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-rw-r--r--chromium/third_party/glslang/src/Test/430AofA.frag108
1 files changed, 108 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/430AofA.frag b/chromium/third_party/glslang/src/Test/430AofA.frag
new file mode 100644
index 00000000000..c081ea80023
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/430AofA.frag
@@ -0,0 +1,108 @@
+#version 430
+
+float[4][5][6] many[1][2][3];
+
+float gu[][7];
+float gimp[][]; // ERROR, implicit inner
+float g4[4][7];
+float g5[5][7];
+
+float[4][7] foo(float a[5][7])
+{
+ float r[7];
+ r = a[2];
+ float[](a[0], a[1], r, a[3]); // ERROR, too few dims
+ float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
+ return float[4][7](a[0], a[1], r, a[3]);
+ return float[][](a[0], a[1], r, a[3]);
+ return float[][7](a[0], a[1], a[2], a[3]);
+}
+
+void bar(float[5][7]) {}
+
+void main()
+{
+ {
+ float gu[3][4][2];
+
+ gu[2][4][1] = 4.0; // ERROR, overflow
+ }
+ vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
+ vec4[2](vec4(0.0), vec4(1.0)),
+ vec4[2](vec4(0.0), vec4(1.0)));
+ vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)));
+ vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)));
+ vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)));
+
+ vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)),
+ vec4[2](vec4(0.0), vec4(1.0)),
+ vec4[2](vec4(0.0), vec4(1.0)) };
+ vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)) };
+ vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[](vec4(4.0), vec4(2.0)) };
+ vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)) };
+
+ vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
+ vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)),
+ vec4[2](vec4(4.0), vec4(2.0)) };
+
+ vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), // ERROR
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)) };
+
+ vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR
+ vec4[2](vec4(4.0), vec4(2.0)),
+ vec4[2](vec4(4.0), vec4(2.0)) };
+
+
+ g4 = foo(g5);
+ g5 = g4; // ERROR, wrong types
+ gu = g4; // ERROR, not yet sized
+
+ foo(gu); // ERROR, not yet sized
+ bar(g5);
+
+ if (foo(g5) == g4)
+ ;
+ if (foo(g5) == g5) // ERROR, different types
+ ;
+
+ float u[][7];
+ u[2][2] = 3.0;
+ float u[5][7];
+ u[5][2] = 5.0; // ERROR
+ foo(u);
+}
+
+void foo3()
+{
+ float resize1[][5][7];
+ resize1.length(); // ERROR
+ resize1[1][4][5] = 2.0;
+ resize1.length(); // ERROR
+ float resize1[3][5][7];
+ resize1.length(); // 3 in AST
+ resize1[1].length(); // 5 in AST
+ resize1[1][1].length(); // 7 in AST
+ resize1[1][1][1].length(); // ERROR
+
+ float resize2[][5][7];
+ float resize2[3][4][7]; // ERROR, inner dim change
+
+ float resize3[][5][7];
+ float resize3[3][5][9]; // ERROR, inner dim changed
+
+ float resize4[][5][7];
+ int resize4[3][5][7]; // ERROR, element type
+}