diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out | 3290 |
1 files changed, 3290 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out new file mode 100644 index 00000000000..e27b11a3d58 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out @@ -0,0 +1,3290 @@ +hlsl.intrinsics.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:? Sequence +0:3 all (global bool) +0:3 'inF0' (temp float) +0:4 Absolute value (global float) +0:4 'inF0' (temp float) +0:5 arc cosine (global float) +0:5 'inF0' (temp float) +0:6 any (global bool) +0:6 'inF0' (temp float) +0:7 arc sine (global float) +0:7 'inF0' (temp float) +0:8 arc tangent (global float) +0:8 'inF0' (temp float) +0:9 arc tangent (global float) +0:9 'inF0' (temp float) +0:9 'inF1' (temp float) +0:10 Ceiling (global float) +0:10 'inF0' (temp float) +0:11 clamp (global float) +0:11 'inF0' (temp float) +0:11 'inF1' (temp float) +0:11 'inF2' (temp float) +0:12 Test condition and select (temp void) +0:12 Condition +0:12 Compare Less Than (temp bool) +0:12 'inF0' (temp float) +0:12 Constant: +0:12 0.000000 +0:12 true case +0:12 Branch: Kill +0:13 cosine (global float) +0:13 'inF0' (temp float) +0:14 hyp. cosine (global float) +0:14 'inF0' (temp float) +0:15 bitCount (global uint) +0:15 Constant: +0:15 7 (const uint) +0:16 dPdx (global float) +0:16 'inF0' (temp float) +0:17 dPdxCoarse (global float) +0:17 'inF0' (temp float) +0:18 dPdxFine (global float) +0:18 'inF0' (temp float) +0:19 dPdy (global float) +0:19 'inF0' (temp float) +0:20 dPdyCoarse (global float) +0:20 'inF0' (temp float) +0:21 dPdyFine (global float) +0:21 'inF0' (temp float) +0:22 degrees (global float) +0:22 'inF0' (temp float) +0:26 exp (global float) +0:26 'inF0' (temp float) +0:27 exp2 (global float) +0:27 'inF0' (temp float) +0:28 findMSB (global int) +0:28 Constant: +0:28 7 (const int) +0:29 findLSB (global int) +0:29 Constant: +0:29 7 (const int) +0:30 Floor (global float) +0:30 'inF0' (temp float) +0:32 mod (global float) +0:32 'inF0' (temp float) +0:32 'inF1' (temp float) +0:33 Fraction (global float) +0:33 'inF0' (temp float) +0:34 frexp (global float) +0:34 'inF0' (temp float) +0:34 'inF1' (temp float) +0:35 fwidth (global float) +0:35 'inF0' (temp float) +0:36 isinf (global bool) +0:36 'inF0' (temp float) +0:37 isnan (global bool) +0:37 'inF0' (temp float) +0:38 ldexp (global float) +0:38 'inF0' (temp float) +0:38 'inF1' (temp float) +0:39 log (global float) +0:39 'inF0' (temp float) +0:40 component-wise multiply (temp float) +0:40 log2 (temp float) +0:40 'inF0' (temp float) +0:40 Constant: +0:40 0.301030 +0:41 log2 (global float) +0:41 'inF0' (temp float) +0:42 max (global float) +0:42 'inF0' (temp float) +0:42 'inF1' (temp float) +0:43 min (global float) +0:43 'inF0' (temp float) +0:43 'inF1' (temp float) +0:44 pow (global float) +0:44 'inF0' (temp float) +0:44 'inF1' (temp float) +0:45 radians (global float) +0:45 'inF0' (temp float) +0:46 divide (temp float) +0:46 Constant: +0:46 1.000000 +0:46 'inF0' (temp float) +0:47 bitFieldReverse (global uint) +0:47 Constant: +0:47 2 (const uint) +0:48 roundEven (global float) +0:48 'inF0' (temp float) +0:49 inverse sqrt (global float) +0:49 'inF0' (temp float) +0:50 clamp (global float) +0:50 'inF0' (temp float) +0:50 Constant: +0:50 0.000000 +0:50 Constant: +0:50 1.000000 +0:51 Sign (global float) +0:51 'inF0' (temp float) +0:52 sine (global float) +0:52 'inF0' (temp float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'inF1' (temp float) +0:53 sine (temp float) +0:53 'inF0' (temp float) +0:53 move second child to first child (temp float) +0:53 'inF2' (temp float) +0:53 cosine (temp float) +0:53 'inF0' (temp float) +0:54 hyp. sine (global float) +0:54 'inF0' (temp float) +0:55 smoothstep (global float) +0:55 'inF0' (temp float) +0:55 'inF1' (temp float) +0:55 'inF2' (temp float) +0:56 sqrt (global float) +0:56 'inF0' (temp float) +0:57 step (global float) +0:57 'inF0' (temp float) +0:57 'inF1' (temp float) +0:58 tangent (global float) +0:58 'inF0' (temp float) +0:59 hyp. tangent (global float) +0:59 'inF0' (temp float) +0:61 trunc (global float) +0:61 'inF0' (temp float) +0:63 Branch: Return with expression +0:63 Constant: +0:63 0.000000 +0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:67 Function Parameters: +0:67 'inF0' (temp 1-component vector of float) +0:67 'inF1' (temp 1-component vector of float) +0:67 'inF2' (temp 1-component vector of float) +0:? Sequence +0:69 Branch: Return with expression +0:69 Constant: +0:69 0.000000 +0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:73 Function Parameters: +0:73 'inF0' (temp 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:73 'inF2' (temp 2-component vector of float) +0:? Sequence +0:74 all (global bool) +0:74 'inF0' (temp 2-component vector of float) +0:75 Absolute value (global 2-component vector of float) +0:75 'inF0' (temp 2-component vector of float) +0:76 arc cosine (global 2-component vector of float) +0:76 'inF0' (temp 2-component vector of float) +0:77 any (global bool) +0:77 'inF0' (temp 2-component vector of float) +0:78 arc sine (global 2-component vector of float) +0:78 'inF0' (temp 2-component vector of float) +0:79 arc tangent (global 2-component vector of float) +0:79 'inF0' (temp 2-component vector of float) +0:80 arc tangent (global 2-component vector of float) +0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 Ceiling (global 2-component vector of float) +0:81 'inF0' (temp 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 Test condition and select (temp void) +0:83 Condition +0:83 any (temp bool) +0:83 Compare Less Than (temp 2-component vector of bool) +0:83 'inF0' (temp 2-component vector of float) +0:83 Constant: +0:83 0.000000 +0:83 0.000000 +0:83 true case +0:83 Branch: Kill +0:84 cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:87 dPdx (global 2-component vector of float) +0:87 'inF0' (temp 2-component vector of float) +0:88 dPdxCoarse (global 2-component vector of float) +0:88 'inF0' (temp 2-component vector of float) +0:89 dPdxFine (global 2-component vector of float) +0:89 'inF0' (temp 2-component vector of float) +0:90 dPdy (global 2-component vector of float) +0:90 'inF0' (temp 2-component vector of float) +0:91 dPdyCoarse (global 2-component vector of float) +0:91 'inF0' (temp 2-component vector of float) +0:92 dPdyFine (global 2-component vector of float) +0:92 'inF0' (temp 2-component vector of float) +0:93 degrees (global 2-component vector of float) +0:93 'inF0' (temp 2-component vector of float) +0:94 distance (global float) +0:94 'inF0' (temp 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 dot-product (global float) +0:95 'inF0' (temp 2-component vector of float) +0:95 'inF1' (temp 2-component vector of float) +0:99 exp (global 2-component vector of float) +0:99 'inF0' (temp 2-component vector of float) +0:100 exp2 (global 2-component vector of float) +0:100 'inF0' (temp 2-component vector of float) +0:101 face-forward (global 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 'inF1' (temp 2-component vector of float) +0:101 'inF2' (temp 2-component vector of float) +0:102 findMSB (global int) +0:102 Constant: +0:102 7 (const int) +0:103 findLSB (global int) +0:103 Constant: +0:103 7 (const int) +0:104 Floor (global 2-component vector of float) +0:104 'inF0' (temp 2-component vector of float) +0:106 mod (global 2-component vector of float) +0:106 'inF0' (temp 2-component vector of float) +0:106 'inF1' (temp 2-component vector of float) +0:107 Fraction (global 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:108 frexp (global 2-component vector of float) +0:108 'inF0' (temp 2-component vector of float) +0:108 'inF1' (temp 2-component vector of float) +0:109 fwidth (global 2-component vector of float) +0:109 'inF0' (temp 2-component vector of float) +0:110 isinf (global 2-component vector of bool) +0:110 'inF0' (temp 2-component vector of float) +0:111 isnan (global 2-component vector of bool) +0:111 'inF0' (temp 2-component vector of float) +0:112 ldexp (global 2-component vector of float) +0:112 'inF0' (temp 2-component vector of float) +0:112 'inF1' (temp 2-component vector of float) +0:113 length (global float) +0:113 'inF0' (temp 2-component vector of float) +0:114 log (global 2-component vector of float) +0:114 'inF0' (temp 2-component vector of float) +0:115 vector-scale (temp 2-component vector of float) +0:115 log2 (temp 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:115 Constant: +0:115 0.301030 +0:116 log2 (global 2-component vector of float) +0:116 'inF0' (temp 2-component vector of float) +0:117 max (global 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:117 'inF1' (temp 2-component vector of float) +0:118 min (global 2-component vector of float) +0:118 'inF0' (temp 2-component vector of float) +0:118 'inF1' (temp 2-component vector of float) +0:119 normalize (global 2-component vector of float) +0:119 'inF0' (temp 2-component vector of float) +0:120 pow (global 2-component vector of float) +0:120 'inF0' (temp 2-component vector of float) +0:120 'inF1' (temp 2-component vector of float) +0:121 radians (global 2-component vector of float) +0:121 'inF0' (temp 2-component vector of float) +0:122 divide (temp 2-component vector of float) +0:122 Constant: +0:122 1.000000 +0:122 'inF0' (temp 2-component vector of float) +0:123 reflect (global 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:124 refract (global 2-component vector of float) +0:124 'inF0' (temp 2-component vector of float) +0:124 'inF1' (temp 2-component vector of float) +0:124 Constant: +0:124 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:126 roundEven (global 2-component vector of float) +0:126 'inF0' (temp 2-component vector of float) +0:127 inverse sqrt (global 2-component vector of float) +0:127 'inF0' (temp 2-component vector of float) +0:128 clamp (global 2-component vector of float) +0:128 'inF0' (temp 2-component vector of float) +0:128 Constant: +0:128 0.000000 +0:128 Constant: +0:128 1.000000 +0:129 Sign (global 2-component vector of float) +0:129 'inF0' (temp 2-component vector of float) +0:130 sine (global 2-component vector of float) +0:130 'inF0' (temp 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF1' (temp 2-component vector of float) +0:131 sine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF2' (temp 2-component vector of float) +0:131 cosine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:132 hyp. sine (global 2-component vector of float) +0:132 'inF0' (temp 2-component vector of float) +0:133 smoothstep (global 2-component vector of float) +0:133 'inF0' (temp 2-component vector of float) +0:133 'inF1' (temp 2-component vector of float) +0:133 'inF2' (temp 2-component vector of float) +0:134 sqrt (global 2-component vector of float) +0:134 'inF0' (temp 2-component vector of float) +0:135 step (global 2-component vector of float) +0:135 'inF0' (temp 2-component vector of float) +0:135 'inF1' (temp 2-component vector of float) +0:136 tangent (global 2-component vector of float) +0:136 'inF0' (temp 2-component vector of float) +0:137 hyp. tangent (global 2-component vector of float) +0:137 'inF0' (temp 2-component vector of float) +0:139 trunc (global 2-component vector of float) +0:139 'inF0' (temp 2-component vector of float) +0:142 