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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/140.frag.out223
1 files changed, 223 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/140.frag.out b/chromium/third_party/glslang/src/Test/baseResults/140.frag.out
new file mode 100644
index 00000000000..fbeee83a764
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/140.frag.out
@@ -0,0 +1,223 @@
+140.frag
+WARNING: 0:3: varying deprecated in version 130; may be removed in future release
+ERROR: 0:17: '#error' : GL_ES is not set
+ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
+ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
+ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
+ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
+ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
+ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
+ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
+ERROR: 8 compilation errors. No code generated.
+
+
+Shader version: 140
+Requested GL_ARB_explicit_attrib_location
+Requested GL_ARB_separate_shader_objects
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'clip' (temp float)
+0:12 direct index (smooth temp float ClipDistance)
+0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'patch' (global float)
+0:22 Constant:
+0:22 3.100000
+0:38 Function Definition: foo( (global void)
+0:38 Function Parameters:
+0:40 Sequence
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r1' (temp 2-component vector of float)
+0:40 modf (global 2-component vector of float)
+0:40 vector swizzle (temp 2-component vector of float)
+0:40 'v' (smooth in 4-component vector of float)
+0:40 Sequence
+0:40 Constant:
+0:40 0 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 vector swizzle (temp 2-component vector of float)
+0:40 'v' (smooth in 4-component vector of float)
+0:40 Sequence
+0:40 Constant:
+0:40 2 (const int)
+0:40 Constant:
+0:40 3 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of float)
+0:41 'r2' (temp 2-component vector of float)
+0:41 modf (global 2-component vector of float)
+0:41 vector swizzle (temp 2-component vector of float)
+0:41 'o' (out 4-component vector of float)
+0:41 Sequence
+0:41 Constant:
+0:41 0 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 vector swizzle (temp 2-component vector of float)
+0:41 'o' (out 4-component vector of float)
+0:41 Sequence
+0:41 Constant:
+0:41 2 (const int)
+0:41 Constant:
+0:41 3 (const int)
+0:42 move second child to first child (temp float)
+0:42 direct index (temp float)
+0:42 'o' (out 4-component vector of float)
+0:42 Constant:
+0:42 2 (const int)
+0:42 Function Call: fooi( (global float)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'i1' (global float)
+0:47 Test condition and select (temp float)
+0:47 Condition
+0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:47 true case
+0:47 Constant:
+0:47 -2.000000
+0:47 false case
+0:47 Constant:
+0:47 2.000000
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'i2' (global float)
+0:48 Constant:
+0:48 102.000000
+0:50 Function Definition: fooi( (global float)
+0:50 Function Parameters:
+0:52 Sequence
+0:52 Branch: Return with expression
+0:52 add (temp float)
+0:52 'i1' (global float)
+0:52 'i2' (global float)
+0:? Linker Objects
+0:? 'v' (smooth in 4-component vector of float)
+0:? 'i' (smooth in 4-component vector of float)
+0:? 'o' (out 4-component vector of float)
+0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:? 's' (smooth in structure{global float f})
+0:? 'patch' (global float)
+0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
+0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
+0:? 'factor' (layout(location=5 ) out 4-component vector of float)
+0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
+0:? 'i1' (global float)
+0:? 'i2' (global float)
+
+
+Linked fragment stage:
+
+
+Shader version: 140
+Requested GL_ARB_explicit_attrib_location
+Requested GL_ARB_separate_shader_objects
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:12 Sequence
+0:12 Sequence
+0:12 move second child to first child (temp float)
+0:12 'clip' (temp float)
+0:12 direct index (smooth temp float ClipDistance)
+0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:12 Constant:
+0:12 2 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'patch' (global float)
+0:22 Constant:
+0:22 3.100000
+0:38 Function Definition: foo( (global void)
+0:38 Function Parameters:
+0:40 Sequence
+0:40 Sequence
+0:40 move second child to first child (temp 2-component vector of float)
+0:40 'r1' (temp 2-component vector of float)
+0:40 modf (global 2-component vector of float)
+0:40 vector swizzle (temp 2-component vector of float)
+0:40 'v' (smooth in 4-component vector of float)
+0:40 Sequence
+0:40 Constant:
+0:40 0 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 vector swizzle (temp 2-component vector of float)
+0:40 'v' (smooth in 4-component vector of float)
+0:40 Sequence
+0:40 Constant:
+0:40 2 (const int)
+0:40 Constant:
+0:40 3 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 2-component vector of float)
+0:41 'r2' (temp 2-component vector of float)
+0:41 modf (global 2-component vector of float)
+0:41 vector swizzle (temp 2-component vector of float)
+0:41 'o' (out 4-component vector of float)
+0:41 Sequence
+0:41 Constant:
+0:41 0 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 vector swizzle (temp 2-component vector of float)
+0:41 'o' (out 4-component vector of float)
+0:41 Sequence
+0:41 Constant:
+0:41 2 (const int)
+0:41 Constant:
+0:41 3 (const int)
+0:42 move second child to first child (temp float)
+0:42 direct index (temp float)
+0:42 'o' (out 4-component vector of float)
+0:42 Constant:
+0:42 2 (const int)
+0:42 Function Call: fooi( (global float)
+0:47 Sequence
+0:47 move second child to first child (temp float)
+0:47 'i1' (global float)
+0:47 Test condition and select (temp float)
+0:47 Condition
+0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:47 true case
+0:47 Constant:
+0:47 -2.000000
+0:47 false case
+0:47 Constant:
+0:47 2.000000
+0:48 Sequence
+0:48 move second child to first child (temp float)
+0:48 'i2' (global float)
+0:48 Constant:
+0:48 102.000000
+0:50 Function Definition: fooi( (global float)
+0:50 Function Parameters:
+0:52 Sequence
+0:52 Branch: Return with expression
+0:52 add (temp float)
+0:52 'i1' (global float)
+0:52 'i2' (global float)
+0:? Linker Objects
+0:? 'v' (smooth in 4-component vector of float)
+0:? 'i' (smooth in 4-component vector of float)
+0:? 'o' (out 4-component vector of float)
+0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:? 's' (smooth in structure{global float f})
+0:? 'patch' (global float)
+0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
+0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
+0:? 'factor' (layout(location=5 ) out 4-component vector of float)
+0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
+0:? 'i1' (global float)
+0:? 'i2' (global float)
+