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-=head1 NAME
-
-perlthrtut - Tutorial on threads in Perl
-
-=head1 DESCRIPTION
-
-This tutorial describes the use of Perl interpreter threads (sometimes
-referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this
-model, each thread runs in its own Perl interpreter, and any data sharing
-between threads must be explicit. The user-level interface for I<ithreads>
-uses the L<threads> class.
-
-B<NOTE>: There was another older Perl threading flavor called the 5.005 model
-that used the L<Threads> class. This old model was known to have problems, is
-deprecated, and was removed for release 5.10. You are
-strongly encouraged to migrate any existing 5.005 threads code to the new
-model as soon as possible.
-
-You can see which (or neither) threading flavour you have by
-running C<perl -V> and looking at the C<Platform> section.
-If you have C<useithreads=define> you have ithreads, if you
-have C<use5005threads=define> you have 5.005 threads.
-If you have neither, you don't have any thread support built in.
-If you have both, you are in trouble.
-
-The L<threads> and L<threads::shared> modules are included in the core Perl
-distribution. Additionally, they are maintained as a separate modules on
-CPAN, so you can check there for any updates.
-
-=head1 What Is A Thread Anyway?
-
-A thread is a flow of control through a program with a single
-execution point.
-
-Sounds an awful lot like a process, doesn't it? Well, it should.
-Threads are one of the pieces of a process. Every process has at least
-one thread and, up until now, every process running Perl had only one
-thread. With 5.8, though, you can create extra threads. We're going
-to show you how, when, and why.
-
-=head1 Threaded Program Models
-
-There are three basic ways that you can structure a threaded
-program. Which model you choose depends on what you need your program
-to do. For many non-trivial threaded programs, you'll need to choose
-different models for different pieces of your program.
-
-=head2 Boss/Worker
-
-The boss/worker model usually has one I<boss> thread and one or more
-I<worker> threads. The boss thread gathers or generates tasks that need
-to be done, then parcels those tasks out to the appropriate worker
-thread.
-
-This model is common in GUI and server programs, where a main thread
-waits for some event and then passes that event to the appropriate
-worker threads for processing. Once the event has been passed on, the
-boss thread goes back to waiting for another event.
-
-The boss thread does relatively little work. While tasks aren't
-necessarily performed faster than with any other method, it tends to
-have the best user-response times.
-
-=head2 Work Crew
-
-In the work crew model, several threads are created that do
-essentially the same thing to different pieces of data. It closely
-mirrors classical parallel processing and vector processors, where a
-large array of processors do the exact same thing to many pieces of
-data.
-
-This model is particularly useful if the system running the program
-will distribute multiple threads across different processors. It can
-also be useful in ray tracing or rendering engines, where the
-individual threads can pass on interim results to give the user visual
-feedback.
-
-=head2 Pipeline
-
-The pipeline model divides up a task into a series of steps, and
-passes the results of one step on to the thread processing the
-next. Each thread does one thing to each piece of data and passes the
-results to the next thread in line.
-
-This model makes the most sense if you have multiple processors so two
-or more threads will be executing in parallel, though it can often
-make sense in other contexts as well. It tends to keep the individual
-tasks small and simple, as well as allowing some parts of the pipeline
-to block (on I/O or system calls, for example) while other parts keep
-going. If you're running different parts of the pipeline on different
-processors you may also take advantage of the caches on each
-processor.
-
-This model is also handy for a form of recursive programming where,
-rather than having a subroutine call itself, it instead creates
-another thread. Prime and Fibonacci generators both map well to this
-form of the pipeline model. (A version of a prime number generator is
-presented later on.)
-
-=head1 What kind of threads are Perl threads?
-
-If you have experience with other thread implementations, you might
-find that things aren't quite what you expect. It's very important to
-remember when dealing with Perl threads that I<Perl Threads Are Not X
-Threads> for all values of X. They aren't POSIX threads, or
-DecThreads, or Java's Green threads, or Win32 threads. There are
-similarities, and the broad concepts are the same, but if you start
-looking for implementation details you're going to be either
-disappointed or confused. Possibly both.
-
-This is not to say that Perl threads are completely different from
-everything that's ever come before -- they're not. Perl's threading
-model owes a lot to other thread models, especially POSIX. Just as
-Perl is not C, though, Perl threads are not POSIX threads. So if you
-find yourself looking for mutexes, or thread priorities, it's time to
-step back a bit and think about what you want to do and how Perl can
-do it.
-
-However, it is important to remember that Perl threads cannot magically
-do things unless your operating system's threads allow it. So if your
-system blocks the entire process on C<sleep()>, Perl usually will, as well.
-
-B<Perl Threads Are Different.>
-
-=head1 Thread-Safe Modules
-
-The addition of threads has changed Perl's internals
-substantially. There are implications for people who write
-modules with XS code or external libraries. However, since Perl data is
-not shared among threads by default, Perl modules stand a high chance of
-being thread-safe or can be made thread-safe easily. Modules that are not
-tagged as thread-safe should be tested or code reviewed before being used
-in production code.