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:146 Function Parameters: +0:146 'inF0' (temp 3-component vector of float) +0:146 'inF1' (temp 3-component vector of float) +0:146 'inF2' (temp 3-component vector of float) +0:? Sequence +0:147 all (global bool) +0:147 'inF0' (temp 3-component vector of float) +0:148 Absolute value (global 3-component vector of float) +0:148 'inF0' (temp 3-component vector of float) +0:149 arc cosine (global 3-component vector of float) +0:149 'inF0' (temp 3-component vector of float) +0:150 any (global bool) +0:150 'inF0' (temp 3-component vector of float) +0:151 arc sine (global 3-component vector of float) +0:151 'inF0' (temp 3-component vector of float) +0:152 arc tangent (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 arc tangent (global 3-component vector of float) +0:153 'inF0' (temp 3-component vector of float) +0:153 'inF1' (temp 3-component vector of float) +0:154 Ceiling (global 3-component vector of float) +0:154 'inF0' (temp 3-component vector of float) +0:155 clamp (global 3-component vector of float) +0:155 'inF0' (temp 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:155 'inF2' (temp 3-component vector of float) +0:156 Test condition and select (temp void) +0:156 Condition +0:156 any (temp bool) +0:156 Compare Less Than (temp 3-component vector of bool) +0:156 'inF0' (temp 3-component vector of float) +0:156 Constant: +0:156 0.000000 +0:156 0.000000 +0:156 0.000000 +0:156 true case +0:156 Branch: Kill +0:157 cosine (global 3-component vector of float) +0:157 'inF0' (temp 3-component vector of float) +0:158 hyp. cosine (global 3-component vector of float) +0:158 'inF0' (temp 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:160 cross-product (global 3-component vector of float) +0:160 'inF0' (temp 3-component vector of float) +0:160 'inF1' (temp 3-component vector of float) +0:161 dPdx (global 3-component vector of float) +0:161 'inF0' (temp 3-component vector of float) +0:162 dPdxCoarse (global 3-component vector of float) +0:162 'inF0' (temp 3-component vector of float) +0:163 dPdxFine (global 3-component vector of float) +0:163 'inF0' (temp 3-component vector of float) +0:164 dPdy (global 3-component vector of float) +0:164 'inF0' (temp 3-component vector of float) +0:165 dPdyCoarse (global 3-component vector of float) +0:165 'inF0' (temp 3-component vector of float) +0:166 dPdyFine (global 3-component vector of float) +0:166 'inF0' (temp 3-component vector of float) +0:167 degrees (global 3-component vector of float) +0:167 'inF0' (temp 3-component vector of float) +0:168 distance (global float) +0:168 'inF0' (temp 3-component vector of float) +0:168 'inF1' (temp 3-component vector of float) +0:169 dot-product (global float) +0:169 'inF0' (temp 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:173 exp (global 3-component vector of float) +0:173 'inF0' (temp 3-component vector of float) +0:174 exp2 (global 3-component vector of float) +0:174 'inF0' (temp 3-component vector of float) +0:175 face-forward (global 3-component vector of float) +0:175 'inF0' (temp 3-component vector of float) +0:175 'inF1' (temp 3-component vector of float) +0:175 'inF2' (temp 3-component vector of float) +0:176 findMSB (global int) +0:176 Constant: +0:176 7 (const int) +0:177 findLSB (global int) +0:177 Constant: +0:177 7 (const int) +0:178 Floor (global 3-component vector of float) +0:178 'inF0' (temp 3-component vector of float) +0:180 mod (global 3-component vector of float) +0:180 'inF0' (temp 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:181 Fraction (global 3-component vector of float) +0:181 'inF0' (temp 3-component vector of float) +0:182 frexp (global 3-component vector of float) +0:182 'inF0' (temp 3-component vector of float) +0:182 'inF1' (temp 3-component vector of float) +0:183 fwidth (global 3-component vector of float) +0:183 'inF0' (temp 3-component vector of float) +0:184 isinf (global 3-component vector of bool) +0:184 'inF0' (temp 3-component vector of float) +0:185 isnan (global 3-component vector of bool) +0:185 'inF0' (temp 3-component vector of float) +0:186 ldexp (global 3-component vector of float) +0:186 'inF0' (temp 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:187 length (global float) +0:187 'inF0' (temp 3-component vector of float) +0:188 log (global 3-component vector of float) +0:188 'inF0' (temp 3-component vector of float) +0:189 vector-scale (temp 3-component vector of float) +0:189 log2 (temp 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.301030 +0:190 log2 (global 3-component vector of float) +0:190 'inF0' (temp 3-component vector of float) +0:191 max (global 3-component vector of float) +0:191 'inF0' (temp 3-component vector of float) +0:191 'inF1' (temp 3-component vector of float) +0:192 min (global 3-component vector of float) +0:192 'inF0' (temp 3-component vector of float) +0:192 'inF1' (temp 3-component vector of float) +0:193 normalize (global 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:194 pow (global 3-component vector of float) +0:194 'inF0' (temp 3-component vector of float) +0:194 'inF1' (temp 3-component vector of float) +0:195 radians (global 3-component vector of float) +0:195 'inF0' (temp 3-component vector of float) +0:196 divide (temp 3-component vector of float) +0:196 Constant: +0:196 1.000000 +0:196 'inF0' (temp 3-component vector of float) +0:197 reflect (global 3-component vector of float) +0:197 'inF0' (temp 3-component vector of float) +0:197 'inF1' (temp 3-component vector of float) +0:198 refract (global 3-component vector of float) +0:198 'inF0' (temp 3-component vector of float) +0:198 'inF1' (temp 3-component vector of float) +0:198 Constant: +0:198 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:200 roundEven (global 3-component vector of float) +0:200 'inF0' (temp 3-component vector of float) +0:201 inverse sqrt (global 3-component vector of float) +0:201 'inF0' (temp 3-component vector of float) +0:202 clamp (global 3-component vector of float) +0:202 'inF0' (temp 3-component vector of float) +0:202 Constant: +0:202 0.000000 +0:202 Constant: +0:202 1.000000 +0:203 Sign (global 3-component vector of float) +0:203 'inF0' (temp 3-component vector of float) +0:204 sine (global 3-component vector of float) +0:204 'inF0' (temp 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF1' (temp 3-component vector of float) +0:205 sine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF2' (temp 3-component vector of float) +0:205 cosine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:206 hyp. sine (global 3-component vector of float) +0:206 'inF0' (temp 3-component vector of float) +0:207 smoothstep (global 3-component vector of float) +0:207 'inF0' (temp 3-component vector of float) +0:207 'inF1' (temp 3-component vector of float) +0:207 'inF2' (temp 3-component vector of float) +0:208 sqrt (global 3-component vector of float) +0:208 'inF0' (temp 3-component vector of float) +0:209 step (global 3-component vector of float) +0:209 'inF0' (temp 3-component vector of float) +0:209 'inF1' (temp 3-component vector of float) +0:210 tangent (global 3-component vector of float) +0:210 'inF0' (temp 3-component vector of float) +0:211 hyp. tangent (global 3-component vector of float) +0:211 'inF0' (temp 3-component vector of float) +0:213 trunc (global 3-component vector of float) +0:213 'inF0' (temp 3-component vector of float) +0:216 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:220 Function Parameters: +0:220 'inF0' (temp 4-component vector of float) +0:220 'inF1' (temp 4-component vector of float) +0:220 'inF2' (temp 4-component vector of float) +0:? Sequence +0:221 all (global bool) +0:221 'inF0' (temp 4-component vector of float) +0:222 Absolute value (global 4-component vector of float) +0:222 'inF0' (temp 4-component vector of float) +0:223 arc cosine (global 4-component vector of float) +0:223 'inF0' (temp 4-component vector of float) +0:224 any (global bool) +0:224 'inF0' (temp 4-component vector of float) +0:225 arc sine (global 4-component vector of float) +0:225 'inF0' (temp 4-component vector of float) +0:226 arc tangent (global 4-component vector of float) +0:226 'inF0' (temp 4-component vector of float) +0:227 arc tangent (global 4-component vector of float) +0:227 'inF0' (temp 4-component vector of float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Ceiling (global 4-component vector of float) +0:228 'inF0' (temp 4-component vector of float) +0:229 clamp (global 4-component vector of float) +0:229 'inF0' (temp 4-component vector of float) +0:229 'inF1' (temp 4-component vector of float) +0:229 'inF2' (temp 4-component vector of float) +0:230 Test condition and select (temp void) +0:230 Condition +0:230 any (temp bool) +0:230 Compare Less Than (temp 4-component vector of bool) +0:230 'inF0' (temp 4-component vector of float) +0:230 Constant: +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 true case +0:230 Branch: Kill +0:231 cosine (global 4-component vector of float) +0:231 'inF0' (temp 4-component vector of float) +0:232 hyp. cosine (global 4-component vector of float) +0:232 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:234 dPdx (global 4-component vector of float) +0:234 'inF0' (temp 4-component vector of float) +0:235 dPdxCoarse (global 4-component vector of float) +0:235 'inF0' (temp 4-component vector of float) +0:236 dPdxFine (global 4-component vector of float) +0:236 'inF0' (temp 4-component vector of float) +0:237 dPdy (global 4-component vector of float) +0:237 'inF0' (temp 4-component vector of float) +0:238 dPdyCoarse (global 4-component vector of float) +0:238 'inF0' (temp 4-component vector of float) +0:239 dPdyFine (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:240 degrees (global 4-component vector of float) +0:240 'inF0' (temp 4-component vector of float) +0:241 distance (global float) +0:241 'inF0' (temp 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 dot-product (global float) +0:242 'inF0' (temp 4-component vector of float) +0:242 'inF1' (temp 4-component vector of float) +0:243 Construct vec4 (temp float) +0:243 Constant: +0:243 1.000000 +0:243 component-wise multiply (temp float) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 2 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 3 (const int) +0:247 exp (global 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:248 exp2 (global 4-component vector of float) +0:248 'inF0' (temp 4-component vector of float) +0:249 face-forward (global 4-component vector of float) +0:249 'inF0' (temp 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:249 'inF2' (temp 4-component vector of float) +0:250 findMSB (global int) +0:250 Constant: +0:250 7 (const int) +0:251 findLSB (global int) +0:251 Constant: +0:251 7 (const int) +0:252 Floor (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:254 mod (global 4-component vector of float) +0:254 'inF0' (temp 4-component vector of float) +0:254 'inF1' (temp 4-component vector of float) +0:255 Fraction (global 4-component vector of float) +0:255 'inF0' (temp 4-component vector of float) +0:256 frexp (global 4-component vector of float) +0:256 'inF0' (temp 4-component vector of float) +0:256 'inF1' (temp 4-component vector of float) +0:257 fwidth (global 4-component vector of float) +0:257 'inF0' (temp 4-component vector of float) +0:258 isinf (global 4-component vector of bool) +0:258 'inF0' (temp 4-component vector of float) +0:259 isnan (global 4-component vector of bool) +0:259 'inF0' (temp 4-component vector of float) +0:260 ldexp (global 4-component vector of float) +0:260 'inF0' (temp 4-component vector of float) +0:260 'inF1' (temp 4-component vector of float) +0:261 length (global float) +0:261 'inF0' (temp 4-component vector of float) +0:262 log (global 4-component vector of float) +0:262 'inF0' (temp 4-component vector of float) +0:263 vector-scale (temp 4-component vector of float) +0:263 log2 (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 Constant: +0:263 0.301030 +0:264 log2 (global 4-component vector of float) +0:264 'inF0' (temp 4-component vector of float) +0:265 max (global 4-component vector of float) +0:265 'inF0' (temp 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:266 min (global 4-component vector of float) +0:266 'inF0' (temp 4-component vector of float) +0:266 'inF1' (temp 4-component vector of float) +0:267 normalize (global 4-component vector of float) +0:267 'inF0' (temp 4-component vector of float) +0:268 pow (global 4-component vector of float) +0:268 'inF0' (temp 4-component vector of float) +0:268 'inF1' (temp 4-component vector of float) +0:269 radians (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:270 divide (temp 4-component vector of float) +0:270 Constant: +0:270 1.000000 +0:270 'inF0' (temp 4-component vector of float) +0:271 reflect (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:271 'inF1' (temp 4-component vector of float) +0:272 refract (global 4-component vector of float) +0:272 'inF0' (temp 4-component vector of float) +0:272 'inF1' (temp 4-component vector of float) +0:272 Constant: +0:272 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:274 roundEven (global 4-component vector of float) +0:274 'inF0' (temp 4-component vector of float) +0:275 inverse sqrt (global 4-component vector of float) +0:275 'inF0' (temp 4-component vector of float) +0:276 clamp (global 4-component vector of float) +0:276 'inF0' (temp 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 Constant: +0:276 1.000000 +0:277 Sign (global 4-component vector of float) +0:277 'inF0' (temp 4-component vector of float) +0:278 sine (global 4-component vector of float) +0:278 'inF0' (temp 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF1' (temp 4-component vector of float) +0:279 sine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF2' (temp 4-component vector of float) +0:279 cosine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 hyp. sine (global 4-component vector of float) +0:280 'inF0' (temp 4-component vector of float) +0:281 smoothstep (global 4-component vector of float) +0:281 'inF0' (temp 4-component vector of float) +0:281 'inF1' (temp 4-component vector of float) +0:281 'inF2' (temp 4-component vector of float) +0:282 sqrt (global 4-component vector of float) +0:282 'inF0' (temp 4-component vector of float) +0:283 step (global 4-component vector of float) +0:283 'inF0' (temp 4-component vector of float) +0:283 'inF1' (temp 4-component vector of float) +0:284 tangent (global 4-component vector of float) +0:284 'inF0' (temp 4-component vector of float) +0:285 hyp. tangent (global 4-component vector of float) +0:285 'inF0' (temp 4-component vector of float) +0:287 trunc (global 4-component vector of float) +0:287 'inF0' (temp 4-component vector of float) +0:290 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:350 Function Parameters: +0:350 'inF0' (temp 2X2 matrix of float) +0:350 'inF1' (temp 2X2 matrix of float) +0:350 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:352 all (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Absolute value (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 any (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Ceiling (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Test condition and select (temp void) +0:352 Condition +0:352 any (temp bool) +0:352 Compare Less Than (temp 2X2 matrix of bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 true case +0:352 Branch: Kill +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdx (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdy (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 degrees (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 determinant (global float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 findMSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 findLSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 Floor (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 mod (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Fraction (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 frexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 fwidth (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 ldexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 log (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 matrix-scale (temp 2X2 matrix of float) +0:352 log2 (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.301030 +0:352 log2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 max (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 min (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 pow (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 radians (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 roundEven (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 inverse sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 Constant: +0:352 1.000000 +0:352 Sign (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Sequence +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 sine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 smoothstep (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 step (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 transpose (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 trunc (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:355 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:359 Function Parameters: +0:359 'inF0' (temp 3X3 matrix of float) +0:359 'inF1' (temp 3X3 matrix of float) +0:359 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:361 all (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Absolute value (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 any (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Ceiling (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Test condition and select (temp void) +0:361 Condition +0:361 any (temp bool) +0:361 Compare Less Than (temp 3X3 matrix of bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 true case +0:361 Branch: Kill +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdx (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdy (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 degrees (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 determinant (global float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 findMSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 findLSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 Floor (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 mod (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Fraction (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 frexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 fwidth (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 ldexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 log (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 matrix-scale (temp 3X3 matrix of float) +0:361 log2 (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.301030 +0:361 log2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 max (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 min (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 pow (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 radians (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 roundEven (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 inverse sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 Constant: +0:361 1.000000 +0:361 Sign (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Sequence +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 sine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 smoothstep (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 step (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 transpose (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 trunc (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:364 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:368 Function Parameters: +0:368 'inF0' (temp 4X4 matrix of float) +0:368 'inF1' (temp 4X4 matrix of float) +0:368 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:370 all (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Absolute value (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 any (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Ceiling (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Test condition and select (temp void) +0:370 Condition +0:370 any (temp bool) +0:370 Compare Less Than (temp 4X4 matrix of bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 true case +0:370 Branch: Kill +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdx (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdy (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 degrees (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 determinant (global float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 findMSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 findLSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 Floor (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 mod (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Fraction (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 frexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 fwidth (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 ldexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 log (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 matrix-scale (temp 4X4 matrix of float) +0:370 log2 (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.301030 +0:370 log2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 max (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 min (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 pow (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 radians (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 roundEven (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 inverse sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 Constant: +0:370 1.000000 +0:370 Sign (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Sequence +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 sine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 smoothstep (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 step (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 transpose (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 trunc (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:373 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:391 Function Parameters: +0:391 