diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/link1.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/link1.frag.out | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/link1.frag.out b/chromium/third_party/glslang/src/Test/baseResults/link1.frag.out new file mode 100644 index 00000000000..51d7475a5bf --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/link1.frag.out @@ -0,0 +1,162 @@ +link1.frag +Shader version: 130 +0:? Sequence +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:8 'a' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) +0:8 Constant: +0:8 8.000000 +0:8 'uv4' (uniform 4-component vector of float) +0:13 Function Definition: main( (global void) +0:13 Function Parameters: +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'b' (global 4-component vector of float) +0:17 vector-scale (temp 4-component vector of float) +0:17 Constant: +0:17 8.000000 +0:17 'a' (global 4-component vector of float) +0:19 Function Definition: foo(mf22; (global 2-component vector of int) +0:19 Function Parameters: +0:19 'm' (in 2X2 matrix of float) +0:21 Sequence +0:21 Branch: Return with expression +0:21 Convert float to int (temp 2-component vector of int) +0:21 direct index (temp 2-component vector of float) +0:21 'm' (in 2X2 matrix of float) +0:21 Constant: +0:21 0 (const int) +0:24 Sequence +0:24 move second child to first child (temp 4-component vector of float) +0:24 'c' (global 4-component vector of float) +0:24 component-wise multiply (temp 4-component vector of float) +0:24 'b' (global 4-component vector of float) +0:24 'b' (global 4-component vector of float) +0:? Linker Objects +0:? 'uv4' (uniform 4-component vector of float) +0:? 'glass' (uniform 3-component vector of float) +0:? 'ci' (const int) +0:? 8 (const int) +0:? 'a' (global 4-component vector of float) +0:? 'iv3' (smooth in 3-component vector of float) +0:? 'cup' (smooth in 4-component vector of float) +0:? 'b' (global 4-component vector of float) +0:? 'c' (global 4-component vector of float) +0:? 'cv3' (const 3-component vector of float) +0:? 43.000000 +0:? 0.340000 +0:? 9.900000 +0:? 'cv3n' (const 3-component vector of float) +0:? 43.000000 +0:? 0.340000 +0:? 9.900000 +0:? 'cv3e' (const 3-component vector of float) +0:? 43.000000 +0:? 0.340000 +0:? 9.900000 +0:? 'um2' (uniform 2X2 matrix of float) +0:? 4.000000 +0:? 0.000000 +0:? 0.000000 +0:? 4.000000 +0:? 'um2n' (uniform 2X2 matrix of float) +0:? 4.000000 +0:? 0.000000 +0:? 0.000000 +0:? 4.000000 +0:? 'um2e' (uniform 2X2 matrix of float) +0:? 4.000000 +0:? 0.000000 +0:? 0.000000 +0:? 4.000000 +0:? 's' (uniform structure{global int a, global float b}) +0:? 82 (const int) +0:? 3.900000 +0:? 'sn' (uniform structure{global int a, global float b}) +0:? 'se' (uniform structure{global int a, global float b}) +0:? 82 (const int) +0:? 3.900000 + +link2.frag +Shader version: 130 +Requested GL_OES_standard_derivatives +Requested GL_OES_texture_3D +0:? Sequence +0:8 Sequence +0:8 move second child to first child (temp 4-component vector of float) +0:8 'd' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) +0:8 Constant: +0:8 8.000000 +0:8 'uv4' (uniform 4-component vector of float) +0:13 Sequence +0:13 move second child to first child (temp 4-component vector of float) +0:13 'e' (global 4-component vector of float) +0:13 vector-scale (temp 4-component vector of float) +0:13 Constant: +0:13 8.000000 +0:13 'd' (global 4-component vector of float) +0:15 Function Definition: foo( (global 2-component vector of int) +0:15 Function Parameters: +0:17 Sequence +0:17 Branch: Return with expression +0:17 Constant: +0:17 2 (const int) +0:17 2 (const int) +0:20 Sequence +0:20 move second child to first child (temp 4-component vector of float) +0:20 'f' (global 4-component vector of float) +0:20 component-wise multiply (temp 4-component vector of float) +0:20 'e' (global 4-component vector of float) +0:20 'e' (global 4-component vector of float) +0:? Linker Objects +0:? 'uv4' (uniform 4-component vector of float) +0:? 'glass' (uniform 2-component vector of float) +0:? 'ci' (const int) +0:? 8 (const int) +0:? 'd' (global 4-component vector of float) +0:? 'iv3' (smooth in 3-component vector of float) +0:? 'cup' (flat in 4-component vector of float) +0:? 'e' (global 4-component vector of float) +0:? 'f' (global 4-component vector of float) +0:? 'cv3' (const 3-component vector of float) +0:? 43.000000 +0:? 0.340000 +0:? 9.900000 +0:? 'cv3e' (const 3-component vector of float) +0:? 43.000000 +0:? 0.340000 +0:? 2.900000 +0:? 'um2' (uniform 2X2 matrix of float) +0:? 4.000000 +0:? 0.000000 +0:? 0.000000 +0:? 4.000000 +0:? 'um2n' (uniform 2X2 matrix of float) +0:? 'um2e' (uniform 2X2 matrix of float) +0:? 3.000000 +0:? 0.000000 +0:? 0.000000 +0:? 3.000000 +0:? 's' (uniform structure{global int a, global float b}) +0:? 82 (const int) +0:? 3.900000 +0:? 'sn' (uniform structure{global int a, global float b}) +0:? 82 (const int) +0:? 3.900000 +0:? 'se' (uniform structure{global int a, global float b}) +0:? 81 (const int) +0:? 3.900000 + +link3.frag +Shader version: 300 +Requested GL_OES_EGL_image_external +Requested GL_OES_standard_derivatives +Requested GL_OES_texture_3D +0:? Sequence +0:? Linker Objects +0:? 'iv3' (smooth in highp 2-component vector of float) + +ERROR: Cannot mix ES profile with non-ES profile shaders + |