-
-Not all modules that you might use are thread-safe, and you should
-always assume a module is unsafe unless the documentation says
-otherwise. This includes modules that are distributed as part of the
-core. Threads are a relatively new feature, and even some of the standard
-modules aren't thread-safe.
-
-Even if a module is thread-safe, it doesn't mean that the module is optimized
-to work well with threads. A module could possibly be rewritten to utilize
-the new features in threaded Perl to increase performance in a threaded
-environment.
-
-If you're using a module that's not thread-safe for some reason, you
-can protect yourself by using it from one, and only one thread at all.
-If you need multiple threads to access such a module, you can use semaphores and
-lots of programming discipline to control access to it. Semaphores
-are covered in L</"Basic semaphores">.
-
-See also L</"Thread-Safety of System Libraries">.
-
-=head1 Thread Basics
-
-The L<threads> module provides the basic functions you need to write
-threaded programs. In the following sections, we'll cover the basics,
-showing you what you need to do to create a threaded program. After
-that, we'll go over some of the features of the L<threads> module that
-make threaded programming easier.
-
-=head2 Basic Thread Support
-
-Thread support is a Perl compile-time option -- it's something that's
-turned on or off when Perl is built at your site, rather than when
-your programs are compiled. If your Perl wasn't compiled with thread
-support enabled, then any attempt to use threads will fail.
-
-Your programs can use the Config module to check whether threads are
-enabled. If your program can't run without them, you can say something
-like:
-
- use Config;
- $Config{useithreads} or die('Recompile Perl with threads to run this program.');
-
-A possibly-threaded program using a possibly-threaded module might
-have code like this:
-
- use Config;
- use MyMod;
-
- BEGIN {
- if ($Config{useithreads}) {
- # We have threads
- require MyMod_threaded;
- import MyMod_threaded;
- } else {
- require MyMod_unthreaded;
- import MyMod_unthreaded;
- }
- }
-
-Since code that runs both with and without threads is usually pretty
-messy, it's best to isolate the thread-specific code in its own
-module. In our example above, that's what C<MyMod_threaded> is, and it's
-only imported if we're running on a threaded Perl.
-
-=head2 A Note about the Examples
-
-In a real situation, care should be taken that all threads are finished
-executing before the program exits. That care has B<not> been taken in these
-examples in the interest of simplicity. Running these examples I<as is> will
-produce error messages, usually caused by the fact that there are still
-threads running when the program exits. You should not be alarmed by this.
-
-=head2 Creating Threads
-
-The L<threads> module provides the tools you need to create new
-threads. Like any other module, you need to tell Perl that you want to use
-it; C<use threads;> imports all the pieces you need to create basic
-threads.
-
-The simplest, most straightforward way to create a thread is with C<create()>:
-
- use threads;
-
- my $thr = threads->create(\&sub1);
-
- sub sub1 {
- print("In the thread\n");
- }
-
-The C<create()> method takes a reference to a subroutine and creates a new
-thread that starts executing in the referenced subroutine. Control
-then passes both to the subroutine and the caller.
-
-If you need to, your program can pass parameters to the subroutine as
-part of the thread startup. Just include the list of parameters as
-part of the C<threads-E<gt>create()> call, like this:
-
- use threads;
-
- my $Param3 = 'foo';
- my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
- my @ParamList = (42, 'Hello', 3.14);
- my $thr2 = threads->create(\&sub1, @ParamList);
- my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
-
- sub sub1 {
- my @InboundParameters = @_;
- print("In the thread\n");
- print('Got parameters >', join('<>', @InboundParameters), "<\n");
- }
-
-The last example illustrates another feature of threads. You can spawn
-off several threads using the same subroutine. Each thread executes
-the same subroutine, but in a separate thread with a separate
-environment and potentially separate arguments.
-
-C<new()> is a synonym for C<create()>.
-
-=head2 Waiting For A Thread To Exit
-
-Since threads are also subroutines, they can return values. To wait
-for a thread to exit and extract any values it might return, you can
-use the C<join()> method:
-
- use threads;
-
- my ($thr) = threads->create(\&sub1);
-
- my @ReturnData = $thr->join();
- print('Thread returned ', join(', ', @ReturnData), "\n");
-
- sub sub1 { return ('Fifty-six', 'foo', 2); }
-
-In the example above, the C<join()> method returns as soon as the thread
-ends. In addition to waiting for a thread to finish and gathering up
-any values that the thread might have returned, C<join()> also performs
-any OS cleanup necessary for the thread. That cleanup might be
-important, especially for long-running programs that spawn lots of
-threads. If you don't want the return values and don't want to wait
-for the thread to finish, you should call the C<detach()> method
-instead, as described next.
-
-NOTE: In the example above, the thread returns a list, thus necessitating
-that the thread creation call be made in list context (i.e., C<my ($thr)>).
-See L<threads/"$thr->join()"> and L<threads/"THREAD CONTEXT"> for more
-details on thread context and return values.
