summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out3290
1 files changed, 3290 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out
new file mode 100644
index 00000000000..e27b11a3d58
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.frag.out
@@ -0,0 +1,3290 @@
+hlsl.intrinsics.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float)
+0:2 Function Parameters:
+0:2 'inF0' (temp float)
+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:? Sequence
+0:3 all (global bool)
+0:3 'inF0' (temp float)
+0:4 Absolute value (global float)
+0:4 'inF0' (temp float)
+0:5 arc cosine (global float)
+0:5 'inF0' (temp float)
+0:6 any (global bool)
+0:6 'inF0' (temp float)
+0:7 arc sine (global float)
+0:7 'inF0' (temp float)
+0:8 arc tangent (global float)
+0:8 'inF0' (temp float)
+0:9 arc tangent (global float)
+0:9 'inF0' (temp float)
+0:9 'inF1' (temp float)
+0:10 Ceiling (global float)
+0:10 'inF0' (temp float)
+0:11 clamp (global float)
+0:11 'inF0' (temp float)
+0:11 'inF1' (temp float)
+0:11 'inF2' (temp float)
+0:12 Test condition and select (temp void)
+0:12 Condition
+0:12 Compare Less Than (temp bool)
+0:12 'inF0' (temp float)
+0:12 Constant:
+0:12 0.000000
+0:12 true case
+0:12 Branch: Kill
+0:13 cosine (global float)
+0:13 'inF0' (temp float)
+0:14 hyp. cosine (global float)
+0:14 'inF0' (temp float)
+0:15 bitCount (global uint)
+0:15 Constant:
+0:15 7 (const uint)
+0:16 dPdx (global float)
+0:16 'inF0' (temp float)
+0:17 dPdxCoarse (global float)
+0:17 'inF0' (temp float)
+0:18 dPdxFine (global float)
+0:18 'inF0' (temp float)
+0:19 dPdy (global float)
+0:19 'inF0' (temp float)
+0:20 dPdyCoarse (global float)
+0:20 'inF0' (temp float)
+0:21 dPdyFine (global float)
+0:21 'inF0' (temp float)
+0:22 degrees (global float)
+0:22 'inF0' (temp float)
+0:26 exp (global float)
+0:26 'inF0' (temp float)
+0:27 exp2 (global float)
+0:27 'inF0' (temp float)
+0:28 findMSB (global int)
+0:28 Constant:
+0:28 7 (const int)
+0:29 findLSB (global int)
+0:29 Constant:
+0:29 7 (const int)
+0:30 Floor (global float)
+0:30 'inF0' (temp float)
+0:32 mod (global float)
+0:32 'inF0' (temp float)
+0:32 'inF1' (temp float)
+0:33 Fraction (global float)
+0:33 'inF0' (temp float)
+0:34 frexp (global float)
+0:34 'inF0' (temp float)
+0:34 'inF1' (temp float)
+0:35 fwidth (global float)
+0:35 'inF0' (temp float)
+0:36 isinf (global bool)
+0:36 'inF0' (temp float)
+0:37 isnan (global bool)
+0:37 'inF0' (temp float)
+0:38 ldexp (global float)
+0:38 'inF0' (temp float)
+0:38 'inF1' (temp float)
+0:39 log (global float)
+0:39 'inF0' (temp float)
+0:40 component-wise multiply (temp float)
+0:40 log2 (temp float)
+0:40 'inF0' (temp float)
+0:40 Constant:
+0:40 0.301030
+0:41 log2 (global float)
+0:41 'inF0' (temp float)
+0:42 max (global float)
+0:42 'inF0' (temp float)
+0:42 'inF1' (temp float)
+0:43 min (global float)
+0:43 'inF0' (temp float)
+0:43 'inF1' (temp float)
+0:44 pow (global float)
+0:44 'inF0' (temp float)
+0:44 'inF1' (temp float)
+0:45 radians (global float)
+0:45 'inF0' (temp float)
+0:46 divide (temp float)
+0:46 Constant:
+0:46 1.000000
+0:46 'inF0' (temp float)
+0:47 bitFieldReverse (global uint)
+0:47 Constant:
+0:47 2 (const uint)
+0:48 roundEven (global float)
+0:48 'inF0' (temp float)
+0:49 inverse sqrt (global float)
+0:49 'inF0' (temp float)
+0:50 clamp (global float)
+0:50 'inF0' (temp float)
+0:50 Constant:
+0:50 0.000000
+0:50 Constant:
+0:50 1.000000
+0:51 Sign (global float)
+0:51 'inF0' (temp float)
+0:52 sine (global float)
+0:52 'inF0' (temp float)
+0:53 Sequence
+0:53 move second child to first child (temp float)
+0:53 'inF1' (temp float)
+0:53 sine (temp float)
+0:53 'inF0' (temp float)
+0:53 move second child to first child (temp float)
+0:53 'inF2' (temp float)
+0:53 cosine (temp float)
+0:53 'inF0' (temp float)
+0:54 hyp. sine (global float)
+0:54 'inF0' (temp float)
+0:55 smoothstep (global float)
+0:55 'inF0' (temp float)
+0:55 'inF1' (temp float)
+0:55 'inF2' (temp float)
+0:56 sqrt (global float)
+0:56 'inF0' (temp float)
+0:57 step (global float)
+0:57 'inF0' (temp float)
+0:57 'inF1' (temp float)
+0:58 tangent (global float)
+0:58 'inF0' (temp float)
+0:59 hyp. tangent (global float)
+0:59 'inF0' (temp float)
+0:61 trunc (global float)
+0:61 'inF0' (temp float)
+0:63 Branch: Return with expression
+0:63 Constant:
+0:63 0.000000
+0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:67 Function Parameters:
+0:67 'inF0' (temp 1-component vector of float)
+0:67 'inF1' (temp 1-component vector of float)
+0:67 'inF2' (temp 1-component vector of float)
+0:? Sequence
+0:69 Branch: Return with expression
+0:69 Constant:
+0:69 0.000000
+0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
+0:73 Function Parameters:
+0:73 'inF0' (temp 2-component vector of float)
+0:73 'inF1' (temp 2-component vector of float)
+0:73 'inF2' (temp 2-component vector of float)
+0:? Sequence
+0:74 all (global bool)
+0:74 'inF0' (temp 2-component vector of float)
+0:75 Absolute value (global 2-component vector of float)
+0:75 'inF0' (temp 2-component vector of float)
+0:76 arc cosine (global 2-component vector of float)
+0:76 'inF0' (temp 2-component vector of float)
+0:77 any (global bool)
+0:77 'inF0' (temp 2-component vector of float)
+0:78 arc sine (global 2-component vector of float)
+0:78 'inF0' (temp 2-component vector of float)
+0:79 arc tangent (global 2-component vector of float)
+0:79 'inF0' (temp 2-component vector of float)
+0:80 arc tangent (global 2-component vector of float)
+0:80 'inF0' (temp 2-component vector of float)
+0:80 'inF1' (temp 2-component vector of float)
+0:81 Ceiling (global 2-component vector of float)
+0:81 'inF0' (temp 2-component vector of float)
+0:82 clamp (global 2-component vector of float)
+0:82 'inF0' (temp 2-component vector of float)
+0:82 'inF1' (temp 2-component vector of float)
+0:82 'inF2' (temp 2-component vector of float)
+0:83 Test condition and select (temp void)
+0:83 Condition
+0:83 any (temp bool)
+0:83 Compare Less Than (temp 2-component vector of bool)
+0:83 'inF0' (temp 2-component vector of float)
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 true case
+0:83 Branch: Kill
+0:84 cosine (global 2-component vector of float)
+0:84 'inF0' (temp 2-component vector of float)
+0:85 hyp. cosine (global 2-component vector of float)
+0:85 'inF0' (temp 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:87 dPdx (global 2-component vector of float)
+0:87 'inF0' (temp 2-component vector of float)
+0:88 dPdxCoarse (global 2-component vector of float)
+0:88 'inF0' (temp 2-component vector of float)
+0:89 dPdxFine (global 2-component vector of float)
+0:89 'inF0' (temp 2-component vector of float)
+0:90 dPdy (global 2-component vector of float)
+0:90 'inF0' (temp 2-component vector of float)
+0:91 dPdyCoarse (global 2-component vector of float)
+0:91 'inF0' (temp 2-component vector of float)
+0:92 dPdyFine (global 2-component vector of float)
+0:92 'inF0' (temp 2-component vector of float)
+0:93 degrees (global 2-component vector of float)
+0:93 'inF0' (temp 2-component vector of float)
+0:94 distance (global float)
+0:94 'inF0' (temp 2-component vector of float)
+0:94 'inF1' (temp 2-component vector of float)
+0:95 dot-product (global float)
+0:95 'inF0' (temp 2-component vector of float)
+0:95 'inF1' (temp 2-component vector of float)
+0:99 exp (global 2-component vector of float)
+0:99 'inF0' (temp 2-component vector of float)
+0:100 exp2 (global 2-component vector of float)
+0:100 'inF0' (temp 2-component vector of float)
+0:101 face-forward (global 2-component vector of float)
+0:101 'inF0' (temp 2-component vector of float)
+0:101 'inF1' (temp 2-component vector of float)
+0:101 'inF2' (temp 2-component vector of float)
+0:102 findMSB (global int)
+0:102 Constant:
+0:102 7 (const int)
+0:103 findLSB (global int)
+0:103 Constant:
+0:103 7 (const int)
+0:104 Floor (global 2-component vector of float)
+0:104 'inF0' (temp 2-component vector of float)
+0:106 mod (global 2-component vector of float)
+0:106 'inF0' (temp 2-component vector of float)
+0:106 'inF1' (temp 2-component vector of float)
+0:107 Fraction (global 2-component vector of float)
+0:107 'inF0' (temp 2-component vector of float)
+0:108 frexp (global 2-component vector of float)
+0:108 'inF0' (temp 2-component vector of float)
+0:108 'inF1' (temp 2-component vector of float)
+0:109 fwidth (global 2-component vector of float)
+0:109 'inF0' (temp 2-component vector of float)
+0:110 isinf (global 2-component vector of bool)
+0:110 'inF0' (temp 2-component vector of float)
+0:111 isnan (global 2-component vector of bool)
+0:111 'inF0' (temp 2-component vector of float)
+0:112 ldexp (global 2-component vector of float)
+0:112 'inF0' (temp 2-component vector of float)
+0:112 'inF1' (temp 2-component vector of float)
+0:113 length (global float)
+0:113 'inF0' (temp 2-component vector of float)
+0:114 log (global 2-component vector of float)
+0:114 'inF0' (temp 2-component vector of float)
+0:115 vector-scale (temp 2-component vector of float)
+0:115 log2 (temp 2-component vector of float)
+0:115 'inF0' (temp 2-component vector of float)
+0:115 Constant:
+0:115 0.301030
+0:116 log2 (global 2-component vector of float)
+0:116 'inF0' (temp 2-component vector of float)
+0:117 max (global 2-component vector of float)
+0:117 'inF0' (temp 2-component vector of float)
+0:117 'inF1' (temp 2-component vector of float)
+0:118 min (global 2-component vector of float)
+0:118 'inF0' (temp 2-component vector of float)
+0:118 'inF1' (temp 2-component vector of float)
+0:119 normalize (global 2-component vector of float)
+0:119 'inF0' (temp 2-component vector of float)
+0:120 pow (global 2-component vector of float)
+0:120 'inF0' (temp 2-component vector of float)
+0:120 'inF1' (temp 2-component vector of float)
+0:121 radians (global 2-component vector of float)
+0:121 'inF0' (temp 2-component vector of float)
+0:122 divide (temp 2-component vector of float)
+0:122 Constant:
+0:122 1.000000
+0:122 'inF0' (temp 2-component vector of float)
+0:123 reflect (global 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:123 'inF1' (temp 2-component vector of float)
+0:124 refract (global 2-component vector of float)
+0:124 'inF0' (temp 2-component vector of float)
+0:124 'inF1' (temp 2-component vector of float)
+0:124 Constant:
+0:124 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:126 roundEven (global 2-component vector of float)
+0:126 'inF0' (temp 2-component vector of float)
+0:127 inverse sqrt (global 2-component vector of float)
+0:127 'inF0' (temp 2-component vector of float)
+0:128 clamp (global 2-component vector of float)
+0:128 'inF0' (temp 2-component vector of float)
+0:128 Constant:
+0:128 0.000000
+0:128 Constant:
+0:128 1.000000
+0:129 Sign (global 2-component vector of float)
+0:129 'inF0' (temp 2-component vector of float)
+0:130 sine (global 2-component vector of float)
+0:130 'inF0' (temp 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'inF1' (temp 2-component vector of float)
+0:131 sine (temp 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'inF2' (temp 2-component vector of float)
+0:131 cosine (temp 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:132 hyp. sine (global 2-component vector of float)
+0:132 'inF0' (temp 2-component vector of float)
+0:133 smoothstep (global 2-component vector of float)
+0:133 'inF0' (temp 2-component vector of float)
+0:133 'inF1' (temp 2-component vector of float)
+0:133 'inF2' (temp 2-component vector of float)
+0:134 sqrt (global 2-component vector of float)
+0:134 'inF0' (temp 2-component vector of float)
+0:135 step (global 2-component vector of float)
+0:135 'inF0' (temp 2-component vector of float)
+0:135 'inF1' (temp 2-component vector of float)
+0:136 tangent (global 2-component vector of float)
+0:136 'inF0' (temp 2-component vector of float)
+0:137 hyp. tangent (global 2-component vector of float)
+0:137 'inF0' (temp 2-component vector of float)
+0:139 trunc (global 2-component vector of float)
+0:139 'inF0' (temp 2-component vector of float)
+0:142 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
+0:146 Function Parameters:
+0:146 'inF0' (temp 3-component vector of float)
+0:146 'inF1' (temp 3-component vector of float)
+0:146 'inF2' (temp 3-component vector of float)
+0:? Sequence
+0:147 all (global bool)
+0:147 'inF0' (temp 3-component vector of float)
+0:148 Absolute value (global 3-component vector of float)
+0:148 'inF0' (temp 3-component vector of float)
+0:149 arc cosine (global 3-component vector of float)
+0:149 'inF0' (temp 3-component vector of float)
+0:150 any (global bool)
+0:150 'inF0' (temp 3-component vector of float)
+0:151 arc sine (global 3-component vector of float)
+0:151 'inF0' (temp 3-component vector of float)
+0:152 arc tangent (global 3-component vector of float)
+0:152 'inF0' (temp 3-component vector of float)
+0:153 arc tangent (global 3-component vector of float)
+0:153 'inF0' (temp 3-component vector of float)
+0:153 'inF1' (temp 3-component vector of float)
+0:154 Ceiling (global 3-component vector of float)
+0:154 'inF0' (temp 3-component vector of float)
