diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.vert.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.vert.out | 1055 |
1 files changed, 1055 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.vert.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.vert.out new file mode 100644 index 00000000000..de711e9b03b --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -0,0 +1,1055 @@ +hlsl.intrinsics.negative.vert +ERROR: 0:5: 'asdouble' : no matching overloaded function found +ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:7: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:8: 'clip' : no matching overloaded function found +ERROR: 0:9: 'countbits' : no matching overloaded function found +ERROR: 0:10: 'cross' : no matching overloaded function found +ERROR: 0:11: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:14: 'ddx' : no matching overloaded function found +ERROR: 0:15: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:16: 'ddx_fine' : no matching overloaded function found +ERROR: 0:17: 'ddy' : no matching overloaded function found +ERROR: 0:18: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:19: 'ddy_fine' : no matching overloaded function found +ERROR: 0:20: 'determinant' : no matching overloaded function found +ERROR: 0:21: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:22: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:23: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:24: 'f16tof32' : no matching overloaded function found +ERROR: 0:25: 'firstbithigh' : no matching overloaded function found +ERROR: 0:26: 'firstbitlow' : no matching overloaded function found +ERROR: 0:27: 'fma' : no matching overloaded function found +ERROR: 0:35: 'length' : no matching overloaded function found +ERROR: 0:36: 'msad4' : no matching overloaded function found +ERROR: 0:37: 'normalize' : no matching overloaded function found +ERROR: 0:38: 'reflect' : no matching overloaded function found +ERROR: 0:39: 'refract' : no matching overloaded function found +ERROR: 0:40: 'refract' : no matching overloaded function found +ERROR: 0:41: 'reversebits' : no matching overloaded function found +ERROR: 0:42: 'transpose' : no matching overloaded function found +ERROR: 0:53: 'GetRenderTargetSamplePosition' : no matching overloaded function found +ERROR: 0:60: 'asdouble' : no matching overloaded function found +ERROR: 0:61: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:62: 'countbits' : no matching overloaded function found +ERROR: 0:63: 'cross' : no matching overloaded function found +ERROR: 0:64: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:65: 'ddx' : no matching overloaded function found +ERROR: 0:66: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:67: 'ddx_fine' : no matching overloaded function found +ERROR: 0:68: 'ddy' : no matching overloaded function found +ERROR: 0:69: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:70: 'ddy_fine' : no matching overloaded function found +ERROR: 0:71: 'determinant' : no matching overloaded function found +ERROR: 0:72: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:73: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:74: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:75: 'f16tof32' : no matching overloaded function found +ERROR: 0:76: 'firstbithigh' : no matching overloaded function found +ERROR: 0:77: 'firstbitlow' : no matching overloaded function found +ERROR: 0:78: 'fma' : no matching overloaded function found +ERROR: 0:79: 'noise' : no matching overloaded function found +ERROR: 0:80: 'reversebits' : no matching overloaded function found +ERROR: 0:81: 'transpose' : no matching overloaded function found +ERROR: 0:90: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:91: 'countbits' : no matching overloaded function found +ERROR: 0:92: 'ddx' : no matching overloaded function found +ERROR: 0:93: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:94: 'ddx_fine' : no matching overloaded function found +ERROR: 0:95: 'ddy' : no matching overloaded function found +ERROR: 0:96: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:97: 'ddy_fine' : no matching overloaded function found +ERROR: 0:98: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:99: 'determinant' : no matching overloaded function found +ERROR: 