summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out257
1 files changed, 257 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out b/chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out
new file mode 100644
index 00000000000..160b7566971
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/earlyReturnDiscard.frag.out
@@ -0,0 +1,257 @@
+earlyReturnDiscard.frag
+Shader version: 110
+0:? Sequence
+0:19 Function Definition: main( (global void)
+0:19 Function Parameters:
+0:21 Sequence
+0:21 Sequence
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'color' (temp 4-component vector of float)
+0:21 'BaseColor' (smooth in 4-component vector of float)
+0:24 move second child to first child (temp 4-component vector of float)
+0:24 'color2' (temp 4-component vector of float)
+0:24 'otherColor' (uniform 4-component vector of float)
+0:26 Test condition and select (temp void)
+0:26 Condition
+0:26 Compare Greater Than (temp bool)
+0:26 'c' (smooth in float)
+0:26 'd' (uniform float)
+0:26 true case
+0:27 add second child into first child (temp 4-component vector of float)
+0:27 'color' (temp 4-component vector of float)
+0:27 'bigColor' (uniform 4-component vector of float)
+0:26 false case
+0:29 add second child into first child (temp 4-component vector of float)
+0:29 'color' (temp 4-component vector of float)
+0:29 'smallColor' (uniform 4-component vector of float)
+0:31 Test condition and select (temp void)
+0:31 Condition
+0:31 Compare Less Than (temp bool)
+0:31 direct index (temp float)
+0:31 'color' (temp 4-component vector of float)
+0:31 Constant:
+0:31 2 (const int)
+0:31 'minimum' (uniform float)
+0:31 true case
+0:32 Branch: Return
+0:34 Post-Increment (temp float)
+0:34 direct index (temp float)
+0:34 'color' (temp 4-component vector of float)
+0:34 Constant:
+0:34 2 (const int)
+0:36 Test condition and select (temp void)
+0:36 Condition
+0:36 Compare Greater Than (temp bool)
+0:36 direct index (temp float)
+0:36 'color' (temp 4-component vector of float)
+0:36 Constant:
+0:36 2 (const int)
+0:36 'threshhold' (uniform float)
+0:36 true case
+0:37 Branch: Kill
+0:39 Post-Increment (temp 4-component vector of float)
+0:39 'color' (temp 4-component vector of float)
+0:42 Test condition and select (temp void)
+0:42 Condition
+0:42 Compare Greater Than (temp bool)
+0:42 direct index (temp float)
+0:42 'color' (temp 4-component vector of float)
+0:42 Constant:
+0:42 3 (const int)
+0:42 'threshhold2' (uniform float)
+0:42 true case
+0:43 Sequence
+0:43 Test condition and select (temp void)
+0:43 Condition
+0:43 Compare Greater Than (temp bool)
+0:43 direct index (temp float)
+0:43 'color' (temp 4-component vector of float)
+0:43 Constant:
+0:43 2 (const int)
+0:43 'threshhold2' (uniform float)
+0:43 true case
+0:44 Branch: Return
+0:43 false case
+0:45 Test condition and select (temp void)
+0:45 Condition
+0:45 'b' (uniform bool)
+0:45 true case
+0:46 Post-Increment (temp float)
+0:46 direct index (temp float)
+0:46 'color' (temp 4-component vector of float)
+0:46 Constant:
+0:46 2 (const int)
+0:45 false case
+0:48 Sequence
+0:48 Test condition and select (temp void)
+0:48 Condition
+0:48 Compare Less Than (temp bool)
+0:48 direct index (temp float)
+0:48 'color' (temp 4-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:48 'minimum' (uniform float)
+0:48 true case
+0:49 Sequence
+0:49 Branch: Kill
+0:48 false case
+0:51 Sequence
+0:51 Post-Increment (temp 4-component vector of float)
+0:51 'color' (temp 4-component vector of float)
+0:42 false case
+0:55 Sequence
+0:55 Test condition and select (temp void)
+0:55 Condition
+0:55 'b' (uniform bool)
+0:55 true case
+0:56 Branch: Kill
+0:55 false case
+0:58 Branch: Return
+0:101 move second child to first child (temp 4-component vector of float)
+0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:101 component-wise multiply (temp 4-component vector of float)
+0:101 'color' (temp 4-component vector of float)
+0:101 'color2' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'd' (uniform float)
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'smallColor' (uniform 4-component vector of float)
+0:? 'otherColor' (uniform 4-component vector of float)
+0:? 'c' (smooth in float)
+0:? 'threshhold' (uniform float)