+0:155 clamp (global 3-component vector of float)
+0:155 'inF0' (temp 3-component vector of float)
+0:155 'inF1' (temp 3-component vector of float)
+0:155 'inF2' (temp 3-component vector of float)
+0:156 Test condition and select (temp void)
+0:156 Condition
+0:156 any (temp bool)
+0:156 Compare Less Than (temp 3-component vector of bool)
+0:156 'inF0' (temp 3-component vector of float)
+0:156 Constant:
+0:156 0.000000
+0:156 0.000000
+0:156 0.000000
+0:156 true case
+0:156 Branch: Kill
+0:157 cosine (global 3-component vector of float)
+0:157 'inF0' (temp 3-component vector of float)
+0:158 hyp. cosine (global 3-component vector of float)
+0:158 'inF0' (temp 3-component vector of float)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:160 cross-product (global 3-component vector of float)
+0:160 'inF0' (temp 3-component vector of float)
+0:160 'inF1' (temp 3-component vector of float)
+0:161 dPdx (global 3-component vector of float)
+0:161 'inF0' (temp 3-component vector of float)
+0:162 dPdxCoarse (global 3-component vector of float)
+0:162 'inF0' (temp 3-component vector of float)
+0:163 dPdxFine (global 3-component vector of float)
+0:163 'inF0' (temp 3-component vector of float)
+0:164 dPdy (global 3-component vector of float)
+0:164 'inF0' (temp 3-component vector of float)
+0:165 dPdyCoarse (global 3-component vector of float)
+0:165 'inF0' (temp 3-component vector of float)
+0:166 dPdyFine (global 3-component vector of float)
+0:166 'inF0' (temp 3-component vector of float)
+0:167 degrees (global 3-component vector of float)
+0:167 'inF0' (temp 3-component vector of float)
+0:168 distance (global float)
+0:168 'inF0' (temp 3-component vector of float)
+0:168 'inF1' (temp 3-component vector of float)
+0:169 dot-product (global float)
+0:169 'inF0' (temp 3-component vector of float)
+0:169 'inF1' (temp 3-component vector of float)
+0:173 exp (global 3-component vector of float)
+0:173 'inF0' (temp 3-component vector of float)
+0:174 exp2 (global 3-component vector of float)
+0:174 'inF0' (temp 3-component vector of float)
+0:175 face-forward (global 3-component vector of float)
+0:175 'inF0' (temp 3-component vector of float)
+0:175 'inF1' (temp 3-component vector of float)
+0:175 'inF2' (temp 3-component vector of float)
+0:176 findMSB (global int)
+0:176 Constant:
+0:176 7 (const int)
+0:177 findLSB (global int)
+0:177 Constant:
+0:177 7 (const int)
+0:178 Floor (global 3-component vector of float)
+0:178 'inF0' (temp 3-component vector of float)
+0:180 mod (global 3-component vector of float)
+0:180 'inF0' (temp 3-component vector of float)
+0:180 'inF1' (temp 3-component vector of float)
+0:181 Fraction (global 3-component vector of float)
+0:181 'inF0' (temp 3-component vector of float)
+0:182 frexp (global 3-component vector of float)
+0:182 'inF0' (temp 3-component vector of float)
+0:182 'inF1' (temp 3-component vector of float)
+0:183 fwidth (global 3-component vector of float)
+0:183 'inF0' (temp 3-component vector of float)
+0:184 isinf (global 3-component vector of bool)
+0:184 'inF0' (temp 3-component vector of float)
+0:185 isnan (global 3-component vector of bool)
+0:185 'inF0' (temp 3-component vector of float)
+0:186 ldexp (global 3-component vector of float)
+0:186 'inF0' (temp 3-component vector of float)
+0:186 'inF1' (temp 3-component vector of float)
+0:187 length (global float)
+0:187 'inF0' (temp 3-component vector of float)
+0:188 log (global 3-component vector of float)
+0:188 'inF0' (temp 3-component vector of float)
+0:189 vector-scale (temp 3-component vector of float)
+0:189 log2 (temp 3-component vector of float)
+0:189 'inF0' (temp 3-component vector of float)
+0:189 Constant:
+0:189 0.301030
+0:190 log2 (global 3-component vector of float)
+0:190 'inF0' (temp 3-component vector of float)
+0:191 max (global 3-component vector of float)
+0:191 'inF0' (temp 3-component vector of float)
+0:191 'inF1' (temp 3-component vector of float)
+0:192 min (global 3-component vector of float)
+0:192 'inF0' (temp 3-component vector of float)
+0:192 'inF1' (temp 3-component vector of float)
+0:193 normalize (global 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:194 pow (global 3-component vector of float)
+0:194 'inF0' (temp 3-component vector of float)
+0:194 'inF1' (temp 3-component vector of float)
+0:195 radians (global 3-component vector of float)
+0:195 'inF0' (temp 3-component vector of float)
+0:196 divide (temp 3-component vector of float)
+0:196 Constant:
+0:196 1.000000
+0:196 'inF0' (temp 3-component vector of float)
+0:197 reflect (global 3-component vector of float)
+0:197 'inF0' (temp 3-component vector of float)
+0:197 'inF1' (temp 3-component vector of float)
+0:198 refract (global 3-component vector of float)
+0:198 'inF0' (temp 3-component vector of float)
+0:198 'inF1' (temp 3-component vector of float)
+0:198 Constant:
+0:198 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:200 roundEven (global 3-component vector of float)
+0:200 'inF0' (temp 3-component vector of float)
+0:201 inverse sqrt (global 3-component vector of float)
+0:201 'inF0' (temp 3-component vector of float)
+0:202 clamp (global 3-component vector of float)
+0:202 'inF0' (temp 3-component vector of float)
+0:202 Constant:
+0:202 0.000000
+0:202 Constant:
+0:202 1.000000
+0:203 Sign (global 3-component vector of float)
+0:203 'inF0' (temp 3-component vector of float)
+0:204 sine (global 3-component vector of float)
+0:204 'inF0' (temp 3-component vector of float)
+0:205 Sequence
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'inF1' (temp 3-component vector of float)
+0:205 sine (temp 3-component vector of float)
+0:205 'inF0' (temp 3-component vector of float)
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'inF2' (temp 3-component vector of float)
+0:205 cosine (temp 3-component vector of float)
+0:205 'inF0' (temp 3-component vector of float)
+0:206 hyp. sine (global 3-component vector of float)
+0:206 'inF0' (temp 3-component vector of float)
+0:207 smoothstep (global 3-component vector of float)
+0:207 'inF0' (temp 3-component vector of float)
+0:207 'inF1' (temp 3-component vector of float)
+0:207 'inF2' (temp 3-component vector of float)
+0:208 sqrt (global 3-component vector of float)
+0:208 'inF0' (temp 3-component vector of float)
+0:209 step (global 3-component vector of float)
+0:209 'inF0' (temp 3-component vector of float)
+0:209 'inF1' (temp 3-component vector of float)
+0:210 tangent (global 3-component vector of float)
+0:210 'inF0' (temp 3-component vector of float)
+0:211 hyp. tangent (global 3-component vector of float)
+0:211 'inF0' (temp 3-component vector of float)
+0:213 trunc (global 3-component vector of float)
+0:213 'inF0' (temp 3-component vector of float)
+0:216 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
+0:220 Function Parameters:
+0:220 'inF0' (temp 4-component vector of float)
+0:220 'inF1' (temp 4-component vector of float)
+0:220 'inF2' (temp 4-component vector of float)
+0:? Sequence
+0:221 all (global bool)
+0:221 'inF0' (temp 4-component vector of float)
+0:222 Absolute value (global 4-component vector of float)
+0:222 'inF0' (temp 4-component vector of float)
+0:223 arc cosine (global 4-component vector of float)
+0:223 'inF0' (temp 4-component vector of float)
+0:224 any (global bool)
+0:224 'inF0' (temp 4-component vector of float)
+0:225 arc sine (global 4-component vector of float)
+0:225 'inF0' (temp 4-component vector of float)
+0:226 arc tangent (global 4-component vector of float)
+0:226 'inF0' (temp 4-component vector of float)
+0:227 arc tangent (global 4-component vector of float)
+0:227 'inF0' (temp 4-component vector of float)
+0:227 'inF1' (temp 4-component vector of float)
+0:228 Ceiling (global 4-component vector of float)
+0:228 'inF0' (temp 4-component vector of float)
+0:229 clamp (global 4-component vector of float)
+0:229 'inF0' (temp 4-component vector of float)
+0:229 'inF1' (temp 4-component vector of float)
+0:229 'inF2' (temp 4-component vector of float)
+0:230 Test condition and select (temp void)
+0:230 Condition
+0:230 any (temp bool)
+0:230 Compare Less Than (temp 4-component vector of bool)
+0:230 'inF0' (temp 4-component vector of float)
+0:230 Constant:
+0:230 0.000000
+0:230 0.000000
+0:230 0.000000
+0:230 0.000000
+0:230 true case
+0:230 Branch: Kill
+0:231 cosine (global 4-component vector of float)
+0:231 'inF0' (temp 4-component vector of float)
+0:232 hyp. cosine (global 4-component vector of float)
+0:232 'inF0' (temp 4-component vector of float)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:234 dPdx (global 4-component vector of float)
+0:234 'inF0' (temp 4-component vector of float)
+0:235 dPdxCoarse (global 4-component vector of float)
+0:235 'inF0' (temp 4-component vector of float)
+0:236 dPdxFine (global 4-component vector of float)
+0:236 'inF0' (temp 4-component vector of float)
+0:237 dPdy (global 4-component vector of float)
+0:237 'inF0' (temp 4-component vector of float)
+0:238 dPdyCoarse (global 4-component vector of float)
+0:238 'inF0' (temp 4-component vector of float)
+0:239 dPdyFine (global 4-component vector of float)
+0:239 'inF0' (temp 4-component vector of float)
+0:240 degrees (global 4-component vector of float)
+0:240 'inF0' (temp 4-component vector of float)
+0:241 distance (global float)
+0:241 'inF0' (temp 4-component vector of float)
+0:241 'inF1' (temp 4-component vector of float)
+0:242 dot-product (global float)
+0:242 'inF0' (temp 4-component vector of float)
+0:242 'inF1' (temp 4-component vector of float)
+0:243 Construct vec4 (temp float)
+0:243 Constant:
+0:243 1.000000
+0:243 component-wise multiply (temp float)
+0:243 direct index (temp float)
+0:243 'inF0' (temp 4-component vector of float)
+0:243 Constant:
+0:243 1 (const int)
+0:243 direct index (temp float)
+0:243 'inF1' (temp 4-component vector of float)
+0:243 Constant:
+0:243 1 (const int)
+0:243 direct index (temp float)
+0:243 'inF0' (temp 4-component vector of float)
+0:243 Constant:
+0:243 2 (const int)
+0:243 direct index (temp float)
+0:243 'inF1' (temp 4-component vector of float)
+0:243 Constant:
+0:243 3 (const int)
+0:247 exp (global 4-component vector of float)
+0:247 'inF0' (temp 4-component vector of float)
+0:248 exp2 (global 4-component vector of float)
+0:248 'inF0' (temp 4-component vector of float)
+0:249 face-forward (global 4-component vector of float)
+0:249 'inF0' (temp 4-component vector of float)
+0:249 'inF1' (temp 4-component vector of float)
+0:249 'inF2' (temp 4-component vector of float)
+0:250 findMSB (global int)
+0:250 Constant:
+0:250 7 (const int)
+0:251 findLSB (global int)
+0:251 Constant:
+0:251 7 (const int)
+0:252 Floor (global 4-component vector of float)
+0:252 'inF0' (temp 4-component vector of float)
+0:254 mod (global 4-component vector of float)
+0:254 'inF0' (temp 4-component vector of float)
+0:254 'inF1' (temp 4-component vector of float)
+0:255 Fraction (global 4-component vector of float)
+0:255 'inF0' (temp 4-component vector of float)
+0:256 frexp (global 4-component vector of float)
+0:256 'inF0' (temp 4-component vector of float)
+0:256 'inF1' (temp 4-component vector of float)
+0:257 fwidth (global 4-component vector of float)
+0:257 'inF0' (temp 4-component vector of float)
+0:258 isinf (global 4-component vector of bool)
+0:258 'inF0' (temp 4-component vector of float)
+0:259 isnan (global 4-component vector of bool)
+0:259 'inF0' (temp 4-component vector of float)
+0:260 ldexp (global 4-component vector of float)
+0:260 'inF0' (temp 4-component vector of float)
+0:260 'inF1' (temp 4-component vector of float)
+0:261 length (global float)
+0:261 'inF0' (temp 4-component vector of float)
+0:262 log (global 4-component vector of float)
+0:262 'inF0' (temp 4-component vector of float)
+0:263 vector-scale (temp 4-component vector of float)
+0:263 log2 (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:263 Constant:
+0:263 0.301030
+0:264 log2 (global 4-component vector of float)
+0:264 'inF0' (temp 4-component vector of float)
+0:265 max (global 4-component vector of float)
+0:265 'inF0' (temp 4-component vector of float)
+0:265 'inF1' (temp 4-component vector of float)
+0:266 min (global 4-component vector of float)
+0:266 'inF0' (temp 4-component vector of float)
+0:266 'inF1' (temp 4-component vector of float)
+0:267 normalize (global 4-component vector of float)
+0:267 'inF0' (temp 4-component vector of float)
+0:268 pow (global 4-component vector of float)
+0:268 'inF0' (temp 4-component vector of float)
+0:268 'inF1' (temp 4-component vector of float)
+0:269 radians (global 4-component vector of float)
+0:269 'inF0' (temp 4-component vector of float)
+0:270 divide (temp 4-component vector of float)
+0:270 Constant:
+0:270 1.000000
+0:270 'inF0' (temp 4-component vector of float)
+0:271 reflect (global 4-component vector of float)
+0:271 'inF0' (temp 4-component vector of float)
+0:271 'inF1' (temp 4-component vector of float)
+0:272 refract (global 4-component vector of float)
+0:272 'inF0' (temp 4-component vector of float)
+0:272 'inF1' (temp 4-component vector of float)
+0:272 Constant:
