diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/310.tesc')
-rw-r--r-- | chromium/third_party/glslang/src/Test/310.tesc | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/310.tesc b/chromium/third_party/glslang/src/Test/310.tesc new file mode 100644 index 00000000000..f3df4b27279 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/310.tesc @@ -0,0 +1,169 @@ +#version 310 es + +#extension GL_OES_tessellation_shader : enable + +layout(vertices = 4) out; +out int outa[gl_out.length()]; + +layout(quads) in; // ERROR +layout(ccw) out; // ERROR +layout(fractional_even_spacing) in; // ERROR + +patch in vec4 patchIn; // ERROR +patch out vec4 patchOut; + +void main() +{ + barrier(); + + int a = gl_MaxTessControlInputComponents + + gl_MaxTessControlOutputComponents + + gl_MaxTessControlTextureImageUnits + + gl_MaxTessControlUniformComponents + + gl_MaxTessControlTotalOutputComponents; + + vec4 p = gl_in[1].gl_Position; + float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension + float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES + + int pvi = gl_PatchVerticesIn; + int pid = gl_PrimitiveID; + int iid = gl_InvocationID; + + gl_out[gl_InvocationID].gl_Position = p; + gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension + gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES + + gl_TessLevelOuter[3] = 3.2; + gl_TessLevelInner[1] = 1.3; + + if (a > 10) + barrier(); // ERROR + else + barrier(); // ERROR + + barrier(); + + do { + barrier(); // ERROR + } while (a > 10); + + switch (a) { + default: + barrier(); // ERROR + break; + } + a < 12 ? a : (barrier(), a); // ERROR + { + barrier(); + } + + return; + + barrier(); // ERROR +} + +layout(vertices = 4) in; // ERROR, not on in +layout(vertices = 5) out; // ERROR, changing # + +void foo() +{ + gl_out[4].gl_Position; // ERROR, out of range + + barrier(); // ERROR, not in main +} + +in vec2 ina; // ERROR, not array +in vec2 inb[]; +in vec2 inc[18]; // ERROR, wrong size +in vec2 ind[gl_MaxPatchVertices]; +patch out float implA[]; // ERROR, not sized + +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 3) in vec4 ivla[]; +layout(location = 4) in vec4 ivlb[]; +layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping + +layout(location = 3) out vec4 ovla[]; +layout(location = 4) out vec4 ovlb[]; +layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping + +void foop() +{ + precise float d; // ERROR without gpu_shader5 + d = fma(d, d, d); // ERROR without gpu_shader5 +} + +patch out pinbn { + int a; +} pinbi; + +centroid out vec3 myColor2[]; +centroid in vec3 centr[]; +sample out vec4 perSampleColor[]; // ERROR without sample extensions + +layout(vertices = 4) out float badlay[]; // ERROR, not on a variable +out float misSized[5]; // ERROR, size doesn't match +out float okaySize[4]; + +#extension GL_OES_tessellation_point_size : enable + +void pointSize2() +{ + float ps = gl_in[1].gl_PointSize; + gl_out[gl_InvocationID].gl_PointSize = ps; +} + +#extension GL_OES_gpu_shader5 : enable + +precise vec3 pv3; + +void goodfoop() +{ + precise float d; + + pv3 *= pv3; + pv3 = fma(pv3, pv3, pv3); + d = fma(d, d, d); +} + +void bbBad() +{ + gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box +} + +#extension GL_OES_primitive_bounding_box : enable + +void bb() +{ + gl_BoundingBoxOES[0] = vec4(0.0); + gl_BoundingBoxOES[1] = vec4(1.0); + gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow +} + +out patch badpatchBName { // ERROR, array size required + float f; +} badpatchIName[]; + +out patch patchBName { + float f; +} patchIName[4]; + +void outputtingOutparam(out int a) +{ + a = 2; +} + +void outputting() +{ + outa[gl_InvocationID] = 2; + outa[1] = 2; // ERROR, not gl_InvocationID + gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID + outa[1]; + gl_out[0]; + outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID + outputtingOutparam(outa[gl_InvocationID]); + patchIName[1].f = 3.14; + outa[(gl_InvocationID)] = 2; +} |