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Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/cppSimple.vert.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/cppSimple.vert.out317
1 files changed, 317 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/cppSimple.vert.out b/chromium/third_party/glslang/src/Test/baseResults/cppSimple.vert.out
new file mode 100644
index 00000000000..366770d13d7
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/cppSimple.vert.out
@@ -0,0 +1,317 @@
+cppSimple.vert
+Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:77: '#error' : good1
+ERROR: 0:81: '#error' : good2
+ERROR: 0:85: '#error' : good3
+ERROR: 0:89: '#error' : good4
+ERROR: 0:93: '#error' : good5
+ERROR: 0:97: '#error' : good6
+ERROR: 0:100: 'preprocessor evaluation' : expected ')'
+ERROR: 0:101: '#error' : bad1
+ERROR: 0:104: '#if' : unexpected tokens following directive
+ERROR: 0:105: '#error' : bad2
+ERROR: 0:108: 'preprocessor evaluation' : expected ')'
+ERROR: 0:109: '#error' : bad3
+ERROR: 0:112: '#if' : unexpected tokens following directive
+ERROR: 0:113: '#error' : bad4
+ERROR: 0:116: 'preprocessor evaluation' : expected ')'
+ERROR: 0:117: '#error' : bad5
+ERROR: 0:120: '#if' : unexpected tokens following directive
+ERROR: 0:121: '#error' : bad6
+ERROR: 0:122: '#endif' : unexpected tokens following directive
+ERROR: 0:135: '""' : string literals not supported
+ERROR: 0:136: '""' : string literals not supported
+ERROR: 0:136: 'length' : no matching overloaded function found
+ERROR: 0:136: '=' : cannot convert from 'const float' to 'global int'
+ERROR: 0:138: ''' : character literals not supported
+ERROR: 0:138: ''' : character literals not supported
+ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
+ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro
+WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
+WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
+WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
+ERROR: 0:148: '#else' : unexpected tokens following directive
+ERROR: 0:149: '#elif' : #elif after #else
+ERROR: 0:155: '#else' : unexpected tokens following directive
+ERROR: 0:158: '#else' : #else after #else
+ERROR: 0:160: '#endif' : unexpected tokens following directive
+ERROR: 0:164: '#define' : duplicate macro parameter
+ERROR: 0:173: '#define' : Macro redefined; different number of arguments: m4
+ERROR: 0:178: '#define' : Macro redefined; different number of arguments: m5
+ERROR: 0:182: '#define' : Macro redefined; different number of arguments: m6
+ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
+ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
+ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
+WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
+ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle
+ERROR: 0:210: '#' : invalid directive
+ERROR: 0:211: '#' : invalid directive
+ERROR: 0:212: '#' : invalid directive
+ERROR: 0:213: '#' : invalid directive
+ERROR: 0:214: '#' : invalid directive
+ERROR: 0:215: '#' : invalid directive
+ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect
+ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect
+ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect
+ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect
+ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect
+ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect
+ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions
+ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions
+ERROR: 0:236: '#error' : good continuation
+ERROR: 0:238: '#' : invalid directive: flizbit
+ERROR: 0:242: '#' : invalid directive: directive
+ERROR: 0:12000: '#error' : line should be 12000
+ERROR: 7:13000: '#error' : line should be 13000 , string 7
+ERROR: 7:14013: '#error' : line should be 14013 , string 7
+ERROR: 12:14013: '#error' : line should be 14013 , string 12
+ERROR: 12:14025: '#error' : line should be 14025 , string 12
+ERROR: 12:1233: '#line' : unexpected tokens following directive
+ERROR: 12:1236: '#line' : unexpected tokens following directive
+ERROR: 12:20000: '#error' : line should be 20000
+ERROR: 12:20010: '#error' : line should be 20010
+ERROR: 12:20020: '#error' : line should be 20020
+ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
+ERROR: 12:20051: '#error' : good evaluation 1
+ERROR: 12:20055: '#error' : good evaluation 2
+ERROR: 12:9000: 'preprocessor evaluation' : expected ')'
+ERROR: 12:9002: '#if' : unexpected tokens following directive
+ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM
+ERROR: 12:9014: 'FOOOM' : undeclared identifier
+ERROR: 12:9014: '=' : cannot convert from 'temp float' to 'global int'
+ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM
+ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression
+ERROR: 12:9016: 'preprocessor evaluation' : bad expression
+ERROR: 12:9500: 'preprocessor evaluation' : bad expression
+ERROR: 12:9500: '#if' : unexpected tokens following directive
+ERROR: 12:9502: 'preprocessor evaluation' : bad expression
+ERROR: 12:9502: '#if' : unexpected tokens following directive
+ERROR: 12:9504: 'preprocessor evaluation' : bad expression
+ERROR: 12:9504: '#if' : unexpected tokens following directive
+ERROR: 12:9506: '#error' : \ 377
+ERROR: 12:9507: '#error' : \ 376
+ERROR: 12:9508: '#error' : \ 377
+ERROR: 12:10002: '' : missing #endif
+ERROR: 88 compilation errors. No code generated.
+
+
+Shader version: 400
+ERROR: node is still EOpNull!
+0:5 Sequence
+0:5 move second child to first child (temp float)
+0:5 'sum' (global float)
+0:5 Constant:
+0:5 0.000000
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:12 Sequence
+0:12 add second child into first child (temp float)
+0:12 'sum' (global float)
+0:12 Constant:
+0:12 1.000000
+0:22 add second child into first child (temp float)
+0:22 'sum' (global float)
+0:22 Constant:
+0:22 300.000000
+0:37 add second child into first child (temp float)
+0:37 'sum' (global float)
+0:37 Constant:
+0:37 600000.000000
+0:48 add second child into first child (temp float)
+0:48 'sum' (global float)
+0:48 Constant:
+0:48 7000000.000000
+0:53 add second child into first child (temp float)
+0:53 'sum' (global float)
+0:53 Constant:
+0:53 80000000.000000
+0:58 add second child into first child (temp float)
+0:58 'sum' (global float)
+0:58 Constant:
+0:58 900000000.000000
+0:65 add second child into first child (temp float)
+0:65 'sum' (global float)
+0:65 Constant:
+0:65 0.050000
+0:69 move second child to first child (temp 4-component vector of float)
+0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:69 Constant:
+0:69 0 (const uint)
+0:69 Construct vec4 (temp 4-component vector of float)
+0:69 'sum' (global float)
+0:124 Sequence
+0:124 move second child to first child (temp int)
+0:124 'linenumber' (global int)
+0:124 Constant:
+0:124 124 (const int)
+0:125 Sequence
+0:125 move second child to first child (temp int)
+0:125 'filenumber' (global int)
+0:125 Constant:
+0:125 0 (const int)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'version' (global int)
+0:126 Constant:
+0:126 400 (const int)
+0:130 Sequence
+0:130 move second child to first child (temp float)
+0:130 'twoPi' (global float)
+0:130 Constant:
+0:130 6.280000
+0:199 Sequence
+0:199 move second child to first child (temp int)
+0:199 'n' (global int)
+0:199 Constant:
+0:199 15 (const int)
+0:202 Sequence
+0:202 move second child to first child (temp double)
+0:202 'f' (global double)
+0:202 Constant:
+0:202 0.000800
+12:20031 Function Definition: foo234( (global void)
+12:20031 Function Parameters:
+12:20033 Sequence
+12:20033 move second child to first child (temp 4-component vector of float)
+12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+12:20033 Constant:
+12:20033 0 (const uint)
+12:20033 Constant:
+12:20033 6.000000
+12:20033 6.000000
+12:20033 6.000000
+12:20033 6.000000
+12:9011 Sequence
+12:9011 move second child to first child (temp int)
+12:9011 'R1' (global int)
+12:9011 'RECURSE' (global int)
+0:? Linker Objects
+0:? 'sum' (global float)
+0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:? 'linenumber' (global int)
+0:? 'filenumber' (global int)
+0:? 'version' (global int)
+0:? 'twoPi' (global float)
+0:? 'a' (global int)
+0:? 'n' (global int)
+0:? 'f' (global double)
+0:? 'RECURSE' (global int)
+0:? 'R1' (global int)
+0:? 'aoeua' (global int)
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+
+
+Linked vertex stage:
+
+
+Shader version: 400
+ERROR: node is still EOpNull!
