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Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/120.vert.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/120.vert.out783
1 files changed, 783 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/120.vert.out b/chromium/third_party/glslang/src/Test/baseResults/120.vert.out
new file mode 100644
index 00000000000..6c63744fedc
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/120.vert.out
@@ -0,0 +1,783 @@
+120.vert
+ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions
+ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions
+ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable
+ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
+ERROR: 0:12: '' : replicated qualifiers
+ERROR: 0:12: 'foo' : identifier not previously declared
+ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier
+ERROR: 0:21: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
+ERROR: 0:21: 'assign' : l-value required (can't modify a const)
+ERROR: 0:28: 'length' : array must be declared with a size before using this method
+ERROR: 0:31: 'length' : incomplete method syntax
+ERROR: 0:32: 'length' : method does not accept any arguments
+ERROR: 0:33: '.' : cannot apply to an array: flizbit
+ERROR: 0:33: '=' : cannot convert from 'temp 7-element array of float' to 'temp int'
+ERROR: 0:34: '.' : cannot apply to an array: flizbit
+ERROR: 0:34: 'f' : can't use function syntax on variable
+ERROR: 0:34: 'a4' : redefinition
+ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:40: 'constructor' : array constructor needs one argument per array element
+ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:40: '=' : cannot convert from 'const float' to 'temp 2-element array of 3-element array of float'
+ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:41: 'constructor' : array constructor needs one argument per array element
+ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:41: '=' : cannot convert from 'const float' to 'temp 2-element array of 3-element array of float'
+ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none
+ERROR: 0:56: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1
+ERROR: 0:57: 'float' : overloaded functions must have the same return type
+ERROR: 0:87: 'overloadC' : no matching overloaded function found
+ERROR: 0:90: 'overloadC' : no matching overloaded function found
+ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion
+ERROR: 0:98: 'overloadB' : can't use function syntax on variable
+ERROR: 0:106: 'overloadC' : no matching overloaded function found
+ERROR: 0:107: 'overloadE' : no matching overloaded function found
+ERROR: 0:108: 'overloadE' : no matching overloaded function found
+ERROR: 0:111: 'overloadE' : no matching overloaded function found
+ERROR: 0:117: 'overloadF' : no matching overloaded function found
+ERROR: 0:121: 'gl_TexCoord array size' : must be less than gl_MaxTextureCoords (32)
+ERROR: 0:165: 'switch' : Reserved word.
+ERROR: 0:171: 'default' : Reserved word.
+ERROR: 0:165: 'switch statements' : not supported for this version or the enabled extensions
+ERROR: 0:176: 'bit shift left' : not supported for this version or the enabled extensions
+ERROR: 0:176: 'bit shift right' : not supported for this version or the enabled extensions
+ERROR: 0:176: 'bitwise and' : not supported for this version or the enabled extensions
+ERROR: 0:176: 'bitwise inclusive or' : not supported for this version or the enabled extensions
+ERROR: 0:179: 'modf' : no matching overloaded function found
+ERROR: 0:179: '=' : cannot convert from 'const float' to 'temp 3-component vector of float'
+ERROR: 0:180: 'trunc' : no matching overloaded function found
+ERROR: 0:181: 'round' : no matching overloaded function found
+ERROR: 0:181: '=' : cannot convert from 'const float' to 'temp 2-component vector of float'
+ERROR: 0:182: 'roundEven' : no matching overloaded function found
+ERROR: 0:182: '=' : cannot convert from 'const float' to 'temp 2-component vector of float'
+ERROR: 0:183: 'isnan' : no matching overloaded function found
+ERROR: 0:183: '=' : cannot convert from 'const float' to 'temp 2-component vector of bool'
+ERROR: 0:184: 'isinf' : no matching overloaded function found
+ERROR: 0:184: '=' : cannot convert from 'const float' to 'temp 4-component vector of bool'
+ERROR: 0:186: 'sinh' : no matching overloaded function found
+ERROR: 0:187: 'cosh' : no matching overloaded function found
+ERROR: 0:187: 'tanh' : no matching overloaded function found
+ERROR: 0:188: 'c4D' : undeclared identifier
+ERROR: 0:188: 'asinh' : no matching overloaded function found
+ERROR: 0:188: 'acosh' : no matching overloaded function found
+ERROR: 0:189: 'atanh' : no matching overloaded function found
+ERROR: 0:191: 'gl_VertexID' : undeclared identifier
+ERROR: 0:191: '=' : cannot convert from 'temp float' to 'temp int'
+ERROR: 0:192: 'gl_ClipDistance' : undeclared identifier
+ERROR: 0:192: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
+ERROR: 0:192: 'assign' : l-value required (can't modify a const)
+ERROR: 0:198: 'token pasting (##)' : not supported for this version or the enabled extensions
+ERROR: 0:198: '##' : token pasting not implemented (internal error)
+ERROR: 0:198: '' : syntax error
+ERROR: 79 compilation errors. No code generated.
