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-rw-r--r--chromium/third_party/ffmpeg/libavcodec/ac3dec.h42
1 files changed, 28 insertions, 14 deletions
diff --git a/chromium/third_party/ffmpeg/libavcodec/ac3dec.h b/chromium/third_party/ffmpeg/libavcodec/ac3dec.h
index fa447c4d6f8..5196d90901f 100644
--- a/chromium/third_party/ffmpeg/libavcodec/ac3dec.h
+++ b/chromium/third_party/ffmpeg/libavcodec/ac3dec.h
@@ -51,6 +51,7 @@
#define AVCODEC_AC3DEC_H
#include "libavutil/float_dsp.h"
+#include "libavutil/fixed_dsp.h"
#include "libavutil/lfg.h"
#include "ac3.h"
#include "ac3dsp.h"
@@ -79,13 +80,22 @@ typedef struct AC3DecodeContext {
int bit_rate; ///< stream bit rate, in bits-per-second
int sample_rate; ///< sample frequency, in Hz
int num_blocks; ///< number of audio blocks
+ int bitstream_id; ///< bitstream id (bsid)
int bitstream_mode; ///< bitstream mode (bsmod)
int channel_mode; ///< channel mode (acmod)
int lfe_on; ///< lfe channel in use
int channel_map; ///< custom channel map
+ int preferred_downmix; ///< Preferred 2-channel downmix mode (dmixmod)
int center_mix_level; ///< Center mix level index
+ int center_mix_level_ltrt; ///< Center mix level index for Lt/Rt (ltrtcmixlev)
int surround_mix_level; ///< Surround mix level index
+ int surround_mix_level_ltrt; ///< Surround mix level index for Lt/Rt (ltrtsurmixlev)
+ int lfe_mix_level_exists; ///< indicates if lfemixlevcod is specified (lfemixlevcode)
+ int lfe_mix_level; ///< LFE mix level index (lfemixlevcod)
int eac3; ///< indicates if current frame is E-AC-3
+ int dolby_surround_mode; ///< dolby surround mode (dsurmod)
+ int dolby_surround_ex_mode; ///< dolby surround ex mode (dsurexmod)
+ int dolby_headphone_mode; ///< dolby headphone mode (dheadphonmod)
///@}
int preferred_stereo_downmix;
@@ -129,8 +139,8 @@ typedef struct AC3DecodeContext {
int num_spx_bands; ///< number of spx bands (nspxbnds)
uint8_t spx_band_sizes[SPX_MAX_BANDS]; ///< number of bins in each spx band
uint8_t first_spx_coords[AC3_MAX_CHANNELS]; ///< first spx coordinates states (firstspxcos)
- float spx_noise_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS]; ///< spx noise blending factor (nblendfact)
- float spx_signal_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS];///< spx signal blending factor (sblendfact)
+ INTFLOAT spx_noise_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS]; ///< spx noise blending factor (nblendfact)
+ INTFLOAT spx_signal_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS];///< spx signal blending factor (sblendfact)
///@}
///@name Adaptive hybrid transform
@@ -142,15 +152,15 @@ typedef struct AC3DecodeContext {
int fbw_channels; ///< number of full-bandwidth channels
int channels; ///< number of total channels
int lfe_ch; ///< index of LFE channel
- float downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
+ SHORTFLOAT downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
int downmixed; ///< indicates if coeffs are currently downmixed
int output_mode; ///< output channel configuration
int out_channels; ///< number of output channels
///@}
///@name Dynamic range
- float dynamic_range[2]; ///< dynamic range
- float drc_scale; ///< percentage of dynamic range compression to be applied
+ INTFLOAT dynamic_range[2]; ///< dynamic range
+ INTFLOAT drc_scale; ///< percentage of dynamic range compression to be applied
///@}
///@name Bandwidth
@@ -198,22 +208,26 @@ typedef struct AC3DecodeContext {
///@name Optimization
DSPContext dsp; ///< for optimization
+#if USE_FIXED
+ AVFixedDSPContext *fdsp;
+#else
AVFloatDSPContext fdsp;
+#endif
AC3DSPContext ac3dsp;
FmtConvertContext fmt_conv; ///< optimized conversion functions
///@}
- float *outptr[AC3_MAX_CHANNELS];
- float *xcfptr[AC3_MAX_CHANNELS];
- float *dlyptr[AC3_MAX_CHANNELS];
+ SHORTFLOAT *outptr[AC3_MAX_CHANNELS];
+ INTFLOAT *xcfptr[AC3_MAX_CHANNELS];
+ INTFLOAT *dlyptr[AC3_MAX_CHANNELS];
///@name Aligned arrays
- DECLARE_ALIGNED(16, int32_t, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< fixed-point transform coefficients
- DECLARE_ALIGNED(32, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
- DECLARE_ALIGNED(32, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
- DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
- DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
- DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(16, int, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< fixed-point transform coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
+ DECLARE_ALIGNED(32, INTFLOAT, window)[AC3_BLOCK_SIZE]; ///< window coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
+ DECLARE_ALIGNED(32, SHORTFLOAT, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;