diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/330.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/330.frag | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/330.frag b/chromium/third_party/glslang/src/Test/330.frag new file mode 100644 index 00000000000..8b0cb25f545 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/330.frag @@ -0,0 +1,152 @@ +#version 330 compatibility + +in vec4 inVar; +layout(location=0, index=0) out vec4 outVar; + +varying vec4 varyingVar; + +void main() +{ + gl_FragColor = varyingVar; // link ERROR: user output was used + gl_FragData[1] = inVar; // link ERROR: user output was used + int buffer = 4; +} + +#extension GL_ARB_separate_shader_objects : enable + +in gl_PerFragment { + vec4 gl_Color; +}; + +void foo() +{ + vec4 c = gl_Color; + outVar = inVar; +} + +in gl_block { // ERROR + int gl_i; +} gl_name; + +in myBlock { + int gl_i; // ERROR +} gl_name; // ERROR + +in gl_PerVertex { // ERROR + vec4 gl_FragCoord; +} gl_in[]; + +in gl_PerVertex { // ERROR + vec4 gl_FragCoord; +}; // ERROR + +const int start = 6; +layout(location = -2) in vec4 v1; // ERROR +layout(location = start + 2) in vec4 v2; // ERROR +layout(location = 4.7e10) in vec4 v20; // ERROR +layout(location = +60) in float v21; // ERROR +layout(location = (2)) in float v22; // ERROR + +struct S { + float f1; + layout(location = 3) float f2; // ERROR +}; + +layout(location = 1) in inblock { // ERROR + float f1; + layout(location = 3) float f2; // ERROR +}; + +layout(location = 1) uniform ublock { // ERROR + float f1; + layout(location = 3) float f2; // ERROR +} uinst; + +#extension GL_ARB_enhanced_layouts : enable + +layout(location = start) in vec4 v3; +layout(location = -2) in vec4 v4; // ERROR +layout(location = -start) in vec4 v5; // ERROR +layout(location = start*start - 2 - 4) in vec4 v6; +layout(location = +61) in float v23; +layout(location = (62)) in float v24; + +struct S2 { + float f1; + layout(location = 3) float f2; // ERROR +}; + +layout(location = 28) in inblock2 { + bool b1; + float f1; + layout(location = 25) float f2; + vec4 f3; + layout(location = 21) S2 s2; + vec4 f4; + vec4 f5; +} ininst2; + +layout(location = 13) uniform ublock2 { // ERROR + float f1; + layout(location = 3) float f2; // ERROR +} uinst2; + +in inblock3 { // ERROR, mix of location internal with no location external + float f1; + layout(location = 40) float f2; +} in3; + +in ublock4 { + layout(location = 50) float f1; + layout(location = 51) float f2; +} in4; + +layout(location = 33) in struct SS { + vec3 a; // gets location 33 + mat2 b; // gets locations 34 and 35 + vec4 c[2]; // gets locations 36 and 37 + layout (location = 38) vec2 A; // ERROR, can't use on struct member +} s; + +layout(location = 44) in block { + vec4 d; // gets location 44 + vec4 e; // gets location 45 + layout(location = 47) vec4 f; // gets location 47 + vec4 g; // gets location 48 + layout (location = 41) vec4 h; // gets location 41 + vec4 i; // gets location 42 + vec4 j; // gets location 43 + vec4 k; // ERROR, location 44 already used +}; + +layout(index=0) out vec4 outVar2; // ERROR: missing explicit location +layout(location=0, index=1) out vec4 outVar3; // no error even though location is overlapping +layout(location=0, index=1) out vec4 outVar4; // ERROR overlapping +layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in +layout(location=0, index=0) in; // ERROR, not just on in +layout(location=0, index=0) out; // ERROR, need a variable +layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block + +uniform sampler1D samp1D; +uniform sampler2DShadow samp2Ds; + +void qlod() +{ + vec2 lod; + float pf; + vec2 pf2; + vec3 pf3; + + lod = textureQueryLod(samp1D, pf); // ERROR, not until 400 + lod = textureQueryLod(samp2Ds, pf2); // ERROR, not until 400 +} + +int precise; // okay, not a keyword yet +struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet + +void fooKeyMem() +{ + KeyMem.precise; +} + +layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range
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