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path: root/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out
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Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out702
1 files changed, 702 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out
new file mode 100644
index 00000000000..d1f9b429b4b
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.frag.out
@@ -0,0 +1,702 @@
+hlsl.intrinsics.negative.frag
+ERROR: 0:5: 'asdouble' : no matching overloaded function found
+ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:7: 'countbits' : no matching overloaded function found
+ERROR: 0:8: 'cross' : no matching overloaded function found
+ERROR: 0:9: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:10: 'determinant' : no matching overloaded function found
+ERROR: 0:12: 'f16tof32' : no matching overloaded function found
+ERROR: 0:13: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:14: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:15: 'fma' : no matching overloaded function found
+ERROR: 0:23: 'length' : no matching overloaded function found
+ERROR: 0:24: 'msad4' : no matching overloaded function found
+ERROR: 0:25: 'normalize' : no matching overloaded function found
+ERROR: 0:26: 'reflect' : no matching overloaded function found
+ERROR: 0:27: 'refract' : no matching overloaded function found
+ERROR: 0:28: 'refract' : no matching overloaded function found
+ERROR: 0:29: 'reversebits' : no matching overloaded function found
+ERROR: 0:30: 'transpose' : no matching overloaded function found
+ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
+ERROR: 0:46: 'asdouble' : no matching overloaded function found
+ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:48: 'countbits' : no matching overloaded function found
+ERROR: 0:49: 'cross' : no matching overloaded function found
+ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:51: 'determinant' : no matching overloaded function found
+ERROR: 0:52: 'f16tof32' : no matching overloaded function found
+ERROR: 0:53: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:54: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:55: 'fma' : no matching overloaded function found
+ERROR: 0:56: 'reversebits' : no matching overloaded function found
+ERROR: 0:57: 'transpose' : no matching overloaded function found
+ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:65: 'countbits' : no matching overloaded function found
+ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:67: 'determinant' : no matching overloaded function found
+ERROR: 0:68: 'f16tof32' : no matching overloaded function found
+ERROR: 0:69: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:70: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:71: 'fma' : no matching overloaded function found
+ERROR: 0:72: 'reversebits' : no matching overloaded function found
+ERROR: 0:73: 'transpose' : no matching overloaded function found
+ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:82: 'countbits' : no matching overloaded function found
+ERROR: 0:83: 'cross' : no matching overloaded function found
+ERROR: 0:84: 'determinant' : no matching overloaded function found
+ERROR: 0:85: 'f16tof32' : no matching overloaded function found
+ERROR: 0:86: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:87: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:88: 'fma' : no matching overloaded function found
+ERROR: 0:89: 'reversebits' : no matching overloaded function found
+ERROR: 0:90: 'transpose' : no matching overloaded function found
+ERROR: 0:118: 'countbits' : no matching overloaded function found
+ERROR: 0:118: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:118: 'cross' : no matching overloaded function found
+ERROR: 0:118: 'f16tof32' : no matching overloaded function found
+ERROR: 0:118: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:118: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:118: 'fma' : no matching overloaded function found
+ERROR: 0:118: 'reversebits' : no matching overloaded function found
+ERROR: 0:118: 'length' : no matching overloaded function found
+ERROR: 0:118: 'noise' : no matching overloaded function found
+ERROR: 0:118: 'normalize' : no matching overloaded function found
+ERROR: 0:118: 'reflect' : no matching overloaded function found
+ERROR: 0:118: 'refract' : no matching overloaded function found
+ERROR: 0:118: 'reversebits' : no matching overloaded function found
+ERROR: 0:126: 'countbits' : no matching overloaded function found
+ERROR: 0:126: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:126: 'cross' : no matching overloaded function found
+ERROR: 0:126: 'f16tof32' : no matching overloaded function found
+ERROR: 0:126: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:126: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:126: 'fma' : no matching overloaded function found
+ERROR: 0:126: 'reversebits' : no matching overloaded function found
+ERROR: 0:126: 'length' : no matching overloaded function found
+ERROR: 0:126: 'noise' : no matching overloaded function found
+ERROR: 0:126: 'normalize' : no matching overloaded function found
+ERROR: 0:126: 'reflect' : no matching overloaded function found
+ERROR: 0:126: 'refract' : no matching overloaded function found
+ERROR: 0:126: 'reversebits' : no matching overloaded function found
+ERROR: 0:134: 'countbits' : no matching overloaded function found
+ERROR: 0:134: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:134: 'cross' : no matching overloaded function found
+ERROR: 0:134: 'f16tof32' : no matching overloaded function found
+ERROR: 0:134: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:134: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:134: 'fma' : no matching overloaded function found
+ERROR: 0:134: 'reversebits' : no matching overloaded function found
+ERROR: 0:134: 'length' : no matching overloaded function found
+ERROR: 0:134: 'noise' : no matching overloaded function found
+ERROR: 0:134: 'normalize' : no matching overloaded function found
+ERROR: 0:134: 'reflect' : no matching overloaded function found
+ERROR: 0:134: 'refract' : no matching overloaded function found
+ERROR: 0:134: 'reversebits' : no matching overloaded function found
+ERROR: 93 compilation errors. No code generated.