-
-=head2 Ignoring A Thread
-
-C<join()> does three things: it waits for a thread to exit, cleans up
-after it, and returns any data the thread may have produced. But what
-if you're not interested in the thread's return values, and you don't
-really care when the thread finishes? All you want is for the thread
-to get cleaned up after when it's done.
-
-In this case, you use the C<detach()> method. Once a thread is detached,
-it'll run until it's finished; then Perl will clean up after it
-automatically.
-
- use threads;
-
- my $thr = threads->create(\&sub1); # Spawn the thread
-
- $thr->detach(); # Now we officially don't care any more
-
- sleep(15); # Let thread run for awhile
-
- sub sub1 {
- $a = 0;
- while (1) {
- $a++;
- print("\$a is $a\n");
- sleep(1);
- }
- }
-
-Once a thread is detached, it may not be joined, and any return data
-that it might have produced (if it was done and waiting for a join) is
-lost.
-
-C<detach()> can also be called as a class method to allow a thread to
-detach itself:
-
- use threads;
-
- my $thr = threads->create(\&sub1);
-
- sub sub1 {
- threads->detach();
- # Do more work
- }
-
-=head2 Process and Thread Termination
-
-With threads one must be careful to make sure they all have a chance to
-run to completion, assuming that is what you want.
-
-An action that terminates a process will terminate I<all> running
-threads. die() and exit() have this property,
-and perl does an exit when the main thread exits,
-perhaps implicitly by falling off the end of your code,
-even if that's not what you want.
-
-As an example of this case, this code prints the message
-"Perl exited with active threads: 2 running and unjoined":
-
- use threads;
- my $thr1 = threads->new(\&thrsub, "test1");
- my $thr2 = threads->new(\&thrsub, "test2");
- sub thrsub {
- my ($message) = @_;
- sleep 1;
- print "thread $message\n";
- }
-
-But when the following lines are added at the end:
-
- $thr1->join;
- $thr2->join;
-
-it prints two lines of output, a perhaps more useful outcome.
-
-=head1 Threads And Data
-
-Now that we've covered the basics of threads, it's time for our next
-topic: Data. Threading introduces a couple of complications to data
-access that non-threaded programs never need to worry about.
-
-=head2 Shared And Unshared Data
-
-The biggest difference between Perl I<ithreads> and the old 5.005 style
-threading, or for that matter, to most other threading systems out there,
-is that by default, no data is shared. When a new Perl thread is created,
-all the data associated with the current thread is copied to the new
-thread, and is subsequently private to that new thread!
-This is similar in feel to what happens when a UNIX process forks,
-except that in this case, the data is just copied to a different part of
-memory within the same process rather than a real fork taking place.
-
-To make use of threading, however, one usually wants the threads to share
-at least some data between themselves. This is done with the
-L<threads::shared> module and the C<:shared> attribute:
-
- use threads;
- use threads::shared;
-
- my $foo :shared = 1;
- my $bar = 1;
- threads->create(sub { $foo++; $bar++; })->join();
-
- print("$foo\n"); # Prints 2 since $foo is shared
- print("$bar\n"); # Prints 1 since $bar is not shared
-
-In the case of a shared array, all the array's elements are shared, and for
-a shared hash, all the keys and values are shared. This places
-restrictions on what may be assigned to shared array and hash elements: only
-simple values or references to shared variables are allowed - this is
-so that a private variable can't accidentally become shared. A bad
-assignment will cause the thread to die. For example:
-
- use threads;
- use threads::shared;
-
- my $var = 1;
- my $svar :shared = 2;
- my %hash :shared;
-
- ... create some threads ...
-
- $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1
- $hash{a} = $var; # okay - copy-by-value: same effect as previous
- $hash{a} = $svar; # okay - copy-by-value: same effect as previous
- $hash{a} = \$svar; # okay - a reference to a shared variable
- $hash{a} = \$var; # This will die
- delete($hash{a}); # okay - all threads will see !exists($hash{a})
-
-Note that a shared variable guarantees that if two or more threads try to
-modify it at the same time, the internal state of the variable will not
-become corrupted. However, there are no guarantees beyond this, as
-explained in the next section.
-
-=head2 Thread Pitfalls: Races
-
-While threads bring a new set of useful tools, they also bring a
-number of pitfalls. One pitfall is the race condition:
-
- use threads;
- use threads::shared;
-
- my $a :shared = 1;
- my $thr1 = threads->create(\&sub1);
- my $thr2 = threads->create(\&sub2);
-
- $thr1->join;
- $thr2->join;
- print("$a\n");
-
- sub sub1 { my $foo = $a; $a = $foo + 1; }
- sub sub2 { my $bar = $a; $a = $bar + 1; }
-
-What do you think C<$a> will be? The answer, unfortunately, is I<it
-depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once
-to read and once to write. Depending on factors ranging from your
-thread implementation's scheduling algorithm to the phase of the moon,
-C<$a> can be 2 or 3.
