summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/440.vert
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/glslang/src/Test/440.vert')
-rw-r--r--chromium/third_party/glslang/src/Test/440.vert177
1 files changed, 177 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/440.vert b/chromium/third_party/glslang/src/Test/440.vert
new file mode 100644
index 00000000000..d0a055dae97
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/440.vert
@@ -0,0 +1,177 @@
+#version 440
+
+// Note 'location' tests for enhanced layouts are in 330.frag
+
+layout(location = 2, component = 2) in vec2 a;
+layout(location = 2, component = 1) in float b;
+
+layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
+
+layout(location = 0, component = 3) in float d[4];
+
+layout(location = 4, component = 0) in vec3 e[5];
+layout(location = 4, component = 3) in float f[5];
+
+layout(location = 9, component = 4) in float g[6]; // ERROR, component too big
+
+layout(location = 4, component = 2) in vec2 h; // component overlap okay for vertex in
+
+layout(location = 3, component = 2) out vec2 i;
+layout(location = 3, component = 0) out vec2 j;
+
+layout(location = 4, component = 2) out vec2 k;
+layout(location = 4, component = 2) out vec2 m; // ERROR, component overlap
+
+layout(location = 2, component = 2) out vec2 n;
+layout(location = 2, component = 0) out vec3 p; // ERROR, component overlap
+
+layout(location = 10, component = 3) out float q[6];
+layout(location = 10, component = 0) out vec3 r[6];
+
+layout(location = 15, component = 3) out float s; // ERROR, overlap
+layout(location = 10, component = 1) out float t; // ERROR, overlap
+
+layout(location = 20, component = 2) out float u;
+layout(location = 20, component = 0) out float v;
+layout(location = 20, component = 3) out float w;
+layout(location = 20, component = 1) out vec2 x; // ERROR, overlap
+
+layout(location = 30, component = 3) out vec2 y; // ERROR, goes to component 4
+layout(location = 31, component = 1) out vec4 z; // ERROR, goes to component 4
+
+layout(location = 32, component = 1) out mat4 ba; // ERROR
+layout(location = 33, component = 1) out struct S {int a;} Ss; // ERROR
+layout(location = 34, component = 1) out bn { int a;} bb; // ERROR
+
+layout(component = 1) out float bc; // ERROR, no location
+
+out blockname {
+ layout(location = 40, component = 2) out float u;
+ layout(location = 40, component = 0) out float v;
+ layout(location = 40, component = 3) out float w;
+ layout(location = 40, component = 1) out vec2 x; // ERROR, overlap
+
+ layout(location = 41, component = 3) out vec2 y; // ERROR, goes to component 4
+ layout(location = 42, component = 1) out vec4 z; // ERROR, goes to component 4
+
+ layout(location = 42, component = 1) out mat4 ba; // ERROR
+ layout(location = 43, component = 1) out S Ss; // ERROR
+} bd;
+
+layout(location = 1, component = 1) out; // ERROR, no global setting
+
+layout(location = 50, component = 3) out int be;
+layout(location = 50, component = 0) out vec3 bf;
+
+out bblck1 {
+ vec4 bbv;
+} bbinst1;
+
+out bblck2 {
+ layout(xfb_offset=64) vec4 bbv;
+} bbinst2;
+
+layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
+
+out bblck3 {
+ layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
+} bbinst3;
+
+uniform ubblck3 {
+ layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
+} ubbinst3;
+
+layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
+layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
+
+layout(xfb_offset=48) out; // ERROR
+
+layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
+ vec4 bbv1;
+ vec4 bbv2;
+} bbinst4;
+
+out bblck5 {
+ layout(xfb_offset=0) vec4 bbv1;
+ layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
+ layout(xfb_buffer=2) vec4 bbv3; // ERROR, wrong buffer
+} bbinst5;
+
+out layout(xfb_buffer=2) bblck6 {
+ layout(xfb_offset=0) vec4 bbv1;
+ layout(xfb_stride=64, xfb_buffer=3, xfb_offset=32) vec4 bbv2; // ERROR, overlap 32 from bh, and buffer contradiction
+ layout(xfb_buffer=2, xfb_offset=0) vec4 bbv3; // ERROR, overlap 0 from bbinst5
+ layout(xfb_buffer=2) vec4 bbv5;
+ layout(xfb_offset=24) float bbf6; // ERROR, overlap 24 from bbv1 in bbinst4
+} bbinst6;
+
+layout(xfb_stride=48) out; // ERROR, stride of buffer 3
+
+layout(xfb_buffer=1) out; // default buffer is 1
+layout(xfb_offset=4) out float bj;
+layout(xfb_offset=0) out ivec2 bk; // ERROR, overlap 4
+
+layout(xfb_buffer=3, xfb_stride=48) out; // ERROR, stride of buffer 3 (default is now 3)
+layout(xfb_stride=48) out float bl; // ERROR, stride of buffer 3
+
+layout(xfb_stride=48) out bblck7 { // ERROR, stride of buffer 3
+ layout(xfb_stride=64) vec4 bbv1;
+ layout(xfb_stride=32) vec4 bbv2; // ERROR, stride of buffer 3
+} bbinst7;
+
+struct S5 {
+ int i; // 4 bytes plus 4 byte hole
+ double d; // 8 bytes
+ float f; // 4 bytes
+}; // total size = 20
+
+struct T {
+ bool b; // 4 plus 4 byte hole
+ S5 s; // 20
+ vec2 v2; // 8
+}; // total size = 36
+
+out layout(xfb_buffer=0, xfb_offset=0, xfb_stride=92) bblck8 { // ERROR, stride not multiple of 8
+ bool b; // offset 0
+ T t; // offset 8, size 40
+ int i; // offset 40 + 4 = 48
+ mat3x3 m3; // offset 52
+ float f; // offset 52 + 9*4 = 88
+ float g; // ERROR, overflow stride
+} bbinst8;
+
+out layout(xfb_buffer=4) bblck9 {
+ layout(xfb_offset=1) bool b; // ERROR
+ layout(xfb_offset=12) T t; // ERROR
+ layout(xfb_offset=52) mat3x3 m3; // non-multiple of 8 okay
+ layout(xfb_offset=90) int i; // ERROR
+ layout(xfb_offset=98) double d; // ERROR
+ layout(xfb_offset=108) S s; // non-multiple of 8 okay
+} bbinst9;
+
+layout(xfb_buffer=5, xfb_stride=6) out; // link ERROR, stride not multiple of 4
+layout(xfb_offset=0) out float bm;
+
+layout(xfb_buffer=6, xfb_stride=2000) out; // ERROR, stride too big
+
+out layout(xfb_buffer=7, xfb_offset=0) bblck10 { // link ERROR, implicit stride too big
+ dmat4x4 m1;
+ dmat4x4 m2;
+ float f;
+} bbinst10;
+
+int drawParamsBad()
+{
+ return gl_BaseVertexARB + gl_BaseInstanceARB + gl_DrawIDARB; // ERROR, extension not requested
+}
+
+#extension GL_ARB_shader_draw_parameters: enable
+
+int drawParams()
+{
+ return gl_BaseVertexARB + gl_BaseInstanceARB + gl_DrawIDARB;
+ gl_BaseVertexARB = 3; // ERROR, can't write to shader 'in'
+ gl_BaseInstanceARB = 3; // ERROR, can't write to shader 'in'
+ gl_DrawIDARB = 3; // ERROR, can't write to shader 'in'
+ glBaseInstanceARB; // ERROR, not defined
+}