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-rwxr-xr-xchromium/third_party/glslang/src/Test/baseResults/hlsl.cast.frag.out86
1 files changed, 86 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.cast.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.cast.frag.out
new file mode 100755
index 00000000000..1e689788774
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.cast.frag.out
@@ -0,0 +1,86 @@
+hlsl.cast.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (temp 4-component vector of float)
+0:? Sequence
+0:3 Branch: Return with expression
+0:3 add (temp 4-component vector of float)
+0:3 add (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
+0:3 'input' (temp 4-component vector of float)
+0:3 Convert int to float (temp 4-component vector of float)
+0:3 Convert float to int (temp 4-component vector of int)
+0:3 'input' (temp 4-component vector of float)
+0:3 Constant:
+0:3 1.198000
+0:3 1.198000
+0:3 1.198000
+0:3 1.198000
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (temp 4-component vector of float)
+0:? Sequence
+0:3 Branch: Return with expression
+0:3 add (temp 4-component vector of float)
+0:3 add (temp 4-component vector of float)
+0:3 Construct vec4 (temp 4-component vector of float)
+0:3 'input' (temp 4-component vector of float)
+0:3 Convert int to float (temp 4-component vector of float)
+0:3 Convert float to int (temp 4-component vector of int)
+0:3 'input' (temp 4-component vector of float)
+0:3 Constant:
+0:3 1.198000
+0:3 1.198000
+0:3 1.198000
+0:3 1.198000
+0:? Linker Objects
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 26
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 9 "input"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 17: TypeInt 32 1
+ 18: TypeVector 17(int) 4
+ 22: 6(float) Constant 1067014160
+ 23: 7(fvec4) ConstantComposite 22 22 22 22
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 9(input): 8(ptr) Variable Function
+ 10: 7(fvec4) Load 9(input)
+ 11: 6(float) CompositeExtract 10 0
+ 12: 6(float) CompositeExtract 10 1
+ 13: 6(float) CompositeExtract 10 2
+ 14: 6(float) CompositeExtract 10 3
+ 15: 7(fvec4) CompositeConstruct 11 12 13 14
+ 16: 7(fvec4) Load 9(input)
+ 19: 18(ivec4) ConvertFToS 16
+ 20: 7(fvec4) ConvertSToF 19
+ 21: 7(fvec4) FAdd 15 20
+ 24: 7(fvec4) FAdd 21 23
+ ReturnValue 24
+ FunctionEnd