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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out48
1 files changed, 48 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out b/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out
new file mode 100644
index 00000000000..58d6e5fdf6a
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/330comp.frag.out
@@ -0,0 +1,48 @@
+330comp.frag
+Shader version: 330
+0:? Sequence
+0:8 Function Definition: main( (global void)
+0:8 Function Parameters:
+0:10 Sequence
+0:10 move second child to first child (temp 4-component vector of float)
+0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:10 'varyingVar' (smooth in 4-component vector of float)
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 direct index (temp 4-component vector of float FragData)
+0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
+0:11 Constant:
+0:11 1 (const int)
+0:11 vector-times-matrix (temp 4-component vector of float)
+0:11 'inVar' (smooth in 4-component vector of float)
+0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
+0:? Linker Objects
+0:? 'inVar' (smooth in 4-component vector of float)
+0:? 'outVar' (out 4-component vector of float)
+0:? 'varyingVar' (smooth in 4-component vector of float)
+
+
+Linked fragment stage:
+
+ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
+
+Shader version: 330
+0:? Sequence
+0:8 Function Definition: main( (global void)
+0:8 Function Parameters:
+0:10 Sequence
+0:10 move second child to first child (temp 4-component vector of float)
+0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:10 'varyingVar' (smooth in 4-component vector of float)
+0:11 move second child to first child (temp 4-component vector of float)
+0:11 direct index (temp 4-component vector of float FragData)
+0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
+0:11 Constant:
+0:11 1 (const int)
+0:11 vector-times-matrix (temp 4-component vector of float)
+0:11 'inVar' (smooth in 4-component vector of float)
+0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
+0:? Linker Objects
+0:? 'inVar' (smooth in 4-component vector of float)
+0:? 'outVar' (out 4-component vector of float)
+0:? 'varyingVar' (smooth in 4-component vector of float)
+