+0:272 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:274 roundEven (global 4-component vector of float)
+0:274 'inF0' (temp 4-component vector of float)
+0:275 inverse sqrt (global 4-component vector of float)
+0:275 'inF0' (temp 4-component vector of float)
+0:276 clamp (global 4-component vector of float)
+0:276 'inF0' (temp 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 Constant:
+0:276 1.000000
+0:277 Sign (global 4-component vector of float)
+0:277 'inF0' (temp 4-component vector of float)
+0:278 sine (global 4-component vector of float)
+0:278 'inF0' (temp 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'inF1' (temp 4-component vector of float)
+0:279 sine (temp 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'inF2' (temp 4-component vector of float)
+0:279 cosine (temp 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:280 hyp. sine (global 4-component vector of float)
+0:280 'inF0' (temp 4-component vector of float)
+0:281 smoothstep (global 4-component vector of float)
+0:281 'inF0' (temp 4-component vector of float)
+0:281 'inF1' (temp 4-component vector of float)
+0:281 'inF2' (temp 4-component vector of float)
+0:282 sqrt (global 4-component vector of float)
+0:282 'inF0' (temp 4-component vector of float)
+0:283 step (global 4-component vector of float)
+0:283 'inF0' (temp 4-component vector of float)
+0:283 'inF1' (temp 4-component vector of float)
+0:284 tangent (global 4-component vector of float)
+0:284 'inF0' (temp 4-component vector of float)
+0:285 hyp. tangent (global 4-component vector of float)
+0:285 'inF0' (temp 4-component vector of float)
+0:287 trunc (global 4-component vector of float)
+0:287 'inF0' (temp 4-component vector of float)
+0:290 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:350 Function Parameters:
+0:350 'inF0' (temp 2X2 matrix of float)
+0:350 'inF1' (temp 2X2 matrix of float)
+0:350 'inF2' (temp 2X2 matrix of float)
+0:? Sequence
+0:352 all (global bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Absolute value (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 any (global bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 Ceiling (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Test condition and select (temp void)
+0:352 Condition
+0:352 any (temp bool)
+0:352 Compare Less Than (temp 2X2 matrix of bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.000000
+0:352 0.000000
+0:352 0.000000
+0:352 0.000000
+0:352 true case
+0:352 Branch: Kill
+0:352 clamp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdx (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdxCoarse (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdxFine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdy (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdyCoarse (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdyFine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 degrees (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 determinant (global float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 exp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 exp2 (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 findMSB (global int)
+0:352 Constant:
+0:352 7 (const int)
+0:352 findLSB (global int)
+0:352 Constant:
+0:352 7 (const int)
+0:352 Floor (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 mod (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 Fraction (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 frexp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 fwidth (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 ldexp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 log (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 matrix-scale (temp 2X2 matrix of float)
+0:352 log2 (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.301030
+0:352 log2 (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 max (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 min (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 pow (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 radians (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 roundEven (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 inverse sqrt (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 clamp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.000000
+0:352 Constant:
+0:352 1.000000
+0:352 Sign (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Sequence
+0:352 move second child to first child (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 sine (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 move second child to first child (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 cosine (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 smoothstep (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 sqrt (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 step (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 transpose (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 trunc (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:355 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:359 Function Parameters:
+0:359 'inF0' (temp 3X3 matrix of float)
+0:359 'inF1' (temp 3X3 matrix of float)
+0:359 'inF2' (temp 3X3 matrix of float)
+0:? Sequence
+0:361 all (global bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Absolute value (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 any (global bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 Ceiling (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Test condition and select (temp void)
+0:361 Condition
+0:361 any (temp bool)
+0:361 Compare Less Than (temp 3X3 matrix of bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 true case
+0:361 Branch: Kill
+0:361 clamp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdx (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdxCoarse (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdxFine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdy (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdyCoarse (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdyFine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 degrees (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 determinant (global float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 exp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 exp2 (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 findMSB (global int)
+0:361 Constant:
+0:361 7 (const int)
+0:361 findLSB (global int)
+0:361 Constant:
+0:361 7 (const int)
+0:361 Floor (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 mod (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 Fraction (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 frexp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 fwidth (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 ldexp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 log (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 matrix-scale (temp 3X3 matrix of float)
+0:361 log2 (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.301030
+0:361 log2 (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 max (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 min (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 pow (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 radians (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 roundEven (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 inverse sqrt (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 clamp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.000000
+0:361 Constant:
+0:361 1.000000
+0:361 Sign (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Sequence
+0:361 move second child to first child (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 sine (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 move second child to first child (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 cosine (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 smoothstep (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 sqrt (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 step (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 transpose (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 trunc (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:364 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:368 Function Parameters:
+0:368 'inF0' (temp 4X4 matrix of float)
+0:368 'inF1' (temp 4X4 matrix of float)
+0:368 'inF2' (temp 4X4 matrix of float)
+0:? Sequence
+0:370 all (global bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Absolute value (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 any (global bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 Ceiling (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Test condition and select (temp void)
+0:370 Condition
+0:370 any (temp bool)
+0:370 Compare Less Than (temp 4X4 matrix of bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 true case
+0:370 Branch: Kill
+0:370 clamp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdx (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdxCoarse (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdxFine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdy (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdyCoarse (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdyFine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 degrees (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 determinant (global float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 exp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 exp2 (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 findMSB (global int)
+0:370 Constant:
+0:370 7 (const int)
+0:370 findLSB (global int)
+0:370 Constant:
+0:370 7 (const int)
+0:370 Floor (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 mod (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 Fraction (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 frexp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 fwidth (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 ldexp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 log (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 matrix-scale (temp 4X4 matrix of float)
+0:370 log2 (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.301030
+0:370 log2 (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 max (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 min (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 pow (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 radians (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 roundEven (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 inverse sqrt (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 clamp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.000000
+0:370 Constant:
+0:370 1.000000
+0:370 Sign (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Sequence
+0:370 move second child to first child (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 sine (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 move second child to first child (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 cosine (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 smoothstep (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 sqrt (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 step (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 transpose (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 trunc (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:373 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:391 Function Parameters:
+0:391 'inF0' (temp float)
+0:391 'inF1' (temp float)
+0:391 'inFV0' (temp 2-component vector of float)
+0:391 'inFV1' (temp 2-component vector of float)
+0:391 'inFM0' (temp 2X2 matrix of float)
+0:391 'inFM1' (temp 2X2 matrix of float)
+0:? Sequence
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (temp float)
+0:392 'inF1' (temp float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r1' (temp 2-component vector of float)
+0:392 vector-scale (temp 2-component vector of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inF0' (temp float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r2' (temp 2-component vector of float)
+0:392 vector-scale (temp 2-component vector of float)
+0:392 'inF0' (temp float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inFV1' (temp 2-component vector of float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r4' (temp 2-component vector of float)
+0:392 matrix-times-vector (temp 2-component vector of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r5' (temp 2-component vector of float)
+0:392 vector-times-matrix (temp 2-component vector of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r6' (temp 2X2 matrix of float)
+0:392 matrix-scale (temp 2X2 matrix of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inF0' (temp float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r7' (temp 2X2 matrix of float)
+0:392 matrix-scale (temp 2X2 matrix of float)
