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-rwxr-xr-xchromium/third_party/glslang/src/Test/baseResults/hlsl.if.frag.out223
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diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.if.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.if.frag.out
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+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.if.frag.out
@@ -0,0 +1,223 @@
+hlsl.if.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (temp 4-component vector of float)
+0:? Sequence
+0:3 Test condition and select (temp void)
+0:3 Condition
+0:3 Compare Equal (temp bool)
+0:3 'input' (temp 4-component vector of float)
+0:3 'input' (temp 4-component vector of float)
+0:3 true case
+0:4 Branch: Return with expression
+0:4 'input' (temp 4-component vector of float)
+0:6 Test condition and select (temp void)
+0:6 Condition
+0:6 Compare Equal (temp bool)
+0:6 'input' (temp 4-component vector of float)
+0:6 'input' (temp 4-component vector of float)
+0:6 true case
+0:7 Branch: Return with expression
+0:7 'input' (temp 4-component vector of float)
+0:6 false case
+0:9 Branch: Return with expression
+0:9 Negate value (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:11 Test condition and select (temp void)
+0:11 Condition
+0:11 Compare Equal (temp bool)
+0:11 'input' (temp 4-component vector of float)
+0:11 'input' (temp 4-component vector of float)
+0:11 true case is null
+0:14 Test condition and select (temp void)
+0:14 Condition
+0:14 Compare Equal (temp bool)
+0:14 'input' (temp 4-component vector of float)
+0:14 'input' (temp 4-component vector of float)
+0:14 true case is null
+0:19 Test condition and select (temp void)
+0:19 Condition
+0:19 Compare Equal (temp bool)
+0:19 'input' (temp 4-component vector of float)
+0:19 'input' (temp 4-component vector of float)
+0:19 true case
+0:? Sequence
+0:20 Branch: Return with expression
+0:20 'input' (temp 4-component vector of float)
+0:23 Test condition and select (temp void)
+0:23 Condition
+0:23 Compare Equal (temp bool)
+0:23 'input' (temp 4-component vector of float)
+0:23 'input' (temp 4-component vector of float)
+0:23 true case
+0:? Sequence
+0:24 Branch: Return with expression
+0:24 'input' (temp 4-component vector of float)
+0:23 false case
+0:? Sequence
+0:26 Branch: Return with expression
+0:26 Negate value (temp 4-component vector of float)
+0:26 'input' (temp 4-component vector of float)
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:2 Function Parameters:
+0:2 'input' (temp 4-component vector of float)
+0:? Sequence
+0:3 Test condition and select (temp void)
+0:3 Condition
+0:3 Compare Equal (temp bool)
+0:3 'input' (temp 4-component vector of float)
+0:3 'input' (temp 4-component vector of float)
+0:3 true case
+0:4 Branch: Return with expression
+0:4 'input' (temp 4-component vector of float)
+0:6 Test condition and select (temp void)
+0:6 Condition
+0:6 Compare Equal (temp bool)
+0:6 'input' (temp 4-component vector of float)
+0:6 'input' (temp 4-component vector of float)
+0:6 true case
+0:7 Branch: Return with expression
+0:7 'input' (temp 4-component vector of float)
+0:6 false case
+0:9 Branch: Return with expression
+0:9 Negate value (temp 4-component vector of float)
+0:9 'input' (temp 4-component vector of float)
+0:11 Test condition and select (temp void)
+0:11 Condition
+0:11 Compare Equal (temp bool)
+0:11 'input' (temp 4-component vector of float)
+0:11 'input' (temp 4-component vector of float)
+0:11 true case is null
+0:14 Test condition and select (temp void)
+0:14 Condition
+0:14 Compare Equal (temp bool)
+0:14 'input' (temp 4-component vector of float)
+0:14 'input' (temp 4-component vector of float)
+0:14 true case is null
+0:19 Test condition and select (temp void)
+0:19 Condition
+0:19 Compare Equal (temp bool)
+0:19 'input' (temp 4-component vector of float)
+0:19 'input' (temp 4-component vector of float)
+0:19 true case
+0:? Sequence
+0:20 Branch: Return with expression
+0:20 'input' (temp 4-component vector of float)
+0:23 Test condition and select (temp void)
+0:23 Condition
+0:23 Compare Equal (temp bool)
+0:23 'input' (temp 4-component vector of float)
+0:23 'input' (temp 4-component vector of float)
+0:23 true case
+0:? Sequence
+0:24 Branch: Return with expression
+0:24 'input' (temp 4-component vector of float)
+0:23 false case
+0:? Sequence
+0:26 Branch: Return with expression
+0:26 Negate value (temp 4-component vector of float)
+0:26 'input' (temp 4-component vector of float)
+0:? Linker Objects
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 64
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 9 "input"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 12: TypeBool
+ 13: TypeVector 12(bool) 4
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 9(input): 8(ptr) Variable Function
+ 10: 7(fvec4) Load 9(input)
+ 11: 7(fvec4) Load 9(input)
+ 14: 13(bvec4) FOrdEqual 10 11
+ 15: 12(bool) All 14
+ SelectionMerge 17 None
+ BranchConditional 15 16 17
+ 16: Label
+ 18: 7(fvec4) Load 9(input)
+ ReturnValue 18
+ 17: Label
+ 20: 7(fvec4) Load 9(input)
+ 21: 7(fvec4) Load 9(input)
+ 22: 13(bvec4) FOrdEqual 20 21
+ 23: 12(bool) All 22
+ SelectionMerge 25 None
+ BranchConditional 23 24 28
+ 24: Label
+ 26: 7(fvec4) Load 9(input)
+ ReturnValue 26
+ 28: Label
+ 29: 7(fvec4) Load 9(input)
+ 30: 7(fvec4) FNegate 29
+ ReturnValue 30
+ 25: Label
+ 32: 7(fvec4) Load 9(input)
+ 33: 7(fvec4) Load 9(input)
+ 34: 13(bvec4) FOrdEqual 32 33
+ 35: 12(bool) All 34
+ SelectionMerge 37 None
+ BranchConditional 35 36 37
+ 36: Label
+ Branch 37
+ 37: Label
+ 38: 7(fvec4) Load 9(input)
+ 39: 7(fvec4) Load 9(input)
+ 40: 13(bvec4) FOrdEqual 38 39
+ 41: 12(bool) All 40
+ SelectionMerge 43 None
+ BranchConditional 41 42 43
+ 42: Label
+ Branch 43
+ 43: Label
+ 44: 7(fvec4) Load 9(input)
+ 45: 7(fvec4) Load 9(input)
+ 46: 13(bvec4) FOrdEqual 44 45
+ 47: 12(bool) All 46
+ SelectionMerge 49 None
+ BranchConditional 47 48 49
+ 48: Label
+ 50: 7(fvec4) Load 9(input)
+ ReturnValue 50
+ 49: Label
+ 52: 7(fvec4) Load 9(input)
+ 53: 7(fvec4) Load 9(input)
+ 54: 13(bvec4) FOrdEqual 52 53
+ 55: 12(bool) All 54
+ SelectionMerge 57 None
+ BranchConditional 55 56 60
+ 56: Label
+ 58: 7(fvec4) Load 9(input)
+ ReturnValue 58
+ 60: Label
+ 61: 7(fvec4) Load 9(input)
+ 62: 7(fvec4) FNegate 61
+ ReturnValue 62
+ 57: Label
+ Return
+ FunctionEnd