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-rwxr-xr-xchromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out99
1 files changed, 99 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out
new file mode 100755
index 00000000000..2ea803f1a8d
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out
@@ -0,0 +1,99 @@
+hlsl.float4.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'input' (temp 4-component vector of float)
+0:? Sequence
+0:10 Branch: Return with expression
+0:10 component-wise multiply (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:10 'AmbientColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'ff1' (temp bool Face)
+0:? 'ff2' (temp 4-component vector of float)
+0:? 'ff3' (temp 4-component vector of float)
+0:? 'ff4' (temp 4-component vector of float FragCoord)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:1 move second child to first child (temp 4-component vector of float)
+0:1 'AmbientColor' (temp 4-component vector of float)
+0:? Constant:
+0:? 1.000000
+0:? 0.500000
+0:? 0.000000
+0:? 1.000000
+0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:9 Function Parameters:
+0:9 'input' (temp 4-component vector of float)
+0:? Sequence
+0:10 Branch: Return with expression
+0:10 component-wise multiply (temp 4-component vector of float)
+0:10 'input' (temp 4-component vector of float)
+0:10 'AmbientColor' (temp 4-component vector of float)
+0:? Linker Objects
+0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'ff1' (temp bool Face)
+0:? 'ff2' (temp 4-component vector of float)
+0:? 'ff3' (temp 4-component vector of float)
+0:? 'ff4' (temp 4-component vector of float FragCoord)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 25
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 11 "ShaderFunction(vf4;"
+ Name 10 "input"
+ Name 14 "AmbientColor"
+ Name 21 "ff1"
+ Name 22 "ff2"
+ Name 23 "ff3"
+ Name 24 "ff4"
+ Decorate 21(ff1) BuiltIn FrontFacing
+ Decorate 24(ff4) BuiltIn FragCoord
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 9: TypeFunction 7(fvec4) 8(ptr)
+ 19: TypeBool
+ 20: TypePointer Function 19(bool)
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ FunctionEnd
+11(ShaderFunction(vf4;): 7(fvec4) Function None 9
+ 10(input): 8(ptr) FunctionParameter
+ 12: Label
+14(AmbientColor): 8(ptr) Variable Function
+ 21(ff1): 20(ptr) Variable Function
+ 22(ff2): 8(ptr) Variable Function
+ 23(ff3): 8(ptr) Variable Function
+ 24(ff4): 8(ptr) Variable Function
+ 13: 7(fvec4) Load 10(input)
+ 15: 7(fvec4) Load 14(AmbientColor)
+ 16: 7(fvec4) FMul 13 15
+ ReturnValue 16
+ FunctionEnd