-
-Race conditions are caused by unsynchronized access to shared
-data. Without explicit synchronization, there's no way to be sure that
-nothing has happened to the shared data between the time you access it
-and the time you update it. Even this simple code fragment has the
-possibility of error:
-
- use threads;
- my $a :shared = 2;
- my $b :shared;
- my $c :shared;
- my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
- my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
- $thr1->join;
- $thr2->join;
-
-Two threads both access C<$a>. Each thread can potentially be interrupted
-at any point, or be executed in any order. At the end, C<$a> could be 3
-or 4, and both C<$b> and C<$c> could be 2 or 3.
-
-Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
-
-Whenever your program accesses data or resources that can be accessed
-by other threads, you must take steps to coordinate access or risk
-data inconsistency and race conditions. Note that Perl will protect its
-internals from your race conditions, but it won't protect you from you.
-
-=head1 Synchronization and control
-
-Perl provides a number of mechanisms to coordinate the interactions
-between themselves and their data, to avoid race conditions and the like.
-Some of these are designed to resemble the common techniques used in thread
-libraries such as C<pthreads>; others are Perl-specific. Often, the
-standard techniques are clumsy and difficult to get right (such as
-condition waits). Where possible, it is usually easier to use Perlish
-techniques such as queues, which remove some of the hard work involved.
-
-=head2 Controlling access: lock()
-
-The C<lock()> function takes a shared variable and puts a lock on it.
-No other thread may lock the variable until the variable is unlocked
-by the thread holding the lock. Unlocking happens automatically
-when the locking thread exits the block that contains the call to the
-C<lock()> function. Using C<lock()> is straightforward: This example has
-several threads doing some calculations in parallel, and occasionally
-updating a running total:
-
- use threads;
- use threads::shared;
-
- my $total :shared = 0;
-
- sub calc {
- while (1) {
- my $result;
- # (... do some calculations and set $result ...)
- {
- lock($total); # Block until we obtain the lock
- $total += $result;
- } # Lock implicitly released at end of scope
- last if $result == 0;
- }
- }
-
- my $thr1 = threads->create(\&calc);
- my $thr2 = threads->create(\&calc);
- my $thr3 = threads->create(\&calc);
- $thr1->join();
- $thr2->join();
- $thr3->join();
- print("total=$total\n");
-
-C<lock()> blocks the thread until the variable being locked is
-available. When C<lock()> returns, your thread can be sure that no other
-thread can lock that variable until the block containing the
-lock exits.
-
-It's important to note that locks don't prevent access to the variable
-in question, only lock attempts. This is in keeping with Perl's
-longstanding tradition of courteous programming, and the advisory file
-locking that C<flock()> gives you.
-
-You may lock arrays and hashes as well as scalars. Locking an array,
-though, will not block subsequent locks on array elements, just lock
-attempts on the array itself.
-
-Locks are recursive, which means it's okay for a thread to
-lock a variable more than once. The lock will last until the outermost
-C<lock()> on the variable goes out of scope. For example:
-
- my $x :shared;
- doit();
-
- sub doit {
- {
- {
- lock($x); # Wait for lock
- lock($x); # NOOP - we already have the lock
- {
- lock($x); # NOOP
- {
- lock($x); # NOOP
- lockit_some_more();
- }
- }
- } # *** Implicit unlock here ***
- }
- }
-
- sub lockit_some_more {
- lock($x); # NOOP
- } # Nothing happens here
-
-Note that there is no C<unlock()> function - the only way to unlock a
-variable is to allow it to go out of scope.
-
-A lock can either be used to guard the data contained within the variable
-being locked, or it can be used to guard something else, like a section
-of code. In this latter case, the variable in question does not hold any
-useful data, and exists only for the purpose of being locked. In this
-respect, the variable behaves like the mutexes and basic semaphores of
-traditional thread libraries.
-
-=head2 A Thread Pitfall: Deadlocks
-
-Locks are a handy tool to synchronize access to data, and using them
-properly is the key to safe shared data. Unfortunately, locks aren't
-without their dangers, especially when multiple locks are involved.
-Consider the following code:
-
- use threads;
-
- my $a :shared = 4;
- my $b :shared = 'foo';
- my $thr1 = threads->create(sub {
- lock($a);
- sleep(20);
- lock($b);
- });
- my $thr2 = threads->create(sub {
- lock($b);
- sleep(20);
- lock($a);
- });
-
-This program will probably hang until you kill it. The only way it
-won't hang is if one of the two threads acquires both locks
-first. A guaranteed-to-hang version is more complicated, but the
-principle is the same.
-
-The first thread will grab a lock on C<$a>, then, after a pause during which
-the second thread has probably had time to do some work, try to grab a
-lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later
-tries to grab a lock on C<$a>. The second lock attempt for both threads will
-block, each waiting for the other to release its lock.
-
-This condition is called a deadlock, and it occurs whenever two or
-more threads are trying to get locks on resources that the others
-own. Each thread will block, waiting for the other to release a lock
-on a resource. That never happens, though, since the thread with the
-resource is itself waiting for a lock to be released.
-
-There are a number of ways to handle this sort of problem. The best
-way is to always have all threads acquire locks in the exact same
-order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock
-C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for
-as short a period of time to minimize the risks of deadlock.
-
-The other synchronization primitives described below can suffer from
-similar problems.