+0:392 'inF0' (temp float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r8' (temp 2X2 matrix of float)
+0:392 matrix-multiply (temp 2X2 matrix of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inFM1' (temp 2X2 matrix of float)
+0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:398 Function Parameters:
+0:398 'inF0' (temp float)
+0:398 'inF1' (temp float)
+0:398 'inFV0' (temp 3-component vector of float)
+0:398 'inFV1' (temp 3-component vector of float)
+0:398 'inFM0' (temp 3X3 matrix of float)
+0:398 'inFM1' (temp 3X3 matrix of float)
+0:? Sequence
+0:399 move second child to first child (temp float)
+0:399 'r0' (temp float)
+0:399 component-wise multiply (temp float)
+0:399 'inF0' (temp float)
+0:399 'inF1' (temp float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r1' (temp 3-component vector of float)
+0:399 vector-scale (temp 3-component vector of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inF0' (temp float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r2' (temp 3-component vector of float)
+0:399 vector-scale (temp 3-component vector of float)
+0:399 'inF0' (temp float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 move second child to first child (temp float)
+0:399 'r3' (temp float)
+0:399 dot-product (global float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inFV1' (temp 3-component vector of float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r4' (temp 3-component vector of float)
+0:399 matrix-times-vector (temp 3-component vector of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r5' (temp 3-component vector of float)
+0:399 vector-times-matrix (temp 3-component vector of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r6' (temp 3X3 matrix of float)
+0:399 matrix-scale (temp 3X3 matrix of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inF0' (temp float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r7' (temp 3X3 matrix of float)
+0:399 matrix-scale (temp 3X3 matrix of float)
+0:399 'inF0' (temp float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r8' (temp 3X3 matrix of float)
+0:399 matrix-multiply (temp 3X3 matrix of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inFM1' (temp 3X3 matrix of float)
+0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:405 Function Parameters:
+0:405 'inF0' (temp float)
+0:405 'inF1' (temp float)
+0:405 'inFV0' (temp 4-component vector of float)
+0:405 'inFV1' (temp 4-component vector of float)
+0:405 'inFM0' (temp 4X4 matrix of float)
+0:405 'inFM1' (temp 4X4 matrix of float)
+0:? Sequence
+0:406 move second child to first child (temp float)
+0:406 'r0' (temp float)
+0:406 component-wise multiply (temp float)
+0:406 'inF0' (temp float)
+0:406 'inF1' (temp float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r1' (temp 4-component vector of float)
+0:406 vector-scale (temp 4-component vector of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inF0' (temp float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r2' (temp 4-component vector of float)
+0:406 vector-scale (temp 4-component vector of float)
+0:406 'inF0' (temp float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 move second child to first child (temp float)
+0:406 'r3' (temp float)
+0:406 dot-product (global float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inFV1' (temp 4-component vector of float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r4' (temp 4-component vector of float)
+0:406 matrix-times-vector (temp 4-component vector of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r5' (temp 4-component vector of float)
+0:406 vector-times-matrix (temp 4-component vector of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r6' (temp 4X4 matrix of float)
+0:406 matrix-scale (temp 4X4 matrix of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inF0' (temp float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r7' (temp 4X4 matrix of float)
+0:406 matrix-scale (temp 4X4 matrix of float)
+0:406 'inF0' (temp float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r8' (temp 4X4 matrix of float)
+0:406 matrix-multiply (temp 4X4 matrix of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inFM1' (temp 4X4 matrix of float)
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float)
+0:2 Function Parameters:
+0:2 'inF0' (temp float)
+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:? Sequence
+0:3 all (global bool)
+0:3 'inF0' (temp float)
+0:4 Absolute value (global float)
+0:4 'inF0' (temp float)
+0:5 arc cosine (global float)
+0:5 'inF0' (temp float)
+0:6 any (global bool)
+0:6 'inF0' (temp float)
+0:7 arc sine (global float)
+0:7 'inF0' (temp float)
+0:8 arc tangent (global float)
+0:8 'inF0' (temp float)
+0:9 arc tangent (global float)
+0:9 'inF0' (temp float)
+0:9 'inF1' (temp float)
+0:10 Ceiling (global float)
+0:10 'inF0' (temp float)
+0:11 clamp (global float)
+0:11 'inF0' (temp float)
+0:11 'inF1' (temp float)
+0:11 'inF2' (temp float)
+0:12 Test condition and select (temp void)
+0:12 Condition
+0:12 Compare Less Than (temp bool)
+0:12 'inF0' (temp float)
+0:12 Constant:
+0:12 0.000000
+0:12 true case
+0:12 Branch: Kill
+0:13 cosine (global float)
+0:13 'inF0' (temp float)
+0:14 hyp. cosine (global float)
+0:14 'inF0' (temp float)
+0:15 bitCount (global uint)
+0:15 Constant:
+0:15 7 (const uint)
+0:16 dPdx (global float)
+0:16 'inF0' (temp float)
+0:17 dPdxCoarse (global float)
+0:17 'inF0' (temp float)
+0:18 dPdxFine (global float)
+0:18 'inF0' (temp float)
+0:19 dPdy (global float)
+0:19 'inF0' (temp float)
+0:20 dPdyCoarse (global float)
+0:20 'inF0' (temp float)
+0:21 dPdyFine (global float)
+0:21 'inF0' (temp float)
+0:22 degrees (global float)
+0:22 'inF0' (temp float)
+0:26 exp (global float)
+0:26 'inF0' (temp float)
+0:27 exp2 (global float)
+0:27 'inF0' (temp float)
+0:28 findMSB (global int)
+0:28 Constant:
+0:28 7 (const int)
+0:29 findLSB (global int)
+0:29 Constant:
+0:29 7 (const int)
+0:30 Floor (global float)
+0:30 'inF0' (temp float)
+0:32 mod (global float)
+0:32 'inF0' (temp float)
+0:32 'inF1' (temp float)
+0:33 Fraction (global float)
+0:33 'inF0' (temp float)
+0:34 frexp (global float)
+0:34 'inF0' (temp float)
+0:34 'inF1' (temp float)
+0:35 fwidth (global float)
+0:35 'inF0' (temp float)
+0:36 isinf (global bool)
+0:36 'inF0' (temp float)
+0:37 isnan (global bool)
+0:37 'inF0' (temp float)
+0:38 ldexp (global float)
+0:38 'inF0' (temp float)
+0:38 'inF1' (temp float)
+0:39 log (global float)
+0:39 'inF0' (temp float)
+0:40 component-wise multiply (temp float)
+0:40 log2 (temp float)
+0:40 'inF0' (temp float)
+0:40 Constant:
+0:40 0.301030
+0:41 log2 (global float)
+0:41 'inF0' (temp float)
+0:42 max (global float)
+0:42 'inF0' (temp float)
+0:42 'inF1' (temp float)
+0:43 min (global float)
+0:43 'inF0' (temp float)
+0:43 'inF1' (temp float)
+0:44 pow (global float)
+0:44 'inF0' (temp float)
+0:44 'inF1' (temp float)
+0:45 radians (global float)
+0:45 'inF0' (temp float)
+0:46 divide (temp float)
+0:46 Constant:
+0:46 1.000000
+0:46 'inF0' (temp float)
+0:47 bitFieldReverse (global uint)
+0:47 Constant:
+0:47 2 (const uint)
+0:48 roundEven (global float)
+0:48 'inF0' (temp float)
+0:49 inverse sqrt (global float)
+0:49 'inF0' (temp float)
+0:50 clamp (global float)
+0:50 'inF0' (temp float)
+0:50 Constant:
+0:50 0.000000
+0:50 Constant:
+0:50 1.000000
+0:51 Sign (global float)
+0:51 'inF0' (temp float)
+0:52 sine (global float)
+0:52 'inF0' (temp float)
+0:53 Sequence
+0:53 move second child to first child (temp float)
+0:53 'inF1' (temp float)
+0:53 sine (temp float)
+0:53 'inF0' (temp float)
+0:53 move second child to first child (temp float)
+0:53 'inF2' (temp float)
+0:53 cosine (temp float)
+0:53 'inF0' (temp float)
+0:54 hyp. sine (global float)
+0:54 'inF0' (temp float)
+0:55 smoothstep (global float)
+0:55 'inF0' (temp float)
+0:55 'inF1' (temp float)
+0:55 'inF2' (temp float)
+0:56 sqrt (global float)
+0:56 'inF0' (temp float)
+0:57 step (global float)
+0:57 'inF0' (temp float)
+0:57 'inF1' (temp float)
+0:58 tangent (global float)
+0:58 'inF0' (temp float)
+0:59 hyp. tangent (global float)
+0:59 'inF0' (temp float)
+0:61 trunc (global float)
+0:61 'inF0' (temp float)
+0:63 Branch: Return with expression
+0:63 Constant:
+0:63 0.000000
+0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:67 Function Parameters:
+0:67 'inF0' (temp 1-component vector of float)
+0:67 'inF1' (temp 1-component vector of float)
+0:67 'inF2' (temp 1-component vector of float)
+0:? Sequence
+0:69 Branch: Return with expression
+0:69 Constant:
+0:69 0.000000
+0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
+0:73 Function Parameters:
+0:73 'inF0' (temp 2-component vector of float)
+0:73 'inF1' (temp 2-component vector of float)
+0:73 'inF2' (temp 2-component vector of float)
+0:? Sequence
+0:74 all (global bool)
+0:74 'inF0' (temp 2-component vector of float)
+0:75 Absolute value (global 2-component vector of float)
+0:75 'inF0' (temp 2-component vector of float)
+0:76 arc cosine (global 2-component vector of float)
+0:76 'inF0' (temp 2-component vector of float)
+0:77 any (global bool)
+0:77 'inF0' (temp 2-component vector of float)
+0:78 arc sine (global 2-component vector of float)
+0:78 'inF0' (temp 2-component vector of float)
+0:79 arc tangent (global 2-component vector of float)
+0:79 'inF0' (temp 2-component vector of float)
+0:80 arc tangent (global 2-component vector of float)
+0:80 'inF0' (temp 2-component vector of float)
+0:80 'inF1' (temp 2-component vector of float)
+0:81 Ceiling (global 2-component vector of float)
+0:81 'inF0' (temp 2-component vector of float)
+0:82 clamp (global 2-component vector of float)
+0:82 'inF0' (temp 2-component vector of float)
+0:82 'inF1' (temp 2-component vector of float)
+0:82 'inF2' (temp 2-component vector of float)
+0:83 Test condition and select (temp void)
+0:83 Condition
+0:83 any (temp bool)
+0:83 Compare Less Than (temp 2-component vector of bool)
+0:83 'inF0' (temp 2-component vector of float)
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 true case
+0:83 Branch: Kill
+0:84 cosine (global 2-component vector of float)
+0:84 'inF0' (temp 2-component vector of float)
+0:85 hyp. cosine (global 2-component vector of float)
+0:85 'inF0' (temp 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:87 dPdx (global 2-component vector of float)
+0:87 'inF0' (temp 2-component vector of float)
+0:88 dPdxCoarse (global 2-component vector of float)
+0:88 'inF0' (temp 2-component vector of float)
+0:89 dPdxFine (global 2-component vector of float)
+0:89 'inF0' (temp 2-component vector of float)
+0:90 dPdy (global 2-component vector of float)
+0:90 'inF0' (temp 2-component vector of float)
+0:91 dPdyCoarse (global 2-component vector of float)
+0:91 'inF0' (temp 2-component vector of float)
+0:92 dPdyFine (global 2-component vector of float)
+0:92 'inF0' (temp 2-component vector of float)
+0:93 degrees (global 2-component vector of float)
+0:93 'inF0' (temp 2-component vector of float)
+0:94 distance (global float)
+0:94 'inF0' (temp 2-component vector of float)
+0:94 'inF1' (temp 2-component vector of float)
+0:95 dot-product (global float)
+0:95 'inF0' (temp 2-component vector of float)
+0:95 'inF1' (temp 2-component vector of float)
+0:99 exp (global 2-component vector of float)
+0:99 'inF0' (temp 2-component vector of float)
+0:100 exp2 (global 2-component vector of float)
+0:100 'inF0' (temp 2-component vector of float)
+0:101 face-forward (global 2-component vector of float)
+0:101 'inF0' (temp 2-component vector of float)
+0:101 'inF1' (temp 2-component vector of float)
+0:101 'inF2' (temp 2-component vector of float)
+0:102 findMSB (global int)
+0:102 Constant:
+0:102 7 (const int)
+0:103 findLSB (global int)
+0:103 Constant:
+0:103 7 (const int)
+0:104 Floor (global 2-component vector of float)
+0:104 'inF0' (temp 2-component vector of float)
+0:106 mod (global 2-component vector of float)
+0:106 'inF0' (temp 2-component vector of float)
+0:106 'inF1' (temp 2-component vector of float)
+0:107 Fraction (global 2-component vector of float)
+0:107 'inF0' (temp 2-component vector of float)
+0:108 frexp (global 2-component vector of float)
+0:108 'inF0' (temp 2-component vector of float)
+0:108 'inF1' (temp 2-component vector of float)
+0:109 fwidth (global 2-component vector of float)
+0:109 'inF0' (temp 2-component vector of float)
+0:110 isinf (global 2-component vector of bool)
+0:110 'inF0' (temp 2-component vector of float)
+0:111 isnan (global 2-component vector of bool)
+0:111 'inF0' (temp 2-component vector of float)
+0:112 ldexp (global 2-component vector of float)
+0:112 'inF0' (temp 2-component vector of float)
+0:112 'inF1' (temp 2-component vector of float)
+0:113 length (global float)
+0:113 'inF0' (temp 2-component vector of float)
+0:114 log (global 2-component vector of float)
+0:114 'inF0' (temp 2-component vector of float)
+0:115 vector-scale (temp 2-component vector of float)
+0:115 log2 (temp 2-component vector of float)
+0:115 'inF0' (temp 2-component vector of float)
+0:115 Constant:
+0:115 0.301030
+0:116 log2 (global 2-component vector of float)