'inF0' (temp float) +0:391 'inF1' (temp float) +0:391 'inFV0' (temp 2-component vector of float) +0:391 'inFV1' (temp 2-component vector of float) +0:391 'inFM0' (temp 2X2 matrix of float) +0:391 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (temp float) +0:392 'inF1' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r1' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r2' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFV1' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r4' (temp 2-component vector of float) +0:392 matrix-times-vector (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r5' (temp 2-component vector of float) +0:392 vector-times-matrix (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r6' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r7' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r8' (temp 2X2 matrix of float) +0:392 matrix-multiply (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFM1' (temp 2X2 matrix of float) +0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:398 Function Parameters: +0:398 'inF0' (temp float) +0:398 'inF1' (temp float) +0:398 'inFV0' (temp 3-component vector of float) +0:398 'inFV1' (temp 3-component vector of float) +0:398 'inFM0' (temp 3X3 matrix of float) +0:398 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:399 move second child to first child (temp float) +0:399 'r0' (temp float) +0:399 component-wise multiply (temp float) +0:399 'inF0' (temp float) +0:399 'inF1' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r1' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r2' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp float) +0:399 'r3' (temp float) +0:399 dot-product (global float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFV1' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r4' (temp 3-component vector of float) +0:399 matrix-times-vector (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r5' (temp 3-component vector of float) +0:399 vector-times-matrix (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r6' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r7' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r8' (temp 3X3 matrix of float) +0:399 matrix-multiply (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFM1' (temp 3X3 matrix of float) +0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:405 Function Parameters: +0:405 'inF0' (temp float) +0:405 'inF1' (temp float) +0:405 'inFV0' (temp 4-component vector of float) +0:405 'inFV1' (temp 4-component vector of float) +0:405 'inFM0' (temp 4X4 matrix of float) +0:405 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:406 move second child to first child (temp float) +0:406 'r0' (temp float) +0:406 component-wise multiply (temp float) +0:406 'inF0' (temp float) +0:406 'inF1' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r1' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r2' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp float) +0:406 'r3' (temp float) +0:406 dot-product (global float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFV1' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r4' (temp 4-component vector of float) +0:406 matrix-times-vector (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r5' (temp 4-component vector of float) +0:406 vector-times-matrix (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r6' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r7' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r8' (temp 4X4 matrix of float) +0:406 matrix-multiply (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFM1' (temp 4X4 matrix of float) +0:? Linker Objects + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:? Sequence +0:3 all (global bool) +0:3 'inF0' (temp float) +0:4 Absolute value (global float) +0:4 'inF0' (temp float) +0:5 arc cosine (global float) +0:5 'inF0' (temp float) +0:6 any (global bool) +0:6 'inF0' (temp float) +0:7 arc sine (global float) +0:7 'inF0' (temp float) +0:8 arc tangent (global float) +0:8 'inF0' (temp float) +0:9 arc tangent (global float) +0:9 'inF0' (temp float) +0:9 'inF1' (temp float) +0:10 Ceiling (global float) +0:10 'inF0' (temp float) +0:11 clamp (global float) +0:11 'inF0' (temp float) +0:11 'inF1' (temp float) +0:11 'inF2' (temp float) +0:12 Test condition and select (temp void) +0:12 Condition +0:12 Compare Less Than (temp bool) +0:12 'inF0' (temp float) +0:12 Constant: +0:12 0.000000 +0:12 true case +0:12 Branch: Kill +0:13 cosine (global float) +0:13 'inF0' (temp float) +0:14 hyp. cosine (global float) +0:14 'inF0' (temp float) +0:15 bitCount (global uint) +0:15 Constant: +0:15 7 (const uint) +0:16 dPdx (global float) +0:16 'inF0' (temp float) +0:17 dPdxCoarse (global float) +0:17 'inF0' (temp float) +0:18 dPdxFine (global float) +0:18 'inF0' (temp float) +0:19 dPdy (global float) +0:19 'inF0' (temp float) +0:20 dPdyCoarse (global float) +0:20 'inF0' (temp float) +0:21 dPdyFine (global float) +0:21 'inF0' (temp float) +0:22 degrees (global float) +0:22 'inF0' (temp float) +0:26 exp (global float) +0:26 'inF0' (temp float) +0:27 exp2 (global float) +0:27 'inF0' (temp float) +0:28 findMSB (global int) +0:28 Constant: +0:28 7 (const int) +0:29 findLSB (global int) +0:29 Constant: +0:29 7 (const int) +0:30 Floor (global float) +0:30 'inF0' (temp float) +0:32 mod (global float) +0:32 'inF0' (temp float) +0:32 'inF1' (temp float) +0:33 Fraction (global float) +0:33 'inF0' (temp float) +0:34 frexp (global float) +0:34 'inF0' (temp float) +0:34 'inF1' (temp float) +0:35 fwidth (global float) +0:35 'inF0' (temp float) +0:36 isinf (global bool) +0:36 'inF0' (temp float) +0:37 isnan (global bool) +0:37 'inF0' (temp float) +0:38 ldexp (global float) +0:38 'inF0' (temp float) +0:38 'inF1' (temp float) +0:39 log (global float) +0:39 'inF0' (temp float) +0:40 component-wise multiply (temp float) +0:40 log2 (temp float) +0:40 'inF0' (temp float) +0:40 Constant: +0:40 0.301030 +0:41 log2 (global float) +0:41 'inF0' (temp float) +0:42 max (global float) +0:42 'inF0' (temp float) +0:42 'inF1' (temp float) +0:43 min (global float) +0:43 'inF0' (temp float) +0:43 'inF1' (temp float) +0:44 pow (global float) +0:44 'inF0' (temp float) +0:44 'inF1' (temp float) +0:45 radians (global float) +0:45 'inF0' (temp float) +0:46 divide (temp float) +0:46 Constant: +0:46 1.000000 +0:46 'inF0' (temp float) +0:47 bitFieldReverse (global uint) +0:47 Constant: +0:47 2 (const uint) +0:48 roundEven (global float) +0:48 'inF0' (temp float) +0:49 inverse sqrt (global float) +0:49 'inF0' (temp float) +0:50 clamp (global float) +0:50 'inF0' (temp float) +0:50 Constant: +0:50 0.000000 +0:50 Constant: +0:50 1.000000 +0:51 Sign (global float) +0:51 'inF0' (temp float) +0:52 sine (global float) +0:52 'inF0' (temp float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'inF1' (temp float) +0:53 sine (temp float) +0:53 'inF0' (temp float) +0:53 move second child to first child (temp float) +0:53 'inF2' (temp float) +0:53 cosine (temp float) +0:53 'inF0' (temp float) +0:54 hyp. sine (global float) +0:54 'inF0' (temp float) +0:55 smoothstep (global float) +0:55 'inF0' (temp float) +0:55 'inF1' (temp float) +0:55 'inF2' (temp float) +0:56 sqrt (global float) +0:56 'inF0' (temp float) +0:57 step (global float) +0:57 'inF0' (temp float) +0:57 'inF1' (temp float) +0:58 tangent (global float) +0:58 'inF0' (temp float) +0:59 hyp. tangent (global float) +0:59 'inF0' (temp float) +0:61 trunc (global float) +0:61 'inF0' (temp float) +0:63 Branch: Return with expression +0:63 Constant: +0:63 0.000000 +0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:67 Function Parameters: +0:67 'inF0' (temp 1-component vector of float) +0:67 'inF1' (temp 1-component vector of float) +0:67 'inF2' (temp 1-component vector of float) +0:? Sequence +0:69 Branch: Return with expression +0:69 Constant: +0:69 0.000000 +0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:73 Function Parameters: +0:73 'inF0' (temp 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:73 'inF2' (temp 2-component vector of float) +0:? Sequence +0:74 all (global bool) +0:74 'inF0' (temp 2-component vector of float) +0:75 Absolute value (global 2-component vector of float) +0:75 'inF0' (temp 2-component vector of float) +0:76 arc cosine (global 2-component vector of float) +0:76 'inF0' (temp 2-component vector of float) +0:77 any (global bool) +0:77 'inF0' (temp 2-component vector of float) +0:78 arc sine (global 2-component vector of float) +0:78 'inF0' (temp 2-component vector of float) +0:79 arc tangent (global 2-component vector of float) +0:79 'inF0' (temp 2-component vector of float) +0:80 arc tangent (global 2-component vector of float) +0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 Ceiling (global 2-component vector of float) +0:81 'inF0' (temp 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 Test condition and select (temp void) +0:83 Condition +0:83 any (temp bool) +0:83 Compare Less Than (temp 2-component vector of bool) +0:83 'inF0' (temp 2-component vector of float) +0:83 Constant: +0:83 0.000000 +0:83 0.000000 +0:83 true case +0:83 Branch: Kill +0:84 cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) +0:? bitCount (global 2-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:87 dPdx (global 2-component vector of float) +0:87 'inF0' (temp 2-component vector of float) +0:88 dPdxCoarse (global 2-component vector of float) +0:88 'inF0' (temp 2-component vector of float) +0:89 dPdxFine (global 2-component vector of float) +0:89 'inF0' (temp 2-component vector of float) +0:90 dPdy (global 2-component vector of float) +0:90 'inF0' (temp 2-component vector of float) +0:91 dPdyCoarse (global 2-component vector of float) +0:91 'inF0' (temp 2-component vector of float) +0:92 dPdyFine (global 2-component vector of float) +0:92 'inF0' (temp 2-component vector of float) +0:93 degrees (global 2-component vector of float) +0:93 'inF0' (temp 2-component vector of float) +0:94 distance (global float) +0:94 'inF0' (temp 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 dot-product (global float) +0:95 'inF0' (temp 2-component vector of float) +0:95 'inF1' (temp 2-component vector of float) +0:99 exp (global 2-component vector of float) +0:99 'inF0' (temp 2-component vector of float) +0:100 exp2 (global 2-component vector of float) +0:100 'inF0' (temp 2-component vector of float) +0:101 face-forward (global 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 'inF1' (temp 2-component vector of float) +0:101 'inF2' (temp 2-component vector of float) +0:102 findMSB (global int) +0:102 Constant: +0:102 7 (const int) +0:103 findLSB (global int) +0:103 Constant: +0:103 7 (const int) +0:104 Floor (global 2-component vector of float) +0:104 'inF0' (temp 2-component vector of float) +0:106 mod (global 2-component vector of float) +0:106 'inF0' (temp 2-component vector of float) +0:106 'inF1' (temp 2-component vector of float) +0:107 Fraction (global 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:108 frexp (global 2-component vector of float) +0:108 'inF0' (temp 2-component vector of float) +0:108 'inF1' (temp 2-component vector of float) +0:109 fwidth (global 2-component vector of float) +0:109 'inF0' (temp 2-component vector of float) +0:110 isinf (global 