diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/440.frag')
-rw-r--r-- | chromium/third_party/glslang/src/Test/440.frag | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/440.frag b/chromium/third_party/glslang/src/Test/440.frag new file mode 100644 index 00000000000..143c0caad8d --- /dev/null +++ b/chromium/third_party/glslang/src/Test/440.frag @@ -0,0 +1,153 @@ +#version 440 + +// Note 'location'-only tests for enhanced layouts are in 330.frag +// Generic 'component' tests are in 440.vert + +// a consumes components 2 and 3 of location 4 +layout(location = 4, component = 2) in vec2 a; + +// b consumes component 1 of location 4 +layout(location = 4, component = 1) in float b; +layout(location = 4, component = 2) in vec2 h; // ERROR, component overlap not okay for fragment in + +layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3 + +// e consumes beginning (components 0, 1 and 2) of each of 6 slots +layout(location = 20, component = 0) in vec3 e[6]; + +// f consumes last component of the same 6 slots +layout(location = 20, component = 3) in float f[6]; + +layout(location = 30, component = 3) out int be; +layout(location = 30, component = 0) out vec3 bf; // ERROR, not the same basic type + +writeonly uniform; // ERROR +readonly in; // ERROR +flat out; // ERROR +mediump uniform; + +layout(offset=12) uniform; // ERROR +layout(offset=12) in; // ERROR +layout(offset=12) out; // ERROR + +layout(align=16) uniform; // ERROR +layout(align=16) in; // ERROR +layout(align=16) out; // ERROR + +layout(offset=12) uniform ubl1 { int a; } inst1; // ERROR +layout(offset=12) in inbl2 { int a; } inst2; // ERROR +layout(offset=12) out inbl3 { int a; } inst3; // ERROR + +layout(align=16, std140) uniform ubl4 { int a; } inst4; +layout(align=16) uniform ubl8 { int a; } inst8; // ERROR, no packing +layout(align=16) in inbl5 { int a; } inst5; // ERROR +layout(align=16) out inbl6 { int a; } inst6; // ERROR + +layout(offset=12) uniform vec4 v1; // ERROR +layout(offset=12) in vec4 v2; // ERROR +layout(offset=12) out vec4 v3; // ERROR + +layout(align=16) uniform vec4 v4; // ERROR +layout(align=16) in vec4 v5; // ERROR +layout(align=16) out vec4 v6; // ERROR + +layout(std140) in; // ERROR +layout(std140) uniform vec4 v7; // ERROR + +layout(align=48) uniform ubl7 { // ERROR, not power of 2 + layout(offset=12, align=4) float f; // ERROR, no packing +} inst7; + +in ibl10 { + layout(offset=12) float f; // ERROR + layout(align=4) float g; // ERROR +} inst10; + +layout(std430) uniform; + +layout(align=32) uniform ubl9 { + float e; + layout(offset=12, align=4) float f; + layout(offset=20) float g; + float h; +} inst9; + +uniform ubl11 { + layout(offset=12, align=4) float f; + float g; +} inst11; + +layout(std140) uniform block { + vec4 a; // a takes offsets 0-15 + layout(offset = 32) vec3 b; // b takes offsets 32-43 + layout(offset = 40) vec2 c; // ERROR, lies within previous member + layout(align = 6) double g; // ERROR, 6 is not a power of 2 + layout(offset=68) double h; // ERROR, offset not aligned +} specExampleErrors; + +layout(std140) uniform block2 { + vec4 a; // a takes offsets 0-15 + layout(offset = 32) vec3 b; // b takes offsets 32-43 + layout(offset = 48) vec2 d; // d takes offsets 48-55 + layout(align = 16) float e; // e takes offsets 64-67 + layout(align = 2) double f; // f takes offsets 72-79 + layout(offset = 80) float h; // h takes offsets 80-83 + layout(align = 64) dvec3 i; // i takes offsets 128-151 + layout(offset = 164, align = 8) float j; // j takes offsets 168-171 +} specExample; + +layout(std430) buffer block430 { + vec4 a; // a takes offsets 0-15 + layout(offset = 32) vec3 b; // b takes offsets 32-43 + layout(offset = 40) vec2 c; // ERROR, lies within previous member + layout(align = 6) double g; // ERROR, 6 is not a power of 2 + layout(offset=68) double h; // ERROR, offset not aligned + layout(align = 0) double i; // ERROR, 0 not a power of 2 +} specExampleErrors430; + +layout(std430) buffer block2430 { + vec4 a; // a takes offsets 0-15 + layout(offset = 32) vec3 b; // b takes offsets 32-43 + layout(offset = 48) vec2 d; // d takes offsets 48-55 + layout(align = 16) float e; // e takes offsets 64-67 + layout(align = 2) double f; // f takes offsets 72-79 + layout(offset = 80) float h; // h takes offsets 80-83 + layout(align = 64) dvec3 i; // i takes offsets 128-151 + layout(offset = 164, align = 8) float j; // j takes offsets 168-171 +} specExample430; + +layout(std430, align = 128) buffer block24300 { + vec4 a; + vec3 b; + vec2 d; + float e; + double f; + float h; + dvec3 i; +} specExample4300; + +layout(std430, align = 128) buffer block24301 { + vec4 a; + vec3 b; + vec2 d; + layout(offset=388) float e; + layout(align=8) double f; + float h; + dvec3 i; +} specExample4301; + +int aconst[gl_MaxTransformFeedbackBuffers]; +int bconst[gl_MaxTransformFeedbackInterleavedComponents]; + +sample in vec3 sampInArray[4]; + +void interp() +{ + interpolateAtCentroid(sampInArray[2].xy); + interpolateAtSample(sampInArray[2].x.x, 2); +} + +int layer() +{ + return gl_Layer; +} |