+0:116 'inF0' (temp 2-component vector of float)
+0:117 max (global 2-component vector of float)
+0:117 'inF0' (temp 2-component vector of float)
+0:117 'inF1' (temp 2-component vector of float)
+0:118 min (global 2-component vector of float)
+0:118 'inF0' (temp 2-component vector of float)
+0:118 'inF1' (temp 2-component vector of float)
+0:119 normalize (global 2-component vector of float)
+0:119 'inF0' (temp 2-component vector of float)
+0:120 pow (global 2-component vector of float)
+0:120 'inF0' (temp 2-component vector of float)
+0:120 'inF1' (temp 2-component vector of float)
+0:121 radians (global 2-component vector of float)
+0:121 'inF0' (temp 2-component vector of float)
+0:122 divide (temp 2-component vector of float)
+0:122 Constant:
+0:122 1.000000
+0:122 'inF0' (temp 2-component vector of float)
+0:123 reflect (global 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:123 'inF1' (temp 2-component vector of float)
+0:124 refract (global 2-component vector of float)
+0:124 'inF0' (temp 2-component vector of float)
+0:124 'inF1' (temp 2-component vector of float)
+0:124 Constant:
+0:124 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:126 roundEven (global 2-component vector of float)
+0:126 'inF0' (temp 2-component vector of float)
+0:127 inverse sqrt (global 2-component vector of float)
+0:127 'inF0' (temp 2-component vector of float)
+0:128 clamp (global 2-component vector of float)
+0:128 'inF0' (temp 2-component vector of float)
+0:128 Constant:
+0:128 0.000000
+0:128 Constant:
+0:128 1.000000
+0:129 Sign (global 2-component vector of float)
+0:129 'inF0' (temp 2-component vector of float)
+0:130 sine (global 2-component vector of float)
+0:130 'inF0' (temp 2-component vector of float)
+0:131 Sequence
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'inF1' (temp 2-component vector of float)
+0:131 sine (temp 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:131 move second child to first child (temp 2-component vector of float)
+0:131 'inF2' (temp 2-component vector of float)
+0:131 cosine (temp 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:132 hyp. sine (global 2-component vector of float)
+0:132 'inF0' (temp 2-component vector of float)
+0:133 smoothstep (global 2-component vector of float)
+0:133 'inF0' (temp 2-component vector of float)
+0:133 'inF1' (temp 2-component vector of float)
+0:133 'inF2' (temp 2-component vector of float)
+0:134 sqrt (global 2-component vector of float)
+0:134 'inF0' (temp 2-component vector of float)
+0:135 step (global 2-component vector of float)
+0:135 'inF0' (temp 2-component vector of float)
+0:135 'inF1' (temp 2-component vector of float)
+0:136 tangent (global 2-component vector of float)
+0:136 'inF0' (temp 2-component vector of float)
+0:137 hyp. tangent (global 2-component vector of float)
+0:137 'inF0' (temp 2-component vector of float)
+0:139 trunc (global 2-component vector of float)
+0:139 'inF0' (temp 2-component vector of float)
+0:142 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
+0:146 Function Parameters:
+0:146 'inF0' (temp 3-component vector of float)
+0:146 'inF1' (temp 3-component vector of float)
+0:146 'inF2' (temp 3-component vector of float)
+0:? Sequence
+0:147 all (global bool)
+0:147 'inF0' (temp 3-component vector of float)
+0:148 Absolute value (global 3-component vector of float)
+0:148 'inF0' (temp 3-component vector of float)
+0:149 arc cosine (global 3-component vector of float)
+0:149 'inF0' (temp 3-component vector of float)
+0:150 any (global bool)
+0:150 'inF0' (temp 3-component vector of float)
+0:151 arc sine (global 3-component vector of float)
+0:151 'inF0' (temp 3-component vector of float)
+0:152 arc tangent (global 3-component vector of float)
+0:152 'inF0' (temp 3-component vector of float)
+0:153 arc tangent (global 3-component vector of float)
+0:153 'inF0' (temp 3-component vector of float)
+0:153 'inF1' (temp 3-component vector of float)
+0:154 Ceiling (global 3-component vector of float)
+0:154 'inF0' (temp 3-component vector of float)
+0:155 clamp (global 3-component vector of float)
+0:155 'inF0' (temp 3-component vector of float)
+0:155 'inF1' (temp 3-component vector of float)
+0:155 'inF2' (temp 3-component vector of float)
+0:156 Test condition and select (temp void)
+0:156 Condition
+0:156 any (temp bool)
+0:156 Compare Less Than (temp 3-component vector of bool)
+0:156 'inF0' (temp 3-component vector of float)
+0:156 Constant:
+0:156 0.000000
+0:156 0.000000
+0:156 0.000000
+0:156 true case
+0:156 Branch: Kill
+0:157 cosine (global 3-component vector of float)
+0:157 'inF0' (temp 3-component vector of float)
+0:158 hyp. cosine (global 3-component vector of float)
+0:158 'inF0' (temp 3-component vector of float)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:160 cross-product (global 3-component vector of float)
+0:160 'inF0' (temp 3-component vector of float)
+0:160 'inF1' (temp 3-component vector of float)
+0:161 dPdx (global 3-component vector of float)
+0:161 'inF0' (temp 3-component vector of float)
+0:162 dPdxCoarse (global 3-component vector of float)
+0:162 'inF0' (temp 3-component vector of float)
+0:163 dPdxFine (global 3-component vector of float)
+0:163 'inF0' (temp 3-component vector of float)
+0:164 dPdy (global 3-component vector of float)
+0:164 'inF0' (temp 3-component vector of float)
+0:165 dPdyCoarse (global 3-component vector of float)
+0:165 'inF0' (temp 3-component vector of float)
+0:166 dPdyFine (global 3-component vector of float)
+0:166 'inF0' (temp 3-component vector of float)
+0:167 degrees (global 3-component vector of float)
+0:167 'inF0' (temp 3-component vector of float)
+0:168 distance (global float)
+0:168 'inF0' (temp 3-component vector of float)
+0:168 'inF1' (temp 3-component vector of float)
+0:169 dot-product (global float)
+0:169 'inF0' (temp 3-component vector of float)
+0:169 'inF1' (temp 3-component vector of float)
+0:173 exp (global 3-component vector of float)
+0:173 'inF0' (temp 3-component vector of float)
+0:174 exp2 (global 3-component vector of float)
+0:174 'inF0' (temp 3-component vector of float)
+0:175 face-forward (global 3-component vector of float)
+0:175 'inF0' (temp 3-component vector of float)
+0:175 'inF1' (temp 3-component vector of float)
+0:175 'inF2' (temp 3-component vector of float)
+0:176 findMSB (global int)
+0:176 Constant:
+0:176 7 (const int)
+0:177 findLSB (global int)
+0:177 Constant:
+0:177 7 (const int)
+0:178 Floor (global 3-component vector of float)
+0:178 'inF0' (temp 3-component vector of float)
+0:180 mod (global 3-component vector of float)
+0:180 'inF0' (temp 3-component vector of float)
+0:180 'inF1' (temp 3-component vector of float)
+0:181 Fraction (global 3-component vector of float)
+0:181 'inF0' (temp 3-component vector of float)
+0:182 frexp (global 3-component vector of float)
+0:182 'inF0' (temp 3-component vector of float)
+0:182 'inF1' (temp 3-component vector of float)
+0:183 fwidth (global 3-component vector of float)
+0:183 'inF0' (temp 3-component vector of float)
+0:184 isinf (global 3-component vector of bool)
+0:184 'inF0' (temp 3-component vector of float)
+0:185 isnan (global 3-component vector of bool)
+0:185 'inF0' (temp 3-component vector of float)
+0:186 ldexp (global 3-component vector of float)
+0:186 'inF0' (temp 3-component vector of float)
+0:186 'inF1' (temp 3-component vector of float)
+0:187 length (global float)
+0:187 'inF0' (temp 3-component vector of float)
+0:188 log (global 3-component vector of float)
+0:188 'inF0' (temp 3-component vector of float)
+0:189 vector-scale (temp 3-component vector of float)
+0:189 log2 (temp 3-component vector of float)
+0:189 'inF0' (temp 3-component vector of float)
+0:189 Constant:
+0:189 0.301030
+0:190 log2 (global 3-component vector of float)
+0:190 'inF0' (temp 3-component vector of float)
+0:191 max (global 3-component vector of float)
+0:191 'inF0' (temp 3-component vector of float)
+0:191 'inF1' (temp 3-component vector of float)
+0:192 min (global 3-component vector of float)
+0:192 'inF0' (temp 3-component vector of float)
+0:192 'inF1' (temp 3-component vector of float)
+0:193 normalize (global 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:194 pow (global 3-component vector of float)
+0:194 'inF0' (temp 3-component vector of float)
+0:194 'inF1' (temp 3-component vector of float)
+0:195 radians (global 3-component vector of float)
+0:195 'inF0' (temp 3-component vector of float)
+0:196 divide (temp 3-component vector of float)
+0:196 Constant:
+0:196 1.000000
+0:196 'inF0' (temp 3-component vector of float)
+0:197 reflect (global 3-component vector of float)
+0:197 'inF0' (temp 3-component vector of float)
+0:197 'inF1' (temp 3-component vector of float)
+0:198 refract (global 3-component vector of float)
+0:198 'inF0' (temp 3-component vector of float)
+0:198 'inF1' (temp 3-component vector of float)
+0:198 Constant:
+0:198 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:200 roundEven (global 3-component vector of float)
+0:200 'inF0' (temp 3-component vector of float)
+0:201 inverse sqrt (global 3-component vector of float)
+0:201 'inF0' (temp 3-component vector of float)
+0:202 clamp (global 3-component vector of float)
+0:202 'inF0' (temp 3-component vector of float)
+0:202 Constant:
+0:202 0.000000
+0:202 Constant:
+0:202 1.000000
+0:203 Sign (global 3-component vector of float)
+0:203 'inF0' (temp 3-component vector of float)
+0:204 sine (global 3-component vector of float)
+0:204 'inF0' (temp 3-component vector of float)
+0:205 Sequence
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'inF1' (temp 3-component vector of float)
+0:205 sine (temp 3-component vector of float)
+0:205 'inF0' (temp 3-component vector of float)
+0:205 move second child to first child (temp 3-component vector of float)
+0:205 'inF2' (temp 3-component vector of float)
+0:205 cosine (temp 3-component vector of float)
+0:205 'inF0' (temp 3-component vector of float)
+0:206 hyp. sine (global 3-component vector of float)
+0:206 'inF0' (temp 3-component vector of float)
+0:207 smoothstep (global 3-component vector of float)
+0:207 'inF0' (temp 3-component vector of float)
+0:207 'inF1' (temp 3-component vector of float)
+0:207 'inF2' (temp 3-component vector of float)
+0:208 sqrt (global 3-component vector of float)
+0:208 'inF0' (temp 3-component vector of float)
+0:209 step (global 3-component vector of float)
+0:209 'inF0' (temp 3-component vector of float)
+0:209 'inF1' (temp 3-component vector of float)
+0:210 tangent (global 3-component vector of float)
+0:210 'inF0' (temp 3-component vector of float)
+0:211 hyp. tangent (global 3-component vector of float)
+0:211 'inF0' (temp 3-component vector of float)
+0:213 trunc (global 3-component vector of float)
+0:213 'inF0' (temp 3-component vector of float)
+0:216 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
+0:220 Function Parameters:
+0:220 'inF0' (temp 4-component vector of float)
+0:220 'inF1' (temp 4-component vector of float)
+0:220 'inF2' (temp 4-component vector of float)
+0:? Sequence
+0:221 all (global bool)
+0:221 'inF0' (temp 4-component vector of float)
+0:222 Absolute value (global 4-component vector of float)
+0:222 'inF0' (temp 4-component vector of float)
+0:223 arc cosine (global 4-component vector of float)
+0:223 'inF0' (temp 4-component vector of float)
+0:224 any (global bool)
+0:224 'inF0' (temp 4-component vector of float)
+0:225 arc sine (global 4-component vector of float)
+0:225 'inF0' (temp 4-component vector of float)
+0:226 arc tangent (global 4-component vector of float)
+0:226 'inF0' (temp 4-component vector of float)
+0:227 arc tangent (global 4-component vector of float)
+0:227 'inF0' (temp 4-component vector of float)
+0:227 'inF1' (temp 4-component vector of float)
+0:228 Ceiling (global 4-component vector of float)
+0:228 'inF0' (temp 4-component vector of float)
+0:229 clamp (global 4-component vector of float)
+0:229 'inF0' (temp 4-component vector of float)
+0:229 'inF1' (temp 4-component vector of float)
+0:229 'inF2' (temp 4-component vector of float)
+0:230 Test condition and select (temp void)
+0:230 Condition
+0:230 any (temp bool)
+0:230 Compare Less Than (temp 4-component vector of bool)
+0:230 'inF0' (temp 4-component vector of float)
+0:230 Constant:
+0:230 0.000000
+0:230 0.000000
+0:230 0.000000
+0:230 0.000000
+0:230 true case
+0:230 Branch: Kill
+0:231 cosine (global 4-component vector of float)
+0:231 'inF0' (temp 4-component vector of float)
+0:232 hyp. cosine (global 4-component vector of float)
+0:232 'inF0' (temp 4-component vector of float)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:234 dPdx (global 4-component vector of float)
+0:234 'inF0' (temp 4-component vector of float)
+0:235 dPdxCoarse (global 4-component vector of float)
+0:235 'inF0' (temp 4-component vector of float)
+0:236 dPdxFine (global 4-component vector of float)
+0:236 'inF0' (temp 4-component vector of float)
+0:237 dPdy (global 4-component vector of float)
+0:237 'inF0' (temp 4-component vector of float)
+0:238 dPdyCoarse (global 4-component vector of float)