2-component vector of bool) +0:110 'inF0' (temp 2-component vector of float) +0:111 isnan (global 2-component vector of bool) +0:111 'inF0' (temp 2-component vector of float) +0:112 ldexp (global 2-component vector of float) +0:112 'inF0' (temp 2-component vector of float) +0:112 'inF1' (temp 2-component vector of float) +0:113 length (global float) +0:113 'inF0' (temp 2-component vector of float) +0:114 log (global 2-component vector of float) +0:114 'inF0' (temp 2-component vector of float) +0:115 vector-scale (temp 2-component vector of float) +0:115 log2 (temp 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:115 Constant: +0:115 0.301030 +0:116 log2 (global 2-component vector of float) +0:116 'inF0' (temp 2-component vector of float) +0:117 max (global 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:117 'inF1' (temp 2-component vector of float) +0:118 min (global 2-component vector of float) +0:118 'inF0' (temp 2-component vector of float) +0:118 'inF1' (temp 2-component vector of float) +0:119 normalize (global 2-component vector of float) +0:119 'inF0' (temp 2-component vector of float) +0:120 pow (global 2-component vector of float) +0:120 'inF0' (temp 2-component vector of float) +0:120 'inF1' (temp 2-component vector of float) +0:121 radians (global 2-component vector of float) +0:121 'inF0' (temp 2-component vector of float) +0:122 divide (temp 2-component vector of float) +0:122 Constant: +0:122 1.000000 +0:122 'inF0' (temp 2-component vector of float) +0:123 reflect (global 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:124 refract (global 2-component vector of float) +0:124 'inF0' (temp 2-component vector of float) +0:124 'inF1' (temp 2-component vector of float) +0:124 Constant: +0:124 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:126 roundEven (global 2-component vector of float) +0:126 'inF0' (temp 2-component vector of float) +0:127 inverse sqrt (global 2-component vector of float) +0:127 'inF0' (temp 2-component vector of float) +0:128 clamp (global 2-component vector of float) +0:128 'inF0' (temp 2-component vector of float) +0:128 Constant: +0:128 0.000000 +0:128 Constant: +0:128 1.000000 +0:129 Sign (global 2-component vector of float) +0:129 'inF0' (temp 2-component vector of float) +0:130 sine (global 2-component vector of float) +0:130 'inF0' (temp 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF1' (temp 2-component vector of float) +0:131 sine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF2' (temp 2-component vector of float) +0:131 cosine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:132 hyp. sine (global 2-component vector of float) +0:132 'inF0' (temp 2-component vector of float) +0:133 smoothstep (global 2-component vector of float) +0:133 'inF0' (temp 2-component vector of float) +0:133 'inF1' (temp 2-component vector of float) +0:133 'inF2' (temp 2-component vector of float) +0:134 sqrt (global 2-component vector of float) +0:134 'inF0' (temp 2-component vector of float) +0:135 step (global 2-component vector of float) +0:135 'inF0' (temp 2-component vector of float) +0:135 'inF1' (temp 2-component vector of float) +0:136 tangent (global 2-component vector of float) +0:136 'inF0' (temp 2-component vector of float) +0:137 hyp. tangent (global 2-component vector of float) +0:137 'inF0' (temp 2-component vector of float) +0:139 trunc (global 2-component vector of float) +0:139 'inF0' (temp 2-component vector of float) +0:142 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:146 Function Parameters: +0:146 'inF0' (temp 3-component vector of float) +0:146 'inF1' (temp 3-component vector of float) +0:146 'inF2' (temp 3-component vector of float) +0:? Sequence +0:147 all (global bool) +0:147 'inF0' (temp 3-component vector of float) +0:148 Absolute value (global 3-component vector of float) +0:148 'inF0' (temp 3-component vector of float) +0:149 arc cosine (global 3-component vector of float) +0:149 'inF0' (temp 3-component vector of float) +0:150 any (global bool) +0:150 'inF0' (temp 3-component vector of float) +0:151 arc sine (global 3-component vector of float) +0:151 'inF0' (temp 3-component vector of float) +0:152 arc tangent (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 arc tangent (global 3-component vector of float) +0:153 'inF0' (temp 3-component vector of float) +0:153 'inF1' (temp 3-component vector of float) +0:154 Ceiling (global 3-component vector of float) +0:154 'inF0' (temp 3-component vector of float) +0:155 clamp (global 3-component vector of float) +0:155 'inF0' (temp 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:155 'inF2' (temp 3-component vector of float) +0:156 Test condition and select (temp void) +0:156 Condition +0:156 any (temp bool) +0:156 Compare Less Than (temp 3-component vector of bool) +0:156 'inF0' (temp 3-component vector of float) +0:156 Constant: +0:156 0.000000 +0:156 0.000000 +0:156 0.000000 +0:156 true case +0:156 Branch: Kill +0:157 cosine (global 3-component vector of float) +0:157 'inF0' (temp 3-component vector of float) +0:158 hyp. cosine (global 3-component vector of float) +0:158 'inF0' (temp 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:160 cross-product (global 3-component vector of float) +0:160 'inF0' (temp 3-component vector of float) +0:160 'inF1' (temp 3-component vector of float) +0:161 dPdx (global 3-component vector of float) +0:161 'inF0' (temp 3-component vector of float) +0:162 dPdxCoarse (global 3-component vector of float) +0:162 'inF0' (temp 3-component vector of float) +0:163 dPdxFine (global 3-component vector of float) +0:163 'inF0' (temp 3-component vector of float) +0:164 dPdy (global 3-component vector of float) +0:164 'inF0' (temp 3-component vector of float) +0:165 dPdyCoarse (global 3-component vector of float) +0:165 'inF0' (temp 3-component vector of float) +0:166 dPdyFine (global 3-component vector of float) +0:166 'inF0' (temp 3-component vector of float) +0:167 degrees (global 3-component vector of float) +0:167 'inF0' (temp 3-component vector of float) +0:168 distance (global float) +0:168 'inF0' (temp 3-component vector of float) +0:168 'inF1' (temp 3-component vector of float) +0:169 dot-product (global float) +0:169 'inF0' (temp 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:173 exp (global 3-component vector of float) +0:173 'inF0' (temp 3-component vector of float) +0:174 exp2 (global 3-component vector of float) +0:174 'inF0' (temp 3-component vector of float) +0:175 face-forward (global 3-component vector of float) +0:175 'inF0' (temp 3-component vector of float) +0:175 'inF1' (temp 3-component vector of float) +0:175 'inF2' (temp 3-component vector of float) +0:176 findMSB (global int) +0:176 Constant: +0:176 7 (const int) +0:177 findLSB (global int) +0:177 Constant: +0:177 7 (const int) +0:178 Floor (global 3-component vector of float) +0:178 'inF0' (temp 3-component vector of float) +0:180 mod (global 3-component vector of float) +0:180 'inF0' (temp 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:181 Fraction (global 3-component vector of float) +0:181 'inF0' (temp 3-component vector of float) +0:182 frexp (global 3-component vector of float) +0:182 'inF0' (temp 3-component vector of float) +0:182 'inF1' (temp 3-component vector of float) +0:183 fwidth (global 3-component vector of float) +0:183 'inF0' (temp 3-component vector of float) +0:184 isinf (global 3-component vector of bool) +0:184 'inF0' (temp 3-component vector of float) +0:185 isnan (global 3-component vector of bool) +0:185 'inF0' (temp 3-component vector of float) +0:186 ldexp (global 3-component vector of float) +0:186 'inF0' (temp 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:187 length (global float) +0:187 'inF0' (temp 3-component vector of float) +0:188 log (global 3-component vector of float) +0:188 'inF0' (temp 3-component vector of float) +0:189 vector-scale (temp 3-component vector of float) +0:189 log2 (temp 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.301030 +0:190 log2 (global 3-component vector of float) +0:190 'inF0' (temp 3-component vector of float) +0:191 max (global 3-component vector of float) +0:191 'inF0' (temp 3-component vector of float) +0:191 'inF1' (temp 3-component vector of float) +0:192 min (global 3-component vector of float) +0:192 'inF0' (temp 3-component vector of float) +0:192 'inF1' (temp 3-component vector of float) +0:193 normalize (global 3-component vector of float) +0:193 'inF0' (temp 3-component vector of float) +0:194 pow (global 3-component vector of float) +0:194 'inF0' (temp 3-component vector of float) +0:194 'inF1' (temp 3-component vector of float) +0:195 radians (global 3-component vector of float) +0:195 'inF0' (temp 3-component vector of float) +0:196 divide (temp 3-component vector of float) +0:196 Constant: +0:196 1.000000 +0:196 'inF0' (temp 3-component vector of float) +0:197 reflect (global 3-component vector of float) +0:197 'inF0' (temp 3-component vector of float) +0:197 'inF1' (temp 3-component vector of float) +0:198 refract (global 3-component vector of float) +0:198 'inF0' (temp 3-component vector of float) +0:198 'inF1' (temp 3-component vector of float) +0:198 Constant: +0:198 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:200 roundEven (global 3-component vector of float) +0:200 'inF0' (temp 3-component vector of float) +0:201 inverse sqrt (global 3-component vector of float) +0:201 'inF0' (temp 3-component vector of float) +0:202 clamp (global 3-component vector of float) +0:202 'inF0' (temp 3-component vector of float) +0:202 Constant: +0:202 0.000000 +0:202 Constant: +0:202 1.000000 +0:203 Sign (global 3-component vector of float) +0:203 'inF0' (temp 3-component vector of float) +0:204 sine (global 3-component vector of float) +0:204 'inF0' (temp 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF1' (temp 3-component vector of float) +0:205 sine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF2' (temp 3-component vector of float) +0:205 cosine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:206 hyp. sine (global 3-component vector of float) +0:206 'inF0' (temp 3-component vector of float) +0:207 smoothstep (global 3-component vector of float) +0:207 'inF0' (temp 3-component vector of float) +0:207 'inF1' (temp 3-component vector of float) +0:207 'inF2' (temp 3-component vector of float) +0:208 sqrt (global 3-component vector of float) +0:208 'inF0' (temp 3-component vector of float) +0:209 step (global 3-component vector of float) +0:209 'inF0' (temp 3-component vector of float) +0:209 'inF1' (temp 3-component vector of float) +0:210 tangent (global 3-component vector of float) +0:210 'inF0' (temp 3-component vector of float) +0:211 hyp. tangent (global 3-component vector of float) +0:211 'inF0' (temp 3-component vector of float) +0:213 trunc (global 3-component vector of float) +0:213 'inF0' (temp 3-component vector of float) +0:216 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:220 Function Parameters: +0:220 'inF0' (temp 4-component vector of float) +0:220 'inF1' (temp 4-component vector of float) +0:220 'inF2' (temp 4-component vector of float) +0:? Sequence +0:221 all (global bool) +0:221 'inF0' (temp 4-component vector of float) +0:222 Absolute value (global 4-component vector of