diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/430.vert')
-rw-r--r-- | chromium/third_party/glslang/src/Test/430.vert | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/430.vert b/chromium/third_party/glslang/src/Test/430.vert new file mode 100644 index 00000000000..13d180639e2 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/430.vert @@ -0,0 +1,223 @@ +#version 430 core + +layout(location = 3) vec4 v4; // ERROR + +layout(location = 4) uniform vec4 uv4; + +layout(location = 2) in inb1 { vec4 v; } b1; // ERROR +layout(location = 2) out outb1 { vec4 v; } b2; // ERROR + +out gl_PerVertex { + float gl_ClipDistance[]; +}; + +void foo() +{ + gl_ClipDistance[2] = 3.7; +} + +struct sp { + highp float f; + in float g; // ERROR + uniform float h; // ERROR + invariant float i; // ERROR + volatile float j; // ERROR + layout(row_major) mat3 m3; // ERROR +}; + +void foo3(invariant vec4 v4, // ERROR + volatile vec3 v3, + layout(location = 3) vec2 v2, // ERROR + centroid vec3 cv3) // ERROR +{ +} + +struct S { + mat3x2 m[7]; // needs 7*3 locations + float f; // needs 1 location +}; // needs 22 locations + +layout(location = 10) out S cs[2]; // 10 through 10 + 2 * 22 - 1 = 53 +layout(location = 54) out float cf; +layout(location = 53) out float cg; // ERROR, collision at 31 + +layout(location = 10) in vec4 alias1; +layout(location = 10) in vec4 alias2; // okay for vertex input on desktop + +out float gl_ClipDistance[17]; // ERROR, size too big + +// enhanced_layouts (most tests are in 440.*) + +layout(location = start*start - 2 - 4) in vec4 v6e; // ERROR + +layout(location = 28) in inblock2e { + layout(location = 25) float f2; // ERROR +} ininst2e; + +in ublock4e { + layout(location = 50) float f1; // ERROR + layout(location = 51) float f2; // ERROR +} in4e; + +layout(align=16, std140) uniform ubl4e { int a; } inst4e;// ERROR + +layout(align=32) uniform ubl9e { // ERROR + layout(offset=12, align=4) float f; // ERROR + layout(offset=20) float g; // ERROR +} inst9e; + +layout(std140) uniform blocke { + vec4 a; + layout(offset = 32) vec3 b; // ERROR +} spinste; + +int aconste[gl_MaxTransformFeedbackBuffers]; // ERROR +int bconste[gl_MaxTransformFeedbackInterleavedComponents]; // ERROR + +out bblck2 { + layout(xfb_offset=64) vec4 bbv; // ERROR +} bbinst2; + +layout(xfb_buffer = 3, xfb_stride = 64) out; // ERROR + +layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR +layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR + +layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR + vec4 bbv1; + vec4 bbv2; +} bbinst4e; + +out bblck5e { + layout(xfb_offset=0) vec4 bbv1; // ERROR + layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR +} bbinst5e; + +#extension GL_ARB_enhanced_layouts : enable + +layout(align=16, std140) uniform ubl4 { int a; } inst4; +layout(std430) uniform; + +layout(align=32) uniform ubl9 { + layout(offset=12, align=4) float f; + layout(offset=20) float g; +} inst9; + +layout(std140) uniform block { + vec4 a; // a takes offsets 0-15 + layout(offset = 32) vec3 b; // b takes offsets 32-43 +} spinst; + +int aconst[gl_MaxTransformFeedbackBuffers]; +int bconst[gl_MaxTransformFeedbackInterleavedComponents]; + +const int start2 = 5; +layout(location = start2 * start2 - 2 - 4) in vec4 v6; + +layout(location = 28) in inblock2 { // ERROR, input block in vertex shader, other errors are valid checks still... + bool b1; + float f1; + layout(location = 25) float f2; +} ininst2; + +in ublock4 { // ERROR, input block in vertex shader, other errors are valid checks still... + layout(location = 50) float f1; + layout(location = 51) float f2; +} in4; + +out bblck2g { + layout(xfb_offset=64) vec4 bbv; +} bbinst2g; + +layout(xfb_buffer = 1, xfb_stride = 80) out; // default buffer is 3 + +layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg; +layout( xfb_offset=32, xfb_stride=80) out vec4 bh; + +layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 { + vec4 bbv1; +} bbinst4; + +out bblck5 { + layout(xfb_offset=0) vec4 bbv1; + layout(xfb_stride=80, xfb_buffer=1, xfb_offset=64) vec4 bbv2; +} bbinst5; + +shared vec4 sharedv; // ERROR + +void fooBarrier() +{ + barrier(); // ERROR + memoryBarrier(); + memoryBarrierAtomicCounter(); + memoryBarrierBuffer(); + memoryBarrierShared(); // ERROR + memoryBarrierImage(); + groupMemoryBarrier(); // ERROR +} + +buffer vec4 v; // ERROR + +uniform sampler2DMS s2dms; +uniform usampler2DMSArray us2dmsa; +layout(rgba32i) uniform iimage2DMS ii2dms; +layout(rgba32f) uniform image2DMSArray i2dmsa; + +void fooq() +{ + int s = textureSamples(s2dms); // ERROR + s += textureSamples(us2dmsa); // ERROR + s += imageSamples(ii2dms); // ERROR + s += imageSamples(i2dmsa); // ERROR +} + +#extension GL_ARB_shader_texture_image_samples : enable + +void fooq2() +{ + int s = textureSamples(s2dms); + s += textureSamples(us2dmsa); + s += imageSamples(ii2dms); + s += imageSamples(i2dmsa); +} + +uniform sampler1D samp1D; +uniform usampler2D usamp2D; +uniform isampler3D isamp3D; +uniform isamplerCube isampCube; +uniform isampler1DArray isamp1DA; +uniform sampler2DArray samp2DA; +uniform usamplerCubeArray usampCubeA; + +uniform sampler1DShadow samp1Ds; +uniform sampler2DShadow samp2Ds; +uniform samplerCubeShadow sampCubes; +uniform sampler1DArrayShadow samp1DAs; +uniform sampler2DArrayShadow samp2DAs; +uniform samplerCubeArrayShadow sampCubeAs; + +uniform samplerBuffer sampBuf; +uniform sampler2DRect sampRect; + +void qlod() +{ + int levels; + + levels = textureQueryLevels(samp1D); + levels = textureQueryLevels(usamp2D); + levels = textureQueryLevels(isamp3D); + levels = textureQueryLevels(isampCube); + levels = textureQueryLevels(isamp1DA); + levels = textureQueryLevels(samp2DA); + levels = textureQueryLevels(usampCubeA); + + levels = textureQueryLevels(samp1Ds); + levels = textureQueryLevels(samp2Ds); + levels = textureQueryLevels(sampCubes); + levels = textureQueryLevels(samp1DAs); + levels = textureQueryLevels(samp2DAs); + levels = textureQueryLevels(sampCubeAs); + + levels = textureQueryLevels(sampBuf); // ERROR + levels = textureQueryLevels(sampRect); // ERROR +} |