diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/140.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/140.frag.out | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/140.frag.out b/chromium/third_party/glslang/src/Test/baseResults/140.frag.out new file mode 100644 index 00000000000..fbeee83a764 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/140.frag.out @@ -0,0 +1,223 @@ +140.frag +WARNING: 0:3: varying deprecated in version 130; may be removed in future release +ERROR: 0:17: '#error' : GL_ES is not set +ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions +ERROR: 0:24: 'location' : not supported for this version or the enabled extensions +ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions +ERROR: 0:26: 'location' : not supported for this version or the enabled extensions +ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions +ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input) +ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters. +ERROR: 8 compilation errors. No code generated. + + +Shader version: 140 +Requested GL_ARB_explicit_attrib_location +Requested GL_ARB_separate_shader_objects +ERROR: node is still EOpNull! +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp float) +0:12 'clip' (temp float) +0:12 direct index (smooth temp float ClipDistance) +0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:12 Constant: +0:12 2 (const int) +0:22 Sequence +0:22 move second child to first child (temp float) +0:22 'patch' (global float) +0:22 Constant: +0:22 3.100000 +0:38 Function Definition: foo( (global void) +0:38 Function Parameters: +0:40 Sequence +0:40 Sequence +0:40 move second child to first child (temp 2-component vector of float) +0:40 'r1' (temp 2-component vector of float) +0:40 modf (global 2-component vector of float) +0:40 vector swizzle (temp 2-component vector of float) +0:40 'v' (smooth in 4-component vector of float) +0:40 Sequence +0:40 Constant: +0:40 0 (const int) +0:40 Constant: +0:40 1 (const int) +0:40 vector swizzle (temp 2-component vector of float) +0:40 'v' (smooth in 4-component vector of float) +0:40 Sequence +0:40 Constant: +0:40 2 (const int) +0:40 Constant: +0:40 3 (const int) +0:41 Sequence +0:41 move second child to first child (temp 2-component vector of float) +0:41 'r2' (temp 2-component vector of float) +0:41 modf (global 2-component vector of float) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'o' (out 4-component vector of float) +0:41 Sequence +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 1 (const int) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'o' (out 4-component vector of float) +0:41 Sequence +0:41 Constant: +0:41 2 (const int) +0:41 Constant: +0:41 3 (const int) +0:42 move second child to first child (temp float) +0:42 direct index (temp float) +0:42 'o' (out 4-component vector of float) +0:42 Constant: +0:42 2 (const int) +0:42 Function Call: fooi( (global float) +0:47 Sequence +0:47 move second child to first child (temp float) +0:47 'i1' (global float) +0:47 Test condition and select (temp float) +0:47 Condition +0:47 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:47 true case +0:47 Constant: +0:47 -2.000000 +0:47 false case +0:47 Constant: +0:47 2.000000 +0:48 Sequence +0:48 move second child to first child (temp float) +0:48 'i2' (global float) +0:48 Constant: +0:48 102.000000 +0:50 Function Definition: fooi( (global float) +0:50 Function Parameters: +0:52 Sequence +0:52 Branch: Return with expression +0:52 add (temp float) +0:52 'i1' (global float) +0:52 'i2' (global float) +0:? Linker Objects +0:? 'v' (smooth in 4-component vector of float) +0:? 'i' (smooth in 4-component vector of float) +0:? 'o' (out 4-component vector of float) +0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) +0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) +0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) +0:? 'factor' (layout(location=5 ) out 4-component vector of float) +0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'i1' (global float) +0:? 'i2' (global float) + + +Linked fragment stage: + + +Shader version: 140 +Requested GL_ARB_explicit_attrib_location +Requested GL_ARB_separate_shader_objects +ERROR: node is still EOpNull! +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp float) +0:12 'clip' (temp float) +0:12 direct index (smooth temp float ClipDistance) +0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:12 Constant: +0:12 2 (const int) +0:22 Sequence +0:22 move second child to first child (temp float) +0:22 'patch' (global float) +0:22 Constant: +0:22 3.100000 +0:38 Function Definition: foo( (global void) +0:38 Function Parameters: +0:40 Sequence +0:40 Sequence +0:40 move second child to first child (temp 2-component vector of float) +0:40 'r1' (temp 2-component vector of float) +0:40 modf (global 2-component vector of float) +0:40 vector swizzle (temp 2-component vector of float) +0:40 'v' (smooth in 4-component vector of float) +0:40 Sequence +0:40 Constant: +0:40 0 (const int) +0:40 Constant: +0:40 1 (const int) +0:40 vector swizzle (temp 2-component vector of float) +0:40 'v' (smooth in 4-component vector of float) +0:40 Sequence +0:40 Constant: +0:40 2 (const int) +0:40 Constant: +0:40 3 (const int) +0:41 Sequence +0:41 move second child to first child (temp 2-component vector of float) +0:41 'r2' (temp 2-component vector of float) +0:41 modf (global 2-component vector of float) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'o' (out 4-component vector of float) +0:41 Sequence +0:41 Constant: +0:41 0 (const int) +0:41 Constant: +0:41 1 (const int) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'o' (out 4-component vector of float) +0:41 Sequence +0:41 Constant: +0:41 2 (const int) +0:41 Constant: +0:41 3 (const int) +0:42 move second child to first child (temp float) +0:42 direct index (temp float) +0:42 'o' (out 4-component vector of float) +0:42 Constant: +0:42 2 (const int) +0:42 Function Call: fooi( (global float) +0:47 Sequence +0:47 move second child to first child (temp float) +0:47 'i1' (global float) +0:47 Test condition and select (temp float) +0:47 Condition +0:47 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:47 true case +0:47 Constant: +0:47 -2.000000 +0:47 false case +0:47 Constant: +0:47 2.000000 +0:48 Sequence +0:48 move second child to first child (temp float) +0:48 'i2' (global float) +0:48 Constant: +0:48 102.000000 +0:50 Function Definition: fooi( (global float) +0:50 Function Parameters: +0:52 Sequence +0:52 Branch: Return with expression +0:52 add (temp float) +0:52 'i1' (global float) +0:52 'i2' (global float) +0:? Linker Objects +0:? 'v' (smooth in 4-component vector of float) +0:? 'i' (smooth in 4-component vector of float) +0:? 'o' (out 4-component vector of float) +0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) +0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) +0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) +0:? 'factor' (layout(location=5 ) out 4-component vector of float) +0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) +0:? 'i1' (global float) +0:? 'i2' (global float) + |