float) +0:222 'inF0' (temp 4-component vector of float) +0:223 arc cosine (global 4-component vector of float) +0:223 'inF0' (temp 4-component vector of float) +0:224 any (global bool) +0:224 'inF0' (temp 4-component vector of float) +0:225 arc sine (global 4-component vector of float) +0:225 'inF0' (temp 4-component vector of float) +0:226 arc tangent (global 4-component vector of float) +0:226 'inF0' (temp 4-component vector of float) +0:227 arc tangent (global 4-component vector of float) +0:227 'inF0' (temp 4-component vector of float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Ceiling (global 4-component vector of float) +0:228 'inF0' (temp 4-component vector of float) +0:229 clamp (global 4-component vector of float) +0:229 'inF0' (temp 4-component vector of float) +0:229 'inF1' (temp 4-component vector of float) +0:229 'inF2' (temp 4-component vector of float) +0:230 Test condition and select (temp void) +0:230 Condition +0:230 any (temp bool) +0:230 Compare Less Than (temp 4-component vector of bool) +0:230 'inF0' (temp 4-component vector of float) +0:230 Constant: +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 true case +0:230 Branch: Kill +0:231 cosine (global 4-component vector of float) +0:231 'inF0' (temp 4-component vector of float) +0:232 hyp. cosine (global 4-component vector of float) +0:232 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:234 dPdx (global 4-component vector of float) +0:234 'inF0' (temp 4-component vector of float) +0:235 dPdxCoarse (global 4-component vector of float) +0:235 'inF0' (temp 4-component vector of float) +0:236 dPdxFine (global 4-component vector of float) +0:236 'inF0' (temp 4-component vector of float) +0:237 dPdy (global 4-component vector of float) +0:237 'inF0' (temp 4-component vector of float) +0:238 dPdyCoarse (global 4-component vector of float) +0:238 'inF0' (temp 4-component vector of float) +0:239 dPdyFine (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:240 degrees (global 4-component vector of float) +0:240 'inF0' (temp 4-component vector of float) +0:241 distance (global float) +0:241 'inF0' (temp 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 dot-product (global float) +0:242 'inF0' (temp 4-component vector of float) +0:242 'inF1' (temp 4-component vector of float) +0:243 Construct vec4 (temp float) +0:243 Constant: +0:243 1.000000 +0:243 component-wise multiply (temp float) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 2 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 3 (const int) +0:247 exp (global 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:248 exp2 (global 4-component vector of float) +0:248 'inF0' (temp 4-component vector of float) +0:249 face-forward (global 4-component vector of float) +0:249 'inF0' (temp 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:249 'inF2' (temp 4-component vector of float) +0:250 findMSB (global int) +0:250 Constant: +0:250 7 (const int) +0:251 findLSB (global int) +0:251 Constant: +0:251 7 (const int) +0:252 Floor (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:254 mod (global 4-component vector of float) +0:254 'inF0' (temp 4-component vector of float) +0:254 'inF1' (temp 4-component vector of float) +0:255 Fraction (global 4-component vector of float) +0:255 'inF0' (temp 4-component vector of float) +0:256 frexp (global 4-component vector of float) +0:256 'inF0' (temp 4-component vector of float) +0:256 'inF1' (temp 4-component vector of float) +0:257 fwidth (global 4-component vector of float) +0:257 'inF0' (temp 4-component vector of float) +0:258 isinf (global 4-component vector of bool) +0:258 'inF0' (temp 4-component vector of float) +0:259 isnan (global 4-component vector of bool) +0:259 'inF0' (temp 4-component vector of float) +0:260 ldexp (global 4-component vector of float) +0:260 'inF0' (temp 4-component vector of float) +0:260 'inF1' (temp 4-component vector of float) +0:261 length (global float) +0:261 'inF0' (temp 4-component vector of float) +0:262 log (global 4-component vector of float) +0:262 'inF0' (temp 4-component vector of float) +0:263 vector-scale (temp 4-component vector of float) +0:263 log2 (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 Constant: +0:263 0.301030 +0:264 log2 (global 4-component vector of float) +0:264 'inF0' (temp 4-component vector of float) +0:265 max (global 4-component vector of float) +0:265 'inF0' (temp 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:266 min (global 4-component vector of float) +0:266 'inF0' (temp 4-component vector of float) +0:266 'inF1' (temp 4-component vector of float) +0:267 normalize (global 4-component vector of float) +0:267 'inF0' (temp 4-component vector of float) +0:268 pow (global 4-component vector of float) +0:268 'inF0' (temp 4-component vector of float) +0:268 'inF1' (temp 4-component vector of float) +0:269 radians (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:270 divide (temp 4-component vector of float) +0:270 Constant: +0:270 1.000000 +0:270 'inF0' (temp 4-component vector of float) +0:271 reflect (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:271 'inF1' (temp 4-component vector of float) +0:272 refract (global 4-component vector of float) +0:272 'inF0' (temp 4-component vector of float) +0:272 'inF1' (temp 4-component vector of float) +0:272 Constant: +0:272 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:274 roundEven (global 4-component vector of float) +0:274 'inF0' (temp 4-component vector of float) +0:275 inverse sqrt (global 4-component vector of float) +0:275 'inF0' (temp 4-component vector of float) +0:276 clamp (global 4-component vector of float) +0:276 'inF0' (temp 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 Constant: +0:276 1.000000 +0:277 Sign (global 4-component vector of float) +0:277 'inF0' (temp 4-component vector of float) +0:278 sine (global 4-component vector of float) +0:278 'inF0' (temp 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF1' (temp 4-component vector of float) +0:279 sine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF2' (temp 4-component vector of float) +0:279 cosine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 hyp. sine (global 4-component vector of float) +0:280 'inF0' (temp 4-component vector of float) +0:281 smoothstep (global 4-component vector of float) +0:281 'inF0' (temp 4-component vector of float) +0:281 'inF1' (temp 4-component vector of float) +0:281 'inF2' (temp 4-component vector of float) +0:282 sqrt (global 4-component vector of float) +0:282 'inF0' (temp 4-component vector of float) +0:283 step (global 4-component vector of float) +0:283 'inF0' (temp 4-component vector of float) +0:283 'inF1' (temp 4-component vector of float) +0:284 tangent (global 4-component vector of float) +0:284 'inF0' (temp 4-component vector of float) +0:285 hyp. tangent (global 4-component vector of float) +0:285 'inF0' (temp 4-component vector of float) +0:287 trunc (global 4-component vector of float) +0:287 'inF0' (temp 4-component vector of float) +0:290 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:350 Function Parameters: +0:350 'inF0' (temp 2X2 matrix of float) +0:350 'inF1' (temp 2X2 matrix of float) +0:350 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:352 all (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Absolute value (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 any (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Ceiling (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Test condition and select (temp void) +0:352 Condition +0:352 any (temp bool) +0:352 Compare Less Than (temp 2X2 matrix of bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 true case +0:352 Branch: Kill +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdx (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdy (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 degrees (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 determinant (global float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 findMSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 findLSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 Floor (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 mod (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Fraction (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 frexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 fwidth (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 ldexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 log (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 matrix-scale (temp 2X2 matrix of float) +0:352 log2 (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.301030 +0:352 log2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 max (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 min (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 pow (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 radians (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 roundEven (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 inverse sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 Constant: +0:352 1.000000 +0:352 Sign (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Sequence +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 sine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 smoothstep (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 step (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 transpose (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 trunc (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:355 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:359 Function Parameters: +0:359 'inF0' (temp 3X3 matrix of float) +0:359 'inF1' (temp 3X3 matrix of float) +0:359 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:361 all (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Absolute value (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 any (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Ceiling (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Test condition and select (temp void) +0:361 Condition +0:361 any (temp bool) +0:361 Compare Less Than (temp 3X3 matrix of bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 true case +0:361 Branch: Kill +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdx (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdy (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 degrees (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 determinant (global float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 findMSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 findLSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 Floor (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 mod (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Fraction (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 frexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 fwidth (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 ldexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 log (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 matrix-scale (temp 3X3 matrix of float) +0:361 log2 (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.301030 +0:361 log2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 