+
+
+Shader version: 120
+ERROR: node is still EOpNull!
+0:15 Function Definition: main( (global void)
+0:15 Function Parameters:
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of float)
+0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
+0:17 'attv2' (in 2-component vector of float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
+0:18 'attv4' (in 4-component vector of float)
+0:20 move second child to first child (temp 4-component vector of float)
+0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
+0:20 'attv4' (in 4-component vector of float)
+0:21 move second child to first child (temp float)
+0:21 Constant:
+0:21 0.000000
+0:21 Constant:
+0:21 0.200000
+0:25 move second child to first child (temp 4-component vector of float)
+0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
+0:25 direct index (temp 4-component vector of float)
+0:25 'b' (temp 12-element array of 4-component vector of float)
+0:25 Constant:
+0:25 11 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp int)
+0:28 'a1' (temp int)
+0:28 Constant:
+0:28 1 (const int)
+0:30 Sequence
+0:30 move second child to first child (temp int)
+0:30 'aa' (temp int)
+0:30 Constant:
+0:30 7 (const int)
+0:31 Sequence
+0:31 move second child to first child (temp int)
+0:31 'a2' (temp int)
+0:32 Sequence
+0:32 move second child to first child (temp int)
+0:32 'a3' (temp int)
+0:32 Constant:
+0:32 1 (const int)
+0:43 move second child to first child (temp float)
+0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
+0:43 Constant:
+0:43 3.800000
+0:61 Function Definition: overloadB(f1;f1; (global void)
+0:61 Function Parameters:
+0:61 '' (in float)
+0:61 '' (const (read only) float)
+0:78 Function Definition: foo( (global void)
+0:78 Function Parameters:
+0:? Sequence
+0:83 Function Call: overloadB(f1;f1; (global void)
+0:83 'f' (temp float)
+0:83 'f' (temp float)
+0:84 Function Call: overloadB(f1;f1; (global void)
+0:84 'f' (temp float)
+0:84 Constant:
+0:84 2.000000
+0:85 Function Call: overloadB(f1;f1; (global void)
+0:85 Constant:
+0:85 1.000000
+0:85 Convert int to float (temp float)
+0:85 'i' (temp int)
+0:87 Constant:
+0:87 0.000000
+0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float)
+0:88 Constant:
+0:88 1 (const int)
+0:88 'i' (temp int)
+0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
+0:89 Constant:
+0:89 1.000000
+0:89 1.000000
+0:89 Constant:
+0:89 2.000000
+0:89 2.000000
+0:90 Constant:
+0:90 0.000000
+0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
+0:91 Constant:
+0:91 1.000000
+0:91 1.000000
+0:91 Constant:
+0:91 2.000000
+0:91 2.000000
+0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float)
+0:93 'i' (temp int)
+0:93 'f' (temp float)
+0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float)
+0:94 'f' (temp float)
+0:94 'i' (temp int)
+0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float)
+0:95 Convert int to float (temp float)
+0:95 'i' (temp int)
+0:95 'i' (temp int)
+0:98 Constant:
+0:98 0.000000
+0:100 Constant:
+0:100 0.841471
+0:101 texture (global 4-component vector of float)
+0:101 's2D' (uniform sampler2D)
+0:101 Constant:
+0:101 0.000000
+0:101 0.000000
+0:102 clamp (global 4-component vector of float)
+0:102 'attv4' (in 4-component vector of float)
+0:102 Constant:
+0:102 0.000000
+0:102 Constant:
+0:102 1.000000
+0:103 clamp (global 4-component vector of float)
+0:103 Convert int to float (temp 4-component vector of float)
+0:103 Convert float to int (temp 4-component vector of int)
+0:103 'attv4' (in 4-component vector of float)
+0:103 Constant:
+0:103 0.000000
+0:103 Constant:
+0:103 1.000000
+0:106 Constant:
+0:106 0.000000
+0:107 Constant:
+0:107 0.000000
+0:108 Constant:
+0:108 0.000000