-
-=head2 Queues: Passing Data Around
-
-A queue is a special thread-safe object that lets you put data in one
-end and take it out the other without having to worry about
-synchronization issues. They're pretty straightforward, and look like
-this:
-
- use threads;
- use Thread::Queue;
-
- my $DataQueue = Thread::Queue->new();
- my $thr = threads->create(sub {
- while (my $DataElement = $DataQueue->dequeue()) {
- print("Popped $DataElement off the queue\n");
- }
- });
-
- $DataQueue->enqueue(12);
- $DataQueue->enqueue("A", "B", "C");
- sleep(10);
- $DataQueue->enqueue(undef);
- $thr->join();
-
-You create the queue with C<Thread::Queue-E<gt>new()>. Then you can
-add lists of scalars onto the end with C<enqueue()>, and pop scalars off
-the front of it with C<dequeue()>. A queue has no fixed size, and can grow
-as needed to hold everything pushed on to it.
-
-If a queue is empty, C<dequeue()> blocks until another thread enqueues
-something. This makes queues ideal for event loops and other
-communications between threads.
-
-=head2 Semaphores: Synchronizing Data Access
-
-Semaphores are a kind of generic locking mechanism. In their most basic
-form, they behave very much like lockable scalars, except that they
-can't hold data, and that they must be explicitly unlocked. In their
-advanced form, they act like a kind of counter, and can allow multiple
-threads to have the I<lock> at any one time.
-
-=head2 Basic semaphores
-
-Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
-count, while C<up()> increments it. Calls to C<down()> will block if the
-semaphore's current count would decrement below zero. This program
-gives a quick demonstration:
-
- use threads;
- use Thread::Semaphore;
-
- my $semaphore = Thread::Semaphore->new();
- my $GlobalVariable :shared = 0;
-
- $thr1 = threads->create(\&sample_sub, 1);
- $thr2 = threads->create(\&sample_sub, 2);
- $thr3 = threads->create(\&sample_sub, 3);
-
- sub sample_sub {
- my $SubNumber = shift(@_);
- my $TryCount = 10;
- my $LocalCopy;
- sleep(1);
- while ($TryCount--) {
- $semaphore->down();
- $LocalCopy = $GlobalVariable;
- print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n");
- sleep(2);
- $LocalCopy++;
- $GlobalVariable = $LocalCopy;
- $semaphore->up();
- }
- }
-
- $thr1->join();
- $thr2->join();
- $thr3->join();
-
-The three invocations of the subroutine all operate in sync. The
-semaphore, though, makes sure that only one thread is accessing the
-global variable at once.
-
-=head2 Advanced Semaphores
-
-By default, semaphores behave like locks, letting only one thread
-C<down()> them at a time. However, there are other uses for semaphores.
-
-Each semaphore has a counter attached to it. By default, semaphores are
-created with the counter set to one, C<down()> decrements the counter by
-one, and C<up()> increments by one. However, we can override any or all
-of these defaults simply by passing in different values:
-
- use threads;
- use Thread::Semaphore;
-
- my $semaphore = Thread::Semaphore->new(5);
- # Creates a semaphore with the counter set to five
-
- my $thr1 = threads->create(\&sub1);
- my $thr2 = threads->create(\&sub1);
-
- sub sub1 {
- $semaphore->down(5); # Decrements the counter by five
- # Do stuff here
- $semaphore->up(5); # Increment the counter by five
- }
-
- $thr1->detach();
- $thr2->detach();
-
-If C<down()> attempts to decrement the counter below zero, it blocks until
-the counter is large enough. Note that while a semaphore can be created
-with a starting count of zero, any C<up()> or C<down()> always changes the
-counter by at least one, and so C<< $semaphore->down(0) >> is the same as
-C<< $semaphore->down(1) >>.
-
-The question, of course, is why would you do something like this? Why
-create a semaphore with a starting count that's not one, or why
-decrement or increment it by more than one? The answer is resource
-availability. Many resources that you want to manage access for can be
-safely used by more than one thread at once.
-
-For example, let's take a GUI driven program. It has a semaphore that
-it uses to synchronize access to the display, so only one thread is
-ever drawing at once. Handy, but of course you don't want any thread
-to start drawing until things are properly set up. In this case, you
-can create a semaphore with a counter set to zero, and up it when
-things are ready for drawing.
-
-Semaphores with counters greater than one are also useful for
-establishing quotas. Say, for example, that you have a number of
-threads that can do I/O at once. You don't want all the threads
-reading or writing at once though, since that can potentially swamp
-your I/O channels, or deplete your process' quota of filehandles. You
-can use a semaphore initialized to the number of concurrent I/O
-requests (or open files) that you want at any one time, and have your
-threads quietly block and unblock themselves.
-
-Larger increments or decrements are handy in those cases where a
-thread needs to check out or return a number of resources at once.
-
-=head2 Waiting for a Condition
-
-The functions C<cond_wait()> and C<cond_signal()>
-can be used in conjunction with locks to notify
-co-operating threads that a resource has become available. They are
-very similar in use to the functions found in C<pthreads>. However
-for most purposes, queues are simpler to use and more intuitive. See
-L<threads::shared> for more details.
