diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/hlsl.precedence.frag.out')
-rwxr-xr-x | chromium/third_party/glslang/src/Test/baseResults/hlsl.precedence.frag.out | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/hlsl.precedence.frag.out b/chromium/third_party/glslang/src/Test/baseResults/hlsl.precedence.frag.out new file mode 100755 index 00000000000..dc0b0e93ab9 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/hlsl.precedence.frag.out @@ -0,0 +1,80 @@ +hlsl.precedence.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Parameters: +0:7 'a1' (temp 4-component vector of float) +0:7 'a2' (temp 4-component vector of float) +0:7 'a3' (temp 4-component vector of float) +0:7 'a4' (temp 4-component vector of float) +0:? Sequence +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'a1' (temp 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (temp 4-component vector of float) +0:8 'a3' (temp 4-component vector of float) +0:8 'a4' (temp 4-component vector of float) +0:? Linker Objects + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float) +0:7 Function Parameters: +0:7 'a1' (temp 4-component vector of float) +0:7 'a2' (temp 4-component vector of float) +0:7 'a3' (temp 4-component vector of float) +0:7 'a4' (temp 4-component vector of float) +0:? Sequence +0:8 Branch: Return with expression +0:8 add (temp 4-component vector of float) +0:8 add (temp 4-component vector of float) +0:8 'a1' (temp 4-component vector of float) +0:8 component-wise multiply (temp 4-component vector of float) +0:8 'a2' (temp 4-component vector of float) +0:8 'a3' (temp 4-component vector of float) +0:8 'a4' (temp 4-component vector of float) +0:? Linker Objects + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 21 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "PixelShaderFunction" + ExecutionMode 4 OriginUpperLeft + Source HLSL 450 + Name 4 "PixelShaderFunction" + Name 9 "a1" + Name 11 "a2" + Name 13 "a3" + Name 17 "a4" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypePointer Function 7(fvec4) +4(PixelShaderFunction): 2 Function None 3 + 5: Label + 9(a1): 8(ptr) Variable Function + 11(a2): 8(ptr) Variable Function + 13(a3): 8(ptr) Variable Function + 17(a4): 8(ptr) Variable Function + 10: 7(fvec4) Load 9(a1) + 12: 7(fvec4) Load 11(a2) + 14: 7(fvec4) Load 13(a3) + 15: 7(fvec4) FMul 12 14 + 16: 7(fvec4) FAdd 10 15 + 18: 7(fvec4) Load 17(a4) + 19: 7(fvec4) FAdd 16 18 + ReturnValue 19 + FunctionEnd |