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-rw-r--r--chromium/third_party/glslang/src/Test/130.vert78
1 files changed, 78 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/130.vert b/chromium/third_party/glslang/src/Test/130.vert
new file mode 100644
index 00000000000..287ba6a024a
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/130.vert
@@ -0,0 +1,78 @@
+#version 130
+
+uniform int c;
+uniform usampler2D us2D;
+
+in ivec2 x;
+in vec2 v2a;
+in float c1D;
+in vec2 c2D;
+in vec3 c3D;
+smooth vec4 c4D; // ??
+
+uniform vec4 v4;
+
+void main()
+{
+ float f = 3;
+ switch (c) { // full switch testing in switch.frag
+ case 1:
+ f = sin(f);
+ break;
+ case 2:
+ f = f * f;
+ default:
+ f = 3.0;
+ }
+
+ uint i;
+ i = texture(us2D, x).w; // full uint testing in uint.frag
+ i << 3u | 0x8Au >> 1u & 0xFFu;
+
+ vec3 modfOut, modfIn;
+ vec3 v11 = modf(modfIn, modfOut);
+ float t = trunc(f);
+ vec2 v12 = round(v2a);
+ vec2 v13 = roundEven(v2a);
+ bvec2 b10 = isnan(v2a);
+ bvec4 b11 = isinf(v4);
+
+ sinh(c1D) +
+ cosh(c1D) * tanh(c2D);
+ asinh(c4D) + acosh(c4D);
+ atanh(c3D);
+
+ int id = gl_VertexID;
+ gl_ClipDistance[1] = 0.3;
+}
+
+// version 140 features
+
+//uniform isamplerBuffer sbuf;
+
+//layout(std140) uniform blockName {
+// int anonMem;
+//};
+
+void foo88()
+{
+ int id = gl_InstanceID; // ERROR
+ //id += anonMem;
+ id += texelFetch(id, 8);
+
+ gl_ClipVertex; // these are all present...
+ gl_Color;
+ gl_LightSource[0];
+ gl_DepthRange.far;
+ gl_TexCoord;
+ gl_FogFragCoord;
+ gl_FrontColor;
+}
+
+// token pasting
+
+#define mac abc##def
+int mac;
+
+#define macr(A,B) A##B
+int macr(qrs,tuv);