-
-=head2 Giving up control
-
-There are times when you may find it useful to have a thread
-explicitly give up the CPU to another thread. You may be doing something
-processor-intensive and want to make sure that the user-interface thread
-gets called frequently. Regardless, there are times that you might want
-a thread to give up the processor.
-
-Perl's threading package provides the C<yield()> function that does
-this. C<yield()> is pretty straightforward, and works like this:
-
- use threads;
-
- sub loop {
- my $thread = shift;
- my $foo = 50;
- while($foo--) { print("In thread $thread\n"); }
- threads->yield();
- $foo = 50;
- while($foo--) { print("In thread $thread\n"); }
- }
-
- my $thr1 = threads->create(\&loop, 'first');
- my $thr2 = threads->create(\&loop, 'second');
- my $thr3 = threads->create(\&loop, 'third');
-
-It is important to remember that C<yield()> is only a hint to give up the CPU,
-it depends on your hardware, OS and threading libraries what actually happens.
-B<On many operating systems, yield() is a no-op.> Therefore it is important
-to note that one should not build the scheduling of the threads around
-C<yield()> calls. It might work on your platform but it won't work on another
-platform.
-
-=head1 General Thread Utility Routines
-
-We've covered the workhorse parts of Perl's threading package, and
-with these tools you should be well on your way to writing threaded
-code and packages. There are a few useful little pieces that didn't
-really fit in anyplace else.
-
-=head2 What Thread Am I In?
-
-The C<threads-E<gt>self()> class method provides your program with a way to
-get an object representing the thread it's currently in. You can use this
-object in the same way as the ones returned from thread creation.
-
-=head2 Thread IDs
-
-C<tid()> is a thread object method that returns the thread ID of the
-thread the object represents. Thread IDs are integers, with the main
-thread in a program being 0. Currently Perl assigns a unique TID to
-every thread ever created in your program, assigning the first thread
-to be created a TID of 1, and increasing the TID by 1 for each new
-thread that's created. When used as a class method, C<threads-E<gt>tid()>
-can be used by a thread to get its own TID.
-
-=head2 Are These Threads The Same?
-
-The C<equal()> method takes two thread objects and returns true
-if the objects represent the same thread, and false if they don't.
-
-Thread objects also have an overloaded C<==> comparison so that you can do
-comparison on them as you would with normal objects.
-
-=head2 What Threads Are Running?
-
-C<threads-E<gt>list()> returns a list of thread objects, one for each thread
-that's currently running and not detached. Handy for a number of things,
-including cleaning up at the end of your program (from the main Perl thread,
-of course):
-
- # Loop through all the threads
- foreach my $thr (threads->list()) {
- $thr->join();
- }
-
-If some threads have not finished running when the main Perl thread
-ends, Perl will warn you about it and die, since it is impossible for Perl
-to clean up itself while other threads are running.
-
-NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so
-does not appear in the list returned by C<threads-E<gt>list()>.
-
-=head1 A Complete Example
-
-Confused yet? It's time for an example program to show some of the
-things we've covered. This program finds prime numbers using threads.
-
- 1 #!/usr/bin/perl
- 2 # prime-pthread, courtesy of Tom Christiansen
- 3
- 4 use strict;
- 5 use warnings;
- 6
- 7 use threads;
- 8 use Thread::Queue;
- 9
- 10 my $stream = Thread::Queue->new();
- 11 for my $i ( 3 .. 1000 ) {
- 12 $stream->enqueue($i);
- 13 }
- 14 $stream->enqueue(undef);
- 15
- 16 threads->create(\&check_num, $stream, 2);
- 17 $kid->join();
- 18
- 19 sub check_num {
- 20 my ($upstream, $cur_prime) = @_;
- 21 my $kid;
- 22 my $downstream = Thread::Queue->new();
- 23 while (my $num = $upstream->dequeue()) {
- 24 next unless ($num % $cur_prime);
- 25 if ($kid) {
- 26 $downstream->enqueue($num);
- 27 } else {
- 28 print("Found prime $num\n");
- 29 $kid = threads->create(\&check_num, $downstream, $num);
- 30 }
- 31 }
- 32 if ($kid) {
- 33 $downstream->enqueue(undef);
- 34 $kid->join();
- 35 }
- 36 }
-
-This program uses the pipeline model to generate prime numbers. Each
-thread in the pipeline has an input queue that feeds numbers to be
-checked, a prime number that it's responsible for, and an output queue
-into which it funnels numbers that have failed the check. If the thread
-has a number that's failed its check and there's no child thread, then
-the thread must have found a new prime number. In that case, a new
-child thread is created for that prime and stuck on the end of the
-pipeline.
-
-This probably sounds a bit more confusing than it really is, so let's
-go through this program piece by piece and see what it does. (For
-those of you who might be trying to remember exactly what a prime
-number is, it's a number that's only evenly divisible by itself and 1.)