+0:238 'inF0' (temp 4-component vector of float)
+0:239 dPdyFine (global 4-component vector of float)
+0:239 'inF0' (temp 4-component vector of float)
+0:240 degrees (global 4-component vector of float)
+0:240 'inF0' (temp 4-component vector of float)
+0:241 distance (global float)
+0:241 'inF0' (temp 4-component vector of float)
+0:241 'inF1' (temp 4-component vector of float)
+0:242 dot-product (global float)
+0:242 'inF0' (temp 4-component vector of float)
+0:242 'inF1' (temp 4-component vector of float)
+0:243 Construct vec4 (temp float)
+0:243 Constant:
+0:243 1.000000
+0:243 component-wise multiply (temp float)
+0:243 direct index (temp float)
+0:243 'inF0' (temp 4-component vector of float)
+0:243 Constant:
+0:243 1 (const int)
+0:243 direct index (temp float)
+0:243 'inF1' (temp 4-component vector of float)
+0:243 Constant:
+0:243 1 (const int)
+0:243 direct index (temp float)
+0:243 'inF0' (temp 4-component vector of float)
+0:243 Constant:
+0:243 2 (const int)
+0:243 direct index (temp float)
+0:243 'inF1' (temp 4-component vector of float)
+0:243 Constant:
+0:243 3 (const int)
+0:247 exp (global 4-component vector of float)
+0:247 'inF0' (temp 4-component vector of float)
+0:248 exp2 (global 4-component vector of float)
+0:248 'inF0' (temp 4-component vector of float)
+0:249 face-forward (global 4-component vector of float)
+0:249 'inF0' (temp 4-component vector of float)
+0:249 'inF1' (temp 4-component vector of float)
+0:249 'inF2' (temp 4-component vector of float)
+0:250 findMSB (global int)
+0:250 Constant:
+0:250 7 (const int)
+0:251 findLSB (global int)
+0:251 Constant:
+0:251 7 (const int)
+0:252 Floor (global 4-component vector of float)
+0:252 'inF0' (temp 4-component vector of float)
+0:254 mod (global 4-component vector of float)
+0:254 'inF0' (temp 4-component vector of float)
+0:254 'inF1' (temp 4-component vector of float)
+0:255 Fraction (global 4-component vector of float)
+0:255 'inF0' (temp 4-component vector of float)
+0:256 frexp (global 4-component vector of float)
+0:256 'inF0' (temp 4-component vector of float)
+0:256 'inF1' (temp 4-component vector of float)
+0:257 fwidth (global 4-component vector of float)
+0:257 'inF0' (temp 4-component vector of float)
+0:258 isinf (global 4-component vector of bool)
+0:258 'inF0' (temp 4-component vector of float)
+0:259 isnan (global 4-component vector of bool)
+0:259 'inF0' (temp 4-component vector of float)
+0:260 ldexp (global 4-component vector of float)
+0:260 'inF0' (temp 4-component vector of float)
+0:260 'inF1' (temp 4-component vector of float)
+0:261 length (global float)
+0:261 'inF0' (temp 4-component vector of float)
+0:262 log (global 4-component vector of float)
+0:262 'inF0' (temp 4-component vector of float)
+0:263 vector-scale (temp 4-component vector of float)
+0:263 log2 (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:263 Constant:
+0:263 0.301030
+0:264 log2 (global 4-component vector of float)
+0:264 'inF0' (temp 4-component vector of float)
+0:265 max (global 4-component vector of float)
+0:265 'inF0' (temp 4-component vector of float)
+0:265 'inF1' (temp 4-component vector of float)
+0:266 min (global 4-component vector of float)
+0:266 'inF0' (temp 4-component vector of float)
+0:266 'inF1' (temp 4-component vector of float)
+0:267 normalize (global 4-component vector of float)
+0:267 'inF0' (temp 4-component vector of float)
+0:268 pow (global 4-component vector of float)
+0:268 'inF0' (temp 4-component vector of float)
+0:268 'inF1' (temp 4-component vector of float)
+0:269 radians (global 4-component vector of float)
+0:269 'inF0' (temp 4-component vector of float)
+0:270 divide (temp 4-component vector of float)
+0:270 Constant:
+0:270 1.000000
+0:270 'inF0' (temp 4-component vector of float)
+0:271 reflect (global 4-component vector of float)
+0:271 'inF0' (temp 4-component vector of float)
+0:271 'inF1' (temp 4-component vector of float)
+0:272 refract (global 4-component vector of float)
+0:272 'inF0' (temp 4-component vector of float)
+0:272 'inF1' (temp 4-component vector of float)
+0:272 Constant:
+0:272 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:274 roundEven (global 4-component vector of float)
+0:274 'inF0' (temp 4-component vector of float)
+0:275 inverse sqrt (global 4-component vector of float)
+0:275 'inF0' (temp 4-component vector of float)
+0:276 clamp (global 4-component vector of float)
+0:276 'inF0' (temp 4-component vector of float)
+0:276 Constant:
+0:276 0.000000
+0:276 Constant:
+0:276 1.000000
+0:277 Sign (global 4-component vector of float)
+0:277 'inF0' (temp 4-component vector of float)
+0:278 sine (global 4-component vector of float)
+0:278 'inF0' (temp 4-component vector of float)
+0:279 Sequence
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'inF1' (temp 4-component vector of float)
+0:279 sine (temp 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:279 move second child to first child (temp 4-component vector of float)
+0:279 'inF2' (temp 4-component vector of float)
+0:279 cosine (temp 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:280 hyp. sine (global 4-component vector of float)
+0:280 'inF0' (temp 4-component vector of float)
+0:281 smoothstep (global 4-component vector of float)
+0:281 'inF0' (temp 4-component vector of float)
+0:281 'inF1' (temp 4-component vector of float)
+0:281 'inF2' (temp 4-component vector of float)
+0:282 sqrt (global 4-component vector of float)
+0:282 'inF0' (temp 4-component vector of float)
+0:283 step (global 4-component vector of float)
+0:283 'inF0' (temp 4-component vector of float)
+0:283 'inF1' (temp 4-component vector of float)
+0:284 tangent (global 4-component vector of float)
+0:284 'inF0' (temp 4-component vector of float)
+0:285 hyp. tangent (global 4-component vector of float)
+0:285 'inF0' (temp 4-component vector of float)
+0:287 trunc (global 4-component vector of float)
+0:287 'inF0' (temp 4-component vector of float)
+0:290 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:350 Function Parameters:
+0:350 'inF0' (temp 2X2 matrix of float)
+0:350 'inF1' (temp 2X2 matrix of float)
+0:350 'inF2' (temp 2X2 matrix of float)
+0:? Sequence
+0:352 all (global bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Absolute value (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 any (global bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 arc tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 Ceiling (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Test condition and select (temp void)
+0:352 Condition
+0:352 any (temp bool)
+0:352 Compare Less Than (temp 2X2 matrix of bool)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.000000
+0:352 0.000000
+0:352 0.000000
+0:352 0.000000
+0:352 true case
+0:352 Branch: Kill
+0:352 clamp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. cosine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdx (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdxCoarse (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdxFine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdy (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdyCoarse (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 dPdyFine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 degrees (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 determinant (global float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 exp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 exp2 (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 findMSB (global int)
+0:352 Constant:
+0:352 7 (const int)
+0:352 findLSB (global int)
+0:352 Constant:
+0:352 7 (const int)
+0:352 Floor (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 mod (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 Fraction (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 frexp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 fwidth (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 ldexp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 log (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 matrix-scale (temp 2X2 matrix of float)
+0:352 log2 (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.301030
+0:352 log2 (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 max (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 min (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 pow (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 radians (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 roundEven (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 inverse sqrt (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 clamp (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Constant:
+0:352 0.000000
+0:352 Constant:
+0:352 1.000000
+0:352 Sign (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 Sequence
+0:352 move second child to first child (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 sine (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 move second child to first child (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 cosine (temp 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. sine (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 smoothstep (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 'inF2' (temp 2X2 matrix of float)
+0:352 sqrt (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 step (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 'inF1' (temp 2X2 matrix of float)
+0:352 tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 hyp. tangent (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 transpose (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:352 trunc (global 2X2 matrix of float)
+0:352 'inF0' (temp 2X2 matrix of float)
+0:355 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:359 Function Parameters:
+0:359 'inF0' (temp 3X3 matrix of float)
+0:359 'inF1' (temp 3X3 matrix of float)
+0:359 'inF2' (temp 3X3 matrix of float)
+0:? Sequence
+0:361 all (global bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Absolute value (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 any (global bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 arc tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 Ceiling (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Test condition and select (temp void)
+0:361 Condition
+0:361 any (temp bool)
+0:361 Compare Less Than (temp 3X3 matrix of bool)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 0.000000
+0:361 true case
+0:361 Branch: Kill
+0:361 clamp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. cosine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdx (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdxCoarse (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdxFine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdy (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdyCoarse (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 dPdyFine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 degrees (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 determinant (global float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 exp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 exp2 (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 findMSB (global int)
+0:361 Constant:
+0:361 7 (const int)
+0:361 findLSB (global int)
+0:361 Constant:
+0:361 7 (const int)
+0:361 Floor (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 mod (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 Fraction (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 frexp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 fwidth (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 ldexp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 log (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 matrix-scale (temp 3X3 matrix of float)
+0:361 log2 (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.301030
+0:361 log2 (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 max (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 min (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 pow (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 radians (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 roundEven (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 inverse sqrt (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 clamp (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Constant:
+0:361 0.000000
+0:361 Constant:
+0:361 1.000000
+0:361 Sign (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 Sequence
+0:361 move second child to first child (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 sine (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 move second child to first child (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 cosine (temp 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. sine (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 smoothstep (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 'inF2' (temp 3X3 matrix of float)
+0:361 sqrt (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 step (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 'inF1' (temp 3X3 matrix of float)