+0:5 Sequence
+0:5 move second child to first child (temp float)
+0:5 'sum' (global float)
+0:5 Constant:
+0:5 0.000000
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:12 Sequence
+0:12 add second child into first child (temp float)
+0:12 'sum' (global float)
+0:12 Constant:
+0:12 1.000000
+0:22 add second child into first child (temp float)
+0:22 'sum' (global float)
+0:22 Constant:
+0:22 300.000000
+0:37 add second child into first child (temp float)
+0:37 'sum' (global float)
+0:37 Constant:
+0:37 600000.000000
+0:48 add second child into first child (temp float)
+0:48 'sum' (global float)
+0:48 Constant:
+0:48 7000000.000000
+0:53 add second child into first child (temp float)
+0:53 'sum' (global float)
+0:53 Constant:
+0:53 80000000.000000
+0:58 add second child into first child (temp float)
+0:58 'sum' (global float)
+0:58 Constant:
+0:58 900000000.000000
+0:65 add second child into first child (temp float)
+0:65 'sum' (global float)
+0:65 Constant:
+0:65 0.050000
+0:69 move second child to first child (temp 4-component vector of float)
+0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+0:69 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:69 Constant:
+0:69 0 (const uint)
+0:69 Construct vec4 (temp 4-component vector of float)
+0:69 'sum' (global float)
+0:124 Sequence
+0:124 move second child to first child (temp int)
+0:124 'linenumber' (global int)
+0:124 Constant:
+0:124 124 (const int)
+0:125 Sequence
+0:125 move second child to first child (temp int)
+0:125 'filenumber' (global int)
+0:125 Constant:
+0:125 0 (const int)
+0:126 Sequence
+0:126 move second child to first child (temp int)
+0:126 'version' (global int)
+0:126 Constant:
+0:126 400 (const int)
+0:130 Sequence
+0:130 move second child to first child (temp float)
+0:130 'twoPi' (global float)
+0:130 Constant:
+0:130 6.280000
+0:199 Sequence
+0:199 move second child to first child (temp int)
+0:199 'n' (global int)
+0:199 Constant:
+0:199 15 (const int)
+0:202 Sequence
+0:202 move second child to first child (temp double)
+0:202 'f' (global double)
+0:202 Constant:
+0:202 0.000800
+12:20031 Function Definition: foo234( (global void)
+12:20031 Function Parameters:
+12:20033 Sequence
+12:20033 move second child to first child (temp 4-component vector of float)
+12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+12:20033 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+12:20033 Constant:
+12:20033 0 (const uint)
+12:20033 Constant:
+12:20033 6.000000
+12:20033 6.000000
+12:20033 6.000000
+12:20033 6.000000
+12:9011 Sequence
+12:9011 move second child to first child (temp int)
+12:9011 'R1' (global int)
+12:9011 'RECURSE' (global int)
+0:? Linker Objects
+0:? 'sum' (global float)
+0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:? 'linenumber' (global int)
+0:? 'filenumber' (global int)
+0:? 'version' (global int)
+0:? 'twoPi' (global float)
+0:? 'a' (global int)
+0:? 'n' (global int)
+0:? 'f' (global double)
+0:? 'RECURSE' (global int)
+0:? 'R1' (global int)
+0:? 'aoeua' (global int)
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+