max (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 min (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 pow (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 radians (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 roundEven (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 inverse sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 Constant: +0:361 1.000000 +0:361 Sign (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Sequence +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 sine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 smoothstep (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 step (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 transpose (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 trunc (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:364 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:368 Function Parameters: +0:368 'inF0' (temp 4X4 matrix of float) +0:368 'inF1' (temp 4X4 matrix of float) +0:368 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:370 all (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Absolute value (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 any (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Ceiling (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Test condition and select (temp void) +0:370 Condition +0:370 any (temp bool) +0:370 Compare Less Than (temp 4X4 matrix of bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 true case +0:370 Branch: Kill +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdx (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdy (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 degrees (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 determinant (global float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 findMSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 findLSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 Floor (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 mod (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Fraction (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 frexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 fwidth (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 ldexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 log (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 matrix-scale (temp 4X4 matrix of float) +0:370 log2 (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.301030 +0:370 log2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 max (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 min (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 pow (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 radians (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 roundEven (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 inverse sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 Constant: +0:370 1.000000 +0:370 Sign (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Sequence +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 sine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 smoothstep (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 step (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 transpose (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 trunc (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:373 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:391 Function Parameters: +0:391 'inF0' (temp float) +0:391 'inF1' (temp float) +0:391 'inFV0' (temp 2-component vector of float) +0:391 'inFV1' (temp 2-component vector of float) +0:391 'inFM0' (temp 2X2 matrix of float) +0:391 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (temp float) +0:392 'inF1' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r1' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r2' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFV1' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r4' (temp 2-component vector of float) +0:392 matrix-times-vector (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r5' (temp 2-component vector of float) +0:392 vector-times-matrix (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r6' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r7' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r8' (temp 2X2 matrix of float) +0:392 matrix-multiply (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFM1' (temp 2X2 matrix of float) +0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:398 Function Parameters: +0:398 'inF0' (temp float) +0:398 'inF1' (temp float) +0:398 'inFV0' (temp 3-component vector of float) +0:398 'inFV1' (temp 3-component vector of float) +0:398 'inFM0' (temp 3X3 matrix of float) +0:398 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:399 move second child to first child (temp float) +0:399 'r0' (temp float) +0:399 component-wise multiply (temp float) +0:399 'inF0' (temp float) +0:399 'inF1' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r1' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r2' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp float) +0:399 'r3' (temp float) +0:399 dot-product (global float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFV1' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r4' (temp 3-component vector of float) +0:399 matrix-times-vector (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r5' (temp 3-component vector of float) +0:399 vector-times-matrix (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r6' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r7' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r8' (temp 3X3 matrix of float) +0:399 matrix-multiply (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFM1' (temp 3X3 matrix of float) +0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:405 Function Parameters: +0:405 'inF0' (temp float) +0:405 'inF1' (temp float) +0:405 'inFV0' (temp 4-component vector of float) +0:405 'inFV1' (temp 4-component vector of float) +0:405 'inFM0' (temp 4X4 matrix of float) +0:405 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:406 move second child to first child (temp float) +0:406 'r0' (temp float) +0:406 component-wise multiply (temp float) +0:406 'inF0' (temp float) +0:406 'inF1' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r1' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r2' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp float) +0:406 'r3' (temp float) +0:406 dot-product (global float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFV1' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r4' (temp 4-component vector of float) +0:406 matrix-times-vector (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r5' (temp 4-component vector of float) +0:406 vector-times-matrix (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r6' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r7' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r8' (temp 4X4 matrix of float) +0:406 matrix-multiply (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFM1' (temp 4X4 matrix of float) +0:? Linker Objects + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 1209 + + Capability Shader + Capability DerivativeControl + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;" + Name 13 "inF0" + Name 14 "inF1" + Name 15 "inFV0" + Name 16 "inFV1" + Name 17 "inFM0" + Name 18 "inFM1" + Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;" + Name 26 "inF0" + Name 27 "inF1" + Name 28 "inFV0" + Name 29 "inFV1" + Name 30 "inFM0" + Name 31 "inFM1" + Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;" + Name 39 "inF0" + Name 40 "inF1" + Name 41 "inFV0" + Name 42 "inFV1" + Name 43 "inFM0" + Name 44 "inFM1" + Name 47 "inF0" + Name 62 "inF1" + Name 69 "inF2" + Name 115 "ResType" + Name 185 "inF0" + Name 199 "inF1" + Name 206 "inF2" + Name 264 "ResType" + Name 347 "inF0" + Name 361 "inF1" + Name 368 "inF2" + Name 429 "ResType" + Name 511 "inF0" + Name 525 "inF1" + Name 532 "inF2" + Name 598 "ResType" + Name 681 "inF0" + Name 695 "inF1" + Name 710 "inF2" + Name 753 "ResType" + Name 818 "inF0" + Name 832 "inF1" + Name 847 "inF2" + Name 893 "ResType" + Name 958 "inF0" + Name 972 "inF1" + Name 987 "inF2" + Name 1036 "ResType" + Name 1101 "r0" + Name 1105 "r1" + Name 1109 "r2" + Name 1113 "r3" + Name 1117 "r4" + Name 1121 "r5" + Name 1125 "r6" + Name 1129 "r7" + Name 1133 "r8" + Name 1137 "r0" + Name 1141 "r1" + Name 1145 "r2" + Name 1149 "r3" + Name 1153 "r4" + Name 1157 "r5" + Name 1161 "r6" + Name 1165 "r7" + Name 1169 "r8" + Name 1173 "r0" + Name 1177 "r1" + Name 1181 "r2" + Name 1185 "r3" + Name 1189 "r4" + Name 1193 "r5" + Name 1197 "r6" + Name 1201 "r7" + Name 1205 "r8" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeVector 6(float) 2 + 9: TypePointer Function 8(fvec2) + 10: TypeMatrix 8(fvec2) 2 + 11: TypePointer Function 10 + 12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr) + 21: TypeVector 6(float) 3 + 22: TypePointer Function 21(fvec3) + 23: TypeMatrix 21(fvec3) 3 + 24: TypePointer Function 23 + 25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr) + 34: TypeVector 6(float) 4 + 35: TypePointer Function 34(fvec4) + 36: TypeMatrix 34(fvec4) 4 + 37: TypePointer Function 36 + 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) + 49: TypeBool + 73: 6(float) Constant 0 + 82: TypeInt 32 0 + 83: 82(int) Constant 7 + 103: TypeInt 32 1 + 104: 103(int) Constant 7 + 115(ResType): TypeStruct 6(float) 103(int) + 132: 6(float) Constant 1050288283 + 147: 6(float) Constant 1065353216 + 150: 82(int) Constant 2 + 210: 8(fvec2) ConstantComposite 73 73 + 211: TypeVector 49(bool) 2 + 221: TypeVector 82(int) 2 + 222: 82(int) Constant 3 + 223: 221(ivec2) ConstantComposite 83 222 + 263: TypeVector 103(int) 2 + 264(ResType): TypeStruct 8(fvec2) 263(ivec2) + 307: 6(float) Constant 1073741824 + 309: 82(int) Constant 1 + 310: 221(ivec2) ConstantComposite 309 150 + 345: 8(fvec2) ConstantComposite 147 307 + 372: 21(fvec3) ConstantComposite 73 73 73 + 373: TypeVector 49(bool) 3 + 383: TypeVector 82(int) 3 + 384: 82(int) Constant 5 + 385: 383(ivec3) ConstantComposite 83 222 384 + 428: TypeVector 103(int) 3 + 429(ResType): TypeStruct 21(fvec3) 428(ivec3) + 473: 383(ivec3) ConstantComposite 309 150 222 + 508: 6(float) Constant 1077936128 + 509: 21(fvec3) ConstantComposite 147 307 508 + 536: 34(fvec4) ConstantComposite 73 73 73 73 + 537: TypeVector 49(bool) 4 + 547: TypeVector 82(int) 4 + 548: 547(ivec4) ConstantComposite 83 222 384 150 + 597: TypeVector 103(int) 4 + 598(ResType): TypeStruct 34(fvec4) 597(ivec4) + 642: 82(int) Constant 4 + 643: 547(ivec4) ConstantComposite 309 150 222 642 + 678: 6(float) Constant 1082130432 + 679: 34(fvec4) ConstantComposite 147 307 508 678 + 701: 10 ConstantComposite 210 210 + 702: TypeMatrix 211(bvec2) 2 + 753(ResType): TypeStruct 10 263(ivec2) + 815: 8(fvec2) ConstantComposite 307 307 + 816: 10 ConstantComposite 815 815 + 838: 23 ConstantComposite 372 372 372 + 839: TypeMatrix 373(bvec3) 3 + 893(ResType): TypeStruct 23 428(ivec3) + 955: 21(fvec3) ConstantComposite 508 508 508 + 956: 23 ConstantComposite 955 955 955 + 978: 36 ConstantComposite 536 536 536 536 + 979: TypeMatrix 537(bvec4) 4 + 1036(ResType): TypeStruct 36 597(ivec4) + 1098: 