diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/420.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/420.frag.out | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/420.frag.out b/chromium/third_party/glslang/src/Test/baseResults/420.frag.out new file mode 100644 index 00000000000..0697b52b7eb --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/420.frag.out @@ -0,0 +1,42 @@ +420.frag +Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. +ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth +ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth +ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use +ERROR: 3 compilation errors. No code generated. + + +Shader version: 420 +using depth_any +ERROR: node is still EOpNull! +0:6 Function Definition: main( (global void) +0:6 Function Parameters: +0:8 Sequence +0:8 move second child to first child (temp float) +0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:8 Constant: +0:8 0.300000 +0:? Linker Objects +0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:? 'depth' (smooth in float) + + +Linked fragment stage: + + +Shader version: 420 +using depth_any +ERROR: node is still EOpNull! +0:6 Function Definition: main( (global void) +0:6 Function Parameters: +0:8 Sequence +0:8 move second child to first child (temp float) +0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:8 Constant: +0:8 0.300000 +0:? Linker Objects +0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) +0:? 'depth' (smooth in float) + |