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
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+0:2 Function Parameters:
+0:2 'inF0' (temp float)
+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:2 'inI0' (temp int)
+0:? Sequence
+0:5 Constant:
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+0:6 Constant:
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+0:7 Constant:
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+0:8 Constant:
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+0:9 Constant:
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+0:10 Constant:
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+0:12 Constant:
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+0:27 Constant:
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+0:28 Constant:
+0:28 0.000000
+0:29 Constant:
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+0:30 Constant:
+0:30 0.000000
+0:32 Branch: Return with expression
+0:32 Constant:
+0:32 0.000000
+0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:36 Function Parameters:
+0:36 'inF0' (temp 1-component vector of float)
+0:36 'inF1' (temp 1-component vector of float)
+0:36 'inF2' (temp 1-component vector of float)
+0:36 'inI0' (temp 1-component vector of int)
+0:? Sequence
+0:39 Constant:
+0:39 0.000000
+0:41 Branch: Return with expression
+0:41 Constant:
+0:41 0.000000
+0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:45 Function Parameters:
+0:45 'inF0' (temp 2-component vector of float)
+0:45 'inF1' (temp 2-component vector of float)
+0:45 'inF2' (temp 2-component vector of float)
+0:45 'inI0' (temp 2-component vector of int)
+0:? Sequence
+0:46 Constant:
+0:46 0.000000
+0:47 Constant:
+0:47 0.000000
+0:48 Constant:
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+0:49 Constant:
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+0:50 Constant:
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+0:51 Constant:
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+0:52 Constant:
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+0:53 Constant:
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+0:54 Constant:
+0:54 0.000000
+0:55 Constant:
+0:55 0.000000
+0:56 Constant:
+0:56 0.000000
+0:57 Constant:
+0:57 0.000000
+0:59 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:63 Function Parameters:
+0:63 'inF0' (temp 3-component vector of float)
+0:63 'inF1' (temp 3-component vector of float)
+0:63 'inF2' (temp 3-component vector of float)
+0:63 'inI0' (temp 3-component vector of int)
+0:? Sequence
+0:64 Constant:
+0:64 0.000000
+0:65 Constant:
+0:65 0.000000
+0:66 Constant:
+0:66 0.000000
+0:67 Constant:
+0:67 0.000000
+0:68 Constant:
+0:68 0.000000
+0:69 Constant:
+0:69 0.000000
+0:70 Constant:
+0:70 0.000000
+0:71 Constant:
+0:71 0.000000
+0:72 Constant:
+0:72 0.000000
+0:73 Constant:
+0:73 0.000000
+0:76 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:80 Function Parameters:
+0:80 'inF0' (temp 4-component vector of float)
+0:80 'inF1' (temp 4-component vector of float)
+0:80 'inF2' (temp 4-component vector of float)
+0:80 'inI0' (temp 4-component vector of int)
+0:? Sequence
+0:81 Constant:
+0:81 0.000000
+0:82 Constant:
+0:82 0.000000
+0:83 Constant:
+0:83 0.000000
+0:84 Constant:
+0:84 0.000000
+0:85 Constant:
+0:85 0.000000
+0:86 Constant:
+0:86 0.000000
+0:87 Constant:
+0:87 0.000000
+0:88 Constant:
+0:88 0.000000
+0:89 Constant:
+0:89 0.000000
+0:90 Constant:
+0:90 0.000000
+0:92 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:116 Function Parameters:
+0:116 'inF0' (temp 2X2 matrix of float)
+0:116 'inF1' (temp 2X2 matrix of float)
+0:116 'inF2' (temp 2X2 matrix of float)
+0:? Sequence
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:120 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:124 Function Parameters:
+0:124 'inF0' (temp 3X3 matrix of float)
+0:124 'inF1' (temp 3X3 matrix of float)
+0:124 'inF2' (temp 3X3 matrix of float)
+0:? Sequence
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:128 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:132 Function Parameters:
+0:132 'inF0' (temp 4X4 matrix of float)
+0:132 'inF1' (temp 4X4 matrix of float)
+0:132 'inF2' (temp 4X4 matrix of float)
+0:? Sequence
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:136 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? Linker Objects
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+ERROR: node is still EOpNull!