-
-The bulk of the work is done by the C<check_num()> subroutine, which
-takes a reference to its input queue and a prime number that it's
-responsible for. After pulling in the input queue and the prime that
-the subroutine is checking (line 20), we create a new queue (line 22)
-and reserve a scalar for the thread that we're likely to create later
-(line 21).
-
-The while loop from lines 23 to line 31 grabs a scalar off the input
-queue and checks against the prime this thread is responsible
-for. Line 24 checks to see if there's a remainder when we divide the
-number to be checked by our prime. If there is one, the number
-must not be evenly divisible by our prime, so we need to either pass
-it on to the next thread if we've created one (line 26) or create a
-new thread if we haven't.
-
-The new thread creation is line 29. We pass on to it a reference to
-the queue we've created, and the prime number we've found.
-
-Finally, once the loop terminates (because we got a 0 or C<undef> in the
-queue, which serves as a note to terminate), we pass on the notice to our
-child and wait for it to exit if we've created a child (lines 32 and
-35).
-
-Meanwhile, back in the main thread, we first create a queue (line 10) and
-queue up all the numbers from 3 to 1000 for checking (lines 11-13),
-plus a termination notice (line 14). Then we create the initial child
-threads (line 16), passing it the queue and the first prime: 2. Finally,
-we wait for the first child thread to terminate (line 17). Because a
-child won't terminate until its child has terminated, we know that we're
-done once we return from the C<join()>.
-
-That's how it works. It's pretty simple; as with many Perl programs,
-the explanation is much longer than the program.
-
-=head1 Different implementations of threads
-
-Some background on thread implementations from the operating system
-viewpoint. There are three basic categories of threads: user-mode threads,
-kernel threads, and multiprocessor kernel threads.
-
-User-mode threads are threads that live entirely within a program and
-its libraries. In this model, the OS knows nothing about threads. As
-far as it's concerned, your process is just a process.
-
-This is the easiest way to implement threads, and the way most OSes
-start. The big disadvantage is that, since the OS knows nothing about
-threads, if one thread blocks they all do. Typical blocking activities
-include most system calls, most I/O, and things like C<sleep()>.
-
-Kernel threads are the next step in thread evolution. The OS knows
-about kernel threads, and makes allowances for them. The main
-difference between a kernel thread and a user-mode thread is
-blocking. With kernel threads, things that block a single thread don't
-block other threads. This is not the case with user-mode threads,
-where the kernel blocks at the process level and not the thread level.
-
-This is a big step forward, and can give a threaded program quite a
-performance boost over non-threaded programs. Threads that block
-performing I/O, for example, won't block threads that are doing other
-things. Each process still has only one thread running at once,
-though, regardless of how many CPUs a system might have.
-
-Since kernel threading can interrupt a thread at any time, they will
-uncover some of the implicit locking assumptions you may make in your
-program. For example, something as simple as C<$a = $a + 2> can behave
-unpredictably with kernel threads if C<$a> is visible to other
-threads, as another thread may have changed C<$a> between the time it
-was fetched on the right hand side and the time the new value is
-stored.
-
-Multiprocessor kernel threads are the final step in thread
-support. With multiprocessor kernel threads on a machine with multiple
-CPUs, the OS may schedule two or more threads to run simultaneously on
-different CPUs.
-
-This can give a serious performance boost to your threaded program,
-since more than one thread will be executing at the same time. As a
-tradeoff, though, any of those nagging synchronization issues that
-might not have shown with basic kernel threads will appear with a
-vengeance.
-
-In addition to the different levels of OS involvement in threads,
-different OSes (and different thread implementations for a particular
-OS) allocate CPU cycles to threads in different ways.
-
-Cooperative multitasking systems have running threads give up control
-if one of two things happen. If a thread calls a yield function, it
-gives up control. It also gives up control if the thread does
-something that would cause it to block, such as perform I/O. In a
-cooperative multitasking implementation, one thread can starve all the
-others for CPU time if it so chooses.
-
-Preemptive multitasking systems interrupt threads at regular intervals
-while the system decides which thread should run next. In a preemptive
-multitasking system, one thread usually won't monopolize the CPU.
-
-On some systems, there can be cooperative and preemptive threads
-running simultaneously. (Threads running with realtime priorities
-often behave cooperatively, for example, while threads running at
-normal priorities behave preemptively.)
-
-Most modern operating systems support preemptive multitasking nowadays.
-
-=head1 Performance considerations
-
-The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
-models is the fact that for each new thread created, a complete copy of
-all the variables and data of the parent thread has to be taken. Thus,
-thread creation can be quite expensive, both in terms of memory usage and
-time spent in creation. The ideal way to reduce these costs is to have a
-relatively short number of long-lived threads, all created fairly early
-on -- before the base thread has accumulated too much data. Of course, this
-may not always be possible, so compromises have to be made. However, after
-a thread has been created, its performance and extra memory usage should
-be little different than ordinary code.
-
-Also note that under the current implementation, shared variables
-use a little more memory and are a little slower than ordinary variables.
