diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out | 702 |
1 files changed, 702 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out new file mode 100644 index 00000000000..d1f9b429b4b --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out @@ -0,0 +1,702 @@ +hlsl.intrinsics.negative.frag +ERROR: 0:5: 'asdouble' : no matching overloaded function found +ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:7: 'countbits' : no matching overloaded function found +ERROR: 0:8: 'cross' : no matching overloaded function found +ERROR: 0:9: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:10: 'determinant' : no matching overloaded function found +ERROR: 0:12: 'f16tof32' : no matching overloaded function found +ERROR: 0:13: 'firstbithigh' : no matching overloaded function found +ERROR: 0:14: 'firstbitlow' : no matching overloaded function found +ERROR: 0:15: 'fma' : no matching overloaded function found +ERROR: 0:23: 'length' : no matching overloaded function found +ERROR: 0:24: 'msad4' : no matching overloaded function found +ERROR: 0:25: 'normalize' : no matching overloaded function found +ERROR: 0:26: 'reflect' : no matching overloaded function found +ERROR: 0:27: 'refract' : no matching overloaded function found +ERROR: 0:28: 'refract' : no matching overloaded function found +ERROR: 0:29: 'reversebits' : no matching overloaded function found +ERROR: 0:30: 'transpose' : no matching overloaded function found +ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found +ERROR: 0:46: 'asdouble' : no matching overloaded function found +ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:48: 'countbits' : no matching overloaded function found +ERROR: 0:49: 'cross' : no matching overloaded function found +ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:51: 'determinant' : no matching overloaded function found +ERROR: 0:52: 'f16tof32' : no matching overloaded function found +ERROR: 0:53: 'firstbithigh' : no matching overloaded function found +ERROR: 0:54: 'firstbitlow' : no matching overloaded function found +ERROR: 0:55: 'fma' : no matching overloaded function found +ERROR: 0:56: 'reversebits' : no matching overloaded function found +ERROR: 0:57: 'transpose' : no matching overloaded function found +ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:65: 'countbits' : no matching overloaded function found +ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:67: 'determinant' : no matching overloaded function found +ERROR: 0:68: 'f16tof32' : no matching overloaded function found +ERROR: 0:69: 'firstbithigh' : no matching overloaded function found +ERROR: 0:70: 'firstbitlow' : no matching overloaded function found +ERROR: 0:71: 'fma' : no matching overloaded function found +ERROR: 0:72: 'reversebits' : no matching overloaded function found +ERROR: 0:73: 'transpose' : no matching overloaded function found +ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:82: 'countbits' : no matching overloaded function found +ERROR: 0:83: 'cross' : no matching overloaded function found +ERROR: 0:84: 'determinant' : no matching overloaded function found +ERROR: 0:85: 'f16tof32' : no matching overloaded function found +ERROR: 0:86: 'firstbithigh' : no matching overloaded function found +ERROR: 0:87: 'firstbitlow' : no matching overloaded function found +ERROR: 0:88: 'fma' : no matching overloaded function found +ERROR: 0:89: 'reversebits' : no matching overloaded function found +ERROR: 0:90: 'transpose' : no matching overloaded function found +ERROR: 0:118: 'countbits' : no matching overloaded function found +ERROR: 0:118: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:118: 'cross' : no matching overloaded function found +ERROR: 0:118: 'f16tof32' : no matching overloaded function found +ERROR: 0:118: 'firstbithigh' : no matching overloaded function found +ERROR: 0:118: 'firstbitlow' : no matching overloaded function found +ERROR: 0:118: 'fma' : no matching overloaded function found +ERROR: 0:118: 'reversebits' : no matching overloaded function found +ERROR: 0:118: 'length' : no matching overloaded function found +ERROR: 0:118: 'noise' : no matching overloaded function found +ERROR: 0:118: 'normalize' : no matching overloaded function found +ERROR: 0:118: 'reflect' : no matching overloaded function found +ERROR: 0:118: 'refract' : no matching overloaded