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-rwxr-xr-xchromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out100
1 files changed, 100 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out
new file mode 100755
index 00000000000..4cf0a0d1ff9
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float1.frag.out
@@ -0,0 +1,100 @@
+hlsl.float1.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
+0:2 move second child to first child (temp float)
+0:2 'scalar' (temp float)
+0:2 Constant:
+0:2 2.000000
+0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:5 Function Parameters:
+0:5 'inFloat1' (temp 1-component vector of float)
+0:5 'inScalar' (temp float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add (temp 1-component vector of float)
+0:6 vector-scale (temp 1-component vector of float)
+0:6 'f1' (temp 1-component vector of float)
+0:6 'scalar' (temp float)
+0:6 vector-scale (temp 1-component vector of float)
+0:6 'inFloat1' (temp 1-component vector of float)
+0:6 'inScalar' (temp float)
+0:? Linker Objects
+0:? 'f1' (temp 1-component vector of float)
+0:? 'scalar' (temp float)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 1-component vector of float)
+0:1 'f1' (temp 1-component vector of float)
+0:1 Constant:
+0:1 1.000000
+0:2 move second child to first child (temp float)
+0:2 'scalar' (temp float)
+0:2 Constant:
+0:2 2.000000
+0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:5 Function Parameters:
+0:5 'inFloat1' (temp 1-component vector of float)
+0:5 'inScalar' (temp float)
+0:? Sequence
+0:6 Branch: Return with expression
+0:6 add (temp 1-component vector of float)
+0:6 vector-scale (temp 1-component vector of float)
+0:6 'f1' (temp 1-component vector of float)
+0:6 'scalar' (temp float)
+0:6 vector-scale (temp 1-component vector of float)
+0:6 'inFloat1' (temp 1-component vector of float)
+0:6 'inScalar' (temp float)
+0:? Linker Objects
+0:? 'f1' (temp 1-component vector of float)
+0:? 'scalar' (temp float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 24
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 11 "ShaderFunction(vf1;f1;"
+ Name 9 "inFloat1"
+ Name 10 "inScalar"
+ Name 13 "f1"
+ Name 15 "scalar"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 8: TypeFunction 6(float) 7(ptr) 7(ptr)
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ FunctionEnd
+11(ShaderFunction(vf1;f1;): 6(float) Function None 8
+ 9(inFloat1): 7(ptr) FunctionParameter
+ 10(inScalar): 7(ptr) FunctionParameter
+ 12: Label
+ 13(f1): 7(ptr) Variable Function
+ 15(scalar): 7(ptr) Variable Function
+ 14: 6(float) Load 13(f1)
+ 16: 6(float) Load 15(scalar)
+ 17: 6(float) IMul 14 16
+ 18: 6(float) Load 9(inFloat1)
+ 19: 6(float) Load 10(inScalar)
+ 20: 6(float) IMul 18 19
+ 21: 6(float) FAdd 17 20
+ ReturnValue 21
+ FunctionEnd