diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out b/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out new file mode 100644 index 00000000000..58d6e5fdf6a --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out @@ -0,0 +1,48 @@ +330comp.frag +Shader version: 330 +0:? Sequence +0:8 Function Definition: main( (global void) +0:8 Function Parameters: +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:10 'varyingVar' (smooth in 4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float FragData) +0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) +0:11 Constant: +0:11 1 (const int) +0:11 vector-times-matrix (temp 4-component vector of float) +0:11 'inVar' (smooth in 4-component vector of float) +0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) +0:? Linker Objects +0:? 'inVar' (smooth in 4-component vector of float) +0:? 'outVar' (out 4-component vector of float) +0:? 'varyingVar' (smooth in 4-component vector of float) + + +Linked fragment stage: + +ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData + +Shader version: 330 +0:? Sequence +0:8 Function Definition: main( (global void) +0:8 Function Parameters: +0:10 Sequence +0:10 move second child to first child (temp 4-component vector of float) +0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:10 'varyingVar' (smooth in 4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float FragData) +0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) +0:11 Constant: +0:11 1 (const int) +0:11 vector-times-matrix (temp 4-component vector of float) +0:11 'inVar' (smooth in 4-component vector of float) +0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) +0:? Linker Objects +0:? 'inVar' (smooth in 4-component vector of float) +0:? 'outVar' (out 4-component vector of float) +0:? 'varyingVar' (smooth in 4-component vector of float) + |