+0:? 'threshhold2' (uniform float)
+0:? 'threshhold3' (uniform float)
+0:? 'minimum' (uniform float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'b' (uniform bool)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:19 Function Definition: main( (global void)
+0:19 Function Parameters:
+0:21 Sequence
+0:21 Sequence
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'color' (temp 4-component vector of float)
+0:21 'BaseColor' (smooth in 4-component vector of float)
+0:24 move second child to first child (temp 4-component vector of float)
+0:24 'color2' (temp 4-component vector of float)
+0:24 'otherColor' (uniform 4-component vector of float)
+0:26 Test condition and select (temp void)
+0:26 Condition
+0:26 Compare Greater Than (temp bool)
+0:26 'c' (smooth in float)
+0:26 'd' (uniform float)
+0:26 true case
+0:27 add second child into first child (temp 4-component vector of float)
+0:27 'color' (temp 4-component vector of float)
+0:27 'bigColor' (uniform 4-component vector of float)
+0:26 false case
+0:29 add second child into first child (temp 4-component vector of float)
+0:29 'color' (temp 4-component vector of float)
+0:29 'smallColor' (uniform 4-component vector of float)
+0:31 Test condition and select (temp void)
+0:31 Condition
+0:31 Compare Less Than (temp bool)
+0:31 direct index (temp float)
+0:31 'color' (temp 4-component vector of float)
+0:31 Constant:
+0:31 2 (const int)
+0:31 'minimum' (uniform float)
+0:31 true case
+0:32 Branch: Return
+0:34 Post-Increment (temp float)
+0:34 direct index (temp float)
+0:34 'color' (temp 4-component vector of float)
+0:34 Constant:
+0:34 2 (const int)
+0:36 Test condition and select (temp void)
+0:36 Condition
+0:36 Compare Greater Than (temp bool)
+0:36 direct index (temp float)
+0:36 'color' (temp 4-component vector of float)
+0:36 Constant:
+0:36 2 (const int)
+0:36 'threshhold' (uniform float)
+0:36 true case
+0:37 Branch: Kill
+0:39 Post-Increment (temp 4-component vector of float)
+0:39 'color' (temp 4-component vector of float)
+0:42 Test condition and select (temp void)
+0:42 Condition
+0:42 Compare Greater Than (temp bool)
+0:42 direct index (temp float)
+0:42 'color' (temp 4-component vector of float)
+0:42 Constant:
+0:42 3 (const int)
+0:42 'threshhold2' (uniform float)
+0:42 true case
+0:43 Sequence
+0:43 Test condition and select (temp void)
+0:43 Condition
+0:43 Compare Greater Than (temp bool)
+0:43 direct index (temp float)
+0:43 'color' (temp 4-component vector of float)
+0:43 Constant:
+0:43 2 (const int)
+0:43 'threshhold2' (uniform float)
+0:43 true case
+0:44 Branch: Return
+0:43 false case
+0:45 Test condition and select (temp void)
+0:45 Condition
+0:45 'b' (uniform bool)
+0:45 true case
+0:46 Post-Increment (temp float)
+0:46 direct index (temp float)
+0:46 'color' (temp 4-component vector of float)
+0:46 Constant:
+0:46 2 (const int)
+0:45 false case
+0:48 Sequence
+0:48 Test condition and select (temp void)
+0:48 Condition
+0:48 Compare Less Than (temp bool)
+0:48 direct index (temp float)
+0:48 'color' (temp 4-component vector of float)
+0:48 Constant:
+0:48 0 (const int)
+0:48 'minimum' (uniform float)
+0:48 true case
+0:49 Sequence
+0:49 Branch: Kill
+0:48 false case
+0:51 Sequence
+0:51 Post-Increment (temp 4-component vector of float)
+0:51 'color' (temp 4-component vector of float)
+0:42 false case
+0:55 Sequence
+0:55 Test condition and select (temp void)
+0:55 Condition
+0:55 'b' (uniform bool)
+0:55 true case
+0:56 Branch: Kill
+0:55 false case
+0:58 Branch: Return
+0:101 move second child to first child (temp 4-component vector of float)
+0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:101 component-wise multiply (temp 4-component vector of float)
+0:101 'color' (temp 4-component vector of float)
+0:101 'color2' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'd' (uniform float)
+0:? 'bigColor' (uniform 4-component vector of float)
+0:? 'smallColor' (uniform 4-component vector of float)
+0:? 'otherColor' (uniform 4-component vector of float)
+0:? 'c' (smooth in float)
+0:? 'threshhold' (uniform float)
+0:? 'threshhold2' (uniform float)
+0:? 'threshhold3' (uniform float)
+0:? 'minimum' (uniform float)
+0:? 'BaseColor' (smooth in 4-component vector of float)
+0:? 'b' (uniform bool)
+