+0:361 tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 hyp. tangent (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 transpose (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:361 trunc (global 3X3 matrix of float)
+0:361 'inF0' (temp 3X3 matrix of float)
+0:364 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:368 Function Parameters:
+0:368 'inF0' (temp 4X4 matrix of float)
+0:368 'inF1' (temp 4X4 matrix of float)
+0:368 'inF2' (temp 4X4 matrix of float)
+0:? Sequence
+0:370 all (global bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Absolute value (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 any (global bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 arc tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 Ceiling (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Test condition and select (temp void)
+0:370 Condition
+0:370 any (temp bool)
+0:370 Compare Less Than (temp 4X4 matrix of bool)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 0.000000
+0:370 true case
+0:370 Branch: Kill
+0:370 clamp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. cosine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdx (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdxCoarse (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdxFine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdy (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdyCoarse (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 dPdyFine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 degrees (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 determinant (global float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 exp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 exp2 (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 findMSB (global int)
+0:370 Constant:
+0:370 7 (const int)
+0:370 findLSB (global int)
+0:370 Constant:
+0:370 7 (const int)
+0:370 Floor (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 mod (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 Fraction (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 frexp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 fwidth (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 ldexp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 log (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 matrix-scale (temp 4X4 matrix of float)
+0:370 log2 (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.301030
+0:370 log2 (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 max (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 min (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 pow (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 radians (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 roundEven (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 inverse sqrt (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 clamp (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Constant:
+0:370 0.000000
+0:370 Constant:
+0:370 1.000000
+0:370 Sign (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 Sequence
+0:370 move second child to first child (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 sine (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 move second child to first child (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 cosine (temp 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. sine (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 smoothstep (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 'inF2' (temp 4X4 matrix of float)
+0:370 sqrt (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 step (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 'inF1' (temp 4X4 matrix of float)
+0:370 tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 hyp. tangent (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 transpose (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:370 trunc (global 4X4 matrix of float)
+0:370 'inF0' (temp 4X4 matrix of float)
+0:373 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:391 Function Parameters:
+0:391 'inF0' (temp float)
+0:391 'inF1' (temp float)
+0:391 'inFV0' (temp 2-component vector of float)
+0:391 'inFV1' (temp 2-component vector of float)
+0:391 'inFM0' (temp 2X2 matrix of float)
+0:391 'inFM1' (temp 2X2 matrix of float)
+0:? Sequence
+0:392 move second child to first child (temp float)
+0:392 'r0' (temp float)
+0:392 component-wise multiply (temp float)
+0:392 'inF0' (temp float)
+0:392 'inF1' (temp float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r1' (temp 2-component vector of float)
+0:392 vector-scale (temp 2-component vector of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inF0' (temp float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r2' (temp 2-component vector of float)
+0:392 vector-scale (temp 2-component vector of float)
+0:392 'inF0' (temp float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 move second child to first child (temp float)
+0:392 'r3' (temp float)
+0:392 dot-product (global float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inFV1' (temp 2-component vector of float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r4' (temp 2-component vector of float)
+0:392 matrix-times-vector (temp 2-component vector of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 move second child to first child (temp 2-component vector of float)
+0:392 'r5' (temp 2-component vector of float)
+0:392 vector-times-matrix (temp 2-component vector of float)
+0:392 'inFV0' (temp 2-component vector of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r6' (temp 2X2 matrix of float)
+0:392 matrix-scale (temp 2X2 matrix of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inF0' (temp float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r7' (temp 2X2 matrix of float)
+0:392 matrix-scale (temp 2X2 matrix of float)
+0:392 'inF0' (temp float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 move second child to first child (temp 2X2 matrix of float)
+0:392 'r8' (temp 2X2 matrix of float)
+0:392 matrix-multiply (temp 2X2 matrix of float)
+0:392 'inFM0' (temp 2X2 matrix of float)
+0:392 'inFM1' (temp 2X2 matrix of float)
+0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:398 Function Parameters:
+0:398 'inF0' (temp float)
+0:398 'inF1' (temp float)
+0:398 'inFV0' (temp 3-component vector of float)
+0:398 'inFV1' (temp 3-component vector of float)
+0:398 'inFM0' (temp 3X3 matrix of float)
+0:398 'inFM1' (temp 3X3 matrix of float)
+0:? Sequence
+0:399 move second child to first child (temp float)
+0:399 'r0' (temp float)
+0:399 component-wise multiply (temp float)
+0:399 'inF0' (temp float)
+0:399 'inF1' (temp float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r1' (temp 3-component vector of float)
+0:399 vector-scale (temp 3-component vector of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inF0' (temp float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r2' (temp 3-component vector of float)
+0:399 vector-scale (temp 3-component vector of float)
+0:399 'inF0' (temp float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 move second child to first child (temp float)
+0:399 'r3' (temp float)
+0:399 dot-product (global float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inFV1' (temp 3-component vector of float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r4' (temp 3-component vector of float)
+0:399 matrix-times-vector (temp 3-component vector of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 move second child to first child (temp 3-component vector of float)
+0:399 'r5' (temp 3-component vector of float)
+0:399 vector-times-matrix (temp 3-component vector of float)
+0:399 'inFV0' (temp 3-component vector of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r6' (temp 3X3 matrix of float)
+0:399 matrix-scale (temp 3X3 matrix of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inF0' (temp float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r7' (temp 3X3 matrix of float)
+0:399 matrix-scale (temp 3X3 matrix of float)
+0:399 'inF0' (temp float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 move second child to first child (temp 3X3 matrix of float)
+0:399 'r8' (temp 3X3 matrix of float)
+0:399 matrix-multiply (temp 3X3 matrix of float)
+0:399 'inFM0' (temp 3X3 matrix of float)
+0:399 'inFM1' (temp 3X3 matrix of float)
+0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:405 Function Parameters:
+0:405 'inF0' (temp float)
+0:405 'inF1' (temp float)
+0:405 'inFV0' (temp 4-component vector of float)
+0:405 'inFV1' (temp 4-component vector of float)
+0:405 'inFM0' (temp 4X4 matrix of float)
+0:405 'inFM1' (temp 4X4 matrix of float)
+0:? Sequence
+0:406 move second child to first child (temp float)
+0:406 'r0' (temp float)
+0:406 component-wise multiply (temp float)
+0:406 'inF0' (temp float)
+0:406 'inF1' (temp float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r1' (temp 4-component vector of float)
+0:406 vector-scale (temp 4-component vector of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inF0' (temp float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r2' (temp 4-component vector of float)
+0:406 vector-scale (temp 4-component vector of float)
+0:406 'inF0' (temp float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 move second child to first child (temp float)
+0:406 'r3' (temp float)
+0:406 dot-product (global float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inFV1' (temp 4-component vector of float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r4' (temp 4-component vector of float)
+0:406 matrix-times-vector (temp 4-component vector of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 move second child to first child (temp 4-component vector of float)
+0:406 'r5' (temp 4-component vector of float)
+0:406 vector-times-matrix (temp 4-component vector of float)
+0:406 'inFV0' (temp 4-component vector of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r6' (temp 4X4 matrix of float)
+0:406 matrix-scale (temp 4X4 matrix of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inF0' (temp float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r7' (temp 4X4 matrix of float)
+0:406 matrix-scale (temp 4X4 matrix of float)
+0:406 'inF0' (temp float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 move second child to first child (temp 4X4 matrix of float)
+0:406 'r8' (temp 4X4 matrix of float)
+0:406 matrix-multiply (temp 4X4 matrix of float)
+0:406 'inFM0' (temp 4X4 matrix of float)
+0:406 'inFM1' (temp 4X4 matrix of float)
+0:? Linker Objects
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 1209
+
+ Capability Shader
+ Capability DerivativeControl
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "PixelShaderFunction"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "PixelShaderFunction"
+ Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;"
+ Name 13 "inF0"
+ Name 14 "inF1"
+ Name 15 "inFV0"
+ Name 16 "inFV1"
+ Name 17 "inFM0"
+ Name 18 "inFM1"
+ Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;"
+ Name 26 "inF0"
+ Name 27 "inF1"
+ Name 28 "inFV0"
+ Name 29 "inFV1"
+ Name 30 "inFM0"
+ Name 31 "inFM1"
+ Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;"
+ Name 39 "inF0"
+ Name 40 "inF1"
+ Name 41 "inFV0"
+ Name 42 "inFV1"
+ Name 43 "inFM0"
+ Name 44 "inFM1"
+ Name 47 "inF0"
+ Name 62 "inF1"
+ Name 69 "inF2"
+ Name 115 "ResType"
+ Name 185 "inF0"
+ Name 199 "inF1"
+ Name 206 "inF2"
+ Name 264 "ResType"
+ Name 347 "inF0"
+ Name 361 "inF1"
+ Name 368 "inF2"
+ Name 429 "ResType"
+ Name 511 "inF0"
+ Name 525 "inF1"
+ Name 532 "inF2"
+ Name 598 "ResType"
+ Name 681 "inF0"
+ Name 695 "inF1"
+ Name 710 "inF2"
+ Name 753 "ResType"
+ Name 818 "inF0"
+ Name 832 "inF1"
+ Name 847 "inF2"
+ Name 893 "ResType"
+ Name 958 "inF0"
+ Name 972 "inF1"
+ Name 987 "inF2"
+ Name 1036 "ResType"
+ Name 1101 "r0"
+ Name 1105 "r1"
+ Name 1109 "r2"
+ Name 1113 "r3"
+ Name 1117 "r4"
+ Name 1121 "r5"
+ Name 1125 "r6"
+ Name 1129 "r7"
+ Name 1133 "r8"
+ Name 1137 "r0"
+ Name 1141 "r1"
+ Name 1145 "r2"
+ Name 1149 "r3"
+ Name 1153 "r4"
+ Name 1157 "r5"
+ Name 1161 "r6"
+ Name 1165 "r7"
+ Name 1169 "r8"
+ Name 1173 "r0"
+ Name 1177 "r1"
+ Name 1181 "r2"
+ Name 1185 "r3"
+ Name 1189 "r4"
+ Name 1193 "r5"
+ Name 1197 "r6"
+ Name 1201 "r7"
+ Name 1205 "r8"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 8: TypeVector 6(float) 2
+ 9: TypePointer Function 8(fvec2)
+ 10: TypeMatrix 8(fvec2) 2
+ 11: TypePointer Function 10
+ 12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr)
+ 21: TypeVector 6(float) 3
+ 22: TypePointer Function 21(fvec3)
+ 23: TypeMatrix 21(fvec3) 3
+ 24: TypePointer Function 23
+ 25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr)
+ 34: TypeVector 6(float) 4
+ 35: TypePointer Function 34(fvec4)
+ 36: TypeMatrix 34(fvec4) 4
+ 37: TypePointer Function 36
+ 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
+ 49: TypeBool
+ 73: 6(float) Constant 0
+ 82: TypeInt 32 0
+ 83: 82(int) Constant 7
+ 103: TypeInt 32 1
