diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/310.geom')
-rw-r--r-- | chromium/third_party/glslang/src/Test/310.geom | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/310.geom b/chromium/third_party/glslang/src/Test/310.geom new file mode 100644 index 00000000000..f93bdbfa427 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/310.geom @@ -0,0 +1,152 @@ +#version 310 es + +#ifdef GL_EXT_geometry_shader +#extension GL_EXT_geometry_shader : enable +#else +#error no GL_EXT_geometry_shader +#endif + +#ifndef GL_OES_geometry_shader +#error no GL_OES_geometry_shader +#endif + +precision mediump float; + +in fromVertex { + in vec3 color; +} fromV[]; + +in vec4 nonBlockUnsized[]; + +out toFragment { + out vec3 color; +} toF; + +out fromVertex { // okay to reuse a block name for another block name + vec3 color; +}; + +out fooB { // ERROR, cannot reuse block name as block instance + vec2 color; +} fromVertex; + +int fromVertex; // ERROR, cannot reuse a block name for something else + +out fooC { // ERROR, cannot have same name for block and instance name + vec2 color; +} fooC; + +void main() +{ + EmitVertex(); + EndPrimitive(); + EmitStreamVertex(1); // ERROR + EndStreamPrimitive(0); // ERROR + + color = fromV[0].color; + gl_ClipDistance[3] = // ERROR, no ClipDistance + gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance + gl_Position = gl_in[0].gl_Position; + + gl_PrimitiveID = gl_PrimitiveIDIn; + gl_Layer = 2; +} + +layout(stream = 4) out vec4 ov4; // ERROR, no streams + +layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip" + +out ooutb { vec4 a; } ouuaa6; + +layout(max_vertices = 200) out; +layout(max_vertices = 300) out; // ERROR, too big +void foo(layout(max_vertices = 4) int a) // ERROR +{ + ouuaa6.a = vec4(1.0); +} + +layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive +layout(line_strip, points) out; // ERROR, changing output primitive +layout(triangle_strip) in; // ERROR, not an input primitive +layout(triangle_strip) uniform; // ERROR +layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable +layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input +layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0 +out outbn2 { + layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0 + layout(max_vertices = 3) int b; // ERROR, not on a block member + layout(triangle_strip) int c; // ERROR, not on a block member +} outbi; + +layout(lines) out; // ERROR, not on output +layout(lines_adjacency) in; +layout(triangles) in; // ERROR, can't change it +layout(triangles_adjacency) in; // ERROR, can't change it +layout(invocations = 4) in; + +in sameName { + int a15; +} insn[]; + +out sameName { + float f15; +}; + +uniform sameName { + bool b15; +}; + +const int summ = gl_MaxVertexAttribs + + gl_MaxGeometryInputComponents + + gl_MaxGeometryOutputComponents + + gl_MaxGeometryImageUniforms + + gl_MaxGeometryTextureImageUnits + + gl_MaxGeometryOutputVertices + + gl_MaxGeometryTotalOutputComponents + + gl_MaxGeometryUniformComponents + + gl_MaxGeometryAtomicCounters + + gl_MaxGeometryAtomicCounterBuffers + + gl_MaxVertexTextureImageUnits + + gl_MaxCombinedTextureImageUnits + + gl_MaxTextureImageUnits + + gl_MaxDrawBuffers; + +void fooe1() +{ + gl_ViewportIndex; // ERROR, not in ES + gl_MaxViewports; // ERROR, not in ES + insn.length(); // 4: lines_adjacency + int inv = gl_InvocationID; +} + +in vec4 explArray[4]; +in vec4 explArrayBad[5]; // ERROR, wrong size +in vec4 nonArrayed; // ERROR, not an array +flat out vec3 myColor1; +centroid out vec3 myColor2; +centroid in vec3 centr[]; +sample out vec4 perSampleColor; // ERROR without sample extensions + +layout(max_vertices = 200) out; // matching redecl + +layout(location = 7, component = 2) in float comp[]; // ERROR, es has no component + +void notHere() +{ + gl_MaxGeometryVaryingComponents; // ERROR, not in ES + gl_VerticesIn; // ERROR, not in ES +} + +void pointSize1() +{ + highp float ps = gl_in[3].gl_PointSize; // ERROR, need point_size extension + gl_PointSize = ps; // ERROR, need point_size extension +} + +#extension GL_OES_geometry_point_size : enable + +void pointSize2() +{ + highp float ps = gl_in[3].gl_PointSize; + gl_PointSize = ps; +} |