+0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
+0:2 Function Parameters:
+0:2 'inF0' (temp float)
+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:2 'inI0' (temp int)
+0:? Sequence
+0:5 Constant:
+0:5 0.000000
+0:6 Constant:
+0:6 0.000000
+0:7 Constant:
+0:7 0.000000
+0:8 Constant:
+0:8 0.000000
+0:9 Constant:
+0:9 0.000000
+0:10 Constant:
+0:10 0.000000
+0:12 Constant:
+0:12 0.000000
+0:13 Constant:
+0:13 0.000000
+0:14 Constant:
+0:14 0.000000
+0:15 Constant:
+0:15 0.000000
+0:23 Constant:
+0:23 0.000000
+0:24 Constant:
+0:24 0.000000
+0:25 Constant:
+0:25 0.000000
+0:26 Constant:
+0:26 0.000000
+0:27 Constant:
+0:27 0.000000
+0:28 Constant:
+0:28 0.000000
+0:29 Constant:
+0:29 0.000000
+0:30 Constant:
+0:30 0.000000
+0:32 Branch: Return with expression
+0:32 Constant:
+0:32 0.000000
+0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:36 Function Parameters:
+0:36 'inF0' (temp 1-component vector of float)
+0:36 'inF1' (temp 1-component vector of float)
+0:36 'inF2' (temp 1-component vector of float)
+0:36 'inI0' (temp 1-component vector of int)
+0:? Sequence
+0:39 Constant:
+0:39 0.000000
+0:41 Branch: Return with expression
+0:41 Constant:
+0:41 0.000000
+0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:45 Function Parameters:
+0:45 'inF0' (temp 2-component vector of float)
+0:45 'inF1' (temp 2-component vector of float)
+0:45 'inF2' (temp 2-component vector of float)
+0:45 'inI0' (temp 2-component vector of int)
+0:? Sequence
+0:46 Constant:
+0:46 0.000000
+0:47 Constant:
+0:47 0.000000
+0:48 Constant:
+0:48 0.000000
+0:49 Constant:
+0:49 0.000000
+0:50 Constant:
+0:50 0.000000
+0:51 Constant:
+0:51 0.000000
+0:52 Constant:
+0:52 0.000000
+0:53 Constant:
+0:53 0.000000
+0:54 Constant:
+0:54 0.000000
+0:55 Constant:
+0:55 0.000000
+0:56 Constant:
+0:56 0.000000
+0:57 Constant:
+0:57 0.000000
+0:59 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:63 Function Parameters:
+0:63 'inF0' (temp 3-component vector of float)
+0:63 'inF1' (temp 3-component vector of float)
+0:63 'inF2' (temp 3-component vector of float)
+0:63 'inI0' (temp 3-component vector of int)
+0:? Sequence
+0:64 Constant:
+0:64 0.000000
+0:65 Constant:
+0:65 0.000000
+0:66 Constant:
+0:66 0.000000
+0:67 Constant:
+0:67 0.000000
+0:68 Constant:
+0:68 0.000000
+0:69 Constant:
+0:69 0.000000
+0:70 Constant:
+0:70 0.000000
+0:71 Constant:
+0:71 0.000000
+0:72 Constant:
+0:72 0.000000
+0:73 Constant:
+0:73 0.000000
+0:76 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:115 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:80 Function Parameters:
+0:80 'inF0' (temp 4-component vector of float)
+0:80 'inF1' (temp 4-component vector of float)
+0:80 'inF2' (temp 4-component vector of float)
+0:80 'inI0' (temp 4-component vector of int)
+0:? Sequence
+0:81 Constant:
+0:81 0.000000
+0:82 Constant:
+0:82 0.000000
+0:83 Constant:
+0:83 0.000000
+0:84 Constant:
+0:84 0.000000
+0:85 Constant:
+0:85 0.000000
+0:86 Constant:
+0:86 0.000000
+0:87 Constant:
+0:87 0.000000
+0:88 Constant:
+0:88 0.000000
+0:89 Constant:
+0:89 0.000000
+0:90 Constant:
+0:90 0.000000
+0:92 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:123 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:116 Function Parameters:
+0:116 'inF0' (temp 2X2 matrix of float)
+0:116 'inF1' (temp 2X2 matrix of float)
+0:116 'inF2' (temp 2X2 matrix of float)
+0:? Sequence
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:118 Constant:
+0:118 0.000000
+0:120 Branch: Return with expression
+0:? Constant:
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:? 2.000000
+0:131 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:124 Function Parameters:
+0:124 'inF0' (temp 3X3 matrix of float)
+0:124 'inF1' (temp 3X3 matrix of float)
+0:124 'inF2' (temp 3X3 matrix of float)
+0:? Sequence
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:126 Constant:
+0:126 0.000000
+0:128 Branch: Return with expression
+0:? Constant:
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:? 3.000000
+0:138 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:132 Function Parameters:
+0:132 'inF0' (temp 4X4 matrix of float)
+0:132 'inF1' (temp 4X4 matrix of float)
+0:132 'inF2' (temp 4X4 matrix of float)
+0:? Sequence
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:134 Constant:
+0:134 0.000000
+0:136 Branch: Return with expression
+0:? Constant:
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? 4.000000
+0:? Linker Objects
+
+SPIR-V is not generated for failed compile or link