0:100: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:101: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:102: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:103: 'f16tof32' : no matching overloaded function found +ERROR: 0:104: 'firstbithigh' : no matching overloaded function found +ERROR: 0:105: 'firstbitlow' : no matching overloaded function found +ERROR: 0:106: 'fma' : no matching overloaded function found +ERROR: 0:107: 'noise' : no matching overloaded function found +ERROR: 0:108: 'reversebits' : no matching overloaded function found +ERROR: 0:109: 'transpose' : no matching overloaded function found +ERROR: 0:118: 'CheckAccessFullyMapped' : no matching overloaded function found +ERROR: 0:119: 'countbits' : no matching overloaded function found +ERROR: 0:120: 'cross' : no matching overloaded function found +ERROR: 0:121: 'determinant' : no matching overloaded function found +ERROR: 0:122: 'ddx' : no matching overloaded function found +ERROR: 0:123: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:124: 'ddx_fine' : no matching overloaded function found +ERROR: 0:125: 'ddy' : no matching overloaded function found +ERROR: 0:126: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:127: 'ddy_fine' : no matching overloaded function found +ERROR: 0:128: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:129: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:130: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:131: 'f16tof32' : no matching overloaded function found +ERROR: 0:132: 'firstbithigh' : no matching overloaded function found +ERROR: 0:133: 'firstbitlow' : no matching overloaded function found +ERROR: 0:134: 'fma' : no matching overloaded function found +ERROR: 0:135: 'noise' : no matching overloaded function found +ERROR: 0:136: 'reversebits' : no matching overloaded function found +ERROR: 0:137: 'transpose' : no matching overloaded function found +ERROR: 0:177: 'countbits' : no matching overloaded function found +ERROR: 0:177: 'cross' : no matching overloaded function found +ERROR: 0:177: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:177: 'ddx' : no matching overloaded function found +ERROR: 0:177: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:177: 'ddx_fine' : no matching overloaded function found +ERROR: 0:177: 'ddy' : no matching overloaded function found +ERROR: 0:177: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:177: 'ddy_fine' : no matching overloaded function found +ERROR: 0:177: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:177: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:177: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:177: 'f16tof32' : no matching overloaded function found +ERROR: 0:177: 'firstbithigh' : no matching overloaded function found +ERROR: 0:177: 'firstbitlow' : no matching overloaded function found +ERROR: 0:177: 'fma' : no matching overloaded function found +ERROR: 0:177: 'noise' : no matching overloaded function found +ERROR: 0:177: 'reversebits' : no matching overloaded function found +ERROR: 0:177: 'length' : no matching overloaded function found +ERROR: 0:177: 'noise' : no matching overloaded function found +ERROR: 0:177: 'normalize' : no matching overloaded function found +ERROR: 0:177: 'reflect' : no matching overloaded function found +ERROR: 0:177: 'refract' : no matching overloaded function found +ERROR: 0:177: 'reversebits' : no matching overloaded function found +ERROR: 0:185: 'countbits' : no matching overloaded function found +ERROR: 0:185: 'cross' : no matching overloaded function found +ERROR: 0:185: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:185: 'ddx' : no matching overloaded function found +ERROR: 0:185: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:185: 'ddx_fine' : no matching overloaded function found +ERROR: 0:185: 'ddy' : no matching overloaded function found +ERROR: 0:185: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:185: 'ddy_fine' : no matching overloaded function found +ERROR: 0:185: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:185: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:185: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:185: 'f16tof32' : no matching overloaded function found +ERROR: 0:185: 'firstbithigh' : no matching overloaded function found +ERROR: 0:185: 