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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/doWhileLoop.frag.out65
1 files changed, 65 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/doWhileLoop.frag.out b/chromium/third_party/glslang/src/Test/baseResults/doWhileLoop.frag.out
new file mode 100644
index 00000000000..4cfbea97dc8
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/doWhileLoop.frag.out
@@ -0,0 +1,65 @@
+doWhileLoop.frag
+Shader version: 110
+0:? Sequence
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:9 Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'color' (temp 4-component vector of float)
+0:9 'BaseColor' (smooth in 4-component vector of float)
+0:13 Loop with condition not tested first
+0:13 Loop Condition
+0:13 Compare Less Than (temp bool)
+0:13 direct index (temp float)
+0:13 'color' (temp 4-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 'd' (uniform float)
+0:13 Loop Body
+0:12 Sequence
+0:12 add second child into first child (temp 4-component vector of float)
+0:12 'color' (temp 4-component vector of float)
+0:12 'bigColor' (uniform 4-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:15 'color' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:7 Function Definition: main( (global void)
+0:7 Function Parameters:
+0:9 Sequence
+0:9 Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'color' (temp 4-component vector of float)
+0:9 'BaseColor' (smooth in 4-component vector of float)
+0:13 Loop with condition not tested first
+0:13 Loop Condition
+0:13 Compare Less Than (temp bool)
+0:13 direct index (temp float)
+0:13 'color' (temp 4-component vector of float)
+0:13 Constant:
+0:13 0 (const int)
+0:13 'd' (uniform float)
+0:13 Loop Body
+0:12 Sequence
+0:12 add second child into first child (temp 4-component vector of float)
+0:12 'color' (temp 4-component vector of float)
+0:12 'bigColor' (uniform 4-component vector of float)
+0:15 move second child to first child (temp 4-component vector of float)
+0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:15 'color' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'd' (uniform float)
+