+ 104: 103(int) Constant 7
+ 115(ResType): TypeStruct 6(float) 103(int)
+ 132: 6(float) Constant 1050288283
+ 147: 6(float) Constant 1065353216
+ 150: 82(int) Constant 2
+ 210: 8(fvec2) ConstantComposite 73 73
+ 211: TypeVector 49(bool) 2
+ 221: TypeVector 82(int) 2
+ 222: 82(int) Constant 3
+ 223: 221(ivec2) ConstantComposite 83 222
+ 263: TypeVector 103(int) 2
+ 264(ResType): TypeStruct 8(fvec2) 263(ivec2)
+ 307: 6(float) Constant 1073741824
+ 309: 82(int) Constant 1
+ 310: 221(ivec2) ConstantComposite 309 150
+ 345: 8(fvec2) ConstantComposite 147 307
+ 372: 21(fvec3) ConstantComposite 73 73 73
+ 373: TypeVector 49(bool) 3
+ 383: TypeVector 82(int) 3
+ 384: 82(int) Constant 5
+ 385: 383(ivec3) ConstantComposite 83 222 384
+ 428: TypeVector 103(int) 3
+ 429(ResType): TypeStruct 21(fvec3) 428(ivec3)
+ 473: 383(ivec3) ConstantComposite 309 150 222
+ 508: 6(float) Constant 1077936128
+ 509: 21(fvec3) ConstantComposite 147 307 508
+ 536: 34(fvec4) ConstantComposite 73 73 73 73
+ 537: TypeVector 49(bool) 4
+ 547: TypeVector 82(int) 4
+ 548: 547(ivec4) ConstantComposite 83 222 384 150
+ 597: TypeVector 103(int) 4
+ 598(ResType): TypeStruct 34(fvec4) 597(ivec4)
+ 642: 82(int) Constant 4
+ 643: 547(ivec4) ConstantComposite 309 150 222 642
+ 678: 6(float) Constant 1082130432
+ 679: 34(fvec4) ConstantComposite 147 307 508 678
+ 701: 10 ConstantComposite 210 210
+ 702: TypeMatrix 211(bvec2) 2
+ 753(ResType): TypeStruct 10 263(ivec2)
+ 815: 8(fvec2) ConstantComposite 307 307
+ 816: 10 ConstantComposite 815 815
+ 838: 23 ConstantComposite 372 372 372
+ 839: TypeMatrix 373(bvec3) 3
+ 893(ResType): TypeStruct 23 428(ivec3)
+ 955: 21(fvec3) ConstantComposite 508 508 508
+ 956: 23 ConstantComposite 955 955 955
+ 978: 36 ConstantComposite 536 536 536 536
+ 979: TypeMatrix 537(bvec4) 4
+ 1036(ResType): TypeStruct 36 597(ivec4)
+ 1098: 34(fvec4) ConstantComposite 678 678 678 678
+ 1099: 36 ConstantComposite 1098 1098 1098 1098
+4(PixelShaderFunction): 2 Function None 3
+ 5: Label
+ 47(inF0): 7(ptr) Variable Function
+ 62(inF1): 7(ptr) Variable Function
+ 69(inF2): 7(ptr) Variable Function
+ 185(inF0): 9(ptr) Variable Function
+ 199(inF1): 9(ptr) Variable Function
+ 206(inF2): 9(ptr) Variable Function
+ 347(inF0): 22(ptr) Variable Function
+ 361(inF1): 22(ptr) Variable Function
+ 368(inF2): 22(ptr) Variable Function
+ 511(inF0): 35(ptr) Variable Function
+ 525(inF1): 35(ptr) Variable Function
+ 532(inF2): 35(ptr) Variable Function
+ 681(inF0): 11(ptr) Variable Function
+ 695(inF1): 11(ptr) Variable Function
+ 710(inF2): 11(ptr) Variable Function
+ 818(inF0): 24(ptr) Variable Function
+ 832(inF1): 24(ptr) Variable Function
+ 847(inF2): 24(ptr) Variable Function
+ 958(inF0): 37(ptr) Variable Function
+ 972(inF1): 37(ptr) Variable Function
+ 987(inF2): 37(ptr) Variable Function
+ 48: 6(float) Load 47(inF0)
+ 50: 49(bool) All 48
+ 51: 6(float) Load 47(inF0)
+ 52: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 51
+ 53: 6(float) Load 47(inF0)
+ 54: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 53
+ 55: 6(float) Load 47(inF0)
+ 56: 49(bool) Any 55
+ 57: 6(float) Load 47(inF0)
+ 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57
+ 59: 6(float) Load 47(inF0)
+ 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59
+ 61: 6(float) Load 47(inF0)
+ 63: 6(float) Load 62(inF1)
+ 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63
+ 65: 6(float) Load 47(inF0)
+ 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65
+ 67: 6(float) Load 47(inF0)
+ 68: 6(float) Load 62(inF1)
+ 70: 6(float) Load 69(inF2)
+ 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70
+ 72: 6(float) Load 47(inF0)
+ 74: 49(bool) FOrdLessThan 72 73
+ SelectionMerge 76 None
+ BranchConditional 74 75 76
+ 75: Label
+ Kill
+ 76: Label
+ 78: 6(float) Load 47(inF0)
+ 79: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 78
+ 80: 6(float) Load 47(inF0)
+ 81: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 80
+ 84: 82(int) BitCount 83
+ 85: 6(float) Load 47(inF0)
+ 86: 6(float) DPdx 85
+ 87: 6(float) Load 47(inF0)
+ 88: 6(float) DPdxCoarse 87
+ 89: 6(float) Load 47(inF0)
+ 90: 6(float) DPdxFine 89
+ 91: 6(float) Load 47(inF0)
+ 92: 6(float) DPdy 91
+ 93: 6(float) Load 47(inF0)
+ 94: 6(float) DPdyCoarse 93
+ 95: 6(float) Load 47(inF0)
+ 96: 6(float) DPdyFine 95
+ 97: 6(float) Load 47(inF0)
+ 98: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 97
+ 99: 6(float) Load 47(inF0)
+ 100: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 99
+ 101: 6(float) Load 47(inF0)
+ 102: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 101
+ 105: 103(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 104
+ 106: 103(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 104
+ 107: 6(float) Load 47(inF0)
+ 108: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 107
+ 109: 6(float) Load 47(inF0)
+ 110: 6(float) Load 62(inF1)
+ 111: 6(float) FMod 109 110
+ 112: 6(float) Load 47(inF0)
+ 113: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 112
+ 114: 6(float) Load 47(inF0)
+ 116:115(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 114
+ 117: 103(int) CompositeExtract 116 1
+ Store 62(inF1) 117
+ 118: 6(float) CompositeExtract 116 0
+ 119: 6(float) Load 47(inF0)
+ 120: 6(float) Fwidth 119
+ 121: 6(float) Load 47(inF0)
+ 122: 49(bool) IsInf 121
+ 123: 6(float) Load 47(inF0)
+ 124: 49(bool) IsNan 123
+ 125: 6(float) Load 47(inF0)
+ 126: 6(float) Load 62(inF1)
+ 127: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 125 126
+ 128: 6(float) Load 47(inF0)
+ 129: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 128
+ 130: 6(float) Load 47(inF0)
+ 131: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 130
+ 133: 6(float) FMul 131 132
+ 134: 6(float) Load 47(inF0)
+ 135: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 134
+ 136: 6(float) Load 47(inF0)
+ 137: 6(float) Load 62(inF1)
+ 138: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 136 137
+ 139: 6(float) Load 47(inF0)
+ 140: 6(float) Load 62(inF1)
+ 141: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 139 140
+ 142: 6(float) Load 47(inF0)
+ 143: 6(float) Load 62(inF1)
+ 144: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 142 143
+ 145: 6(float) Load 47(inF0)
+ 146: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 145
+ 148: 6(float) Load 47(inF0)
+ 149: 6(float) FDiv 147 148
+ 151: 82(int) BitReverse 150
+ 152: 6(float) Load 47(inF0)
+ 153: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 152
+ 154: 6(float) Load 47(inF0)
+ 155: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 154
+ 156: 6(float) Load 47(inF0)
+ 157: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 73 147
+ 158: 6(float) Load 47(inF0)
+ 159: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 158
+ 160: 6(float) Load 47(inF0)
+ 161: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 160
+ 162: 6(float) Load 47(inF0)
+ 163: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 162
+ Store 62(inF1) 163
+ 164: 6(float) Load 47(inF0)
+ 165: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 164
+ Store 69(inF2) 165
+ 166: 6(float) Load 47(inF0)
+ 167: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 166
+ 168: 6(float) Load 47(inF0)
+ 169: 6(float) Load 62(inF1)
+ 170: 6(float) Load 69(inF2)
+ 171: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 168 169 170
+ 172: 6(float) Load 47(inF0)
+ 173: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 172
+ 174: 6(float) Load 47(inF0)
+ 175: 6(float) Load 62(inF1)
+ 176: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 174 175
+ 177: 6(float) Load 47(inF0)
+ 178: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 177
+ 179: 6(float) Load 47(inF0)
+ 180: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 179
+ 181: 6(float) Load 47(inF0)
+ 182: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 181
+ ReturnValue 73
+ FunctionEnd
+19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
+ 13(inF0): 7(ptr) FunctionParameter
+ 14(inF1): 7(ptr) FunctionParameter
+ 15(inFV0): 9(ptr) FunctionParameter
+ 16(inFV1): 9(ptr) FunctionParameter
+ 17(inFM0): 11(ptr) FunctionParameter
+ 18(inFM1): 11(ptr) FunctionParameter
+ 20: Label
+ 1101(r0): 7(ptr) Variable Function
+ 1105(r1): 9(ptr) Variable Function
+ 1109(r2): 9(ptr) Variable Function
+ 1113(r3): 7(ptr) Variable Function
+ 1117(r4): 9(ptr) Variable Function
+ 1121(r5): 9(ptr) Variable Function
+ 1125(r6): 11(ptr) Variable Function
+ 1129(r7): 11(ptr) Variable Function
+ 1133(r8): 11(ptr) Variable Function
+ 1102: 6(float) Load 13(inF0)
+ 1103: 6(float) Load 14(inF1)
+ 1104: 6(float) FMul 1102 1103
+ Store 1101(r0) 1104
+ 1106: 8(fvec2) Load 15(inFV0)
+ 1107: 6(float) Load 13(inF0)
+ 1108: 8(fvec2) VectorTimesScalar 1106 1107
+ Store 1105(r1) 1108
+ 1110: 6(float) Load 13(inF0)
+ 1111: 8(fvec2) Load 15(inFV0)
+ 1112: 8(fvec2) VectorTimesScalar 1111 1110
+ Store 1109(r2) 1112
+ 1114: 8(fvec2) Load 15(inFV0)
+ 1115: 8(fvec2) Load 16(inFV1)
+ 1116: 6(float) Dot 1114 1115
+ Store 1113(r3) 1116
+ 1118: 10 Load 17(inFM0)
+ 1119: 8(fvec2) Load 15(inFV0)
+ 1120: 8(fvec2) MatrixTimesVector 1118 1119
+ Store 1117(r4) 1120
+ 1122: 8(fvec2) Load 15(inFV0)
+ 1123: 10 Load 17(inFM0)
+ 1124: 8(fvec2) VectorTimesMatrix 1122 1123
+ Store 1121(r5) 1124
+ 1126: 10 Load 17(inFM0)
+ 1127: 6(float) Load 13(inF0)
+ 1128: 10 MatrixTimesScalar 1126 1127
+ Store 1125(r6) 1128
+ 1130: 6(float) Load 13(inF0)
+ 1131: 10 Load 17(inFM0)
+ 1132: 10 MatrixTimesScalar 1131 1130
+ Store 1129(r7) 1132
+ 1134: 10 Load 17(inFM0)
+ 1135: 10 Load 18(inFM1)
+ 1136: 10 MatrixTimesMatrix 1134 1135
+ Store 1133(r8) 1136
+ Return
+ FunctionEnd
+32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
+ 26(inF0): 7(ptr) FunctionParameter
+ 27(inF1): 7(ptr) FunctionParameter
+ 28(inFV0): 22(ptr) FunctionParameter
+ 29(inFV1): 22(ptr) FunctionParameter
+ 30(inFM0): 24(ptr) FunctionParameter
+ 31(inFM1): 24(ptr) FunctionParameter
+ 33: Label
+ 1137(r0): 7(ptr) Variable Function
+ 1141(r1): 22(ptr) Variable Function
+ 1145(r2): 22(ptr) Variable Function
+ 1149(r3): 7(ptr) Variable Function
+ 1153(r4): 22(ptr) Variable Function
+ 1157(r5): 22(ptr) Variable Function
+ 1161(r6): 24(ptr) Variable Function
+ 1165(r7): 24(ptr) Variable Function
+ 1169(r8): 24(ptr) Variable Function
+ 1138: 6(float) Load 26(inF0)
+ 1139: 6(float) Load 27(inF1)
+ 1140: 6(float) FMul 1138 1139
+ Store 1137(r0) 1140
+ 1142: 21(fvec3) Load 28(inFV0)
+ 1143: 6(float) Load 26(inF0)
+ 1144: 21(fvec3) VectorTimesScalar 1142 1143
+ Store 1141(r1) 1144
+ 1146: 6(float) Load 26(inF0)
+ 1147: 21(fvec3) Load 28(inFV0)
+ 1148: 21(fvec3) VectorTimesScalar 1147 1146
+ Store 1145(r2) 1148
+ 1150: 21(fvec3) Load 28(inFV0)
+ 1151: 21(fvec3) Load 29(inFV1)
+ 1152: 6(float) Dot 1150 1151
+ Store 1149(r3) 1152
+ 1154: 23 Load 30(inFM0)
+ 1155: 21(fvec3) Load 28(inFV0)
+ 1156: 21(fvec3) MatrixTimesVector 1154 1155
+ Store 1153(r4) 1156
+ 1158: 21(fvec3) Load 28(inFV0)
+ 1159: 23 Load 30(inFM0)
+ 1160: 21(fvec3) VectorTimesMatrix 1158 1159
+ Store 1157(r5) 1160
+ 1162: 23 Load 30(inFM0)
+ 1163: 6(float) Load 26(inF0)
+ 1164: 23 MatrixTimesScalar 1162 1163
+ Store 1161(r6) 1164
+ 1166: 6(float) Load 26(inF0)
+ 1167: 23 Load 30(inFM0)
+ 1168: 23 MatrixTimesScalar 1167 1166
+ Store 1165(r7) 1168
+ 1170: 23 Load 30(inFM0)
+ 1171: 23 Load 31(inFM1)
+ 1172: 23 MatrixTimesMatrix 1170 1171
+ Store 1169(r8) 1172
+ Return
+ FunctionEnd
+45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
+ 39(inF0): 7(ptr) FunctionParameter
+ 40(inF1): 7(ptr) FunctionParameter
+ 41(inFV0): 35(ptr) FunctionParameter
+ 42(inFV1): 35(ptr) FunctionParameter
+ 43(inFM0): 37(ptr) FunctionParameter
+ 44(inFM1): 37(ptr) FunctionParameter
+ 46: Label
+ 1173(r0): 7(ptr) Variable Function
+ 1177(r1): 35(ptr) Variable Function
+ 1181(r2): 35(ptr) Variable Function
+ 1185(r3): 7(ptr) Variable Function
+ 1189(r4): 35(ptr) Variable Function
+ 1193(r5): 35(ptr) Variable Function
+ 1197(r6): 37(ptr) Variable Function
+ 1201(r7): 37(ptr) Variable Function
+ 1205(r8): 37(ptr) Variable Function
+ 1174: 6(float) Load 39(inF0)
+ 1175: 6(float) Load 40(inF1)
+ 1176: 6(float) FMul 1174 1175
+ Store 1173(r0) 1176
+ 1178: 34(fvec4) Load 41(inFV0)
+ 1179: 6(float) Load 39(inF0)
+ 1180: 34(fvec4) VectorTimesScalar 1178 1179
+ Store 1177(r1) 1180
+ 1182: 6(float) Load 39(inF0)
+ 1183: 34(fvec4) Load 41(inFV0)
+ 1184: 34(fvec4) VectorTimesScalar 1183 1182
+ Store 1181(r2) 1184
+ 1186: 34(fvec4) Load 41(inFV0)
+ 1187: 34(fvec4) Load 42(inFV1)
+ 1188: 6(float) Dot 1186 1187
+ Store 1185(r3) 1188
+ 1190: 36 Load 43(inFM0)
+ 1191: 34(fvec4) Load 41(inFV0)
+ 1192: 34(fvec4) MatrixTimesVector 1190 1191
+ Store 1189(r4) 1192
+ 1194: 34(fvec4) Load 41(inFV0)
+ 1195: 36 Load 43(inFM0)
+ 1196: 34(fvec4) VectorTimesMatrix 1194 1195
+ Store 1193(r5) 1196
+ 1198: 36 Load 43(inFM0)
+ 1199: 6(float) Load 39(inF0)
+ 1200: 36 MatrixTimesScalar 1198 1199
+ Store 1197(r6) 1200
+ 1202: 6(float) Load 39(inF0)
+ 1203: 36 Load 43(inFM0)
+ 1204: 36 MatrixTimesScalar 1203 1202
+ Store 1201(r7) 1204
+ 1206: 36 Load 43(inFM0)
+ 1207: 36 Load 44(inFM1)
+ 1208: 36 MatrixTimesMatrix 1206 1207
+ Store 1205(r8) 1208
+ Return
+ FunctionEnd