+0:109 Function Call: overloadE(vf2; (global 3-component vector of float)
+0:109 Constant:
+0:109 3.300000
+0:109 3.300000
+0:110 Function Call: overloadE(mf22; (global 3-component vector of float)
+0:110 Constant:
+0:110 0.500000
+0:110 0.000000
+0:110 0.000000
+0:110 0.500000
+0:111 Constant:
+0:111 0.000000
+0:112 Function Call: overloadE(vf2; (global 3-component vector of float)
+0:112 Constant:
+0:112 1.000000
+0:112 1.000000
+0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float)
+0:115 'b' (temp 2-element array of float)
+0:117 Constant:
+0:117 0.000000
+0:118 Function Call: overloadF(i1; (global 3-component vector of float)
+0:118 Constant:
+0:118 1 (const int)
+0:128 Function Definition: foo2( (global void)
+0:128 Function Parameters:
+0:? Sequence
+0:135 Comma (global void)
+0:135 Function Call: outFun(f1;vi2;i1;f1; (global void)
+0:135 Convert int to float (temp float)
+0:135 'i' (temp int)
+0:135 'tempArg' (temp 2-component vector of int)
+0:135 'i' (temp int)
+0:135 'f' (temp float)
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'v2' (temp 2-component vector of float)
+0:135 Convert int to float (temp 2-component vector of float)
+0:135 'tempArg' (temp 2-component vector of int)
+0:136 Comma (global int)
+0:136 move second child to first child (temp int)
+0:136 'tempReturn' (global int)
+0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
+0:136 Convert int to float (temp float)
+0:136 'i' (temp int)
+0:136 'tempArg' (temp int)
+0:136 'i' (temp int)
+0:136 'tempArg' (temp 4-component vector of int)
+0:136 move second child to first child (temp float)
+0:136 'f' (temp float)
+0:136 Convert int to float (temp float)
+0:136 'tempArg' (temp int)
+0:136 move second child to first child (temp 4-component vector of float)
+0:136 'v4' (temp 4-component vector of float)
+0:136 Convert int to float (temp 4-component vector of float)
+0:136 'tempArg' (temp 4-component vector of int)
+0:136 'tempReturn' (global int)
+0:137 Sequence
+0:137 move second child to first child (temp float)
+0:137 'ret' (temp float)
+0:137 Convert int to float (temp float)
+0:137 Comma (global int)
+0:137 move second child to first child (temp int)
+0:137 'tempReturn' (global int)
+0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
+0:137 Convert int to float (temp float)
+0:137 'i' (temp int)
+0:137 'tempArg' (temp int)
+0:137 'i' (temp int)
+0:137 'tempArg' (temp 4-component vector of int)
+0:137 move second child to first child (temp float)
+0:137 'f' (temp float)
+0:137 Convert int to float (temp float)
+0:137 'tempArg' (temp int)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 'v4' (temp 4-component vector of float)
+0:137 Convert int to float (temp 4-component vector of float)
+0:137 'tempArg' (temp 4-component vector of int)
+0:137 'tempReturn' (global int)
+0:138 Sequence
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'ret2' (temp 2-component vector of float)
+0:138 Convert int to float (temp 2-component vector of float)
+0:138 Comma (global 2-component vector of int)
+0:138 move second child to first child (temp 2-component vector of int)
+0:138 'tempReturn' (global 2-component vector of int)
+0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int)
+0:138 Convert int to float (temp float)
+0:138 'i' (temp int)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 'i' (temp int)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 move second child to first child (temp 4-component vector of float)
+0:138 'v4' (temp 4-component vector of float)
+0:138 Convert int to float (temp 4-component vector of float)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 move second child to first child (temp 4-component vector of float)
+0:138 'v4' (temp 4-component vector of float)
