matter above since we've forced Perl
-to start looking for the subroutines in C<Critter>.
-
-As a special case of the above, you may use the C<SUPER> pseudo-class to
-tell Perl to start looking for the method in the packages named in the
-current class's C<@ISA> list.
-X<SUPER>
-
- package MyCritter;
- use base 'Critter'; # sets @MyCritter::ISA = ('Critter');
-
- sub display {
- my ($self, @args) = @_;
- $self->SUPER::display("Name", @args);
- }
-
-It is important to note that C<SUPER> refers to the superclass(es) of the
-I<current package> and not to the superclass(es) of the object. Also, the
-C<SUPER> pseudo-class can only currently be used as a modifier to a method
-name, but not in any of the other ways that class names are normally used,
-eg:
-X<SUPER>
-
- something->SUPER::method(...); # OK
- SUPER::method(...); # WRONG
- SUPER->method(...); # WRONG
-
-Instead of a class name or an object reference, you can also use any
-expression that returns either of those on the left side of the arrow.
-So the following statement is valid:
-
- Critter->find("Fred")->display("Height", "Weight");
-
-and so is the following:
-
- my $fred = (reverse "rettirC")->find(reverse "derF");
-
-The right side of the arrow typically is the method name, but a simple
-scalar variable containing either the method name or a subroutine
-reference can also be used.
-
-=head2 Indirect Object Syntax
-X<indirect object syntax> X<invocation, indirect> X<indirect>
-
-The other way to invoke a method is by using the so-called "indirect
-object" notation. This syntax was available in Perl 4 long before
-objects were introduced, and is still used with filehandles like this:
-
- print STDERR "help!!!\n";
-
-The same syntax can be used to call either object or class methods.
-
- my $fred = find Critter "Fred";
- display $fred "Height", "Weight";
-
-Notice that there is no comma between the object or class name and the
-parameters. This is how Perl can tell you want an indirect method call
-instead of an ordinary subroutine call.
-
-But what if there are no arguments? In that case, Perl must guess what
-you want. Even worse, it must make that guess I<at compile time>.
-Usually Perl gets it right, but when it doesn't you get a function
-call compiled as a method, or vice versa. This can introduce subtle bugs
-that are hard to detect.
-
-For example, a call to a method C<new> in indirect notation -- as C++
-programmers are wont to make -- can be miscompiled into a subroutine
-call if there's already a C<new> function in scope. You'd end up
-calling the current package's C<new> as a subroutine, rather than the
-desired class's method. The compiler tries to cheat by remembering
-bareword C<require>s, but the grief when it messes up just isn't worth the
-years of debugging it will take you to track down such subtle bugs.
-
-There is another problem with this syntax: the indirect object is
-limited to a name, a scalar variable, or a block, because it would have
-to do too much lookahead otherwise, just like any other postfix
-dereference in the language. (These are the same quirky rules as are
-used for the filehandle slot in functions like C<print> and C<printf>.)
-This can lead to horribly confusing precedence problems, as in these
-next two lines:
-
- move $obj->{FIELD}; # probably wrong!
- move $ary[$i]; # probably wrong!
-
-Those actually parse as the very surprising:
-
- $obj->move->{FIELD}; # Well, lookee here
- $ary->move([$i]); # Didn't expect this one, eh?
-
-Rather than what you might have expected:
-
- $obj->{FIELD}->move(); # You should be so lucky.
- $ary[$i]->move; # Yeah, sure.
-
-To get the correct behavior with indirect object syntax, you would have
-to use a block around the indirect object:
-
- move {$obj->{FIELD}};
- move {$ary[$i]};
-
-Even then, you still have the same potential problem if there happens to
-be a function named C<move> in the current package. B<The C<< -> >>
-notation suffers from neither of these disturbing ambiguities, so we
-recommend you use it exclusively.> However, you may still end up having
-to read code using the indirect object notation, so it's important to be
-familiar with it.
-
-=head2 Default UNIVERSAL methods
-X<UNIVERSAL>
-
-The C<UNIVERSAL> package automatically contains the following methods that
-are inherited by all other classes:
-
-=over 4
-
-=item isa(CLASS)
-X<isa>
-
-C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
-
-You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. Of
-course, this will do the wrong thing if someone has overridden C<isa> in a
-class, so don't do it.
-
-If you need to determine whether you've received a valid invocant, use the
-C<blessed> function from L<Scalar::Util>:
-X<invocant> X<blessed>
-
- if (blessed($ref) && $ref->isa( 'Some::Class')) {
- # ...
- }
-
-C<blessed> returns the name of the package the argument has been
-blessed into, or C<undef>.
-
-=item DOES(ROLE)
-
-C<DOES> returns I<true> if its object claims to perform the role C<ROLE>.
-
-By default, the response to C<DOES> is the same as the response to ISA. For
-more information on C<DOES> and other universal methods, see L<UNIVERSAL>.
-
-=item can(METHOD)
-X<can>
-
-C<can> checks to see if its object has a method called C<METHOD>,
-if it does then a reference to the sub is returned, if it does not then
-I<undef> is returned.
-
-C<UNIVERSAL::can> can also be called as a subroutine with two arguments. It'll
-always return I<undef> if its first argument isn't an object or a class name.
-The same caveats for calling C<UNIVERSAL::isa> directly apply here, too.
-
-=item VERSION( [NEED] )
-X<VERSION>
-
-C<VERSION> returns the version number of the class (package). If the
-NEED argument is given then it will check that the current version (as
-defined by the $VERSION variable in the given package) not less than
-NEED; it will die if this is not the case. This method is normally
-called as a class method. This method is called automatically by the
-C<VERSION> form of C<use>.
