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diff --git a/chromium/third_party/glslang/src/StandAlone/Worklist.h b/chromium/third_party/glslang/src/StandAlone/Worklist.h
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+//
+//Copyright (C) 2013 LunarG, Inc.
+//
+//All rights reserved.
+//
+//Redistribution and use in source and binary forms, with or without
+//modification, are permitted provided that the following conditions
+//are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+//POSSIBILITY OF SUCH DAMAGE.
+//
+#ifndef WORKLIST_H_INCLUDED
+#define WORKLIST_H_INCLUDED
+
+#include "../glslang/OSDependent/osinclude.h"
+#include <string>
+#include <list>
+
+namespace glslang {
+
+ class TWorkItem {
+ public:
+ TWorkItem() { }
+ explicit TWorkItem(const std::string& s) :
+ name(s) { }
+ std::string name;
+ std::string results;
+ std::string resultsIndex;
+ };
+
+ class TWorklist {
+ public:
+ TWorklist() { }
+ virtual ~TWorklist() { }
+
+ void add(TWorkItem* item)
+ {
+ GetGlobalLock();
+
+ worklist.push_back(item);
+
+ ReleaseGlobalLock();
+ }
+
+ bool remove(TWorkItem*& item)
+ {
+ GetGlobalLock();
+
+ if (worklist.empty())
+ return false;
+ item = worklist.front();
+ worklist.pop_front();
+
+ ReleaseGlobalLock();
+
+ return true;
+ }
+
+ int size()
+ {
+ return (int)worklist.size();
+ }
+
+ bool empty()
+ {
+ return worklist.empty();
+ }
+
+ protected:
+ std::list<TWorkItem*> worklist;
+ };
+
+} // end namespace glslang
+
+#endif // WORKLIST_H_INCLUDED