+0:138 Convert int to float (temp 4-component vector of float)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 'tempReturn' (global 2-component vector of int)
+0:139 Sequence
+0:139 move second child to first child (temp bool)
+0:139 'b' (temp bool)
+0:139 any (global bool)
+0:139 Compare Less Than (global 4-component vector of bool)
+0:139 'v4' (temp 4-component vector of float)
+0:139 'attv4' (in 4-component vector of float)
+0:142 Function Definition: noise( (global void)
+0:142 Function Parameters:
+0:144 Sequence
+0:144 Sequence
+0:144 move second child to first child (temp float)
+0:144 'f1' (temp float)
+0:144 noise (global float)
+0:144 Constant:
+0:144 1.000000
+0:145 Sequence
+0:145 move second child to first child (temp 2-component vector of float)
+0:145 'f2' (temp 2-component vector of float)
+0:145 noise (global 2-component vector of float)
+0:145 Constant:
+0:145 1.000000
+0:145 1.000000
+0:146 Sequence
+0:146 move second child to first child (temp 3-component vector of float)
+0:146 'f3' (temp 3-component vector of float)
+0:146 noise (global 3-component vector of float)
+0:146 Constant:
+0:146 1.000000
+0:146 1.000000
+0:146 1.000000
+0:147 Sequence
+0:147 move second child to first child (temp 4-component vector of float)
+0:147 'f4' (temp 4-component vector of float)
+0:147 noise (global 4-component vector of float)
+0:147 Constant:
+0:147 1.000000
+0:147 1.000000
+0:147 1.000000
+0:147 1.000000
+0:162 Function Definition: foo213( (global void)
+0:162 Function Parameters:
+0:164 Sequence
+0:164 Sequence
+0:164 move second child to first child (temp float)
+0:164 'f' (temp float)
+0:164 Constant:
+0:164 3.000000
+0:165 switch
+0:165 condition
+0:165 'c' (uniform int)
+0:165 body
+0:165 Sequence
+0:166 case: with expression
+0:166 Constant:
+0:166 1 (const int)
+0:? Sequence
+0:167 move second child to first child (temp float)
+0:167 'f' (temp float)
+0:167 sine (global float)
+0:167 'f' (temp float)
+0:168 Branch: Break
+0:169 case: with expression
+0:169 Constant:
+0:169 2 (const int)
+0:? Sequence
+0:170 move second child to first child (temp float)
+0:170 'f' (temp float)
+0:170 component-wise multiply (temp float)
+0:170 'f' (temp float)
+0:170 'f' (temp float)
+0:171 default:
+0:? Sequence
+0:172 move second child to first child (temp float)
+0:172 'f' (temp float)
+0:172 Constant:
+0:172 3.000000
+0:176 inclusive-or (temp int)
+0:176 left-shift (temp int)
+0:176 'i' (temp int)
+0:176 Constant:
+0:176 3 (const int)
+0:176 Constant:
+0:176 69 (const int)
+0:180 Sequence
+0:180 move second child to first child (temp float)
+0:180 't' (temp float)
+0:180 Constant:
+0:180 0.000000
+0:186 Constant:
+0:186 0.000000
+0:188 Constant:
+0:188 0.000000
+0:189 Constant:
+0:189 0.000000
+0:192 move second child to first child (temp float)
+0:192 Constant:
+0:192 0.000000
+0:192 Constant:
+0:192 0.300000
+0:? Linker Objects
+0:? 'i' (in 4-component vector of float)
+0:? 'o' (smooth out 4-component vector of float)
+0:? 'attv2' (in 2-component vector of float)
+0:? 'attv4' (in 4-component vector of float)
+0:? 's2D' (uniform sampler2D)
+0:? 'centTexCoord' (invariant smooth out 2-component vector of float)
+0:? 'initted' (uniform float)
+0:? 3.400000
+0:? 'concall' (const float)
+0:? 0.295520
+0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
+0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
+0:? 'c' (uniform int)
+0:? 'x' (in 2-component vector of int)
+0:? 'v2a' (in 2-component vector of float)
+0:? 'c1D' (in float)
+0:? 'c2D' (in 2-component vector of float)
+0:? 'c3D' (in 3-component vector of float)
+0:? 'v4' (uniform 4-component vector of float)
+0:? 'abc' (global int)
+
+
+Linked vertex stage:
+
+
+Shader version: 120
+ERROR: node is still EOpNull!