34(fvec4) ConstantComposite 678 678 678 678 + 1099: 36 ConstantComposite 1098 1098 1098 1098 +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 47(inF0): 7(ptr) Variable Function + 62(inF1): 7(ptr) Variable Function + 69(inF2): 7(ptr) Variable Function + 185(inF0): 9(ptr) Variable Function + 199(inF1): 9(ptr) Variable Function + 206(inF2): 9(ptr) Variable Function + 347(inF0): 22(ptr) Variable Function + 361(inF1): 22(ptr) Variable Function + 368(inF2): 22(ptr) Variable Function + 511(inF0): 35(ptr) Variable Function + 525(inF1): 35(ptr) Variable Function + 532(inF2): 35(ptr) Variable Function + 681(inF0): 11(ptr) Variable Function + 695(inF1): 11(ptr) Variable Function + 710(inF2): 11(ptr) Variable Function + 818(inF0): 24(ptr) Variable Function + 832(inF1): 24(ptr) Variable Function + 847(inF2): 24(ptr) Variable Function + 958(inF0): 37(ptr) Variable Function + 972(inF1): 37(ptr) Variable Function + 987(inF2): 37(ptr) Variable Function + 48: 6(float) Load 47(inF0) + 50: 49(bool) All 48 + 51: 6(float) Load 47(inF0) + 52: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 51 + 53: 6(float) Load 47(inF0) + 54: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 53 + 55: 6(float) Load 47(inF0) + 56: 49(bool) Any 55 + 57: 6(float) Load 47(inF0) + 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57 + 59: 6(float) Load 47(inF0) + 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59 + 61: 6(float) Load 47(inF0) + 63: 6(float) Load 62(inF1) + 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63 + 65: 6(float) Load 47(inF0) + 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65 + 67: 6(float) Load 47(inF0) + 68: 6(float) Load 62(inF1) + 70: 6(float) Load 69(inF2) + 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70 + 72: 6(float) Load 47(inF0) + 74: 49(bool) FOrdLessThan 72 73 + SelectionMerge 76 None + BranchConditional 74 75 76 + 75: Label + Kill + 76: Label + 78: 6(float) Load 47(inF0) + 79: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 78 + 80: 6(float) Load 47(inF0) + 81: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 80 + 84: 82(int) BitCount 83 + 85: 6(float) Load 47(inF0) + 86: 6(float) DPdx 85 + 87: 6(float) Load 47(inF0) + 88: 6(float) DPdxCoarse 87 + 89: 6(float) Load 47(inF0) + 90: 6(float) DPdxFine 89 + 91: 6(float) Load 47(inF0) + 92: 6(float) DPdy 91 + 93: 6(float) Load 47(inF0) + 94: 6(float) DPdyCoarse 93 + 95: 6(float) Load 47(inF0) + 96: 6(float) DPdyFine 95 + 97: 6(float) Load 47(inF0) + 98: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 97 + 99: 6(float) Load 47(inF0) + 100: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 99 + 101: 6(float) Load 47(inF0) + 102: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 101 + 105: 103(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 104 + 106: 103(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 104 + 107: 6(float) Load 47(inF0) + 108: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 107 + 109: 6(float) Load 47(inF0) + 110: 6(float) Load 62(inF1) + 111: 6(float) FMod 109 110 + 112: 6(float) Load 47(inF0) + 113: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 112 + 114: 6(float) Load 47(inF0) + 116:115(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 114 + 117: 103(int) CompositeExtract 116 1 + Store 62(inF1) 117 + 118: 6(float) CompositeExtract 116 0 + 119: 6(float) Load 47(inF0) + 120: 6(float) Fwidth 119 + 121: 6(float) Load 47(inF0) + 122: 49(bool) IsInf 121 + 123: 6(float) Load 47(inF0) + 124: 49(bool) IsNan 123 + 125: 6(float) Load 47(inF0) + 126: 6(float) Load 62(inF1) + 127: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 125 126 + 128: 6(float) Load 47(inF0) + 129: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 128 + 130: 6(float) Load 47(inF0) + 131: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 130 + 133: 6(float) FMul 131 132 + 134: 6(float) Load 47(inF0) + 135: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 134 + 136: 6(float) Load 47(inF0) + 137: 6(float) Load 62(inF1) + 138: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 136 137 + 139: 6(float) Load 47(inF0) + 140: 6(float) Load 62(inF1) + 141: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 139 140 + 142: 6(float) Load 47(inF0) + 143: 6(float) Load 62(inF1) + 144: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 142 143 + 145: 6(float) Load 47(inF0) + 146: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 145 + 148: 6(float) Load 47(inF0) + 149: 6(float) FDiv 147 148 + 151: 82(int) BitReverse 150 + 152: 6(float) Load 47(inF0) + 153: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 152 + 154: 6(float) Load 47(inF0) + 155: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 154 + 156: 6(float) Load 47(inF0) + 157: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 73 147 + 158: 6(float) Load 47(inF0) + 159: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 158 + 160: 6(float) Load 47(inF0) + 161: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 160 + 162: 6(float) Load 47(inF0) + 163: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 162 + Store 62(inF1) 163 + 164: 6(float) Load 47(inF0) + 165: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 164 + Store 69(inF2) 165 + 166: 6(float) Load 47(inF0) + 167: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 166 + 168: 6(float) Load 47(inF0) + 169: 6(float) Load 62(inF1) + 170: 6(float) Load 69(inF2) + 171: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 168 169 170 + 172: 6(float) Load 47(inF0) + 173: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 172 + 174: 6(float) Load 47(inF0) + 175: 6(float) Load 62(inF1) + 176: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 174 175 + 177: 6(float) Load 47(inF0) + 178: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 177 + 179: 6(float) Load 47(inF0) + 180: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 179 + 181: 6(float) Load 47(inF0) + 182: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 181 + ReturnValue 73 + FunctionEnd +19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 + 13(inF0): 7(ptr) FunctionParameter + 14(inF1): 7(ptr) FunctionParameter + 15(inFV0): 9(ptr) FunctionParameter + 16(inFV1): 9(ptr) FunctionParameter + 17(inFM0): 11(ptr) FunctionParameter + 18(inFM1): 11(ptr) FunctionParameter + 20: Label + 1101(r0): 7(ptr) Variable Function + 1105(r1): 9(ptr) Variable Function + 1109(r2): 9(ptr) Variable Function + 1113(r3): 7(ptr) Variable Function + 1117(r4): 9(ptr) Variable Function + 1121(r5): 9(ptr) Variable Function + 1125(r6): 11(ptr) Variable Function + 1129(r7): 11(ptr) Variable Function + 1133(r8): 11(ptr) Variable Function + 1102: 6(float) Load 13(inF0) + 1103: 6(float) Load 14(inF1) + 1104: 6(float) FMul 1102 1103 + Store 1101(r0) 1104 + 1106: 8(fvec2) Load 15(inFV0) + 1107: 6(float) Load 13(inF0) + 1108: 8(fvec2) VectorTimesScalar 1106 1107 + Store 1105(r1) 1108 + 1110: 6(float) Load 13(inF0) + 1111: 8(fvec2) Load 15(inFV0) + 1112: 8(fvec2) VectorTimesScalar 1111 1110 + Store 1109(r2) 1112 + 1114: 8(fvec2) Load 15(inFV0) + 1115: 8(fvec2) Load 16(inFV1) + 1116: 6(float) Dot 1114 1115 + Store 1113(r3) 1116 + 1118: 10 Load 17(inFM0) + 1119: 8(fvec2) Load 15(inFV0) + 1120: 8(fvec2) MatrixTimesVector 1118 1119 + Store 1117(r4) 1120 + 1122: 8(fvec2) Load 15(inFV0) + 1123: 10 Load 17(inFM0) + 1124: 8(fvec2) VectorTimesMatrix 1122 1123 + Store 1121(r5) 1124 + 1126: 10 Load 17(inFM0) + 1127: 6(float) Load 13(inF0) + 1128: 10 MatrixTimesScalar 1126 1127 + Store 1125(r6) 1128 + 1130: 6(float) Load 13(inF0) + 1131: 10 Load 17(inFM0) + 1132: 10 MatrixTimesScalar 1131 1130 + Store 1129(r7) 1132 + 1134: 10 Load 17(inFM0) + 1135: 10 Load 18(inFM1) + 1136: 10 MatrixTimesMatrix 1134 1135 + Store 1133(r8) 1136 + Return + FunctionEnd +32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 + 26(inF0): 7(ptr) FunctionParameter + 27(inF1): 7(ptr) FunctionParameter + 28(inFV0): 22(ptr) FunctionParameter + 29(inFV1): 22(ptr) FunctionParameter + 30(inFM0): 24(ptr) FunctionParameter + 31(inFM1): 24(ptr) FunctionParameter + 33: Label + 1137(r0): 7(ptr) Variable Function + 1141(r1): 22(ptr) Variable Function + 1145(r2): 22(ptr) Variable Function + 1149(r3): 7(ptr) Variable Function + 1153(r4): 22(ptr) Variable Function + 1157(r5): 22(ptr) Variable Function + 1161(r6): 24(ptr) Variable Function + 1165(r7): 24(ptr) Variable Function + 1169(r8): 24(ptr) Variable Function + 1138: 6(float) Load 26(inF0) + 1139: 6(float) Load 27(inF1) + 1140: 6(float) FMul 1138 1139 + Store 1137(r0) 1140 + 1142: 21(fvec3) Load 28(inFV0) + 1143: 6(float) Load 26(inF0) + 1144: 21(fvec3) VectorTimesScalar 1142 1143 + Store 1141(r1) 1144 + 1146: 6(float) Load 26(inF0) + 1147: 21(fvec3) Load 28(inFV0) + 1148: 21(fvec3) VectorTimesScalar 1147 1146 + Store 1145(r2) 1148 + 1150: 21(fvec3) Load 28(inFV0) + 1151: 21(fvec3) Load 29(inFV1) + 1152: 6(float) Dot 1150 1151 + Store 1149(r3) 1152 + 1154: 23 Load 30(inFM0) + 1155: 21(fvec3) Load 28(inFV0) + 1156: 21(fvec3) MatrixTimesVector 1154 1155 + Store 1153(r4) 1156 + 1158: 21(fvec3) Load 28(inFV0) + 1159: 23 Load 30(inFM0) + 1160: 21(fvec3) VectorTimesMatrix 1158 1159 + Store 1157(r5) 1160 + 1162: 23 Load 30(inFM0) + 1163: 6(float) Load 26(inF0) + 1164: 23 MatrixTimesScalar 1162 1163 + Store 1161(r6) 1164 + 1166: 6(float) Load 26(inF0) + 1167: 23 Load 30(inFM0) + 1168: 23 MatrixTimesScalar 1167 1166 + Store 1165(r7) 1168 + 1170: 23 Load 30(inFM0) + 1171: 23 Load 31(inFM1) + 1172: 23 MatrixTimesMatrix 1170 1171 + Store 1169(r8) 1172 + Return + FunctionEnd +45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 + 39(inF0): 7(ptr) FunctionParameter + 40(inF1): 7(ptr) FunctionParameter + 41(inFV0): 35(ptr) FunctionParameter + 42(inFV1): 35(ptr) FunctionParameter + 43(inFM0): 37(ptr) FunctionParameter + 44(inFM1): 37(ptr) FunctionParameter + 46: Label + 1173(r0): 7(ptr) Variable Function + 1177(r1): 35(ptr) Variable Function + 1181(r2): 35(ptr) Variable Function + 1185(r3): 7(ptr) Variable Function + 1189(r4): 35(ptr) Variable Function + 1193(r5): 35(ptr) Variable Function + 1197(r6): 37(ptr) Variable Function + 1201(r7): 37(ptr) Variable Function + 1205(r8): 37(ptr) Variable Function + 1174: 6(float) Load 39(inF0) + 1175: 6(float) Load 40(inF1) + 1176: 6(float) FMul 1174 1175 + Store 1173(r0) 1176 + 1178: 34(fvec4) Load 41(inFV0) + 1179: 6(float) Load 39(inF0) + 1180: 34(fvec4) VectorTimesScalar 1178 1179 + Store 1177(r1) 1180 + 1182: 6(float) Load 39(inF0) + 1183: 34(fvec4) Load 41(inFV0) + 1184: 34(fvec4) VectorTimesScalar 1183 1182 + Store 1181(r2) 1184 + 1186: 34(fvec4) Load 41(inFV0) + 1187: 34(fvec4) Load 42(inFV1) + 1188: 6(float) Dot 1186 1187 + Store 1185(r3) 1188 + 1190: 36 Load 43(inFM0) + 1191: 34(fvec4) Load 41(inFV0) + 1192: 34(fvec4) MatrixTimesVector 1190 1191 + Store 1189(r4) 1192 + 1194: 34(fvec4) Load 41(inFV0) + 1195: 36 Load 43(inFM0) + 1196: 34(fvec4) VectorTimesMatrix 1194 1195 + Store 1193(r5) 1196 + 1198: 36 Load 43(inFM0) + 1199: 6(float) Load 39(inF0) + 1200: 36 MatrixTimesScalar 1198 1199 + Store 1197(r6) 1200 + 1202: 6(float) Load 39(inF0) + 1203: 36 Load 43(inFM0) + 1204: 36 MatrixTimesScalar 1203 1202 + Store 1201(r7) 1204 + 1206: 36 Load 43(inFM0) + 1207: 36 Load 44(inFM1) + 1208: 36 MatrixTimesMatrix 1206 1207 + Store 1205(r8) 1208 + Return + FunctionEnd |