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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/constErrors.frag.out54
1 files changed, 54 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/constErrors.frag.out b/chromium/third_party/glslang/src/Test/baseResults/constErrors.frag.out
new file mode 100644
index 00000000000..f04c7369ff6
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/constErrors.frag.out
@@ -0,0 +1,54 @@
+constErrors.frag
+ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions
+ERROR: 0:17: '' : array size must be a constant integer expression
+ERROR: 0:18: '' : array size must be a constant integer expression
+ERROR: 0:19: '' : array size must be a constant integer expression
+ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}'
+ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
+ERROR: 6 compilation errors. No code generated.
+
+
+Shader version: 330
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:? Sequence
+0:14 Sequence
+0:14 move second child to first child (temp int)
+0:14 'a3' (const (read only) int)
+0:14 'uniformInt' (uniform int)
+0:? Linker Objects
+0:? 'inVar' (smooth in 4-component vector of float)
+0:? 'outVar' (out 4-component vector of float)
+0:? 'constInt' (const int)
+0:? 3 (const int)
+0:? 'uniformInt' (uniform int)
+0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
+0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 'f' (const float)
+0:? 3.000000
+
+
+Linked fragment stage:
+
+
+Shader version: 330
+ERROR: node is still EOpNull!
+0:10 Function Definition: main( (global void)
+0:10 Function Parameters:
+0:? Sequence
+0:14 Sequence
+0:14 move second child to first child (temp int)
+0:14 'a3' (const (read only) int)
+0:14 'uniformInt' (uniform int)
+0:? Linker Objects
+0:? 'inVar' (smooth in 4-component vector of float)
+0:? 'outVar' (out 4-component vector of float)
+0:? 'constInt' (const int)
+0:? 3 (const int)
+0:? 'uniformInt' (uniform int)
+0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
+0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
+0:? 'f' (const float)
+0:? 3.000000
+