+0:15 Function Definition: main( (global void)
+0:15 Function Parameters:
+0:17 Sequence
+0:17 move second child to first child (temp 2-component vector of float)
+0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
+0:17 'attv2' (in 2-component vector of float)
+0:18 move second child to first child (temp 4-component vector of float)
+0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
+0:18 'attv4' (in 4-component vector of float)
+0:20 move second child to first child (temp 4-component vector of float)
+0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
+0:20 'attv4' (in 4-component vector of float)
+0:21 move second child to first child (temp float)
+0:21 Constant:
+0:21 0.000000
+0:21 Constant:
+0:21 0.200000
+0:25 move second child to first child (temp 4-component vector of float)
+0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
+0:25 direct index (temp 4-component vector of float)
+0:25 'b' (temp 12-element array of 4-component vector of float)
+0:25 Constant:
+0:25 11 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp int)
+0:28 'a1' (temp int)
+0:28 Constant:
+0:28 1 (const int)
+0:30 Sequence
+0:30 move second child to first child (temp int)
+0:30 'aa' (temp int)
+0:30 Constant:
+0:30 7 (const int)
+0:31 Sequence
+0:31 move second child to first child (temp int)
+0:31 'a2' (temp int)
+0:32 Sequence
+0:32 move second child to first child (temp int)
+0:32 'a3' (temp int)
+0:32 Constant:
+0:32 1 (const int)
+0:43 move second child to first child (temp float)
+0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
+0:43 Constant:
+0:43 3.800000
+0:61 Function Definition: overloadB(f1;f1; (global void)
+0:61 Function Parameters:
+0:61 '' (in float)
+0:61 '' (const (read only) float)
+0:78 Function Definition: foo( (global void)
+0:78 Function Parameters:
+0:? Sequence
+0:83 Function Call: overloadB(f1;f1; (global void)
+0:83 'f' (temp float)
+0:83 'f' (temp float)
+0:84 Function Call: overloadB(f1;f1; (global void)
+0:84 'f' (temp float)
+0:84 Constant:
+0:84 2.000000
+0:85 Function Call: overloadB(f1;f1; (global void)
+0:85 Constant:
+0:85 1.000000
+0:85 Convert int to float (temp float)
+0:85 'i' (temp int)
+0:87 Constant:
+0:87 0.000000
+0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float)
+0:88 Constant:
+0:88 1 (const int)
+0:88 'i' (temp int)
+0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
+0:89 Constant:
+0:89 1.000000
+0:89 1.000000
+0:89 Constant:
+0:89 2.000000
+0:89 2.000000
+0:90 Constant:
+0:90 0.000000
+0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
+0:91 Constant:
+0:91 1.000000
+0:91 1.000000
+0:91 Constant:
+0:91 2.000000
+0:91 2.000000
+0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float)
+0:93 'i' (temp int)
+0:93 'f' (temp float)
+0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float)
+0:94 'f' (temp float)
+0:94 'i' (temp int)
+0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float)
+0:95 Convert int to float (temp float)
+0:95 'i' (temp int)
+0:95 'i' (temp int)
+0:98 Constant:
+0:98 0.000000
+0:100 Constant:
+0:100 0.841471
+0:101 texture (global 4-component vector of float)
+0:101 's2D' (uniform sampler2D)
+0:101 Constant:
+0:101 0.000000
+0:101 0.000000
+0:102 clamp (global 4-component vector of float)
+0:102 'attv4' (in 4-component vector of float)
+0:102 Constant:
+0:102 0.000000
+0:102 Constant:
+0:102 1.000000
+0:103 clamp (global 4-component vector of float)
+0:103 Convert int to float (temp 4-component vector of float)
+0:103 Convert float to int (temp 4-component vector of int)
+0:103 'attv4' (in 4-component vector of float)
+0:103 Constant:
+0:103 0.000000
+0:103 Constant:
+0:103 1.000000
+0:106 Constant:
+0:106 0.000000
+0:107 Constant:
+0:107 0.000000
+0:108 Constant:
+0:108 0.000000