function found +ERROR: 0:118: 'reversebits' : no matching overloaded function found +ERROR: 0:126: 'countbits' : no matching overloaded function found +ERROR: 0:126: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:126: 'cross' : no matching overloaded function found +ERROR: 0:126: 'f16tof32' : no matching overloaded function found +ERROR: 0:126: 'firstbithigh' : no matching overloaded function found +ERROR: 0:126: 'firstbitlow' : no matching overloaded function found +ERROR: 0:126: 'fma' : no matching overloaded function found +ERROR: 0:126: 'reversebits' : no matching overloaded function found +ERROR: 0:126: 'length' : no matching overloaded function found +ERROR: 0:126: 'noise' : no matching overloaded function found +ERROR: 0:126: 'normalize' : no matching overloaded function found +ERROR: 0:126: 'reflect' : no matching overloaded function found +ERROR: 0:126: 'refract' : no matching overloaded function found +ERROR: 0:126: 'reversebits' : no matching overloaded function found +ERROR: 0:134: 'countbits' : no matching overloaded function found +ERROR: 0:134: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:134: 'cross' : no matching overloaded function found +ERROR: 0:134: 'f16tof32' : no matching overloaded function found +ERROR: 0:134: 'firstbithigh' : no matching overloaded function found +ERROR: 0:134: 'firstbitlow' : no matching overloaded function found +ERROR: 0:134: 'fma' : no matching overloaded function found +ERROR: 0:134: 'reversebits' : no matching overloaded function found +ERROR: 0:134: 'length' : no matching overloaded function found +ERROR: 0:134: 'noise' : no matching overloaded function found +ERROR: 0:134: 'normalize' : no matching overloaded function found +ERROR: 0:134: 'reflect' : no matching overloaded function found +ERROR: 0:134: 'refract' : no matching overloaded function found +ERROR: 0:134: 'reversebits' : no matching overloaded function found +ERROR: 93 compilation errors. No code generated. + + +Shader version: 450 +gl_FragCoord origin is upper left +ERROR: node is still EOpNull! +0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:2 'inI0' (temp int) +0:? Sequence +0:5 Constant: +0:5 0.000000 +0:6 Constant: +0:6 0.000000 +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:12 Constant: +0:12 0.000000 +0:13 Constant: +0:13 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:28 Constant: +0:28 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:32 Branch: Return with expression +0:32 Constant: +0:32 0.000000 +0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:36 Function Parameters: +0:36 'inF0' (temp 1-component vector of float) +0:36 'inF1' (temp 1-component vector of float) +0:36 'inF2' (temp 1-component vector of float) +0:36 'inI0' (temp 1-component vector of int) +0:? Sequence +0:39 Constant: +0:39 0.000000 +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (temp 2-component vector of float) +0:45 'inF1' (temp 2-component vector of float) +0:45 'inF2' (temp 2-component vector of float) +0:45 'inI0' (temp 2-component vector of int) +0:? Sequence +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:50 Constant: +0:50 0.000000 +0:51 Constant: +0:51 0.000000 +0:52 Constant: +0:52 0.000000 +0:53 Constant: +0:53 0.000000 +0:54 Constant: +0:54 0.000000 +0:55 Constant: +0:55 0.000000 +0:56 Constant: +0:56 0.000000 +0:57 Constant: +0:57 0.000000 +0:59 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:63 Function Parameters: +0:63 'inF0' (temp 3-component vector of float) +0:63 'inF1' (temp 3-component vector of float) +0:63 'inF2' (temp 3-component vector of float) +0:63 'inI0' (temp 3-component vector of int) +0:? Sequence +0:64 Constant: +0:64 0.000000 +0:65 Constant: +0:65 0.000000 +0:66 Constant: +0:66 0.000000 +0:67 Constant: +0:67 0.000000 +0:68 Constant: +0:68 0.000000 +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:76 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:80 Function Parameters: +0:80 'inF0' (temp 4-component vector of float) +0:80 'inF1' (temp 4-component vector of float) +0:80 'inF2' (temp 4-component vector of float) +0:80 'inI0' (temp 4-component vector of int) +0:? Sequence +0:81 Constant: +0:81 0.000000 +0:82 Constant: +0:82 0.000000 +0:83 Constant: +0:83 0.000000 +0:84 Constant: +0:84 0.000000 +0:85 Constant: +0:85 0.000000 +0:86 Constant: +0:86 0.000000 +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 +0:90 Constant: +0:90 0.000000 +0:92 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:116 Function Parameters: +0:116 'inF0' (temp 2X2 matrix of float) +0:116 'inF1' (temp 2X2 matrix of float) +0:116 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:120 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:124 Function Parameters: +0:124 'inF0' (temp 3X3 matrix of float) +0:124 'inF1' (temp 3X3 matrix of float) +0:124 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:128 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:132 Function Parameters: +0:132 'inF0' (temp 4X4 matrix of float) +0:132 'inF1' (temp 4X4 matrix of float) +0:132 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:136 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +ERROR: node is still EOpNull! +0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:2 'inI0' (temp int) +0:? Sequence +0:5 Constant: +0:5 0.000000 +0:6 Constant: +0:6 0.000000 +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:12 Constant: +0:12 0.000000 +0:13 Constant: +0:13 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:28 Constant: +0:28 0.000000 +0:29 Constant: +0:29 0.000000 +0:30 Constant: +0:30 0.000000 +0:32 Branch: Return with expression +0:32 Constant: +0:32 0.000000 +0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:36 Function Parameters: +0:36 'inF0' (temp 1-component vector of float) +0:36 'inF1' (temp 1-component vector of float) +0:36 'inF2' (temp 1-component vector of float) +0:36 'inI0' (temp 1-component vector of int) +0:? Sequence +0:39 Constant: +0:39 0.000000 +0:41 Branch: Return with expression +0:41 Constant: +0:41 0.000000 +0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:45 Function Parameters: +0:45 'inF0' (temp 2-component vector of float) +0:45 'inF1' (temp 2-component vector of float) +0:45 'inF2' (temp 2-component vector of float) +0:45 'inI0' (temp 2-component vector of int) +0:? Sequence +0:46 Constant: +0:46 0.000000 +0:47 Constant: +0:47 0.000000 +0:48 Constant: +0:48 0.000000 +0:49 Constant: +0:49 0.000000 +0:50 Constant: +0:50 0.000000 +0:51 Constant: +0:51 0.000000 +0:52 Constant: +0:52 0.000000 +0:53 Constant: +0:53 0.000000 +0:54 Constant: +0:54 0.000000 +0:55 Constant: +0:55 0.000000 +0:56 Constant: +0:56 0.000000 +0:57 Constant: +0:57 0.000000 +0:59 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:63 Function Parameters: +0:63 'inF0' (temp 3-component vector of float) +0:63 'inF1' (temp 3-component vector of float) +0:63 'inF2' (temp 3-component vector of float) +0:63 'inI0' (temp 3-component vector of int) +0:? Sequence +0:64 Constant: +0:64 0.000000 +0:65 Constant: +0:65 0.000000 +0:66 Constant: +0:66 0.000000 +0:67 Constant: +0:67 0.000000 +0:68 Constant: +0:68 0.000000 +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:76 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:80 Function Parameters: +0:80 'inF0' (temp 4-component vector of float) +0:80 'inF1' (temp 4-component vector of float) +0:80 'inF2' (temp 4-component vector of float) +0:80 'inI0' (temp 4-component vector of int) +0:? Sequence +0:81 Constant: +0:81 0.000000 +0:82 Constant: +0:82 0.000000 +0:83 Constant: +0:83 0.000000 +0:84 Constant: +0:84 0.000000 +0:85 Constant: +0:85 0.000000 +0:86 Constant: +0:86 0.000000 +0:87 Constant: +0:87 0.000000 +0:88 Constant: +0:88 0.000000 +0:89 Constant: +0:89 0.000000 +0:90 Constant: +0:90 0.000000 +0:92 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:116 Function Parameters: +0:116 'inF0' (temp 2X2 matrix of float) +0:116 'inF1' (temp 2X2 matrix of float) +0:116 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:118 Constant: +0:118 0.000000 +0:120 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:124 Function Parameters: +0:124 'inF0' (temp 3X3 matrix of float) +0:124 'inF1' (temp 3X3 matrix of float) +0:124 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:126 Constant: +0:126 0.000000 +0:128 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:132 Function Parameters: +0:132 'inF0' (temp 4X4 matrix of float) +0:132 'inF1' (temp 4X4 matrix of float) +0:132 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:134 Constant: +0:134 0.000000 +0:136 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects + +SPIR-V is not generated for failed compile or link |