'firstbitlow' : no matching overloaded function found +ERROR: 0:185: 'fma' : no matching overloaded function found +ERROR: 0:185: 'noise' : no matching overloaded function found +ERROR: 0:185: 'reversebits' : no matching overloaded function found +ERROR: 0:185: 'length' : no matching overloaded function found +ERROR: 0:185: 'noise' : no matching overloaded function found +ERROR: 0:185: 'normalize' : no matching overloaded function found +ERROR: 0:185: 'reflect' : no matching overloaded function found +ERROR: 0:185: 'refract' : no matching overloaded function found +ERROR: 0:185: 'reversebits' : no matching overloaded function found +ERROR: 0:193: 'countbits' : no matching overloaded function found +ERROR: 0:193: 'cross' : no matching overloaded function found +ERROR: 0:193: 'D3DCOLORtoUBYTE4' : no matching overloaded function found +ERROR: 0:193: 'ddx' : no matching overloaded function found +ERROR: 0:193: 'ddx_coarse' : no matching overloaded function found +ERROR: 0:193: 'ddx_fine' : no matching overloaded function found +ERROR: 0:193: 'ddy' : no matching overloaded function found +ERROR: 0:193: 'ddy_coarse' : no matching overloaded function found +ERROR: 0:193: 'ddy_fine' : no matching overloaded function found +ERROR: 0:193: 'EvaluateAttributeAtCentroid' : no matching overloaded function found +ERROR: 0:193: 'EvaluateAttributeAtSample' : no matching overloaded function found +ERROR: 0:193: 'EvaluateAttributeSnapped' : no matching overloaded function found +ERROR: 0:193: 'f16tof32' : no matching overloaded function found +ERROR: 0:193: 'firstbithigh' : no matching overloaded function found +ERROR: 0:193: 'firstbitlow' : no matching overloaded function found +ERROR: 0:193: 'fma' : no matching overloaded function found +ERROR: 0:193: 'noise' : no matching overloaded function found +ERROR: 0:193: 'reversebits' : no matching overloaded function found +ERROR: 0:193: 'length' : no matching overloaded function found +ERROR: 0:193: 'noise' : no matching overloaded function found +ERROR: 0:193: 'normalize' : no matching overloaded function found +ERROR: 0:193: 'reflect' : no matching overloaded function found +ERROR: 0:193: 'refract' : no matching overloaded function found +ERROR: 0:193: 'reversebits' : no matching overloaded function found +ERROR: 164 compilation errors. No code generated. + + +Shader version: 450 +ERROR: node is still EOpNull! +0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:2 'inI0' (temp int) +0:? Sequence +0:5 Constant: +0:5 0.000000 +0:6 Constant: +0:6 0.000000 +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:11 Constant: +0:11 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:16 Constant: +0:16 0.000000 +0:17 Constant: +0:17 0.000000 +0:18 Constant: +0:18 0.000000 +0:19 Constant: +0:19 0.000000 +0:20 Constant: +0:20 0.000000 +0:21 Constant: +0:21 0.000000 +0:22 Constant: +0:22 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:35 Constant: +0:35 0.000000 +0:36 Constant: +0:36 0.000000 +0:37 Constant: +0:37 0.000000 +0:38 Constant: +0:38 0.000000 +0:39 Constant: +0:39 0.000000 +0:40 Constant: +0:40 0.000000 +0:41 Constant: +0:41 0.000000 +0:42 Constant: +0:42 0.000000 +0:46 Branch: Return with expression +0:46 Constant: +0:46 0.000000 +0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:50 Function Parameters: +0:50 'inF0' (temp 1-component vector of float) +0:50 'inF1' (temp 1-component vector of float) +0:50 'inF2' (temp 1-component vector of float) +0:50 'inI0' (temp 1-component vector of int) +0:? Sequence +0:53 Constant: +0:53 0.000000 +0:55 Branch: Return with expression +0:55 Constant: +0:55 0.000000 +0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:59 Function Parameters: +0:59 'inF0' (temp 2-component vector of float) +0:59 'inF1' (temp 2-component vector of float) +0:59 'inF2' (temp 2-component vector of float) +0:59 'inI0' (temp 2-component vector of int) +0:? Sequence +0:60 Constant: +0:60 0.000000 +0:61 Constant: +0:61 0.000000 +0:62 Constant: +0:62 0.000000 +0:63 Constant: +0:63 0.000000 +0:64 Constant: +0:64 0.000000 +0:65 Constant: +0:65 0.000000 +0:66 Constant: +0:66 0.000000 +0:67 Constant: +0:67 0.000000 +0:68 Constant: +0:68 0.000000 +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:74 Constant: +0:74 0.000000 +0:75 Constant: +0:75 0.000000 +0:76 Constant: +0:76 0.000000 +0:77 Constant: +0:77 0.000000 +0:78 Constant: +0:78 0.000000 +0:79 Constant: +0:79 0.000000 +0:80 Constant: +0:80 0.000000 +0:81 Constant: +0:81 0.000000 +0:85 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:89 Function Parameters: +0:89 'inF0' (temp 3-component vector of float) +0:89 'inF1' (temp 3-component vector of float) +0:89 'inF2' (temp 3-component vector of float) +0:89 'inI0' (temp 3-component vector of int) +0:? Sequence +0:90 Constant: +0:90 0.000000 +0:91 Constant: +0:91 0.000000 +0:92 Constant: +0:92 0.000000 +0:93 Constant: +0:93 0.000000 +0:94 Constant: +0:94 0.000000 +0:95 Constant: +0:95 0.000000 +0:96 Constant: +0:96 0.000000 +0:97 Constant: +0:97 0.000000 +0:98 Constant: +0:98 0.000000 +0:99 Constant: +0:99 0.000000 +0:100 Constant: +0:100 0.000000 +0:101 Constant: +0:101 0.000000 +0:102 Constant: +0:102 0.000000 +0:103 Constant: +0:103 0.000000 +0:104 Constant: +0:104 0.000000 +0:105 Constant: +0:105 0.000000 +0:106 Constant: +0:106 0.000000 +0:107 Constant: +0:107 0.000000 +0:108 Constant: +0:108 0.000000 +0:109 Constant: +0:109 0.000000 +0:113 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:117 Function Parameters: +0:117 'inF0' (temp 4-component vector of float) +0:117 'inF1' (temp 4-component vector of float) +0:117 'inF2' (temp 4-component vector of float) +0:117 'inI0' (temp 4-component vector of int) +0:? Sequence +0:118 Constant: +0:118 0.000000 +0:119 Constant: +0:119 0.000000 +0:120 Constant: +0:120 0.000000 +0:121 Constant: +0:121 0.000000 +0:122 Constant: +0:122 0.000000 +0:123 Constant: +0:123 0.000000 +0:124 Constant: +0:124 0.000000 +0:125 Constant: +0:125 0.000000 +0:126 Constant: +0:126 0.000000 +0:127 Constant: +0:127 0.000000 +0:128 Constant: +0:128 0.000000 +0:129 Constant: +0:129 0.000000 +0:130 Constant: +0:130 0.000000 +0:131 Constant: +0:131 0.000000 +0:132 Constant: +0:132 0.000000 +0:133 Constant: +0:133 0.000000 +0:134 Constant: +0:134 0.000000 +0:135 Constant: +0:135 0.000000 +0:136 Constant: +0:136 0.000000 +0:137 Constant: +0:137 0.000000 +0:141 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:175 Function Parameters: +0:175 'inF0' (temp 2X2 matrix of float) +0:175 'inF1' (temp 2X2 matrix of float) +0:175 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:179 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:183 Function Parameters: +0:183 'inF0' (temp 3X3 matrix of float) +0:183 'inF1' (temp 3X3 matrix of float) +0:183 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:187 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:191 Function Parameters: +0:191 'inF0' (temp 4X4 matrix of float) +0:191 'inF1' (temp 4X4 matrix of float) +0:191 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:195 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects + + +Linked vertex stage: + + +Shader version: 450 +ERROR: node is still EOpNull! +0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float) +0:2 Function Parameters: +0:2 'inF0' (temp float) +0:2 'inF1' (temp float) +0:2 'inF2' (temp float) +0:2 'inI0' (temp int) +0:? Sequence +0:5 Constant: +0:5 0.000000 +0:6 Constant: +0:6 0.000000 +0:7 Constant: +0:7 0.000000 +0:8 Constant: +0:8 0.000000 +0:9 Constant: +0:9 0.000000 +0:10 Constant: +0:10 0.000000 +0:11 Constant: +0:11 0.000000 +0:14 Constant: +0:14 0.000000 +0:15 Constant: +0:15 0.000000 +0:16 Constant: +0:16 0.000000 +0:17 Constant: +0:17 0.000000 +0:18 Constant: +0:18 0.000000 +0:19 Constant: +0:19 0.000000 +0:20 Constant: +0:20 0.000000 +0:21 Constant: +0:21 0.000000 +0:22 Constant: +0:22 0.000000 +0:23 Constant: +0:23 0.000000 +0:24 Constant: +0:24 0.000000 +0:25 Constant: +0:25 0.000000 +0:26 Constant: +0:26 0.000000 +0:27 Constant: +0:27 0.000000 +0:35 Constant: +0:35 0.000000 +0:36 Constant: +0:36 0.000000 +0:37 Constant: +0:37 0.000000 +0:38 Constant: +0:38 0.000000 +0:39 Constant: +0:39 0.000000 +0:40 Constant: +0:40 0.000000 +0:41 Constant: +0:41 0.000000 +0:42 Constant: +0:42 0.000000 +0:46 Branch: Return with expression +0:46 Constant: +0:46 0.000000 +0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float) +0:50 Function Parameters: +0:50 'inF0' (temp 1-component vector of float) +0:50 'inF1' (temp 1-component vector of float) +0:50 'inF2' (temp 1-component vector of float) +0:50 'inI0' (temp 1-component vector of int) +0:? Sequence +0:53 Constant: +0:53 0.000000 +0:55 Branch: Return with expression +0:55 Constant: +0:55 0.000000 +0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float) +0:59 Function Parameters: +0:59 'inF0' (temp 2-component vector of float) +0:59 'inF1' (temp 2-component vector of float) +0:59 'inF2' (temp 2-component vector of float) +0:59 'inI0' (temp 2-component vector of int) +0:? Sequence +0:60 Constant: +0:60 0.000000 +0:61 Constant: +0:61 0.000000 +0:62 Constant: +0:62 0.000000 +0:63 Constant: +0:63 0.000000 +0:64 Constant: +0:64 0.000000 +0:65 Constant: +0:65 0.000000 +0:66 Constant: +0:66 0.000000 +0:67 Constant: +0:67 0.000000 +0:68 Constant: +0:68 0.000000 +0:69 Constant: +0:69 0.000000 +0:70 Constant: +0:70 0.000000 +0:71 Constant: +0:71 0.000000 +0:72 Constant: +0:72 0.000000 +0:73 Constant: +0:73 0.000000 +0:74 Constant: +0:74 0.000000 +0:75 Constant: +0:75 0.000000 +0:76 Constant: +0:76 0.000000 +0:77 Constant: +0:77 0.000000 +0:78 Constant: +0:78 0.000000 +0:79 Constant: +0:79 0.000000 +0:80 Constant: +0:80 0.000000 +0:81 Constant: +0:81 0.000000 +0:85 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float) +0:89 Function Parameters: +0:89 'inF0' (temp 3-component vector of float) +0:89 'inF1' (temp 3-component vector of float) +0:89 'inF2' (temp 3-component vector of float) +0:89 'inI0' (temp 3-component vector of int) +0:? Sequence +0:90 Constant: +0:90 0.000000 +0:91 Constant: +0:91 0.000000 +0:92 Constant: +0:92 0.000000 +0:93 Constant: +0:93 0.000000 +0:94 Constant: +0:94 0.000000 +0:95 Constant: +0:95 0.000000 +0:96 Constant: +0:96 0.000000 +0:97 Constant: +0:97 0.000000 +0:98 Constant: +0:98 0.000000 +0:99 Constant: +0:99 0.000000 +0:100 Constant: +0:100 0.000000 +0:101 Constant: +0:101 0.000000 +0:102 Constant: +0:102 0.000000 +0:103 Constant: +0:103 0.000000 +0:104 Constant: +0:104 0.000000 +0:105 Constant: +0:105 0.000000 +0:106 Constant: +0:106 0.000000 +0:107 Constant: +0:107 0.000000 +0:108 Constant: +0:108 0.000000 +0:109 Constant: +0:109 0.000000 +0:113 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) +0:117 Function Parameters: +0:117 'inF0' (temp 4-component vector of float) +0:117 'inF1' (temp 4-component vector of float) +0:117 'inF2' (temp 4-component vector of float) +0:117 'inI0' (temp 4-component vector of int) +0:? Sequence +0:118 Constant: +0:118 0.000000 +0:119 Constant: +0:119 0.000000 +0:120 Constant: +0:120 0.000000 +0:121 Constant: +0:121 0.000000 +0:122 Constant: +0:122 0.000000 +0:123 Constant: +0:123 0.000000 +0:124 Constant: +0:124 0.000000 +0:125 Constant: +0:125 0.000000 +0:126 Constant: +0:126 0.000000 +0:127 Constant: +0:127 0.000000 +0:128 Constant: +0:128 0.000000 +0:129 Constant: +0:129 0.000000 +0:130 Constant: +0:130 0.000000 +0:131 Constant: +0:131 0.000000 +0:132 Constant: +0:132 0.000000 +0:133 Constant: +0:133 0.000000 +0:134 Constant: +0:134 0.000000 +0:135 Constant: +0:135 0.000000 +0:136 Constant: +0:136 0.000000 +0:137 Constant: +0:137 0.000000 +0:141 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:175 Function Parameters: +0:175 'inF0' (temp 2X2 matrix of float) +0:175 'inF1' (temp 2X2 matrix of float) +0:175 'inF2' (temp 2X2 matrix of float) +0:? Sequence +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:177 Constant: +0:177 0.000000 +0:179 Branch: Return with expression +0:? Constant: +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:? 2.000000 +0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:183 Function Parameters: +0:183 'inF0' (temp 3X3 matrix of float) +0:183 'inF1' (temp 3X3 matrix of float) +0:183 'inF2' (temp 3X3 matrix of float) +0:? Sequence +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:185 Constant: +0:185 0.000000 +0:187 Branch: Return with expression +0:? Constant: +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:? 3.000000 +0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:191 Function Parameters: +0:191 'inF0' (temp 4X4 matrix of float) +0:191 'inF1' (temp 4X4 matrix of float) +0:191 'inF2' (temp 4X4 matrix of float) +0:? Sequence +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:193 Constant: +0:193 0.000000 +0:195 Branch: Return with expression +0:? Constant: +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? 4.000000 +0:? Linker Objects + +SPIR-V is not generated for failed compile or link |