diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.doLoop.frag.out')
-rwxr-xr-x | chromium/third_party/glslang/src/Test/baseResults/hlsl.doLoop.frag.out | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.doLoop.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.doLoop.frag.out new file mode 100755 index 00000000000..eed2d9136f5 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.doLoop.frag.out @@ -0,0 +1,116 @@ +hlsl.doLoop.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (temp 4-component vector of float) +0:? Sequence +0:3 Loop with condition not tested first +0:3 Loop Condition +0:3 Constant: +0:3 false (const bool) +0:3 No loop body +0:4 Loop with condition not tested first +0:4 Loop Condition +0:4 Constant: +0:4 false (const bool) +0:4 No loop body +0:5 Loop with condition not tested first +0:5 Loop Condition +0:5 Compare Equal (temp bool) +0:5 'input' (temp 4-component vector of float) +0:5 'input' (temp 4-component vector of float) +0:5 Loop Body +0:5 Branch: Return with expression +0:5 'input' (temp 4-component vector of float) +0:? Linker Objects + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) +0:2 Function Parameters: +0:2 'input' (temp 4-component vector of float) +0:? Sequence +0:3 Loop with condition not tested first +0:3 Loop Condition +0:3 Constant: +0:3 false (const bool) +0:3 No loop body +0:4 Loop with condition not tested first +0:4 Loop Condition +0:4 Constant: +0:4 false (const bool) +0:4 No loop body +0:5 Loop with condition not tested first +0:5 Loop Condition +0:5 Compare Equal (temp bool) +0:5 'input' (temp 4-component vector of float) +0:5 'input' (temp 4-component vector of float) +0:5 Loop Body +0:5 Branch: Return with expression +0:5 'input' (temp 4-component vector of float) +0:? Linker Objects + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 31 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 23 "input" + 2: TypeVoid + 3: TypeFunction 2 + 10: TypeBool + 11: 10(bool) ConstantFalse + 20: TypeFloat 32 + 21: TypeVector 20(float) 4 + 22: TypePointer Function 21(fvec4) + 28: TypeVector 10(bool) 4 +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 23(input): 22(ptr) Variable Function + Branch 6 + 6: Label + LoopMerge 8 9 None + Branch 7 + 7: Label + Branch 9 + 9: Label + BranchConditional 11 6 8 + 8: Label + Branch 12 + 12: Label + LoopMerge 14 15 None + Branch 13 + 13: Label + Branch 15 + 15: Label + BranchConditional 11 12 14 + 14: Label + Branch 16 + 16: Label + LoopMerge 18 19 None + Branch 17 + 17: Label + 24: 21(fvec4) Load 23(input) + ReturnValue 24 + 19: Label + 26: 21(fvec4) Load 23(input) + 27: 21(fvec4) Load 23(input) + 29: 28(bvec4) FOrdEqual 26 27 + 30: 10(bool) All 29 + BranchConditional 30 16 18 + 18: Label + Return + FunctionEnd |