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-rwxr-xr-xchromium/third_party/glslang/src/Test/baseResults/hlsl.assoc.frag.out113
1 files changed, 113 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.assoc.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.assoc.frag.out
new file mode 100755
index 00000000000..a027a62c617
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.assoc.frag.out
@@ -0,0 +1,113 @@
+hlsl.assoc.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'a1' (temp 4-component vector of float)
+0:8 'a2' (temp 4-component vector of float)
+0:8 'a3' (temp 4-component vector of float)
+0:8 'a4' (temp 4-component vector of float)
+0:8 'a5' (temp 4-component vector of float)
+0:? Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a1' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a2' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a3' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a4' (temp 4-component vector of float)
+0:9 'a5' (temp 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 'a1' (temp 4-component vector of float)
+0:10 'a2' (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 'a3' (temp 4-component vector of float)
+0:10 'a4' (temp 4-component vector of float)
+0:10 'a5' (temp 4-component vector of float)
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:8 Function Parameters:
+0:8 'a1' (temp 4-component vector of float)
+0:8 'a2' (temp 4-component vector of float)
+0:8 'a3' (temp 4-component vector of float)
+0:8 'a4' (temp 4-component vector of float)
+0:8 'a5' (temp 4-component vector of float)
+0:? Sequence
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a1' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a2' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a3' (temp 4-component vector of float)
+0:9 move second child to first child (temp 4-component vector of float)
+0:9 'a4' (temp 4-component vector of float)
+0:9 'a5' (temp 4-component vector of float)
+0:10 Branch: Return with expression
+0:10 add (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 'a1' (temp 4-component vector of float)
+0:10 'a2' (temp 4-component vector of float)
+0:10 add (temp 4-component vector of float)
+0:10 'a3' (temp 4-component vector of float)
+0:10 'a4' (temp 4-component vector of float)
+0:10 'a5' (temp 4-component vector of float)
+0:? Linker Objects
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 25
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 9 "a1"
+ Name 10 "a2"
+ Name 11 "a3"
+ Name 12 "a4"
+ Name 13 "a5"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 9(a1): 8(ptr) Variable Function
+ 10(a2): 8(ptr) Variable Function
+ 11(a3): 8(ptr) Variable Function
+ 12(a4): 8(ptr) Variable Function
+ 13(a5): 8(ptr) Variable Function
+ 14: 7(fvec4) Load 13(a5)
+ Store 12(a4) 14
+ Store 11(a3) 14
+ Store 10(a2) 14
+ Store 9(a1) 14
+ 15: 7(fvec4) Load 9(a1)
+ 16: 7(fvec4) Load 10(a2)
+ 17: 7(fvec4) FAdd 15 16
+ 18: 7(fvec4) Load 11(a3)
+ 19: 7(fvec4) Load 12(a4)
+ 20: 7(fvec4) FAdd 18 19
+ 21: 7(fvec4) FAdd 17 20
+ 22: 7(fvec4) Load 13(a5)
+ 23: 7(fvec4) FAdd 21 22
+ ReturnValue 23
+ FunctionEnd