diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/430AofA.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/430AofA.frag | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/430AofA.frag b/chromium/third_party/glslang/src/Test/430AofA.frag new file mode 100644 index 00000000000..c081ea80023 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/430AofA.frag @@ -0,0 +1,108 @@ +#version 430 + +float[4][5][6] many[1][2][3]; + +float gu[][7]; +float gimp[][]; // ERROR, implicit inner +float g4[4][7]; +float g5[5][7]; + +float[4][7] foo(float a[5][7]) +{ + float r[7]; + r = a[2]; + float[](a[0], a[1], r, a[3]); // ERROR, too few dims + float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims + return float[4][7](a[0], a[1], r, a[3]); + return float[][](a[0], a[1], r, a[3]); + return float[][7](a[0], a[1], a[2], a[3]); +} + +void bar(float[5][7]) {} + +void main() +{ + { + float gu[3][4][2]; + + gu[2][4][1] = 4.0; // ERROR, overflow + } + vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)), + vec4[2](vec4(0.0), vec4(1.0)), + vec4[2](vec4(0.0), vec4(1.0))); + vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0))); + vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0))); + vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0))); + + vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)), + vec4[2](vec4(0.0), vec4(1.0)), + vec4[2](vec4(0.0), vec4(1.0)) }; + vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)), + vec4[](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)) }; + vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)), + vec4[](vec4(4.0), vec4(2.0)) }; + vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)) }; + + vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR + vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), + vec4[2](vec4(4.0), vec4(2.0)) }; + + vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), // ERROR + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)) }; + + vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR + vec4[2](vec4(4.0), vec4(2.0)), + vec4[2](vec4(4.0), vec4(2.0)) }; + + + g4 = foo(g5); + g5 = g4; // ERROR, wrong types + gu = g4; // ERROR, not yet sized + + foo(gu); // ERROR, not yet sized + bar(g5); + + if (foo(g5) == g4) + ; + if (foo(g5) == g5) // ERROR, different types + ; + + float u[][7]; + u[2][2] = 3.0; + float u[5][7]; + u[5][2] = 5.0; // ERROR + foo(u); +} + +void foo3() +{ + float resize1[][5][7]; + resize1.length(); // ERROR + resize1[1][4][5] = 2.0; + resize1.length(); // ERROR + float resize1[3][5][7]; + resize1.length(); // 3 in AST + resize1[1].length(); // 5 in AST + resize1[1][1].length(); // 7 in AST + resize1[1][1][1].length(); // ERROR + + float resize2[][5][7]; + float resize2[3][4][7]; // ERROR, inner dim change + + float resize3[][5][7]; + float resize3[3][5][9]; // ERROR, inner dim changed + + float resize4[][5][7]; + int resize4[3][5][7]; // ERROR, element type +} |