diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out')
-rwxr-xr-x | chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out new file mode 100755 index 00000000000..4cf0a0d1ff9 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out @@ -0,0 +1,100 @@ +hlsl.float1.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 +0:2 move second child to first child (temp float) +0:2 'scalar' (temp float) +0:2 Constant: +0:2 2.000000 +0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) +0:5 Function Parameters: +0:5 'inFloat1' (temp 1-component vector of float) +0:5 'inScalar' (temp float) +0:? Sequence +0:6 Branch: Return with expression +0:6 add (temp 1-component vector of float) +0:6 vector-scale (temp 1-component vector of float) +0:6 'f1' (temp 1-component vector of float) +0:6 'scalar' (temp float) +0:6 vector-scale (temp 1-component vector of float) +0:6 'inFloat1' (temp 1-component vector of float) +0:6 'inScalar' (temp float) +0:? Linker Objects +0:? 'f1' (temp 1-component vector of float) +0:? 'scalar' (temp float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 1-component vector of float) +0:1 'f1' (temp 1-component vector of float) +0:1 Constant: +0:1 1.000000 +0:2 move second child to first child (temp float) +0:2 'scalar' (temp float) +0:2 Constant: +0:2 2.000000 +0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) +0:5 Function Parameters: +0:5 'inFloat1' (temp 1-component vector of float) +0:5 'inScalar' (temp float) +0:? Sequence +0:6 Branch: Return with expression +0:6 add (temp 1-component vector of float) +0:6 vector-scale (temp 1-component vector of float) +0:6 'f1' (temp 1-component vector of float) +0:6 'scalar' (temp float) +0:6 vector-scale (temp 1-component vector of float) +0:6 'inFloat1' (temp 1-component vector of float) +0:6 'inScalar' (temp float) +0:? Linker Objects +0:? 'f1' (temp 1-component vector of float) +0:? 'scalar' (temp float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 24 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 11 "ShaderFunction(vf1;f1;" + Name 9 "inFloat1" + Name 10 "inScalar" + Name 13 "f1" + Name 15 "scalar" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeFunction 6(float) 7(ptr) 7(ptr) +4(PixelShaderFunction): 2 Function None 3 + 5: Label + FunctionEnd +11(ShaderFunction(vf1;f1;): 6(float) Function None 8 + 9(inFloat1): 7(ptr) FunctionParameter + 10(inScalar): 7(ptr) FunctionParameter + 12: Label + 13(f1): 7(ptr) Variable Function + 15(scalar): 7(ptr) Variable Function + 14: 6(float) Load 13(f1) + 16: 6(float) Load 15(scalar) + 17: 6(float) IMul 14 16 + 18: 6(float) Load 9(inFloat1) + 19: 6(float) Load 10(inScalar) + 20: 6(float) IMul 18 19 + 21: 6(float) FAdd 17 20 + ReturnValue 21 + FunctionEnd |