-
-=head1 Process-scope Changes
-
-Note that while threads themselves are separate execution threads and
-Perl data is thread-private unless explicitly shared, the threads can
-affect process-scope state, affecting all the threads.
-
-The most common example of this is changing the current working
-directory using C<chdir()>. One thread calls C<chdir()>, and the working
-directory of all the threads changes.
-
-Even more drastic example of a process-scope change is C<chroot()>:
-the root directory of all the threads changes, and no thread can
-undo it (as opposed to C<chdir()>).
-
-Further examples of process-scope changes include C<umask()> and
-changing uids and gids.
-
-Thinking of mixing C<fork()> and threads? Please lie down and wait
-until the feeling passes. Be aware that the semantics of C<fork()> vary
-between platforms. For example, some UNIX systems copy all the current
-threads into the child process, while others only copy the thread that
-called C<fork()>. You have been warned!
-
-Similarly, mixing signals and threads may be problematic.
-Implementations are platform-dependent, and even the POSIX
-semantics may not be what you expect (and Perl doesn't even
-give you the full POSIX API). For example, there is no way to
-guarantee that a signal sent to a multi-threaded Perl application
-will get intercepted by any particular thread. (However, a recently
-added feature does provide the capability to send signals between
-threads. See L<threads/"THREAD SIGNALLING> for more details.)
-
-=head1 Thread-Safety of System Libraries
-
-Whether various library calls are thread-safe is outside the control
-of Perl. Calls often suffering from not being thread-safe include:
-C<localtime()>, C<gmtime()>, functions fetching user, group and
-network information (such as C<getgrent()>, C<gethostent()>,
-C<getnetent()> and so on), C<readdir()>,
-C<rand()>, and C<srand()> -- in general, calls that depend on some global
-external state.
-
-If the system Perl is compiled in has thread-safe variants of such
-calls, they will be used. Beyond that, Perl is at the mercy of
-the thread-safety or -unsafety of the calls. Please consult your
-C library call documentation.
-
-On some platforms the thread-safe library interfaces may fail if the
-result buffer is too small (for example the user group databases may
-be rather large, and the reentrant interfaces may have to carry around
-a full snapshot of those databases). Perl will start with a small
-buffer, but keep retrying and growing the result buffer
-until the result fits. If this limitless growing sounds bad for
-security or memory consumption reasons you can recompile Perl with
-C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
-allow.
-
-=head1 Conclusion
-
-A complete thread tutorial could fill a book (and has, many times),
-but with what we've covered in this introduction, you should be well
-on your way to becoming a threaded Perl expert.
-
-=head1 SEE ALSO
-
-Annotated POD for L<threads>:
-L<http://annocpan.org/?mode=search&field=Module&name=threads>
-
-Lastest version of L<threads> on CPAN:
-L<http://search.cpan.org/search?module=threads>
-
-Annotated POD for L<threads::shared>:
-L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
-
-Lastest version of L<threads::shared> on CPAN:
-L<http://search.cpan.org/search?module=threads%3A%3Ashared>
-
-Perl threads mailing list:
-L<http://lists.cpan.org/showlist.cgi?name=iThreads>
-
-=head1 Bibliography
-
-Here's a short bibliography courtesy of Jürgen Christoffel:
-
-=head2 Introductory Texts
-
-Birrell, Andrew D. An Introduction to Programming with
-Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
-#35 online as
-http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html
-(highly recommended)
-
-Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
-Guide to Concurrency, Communication, and
-Multithreading. Prentice-Hall, 1996.
-
-Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
-Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
-introduction to threads).
-
-Nelson, Greg (editor). Systems Programming with Modula-3. Prentice
-Hall, 1991, ISBN 0-13-590464-1.
-
-Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
-Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
-(covers POSIX threads).
-
-=head2 OS-Related References
-
-Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
-LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
-0-201-52739-1.
-
-Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
-1995, ISBN 0-13-219908-4 (great textbook).
-
-Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
-4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
-
-=head2 Other References
-
-Arnold, Ken and James Gosling. The Java Programming Language, 2nd
-ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
-
-comp.programming.threads FAQ,
-L<http://www.serpentine.com/~bos/threads-faq/>
-
-Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
-Collection on Virtually Shared Memory Architectures" in Memory
-Management: Proc. of the International Workshop IWMM 92, St. Malo,
-France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
-1992, ISBN 3540-55940-X (real-life thread applications).
-
-Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
-L<http://www.perl.com/pub/a/2002/06/11/threads.html>
-
-=head1 Acknowledgements
-
-Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
-Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
-Pritikin, and Alan Burlison, for their help in reality-checking and
-polishing this article. Big thanks to Tom Christiansen for his rewrite
-of the prime number generator.
-
-=head1 AUTHOR
-
-Dan Sugalski E<lt>dan@sidhe.org<gt>
-
-Slightly modified by Arthur Bergman to fit the new thread model/module.
-
-Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
-about thread-safety of Perl code.
-
-Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
-less emphasis on yield().
-
-=head1 Copyrights
-
-The original version of this article originally appeared in The Perl
-Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
-of Jon Orwant and The Perl Journal. This document may be distributed
-under the same terms as Perl itself.
-
-=cut