+0:109 Function Call: overloadE(vf2; (global 3-component vector of float)
+0:109 Constant:
+0:109 3.300000
+0:109 3.300000
+0:110 Function Call: overloadE(mf22; (global 3-component vector of float)
+0:110 Constant:
+0:110 0.500000
+0:110 0.000000
+0:110 0.000000
+0:110 0.500000
+0:111 Constant:
+0:111 0.000000
+0:112 Function Call: overloadE(vf2; (global 3-component vector of float)
+0:112 Constant:
+0:112 1.000000
+0:112 1.000000
+0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float)
+0:115 'b' (temp 2-element array of float)
+0:117 Constant:
+0:117 0.000000
+0:118 Function Call: overloadF(i1; (global 3-component vector of float)
+0:118 Constant:
+0:118 1 (const int)
+0:128 Function Definition: foo2( (global void)
+0:128 Function Parameters:
+0:? Sequence
+0:135 Comma (global void)
+0:135 Function Call: outFun(f1;vi2;i1;f1; (global void)
+0:135 Convert int to float (temp float)
+0:135 'i' (temp int)
+0:135 'tempArg' (temp 2-component vector of int)
+0:135 'i' (temp int)
+0:135 'f' (temp float)
+0:135 move second child to first child (temp 2-component vector of float)
+0:135 'v2' (temp 2-component vector of float)
+0:135 Convert int to float (temp 2-component vector of float)
+0:135 'tempArg' (temp 2-component vector of int)
+0:136 Comma (global int)
+0:136 move second child to first child (temp int)
+0:136 'tempReturn' (global int)
+0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
+0:136 Convert int to float (temp float)
+0:136 'i' (temp int)
+0:136 'tempArg' (temp int)
+0:136 'i' (temp int)
+0:136 'tempArg' (temp 4-component vector of int)
+0:136 move second child to first child (temp float)
+0:136 'f' (temp float)
+0:136 Convert int to float (temp float)
+0:136 'tempArg' (temp int)
+0:136 move second child to first child (temp 4-component vector of float)
+0:136 'v4' (temp 4-component vector of float)
+0:136 Convert int to float (temp 4-component vector of float)
+0:136 'tempArg' (temp 4-component vector of int)
+0:136 'tempReturn' (global int)
+0:137 Sequence
+0:137 move second child to first child (temp float)
+0:137 'ret' (temp float)
+0:137 Convert int to float (temp float)
+0:137 Comma (global int)
+0:137 move second child to first child (temp int)
+0:137 'tempReturn' (global int)
+0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
+0:137 Convert int to float (temp float)
+0:137 'i' (temp int)
+0:137 'tempArg' (temp int)
+0:137 'i' (temp int)
+0:137 'tempArg' (temp 4-component vector of int)
+0:137 move second child to first child (temp float)
+0:137 'f' (temp float)
+0:137 Convert int to float (temp float)
+0:137 'tempArg' (temp int)
+0:137 move second child to first child (temp 4-component vector of float)
+0:137 'v4' (temp 4-component vector of float)
+0:137 Convert int to float (temp 4-component vector of float)
+0:137 'tempArg' (temp 4-component vector of int)
+0:137 'tempReturn' (global int)
+0:138 Sequence
+0:138 move second child to first child (temp 2-component vector of float)
+0:138 'ret2' (temp 2-component vector of float)
+0:138 Convert int to float (temp 2-component vector of float)
+0:138 Comma (global 2-component vector of int)
+0:138 move second child to first child (temp 2-component vector of int)
+0:138 'tempReturn' (global 2-component vector of int)
+0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int)
+0:138 Convert int to float (temp float)
+0:138 'i' (temp int)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 'i' (temp int)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 move second child to first child (temp 4-component vector of float)
+0:138 'v4' (temp 4-component vector of float)
+0:138 Convert int to float (temp 4-component vector of float)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 move second child to first child (temp 4-component vector of float)