-
- use A 1.2 qw(some imported subs);
- # implies:
- A->VERSION(1.2);
-
-=back
-
-B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
-C<isa> uses a very similar method and cache-ing strategy. This may cause
-strange effects if the Perl code dynamically changes @ISA in any package.
-
-You may add other methods to the UNIVERSAL class via Perl or XS code.
-You do not need to C<use UNIVERSAL> to make these methods
-available to your program (and you should not do so).
-
-=head2 Destructors
-X<destructor> X<DESTROY>
-
-When the last reference to an object goes away, the object is
-automatically destroyed. (This may even be after you exit, if you've
-stored references in global variables.) If you want to capture control
-just before the object is freed, you may define a DESTROY method in
-your class. It will automatically be called at the appropriate moment,
-and you can do any extra cleanup you need to do. Perl passes a reference
-to the object under destruction as the first (and only) argument. Beware
-that the reference is a read-only value, and cannot be modified by
-manipulating C<$_[0]> within the destructor. The object itself (i.e.
-the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
-C<%{$_[0]}> etc.) is not similarly constrained.
-
-Since DESTROY methods can be called at unpredictable times, it is
-important that you localise any global variables that the method may
-update. In particular, localise C<$@> if you use C<eval {}> and
-localise C<$?> if you use C<system> or backticks.
-
-If you arrange to re-bless the reference before the destructor returns,
-perl will again call the DESTROY method for the re-blessed object after
-the current one returns. This can be used for clean delegation of
-object destruction, or for ensuring that destructors in the base classes
-of your choosing get called. Explicitly calling DESTROY is also possible,
-but is usually never needed.
-
-Do not confuse the previous discussion with how objects I<CONTAINED> in the current
-one are destroyed. Such objects will be freed and destroyed automatically
-when the current object is freed, provided no other references to them exist
-elsewhere.
-
-=head2 Summary
-
-That's about all there is to it. Now you need just to go off and buy a
-book about object-oriented design methodology, and bang your forehead
-with it for the next six months or so.
-
-=head2 Two-Phased Garbage Collection
-X<garbage collection> X<GC> X<circular reference>
-X<reference, circular> X<DESTROY> X<destructor>
-
-For most purposes, Perl uses a fast and simple, reference-based
-garbage collection system. That means there's an extra
-dereference going on at some level, so if you haven't built
-your Perl executable using your C compiler's C<-O> flag, performance
-will suffer. If you I<have> built Perl with C<cc -O>, then this
-probably won't matter.
-
-A more serious concern is that unreachable memory with a non-zero
-reference count will not normally get freed. Therefore, this is a bad
-idea:
-
- {
- my $a;
- $a = \$a;
- }
-
-Even thought $a I<should> go away, it can't. When building recursive data
-structures, you'll have to break the self-reference yourself explicitly
-if you don't care to leak. For example, here's a self-referential
-node such as one might use in a sophisticated tree structure:
-
- sub new_node {
- my $class = shift;
- my $node = {};
- $node->{LEFT} = $node->{RIGHT} = $node;
- $node->{DATA} = [ @_ ];
- return bless $node => $class;
- }
-
-If you create nodes like that, they (currently) won't go away unless you
-break their self reference yourself. (In other words, this is not to be
-construed as a feature, and you shouldn't depend on it.)
-
-Almost.
-
-When an interpreter thread finally shuts down (usually when your program
-exits), then a rather costly but complete mark-and-sweep style of garbage
-collection is performed, and everything allocated by that thread gets
-destroyed. This is essential to support Perl as an embedded or a
-multithreadable language. For example, this program demonstrates Perl's
-two-phased garbage collection:
-
- #!/usr/bin/perl
- package Subtle;
-
- sub new {
- my $test;
- $test = \$test;
- warn "CREATING " . \$test;
- return bless \$test;
- }
-
- sub DESTROY {
- my $self = shift;
- warn "DESTROYING $self";
- }
-
- package main;
-
- warn "starting program";
- {
- my $a = Subtle->new;
- my $b = Subtle->new;
- $$a = 0; # break selfref
- warn "leaving block";
- }
-
- warn "just exited block";
- warn "time to die...";
- exit;
-
-When run as F</foo/test>, the following output is produced:
-
- starting program at /foo/test line 18.
- CREATING SCALAR(0x8e5b8) at /foo/test line 7.
- CREATING SCALAR(0x8e57c) at /foo/test line 7.
- leaving block at /foo/test line 23.
- DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
- just exited block at /foo/test line 26.
- time to die... at /foo/test line 27.
- DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
-
-Notice that "global destruction" bit there? That's the thread
-garbage collector reaching the unreachable.
-
-Objects are always destructed, even when regular refs aren't. Objects
-are destructed in a separate pass before ordinary refs just to
-prevent object destructors from using refs that have been themselves
-destructed. Plain refs are only garbage-collected if the destruct level
-is greater than 0. You can test the higher levels of global destruction
-by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
-C<-DDEBUGGING> was enabled during perl build time.
-See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
-
-A more complete garbage collection strategy will be implemented
-at a future date.
-
-In the meantime, the best solution is to create a non-recursive container
-class that holds a pointer to the self-referential data structure.
-Define a DESTROY method for the containing object's class that manually
-breaks the circularities in the self-referential structure.
-
-=head1 SEE ALSO
-
-A kinder, gentler tutorial on object-oriented programming in Perl can
-be found in L<perltoot>, L<perlboot> and L<perltooc>. You should
-also check out L<perlbot> for other object tricks, traps, and tips, as
-well as L<perlmodlib> for some style guides on constructing both
-modules and classes.