diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out')
-rwxr-xr-x | chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out new file mode 100755 index 00000000000..2ea803f1a8d --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.float4.frag.out @@ -0,0 +1,99 @@ +hlsl.float4.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:9 Function Parameters: +0:9 'input' (temp 4-component vector of float) +0:? Sequence +0:10 Branch: Return with expression +0:10 component-wise multiply (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:10 'AmbientColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'AmbientColor' (temp 4-component vector of float) +0:? 'ff1' (temp bool Face) +0:? 'ff2' (temp 4-component vector of float) +0:? 'ff3' (temp 4-component vector of float) +0:? 'ff4' (temp 4-component vector of float FragCoord) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:1 move second child to first child (temp 4-component vector of float) +0:1 'AmbientColor' (temp 4-component vector of float) +0:? Constant: +0:? 1.000000 +0:? 0.500000 +0:? 0.000000 +0:? 1.000000 +0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:9 Function Parameters: +0:9 'input' (temp 4-component vector of float) +0:? Sequence +0:10 Branch: Return with expression +0:10 component-wise multiply (temp 4-component vector of float) +0:10 'input' (temp 4-component vector of float) +0:10 'AmbientColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'AmbientColor' (temp 4-component vector of float) +0:? 'ff1' (temp bool Face) +0:? 'ff2' (temp 4-component vector of float) +0:? 'ff3' (temp 4-component vector of float) +0:? 'ff4' (temp 4-component vector of float FragCoord) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 25 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 11 "ShaderFunction(vf4;" + Name 10 "input" + Name 14 "AmbientColor" + Name 21 "ff1" + Name 22 "ff2" + Name 23 "ff3" + Name 24 "ff4" + Decorate 21(ff1) BuiltIn FrontFacing + Decorate 24(ff4) BuiltIn FragCoord + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 19: TypeBool + 20: TypePointer Function 19(bool) +4(PixelShaderFunction): 2 Function None 3 + 5: Label + FunctionEnd +11(ShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label +14(AmbientColor): 8(ptr) Variable Function + 21(ff1): 20(ptr) Variable Function + 22(ff2): 8(ptr) Variable Function + 23(ff3): 8(ptr) Variable Function + 24(ff4): 8(ptr) Variable Function + 13: 7(fvec4) Load 10(input) + 15: 7(fvec4) Load 14(AmbientColor) + 16: 7(fvec4) FMul 13 15 + ReturnValue 16 + FunctionEnd |