+0:138 'v4' (temp 4-component vector of float)
+0:138 Convert int to float (temp 4-component vector of float)
+0:138 'tempArg' (temp 4-component vector of int)
+0:138 'tempReturn' (global 2-component vector of int)
+0:139 Sequence
+0:139 move second child to first child (temp bool)
+0:139 'b' (temp bool)
+0:139 any (global bool)
+0:139 Compare Less Than (global 4-component vector of bool)
+0:139 'v4' (temp 4-component vector of float)
+0:139 'attv4' (in 4-component vector of float)
+0:142 Function Definition: noise( (global void)
+0:142 Function Parameters:
+0:144 Sequence
+0:144 Sequence
+0:144 move second child to first child (temp float)
+0:144 'f1' (temp float)
+0:144 noise (global float)
+0:144 Constant:
+0:144 1.000000
+0:145 Sequence
+0:145 move second child to first child (temp 2-component vector of float)
+0:145 'f2' (temp 2-component vector of float)
+0:145 noise (global 2-component vector of float)
+0:145 Constant:
+0:145 1.000000
+0:145 1.000000
+0:146 Sequence
+0:146 move second child to first child (temp 3-component vector of float)
+0:146 'f3' (temp 3-component vector of float)
+0:146 noise (global 3-component vector of float)
+0:146 Constant:
+0:146 1.000000
+0:146 1.000000
+0:146 1.000000
+0:147 Sequence
+0:147 move second child to first child (temp 4-component vector of float)
+0:147 'f4' (temp 4-component vector of float)
+0:147 noise (global 4-component vector of float)
+0:147 Constant:
+0:147 1.000000
+0:147 1.000000
+0:147 1.000000
+0:147 1.000000
+0:162 Function Definition: foo213( (global void)
+0:162 Function Parameters:
+0:164 Sequence
+0:164 Sequence
+0:164 move second child to first child (temp float)
+0:164 'f' (temp float)
+0:164 Constant:
+0:164 3.000000
+0:165 switch
+0:165 condition
+0:165 'c' (uniform int)
+0:165 body
+0:165 Sequence
+0:166 case: with expression
+0:166 Constant:
+0:166 1 (const int)
+0:? Sequence
+0:167 move second child to first child (temp float)
+0:167 'f' (temp float)
+0:167 sine (global float)
+0:167 'f' (temp float)
+0:168 Branch: Break
+0:169 case: with expression
+0:169 Constant:
+0:169 2 (const int)
+0:? Sequence
+0:170 move second child to first child (temp float)
+0:170 'f' (temp float)
+0:170 component-wise multiply (temp float)
+0:170 'f' (temp float)
+0:170 'f' (temp float)
+0:171 default:
+0:? Sequence
+0:172 move second child to first child (temp float)
+0:172 'f' (temp float)
+0:172 Constant:
+0:172 3.000000
+0:176 inclusive-or (temp int)
+0:176 left-shift (temp int)
+0:176 'i' (temp int)
+0:176 Constant:
+0:176 3 (const int)
+0:176 Constant:
+0:176 69 (const int)
+0:180 Sequence
+0:180 move second child to first child (temp float)
+0:180 't' (temp float)
+0:180 Constant:
+0:180 0.000000
+0:186 Constant:
+0:186 0.000000
+0:188 Constant:
+0:188 0.000000
+0:189 Constant:
+0:189 0.000000
+0:192 move second child to first child (temp float)
+0:192 Constant:
+0:192 0.000000
+0:192 Constant:
+0:192 0.300000
+0:? Linker Objects
+0:? 'i' (in 4-component vector of float)
+0:? 'o' (smooth out 4-component vector of float)
+0:? 'attv2' (in 2-component vector of float)
+0:? 'attv4' (in 4-component vector of float)
+0:? 's2D' (uniform sampler2D)
+0:? 'centTexCoord' (invariant smooth out 2-component vector of float)
+0:? 'initted' (uniform float)
+0:? 3.400000
+0:? 'concall' (const float)
+0:? 0.295520
+0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
+0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
+0:? 'c' (uniform int)
+0:? 'x' (in 2-component vector of int)
+0:? 'v2a' (in 2-component vector of float)
+0:? 'c1D' (in float)
+0:? 'c2D' (in 2-component vector of float)
+0:? 'c3D' (in 3-component vector of float)
+0:? 'v4' (uniform 4-component vector of float)
+0:? 'abc' (global int)
+