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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/420.frag.out42
1 files changed, 42 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/420.frag.out b/chromium/third_party/glslang/src/Test/baseResults/420.frag.out
new file mode 100644
index 00000000000..0697b52b7eb
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/420.frag.out
@@ -0,0 +1,42 @@
+420.frag
+Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
+ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
+ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
+ERROR: 3 compilation errors. No code generated.
+
+
+Shader version: 420
+using depth_any
+ERROR: node is still EOpNull!
+0:6 Function Definition: main( (global void)
+0:6 Function Parameters:
+0:8 Sequence
+0:8 move second child to first child (temp float)
+0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:8 Constant:
+0:8 0.300000
+0:? Linker Objects
+0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:? 'depth' (smooth in float)
+
+
+Linked fragment stage:
+
+
+Shader version: 420
+using depth_any
+ERROR: node is still EOpNull!
+0:6 Function Definition: main( (global void)
+0:6 Function Parameters:
+0:8 Sequence
+0:8 move second child to first child (temp float)
+0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:8 Constant:
+0:8 0.300000
+0:? Linker Objects
+0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
+0:? 'depth' (smooth in float)
+