diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/matrix.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/matrix.frag.out | 507 |
1 files changed, 507 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/matrix.frag.out b/chromium/third_party/glslang/src/Test/baseResults/matrix.frag.out new file mode 100644 index 00000000000..14c3548b14c --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/matrix.frag.out @@ -0,0 +1,507 @@ +matrix.frag +WARNING: 0:6: varying deprecated in version 130; may be removed in future release +WARNING: 0:17: varying deprecated in version 130; may be removed in future release +WARNING: 0:22: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:25 Function Definition: main( (global void) +0:25 Function Parameters: +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:27 Construct vec4 (temp 4-component vector of float) +0:27 direct index (temp 4-component vector of float) +0:27 'un34' (uniform 4X4 matrix of float) +0:27 Constant: +0:27 1 (const int) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:28 Construct vec4 (temp 4-component vector of float) +0:28 vector-times-matrix (temp 3-component vector of float) +0:28 'Color' (smooth in 3-component vector of float) +0:28 'colorTransform' (uniform 3X3 matrix of float) +0:28 Constant: +0:28 1.000000 +0:30 Test condition and select (temp void) +0:30 Condition +0:30 Compare Not Equal (temp bool) +0:30 'm' (uniform 4X4 matrix of float) +0:30 'n' (uniform 4X4 matrix of float) +0:30 true case +0:31 add second child into first child (temp 4-component vector of float) +0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:31 'v' (smooth in 4-component vector of float) +0:30 false case +0:33 Sequence +0:33 add second child into first child (temp 4-component vector of float) +0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:33 matrix-times-vector (temp 4-component vector of float) +0:33 'm' (uniform 4X4 matrix of float) +0:33 'v' (smooth in 4-component vector of float) +0:34 add second child into first child (temp 4-component vector of float) +0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:34 vector-times-matrix (temp 4-component vector of float) +0:34 'v' (smooth in 4-component vector of float) +0:34 subtract (temp 4X4 matrix of float) +0:34 'm' (uniform 4X4 matrix of float) +0:34 'n' (uniform 4X4 matrix of float) +0:42 Sequence +0:42 move second child to first child (temp 4X4 matrix of float) +0:42 'm34' (temp 4X4 matrix of float) +0:45 Construct mat4 (temp 4X4 matrix of float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) +0:42 'v' (smooth in 4-component vector of float) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 'u' (smooth in 4-component vector of float) +0:42 Constant: +0:42 0 (const int) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) +0:42 'v' (smooth in 4-component vector of float) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 'u' (smooth in 4-component vector of float) +0:42 Constant: +0:42 1 (const int) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) +0:42 'v' (smooth in 4-component vector of float) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 'u' (smooth in 4-component vector of float) +0:42 Constant: +0:42 2 (const int) +0:42 component-wise multiply (temp float) +0:42 direct index 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Linker Objects +0:? 'colorTransform' (uniform 3X3 matrix of float) +0:? 'Color' (smooth in 3-component vector of float) +0:? 'm' (uniform 4X4 matrix of float) +0:? 'n' (uniform 4X4 matrix of float) +0:? 'um43' (uniform 4X4 matrix of float) +0:? 'un34' (uniform 4X4 matrix of float) +0:? 'v' (smooth in 4-component vector of float) +0:? 'u' (smooth in 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:25 Function Definition: main( (global void) +0:25 Function Parameters: +0:27 Sequence +0:27 move second child to first child (temp 4-component vector of float) +0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:27 Construct vec4 (temp 4-component vector of float) +0:27 direct index (temp 4-component vector of float) +0:27 'un34' (uniform 4X4 matrix of float) +0:27 Constant: +0:27 1 (const int) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:28 Construct vec4 (temp 4-component vector of float) +0:28 vector-times-matrix (temp 3-component vector of float) +0:28 'Color' (smooth in 3-component vector of float) +0:28 'colorTransform' (uniform 3X3 matrix of float) +0:28 Constant: +0:28 1.000000 +0:30 Test condition and select (temp void) +0:30 Condition +0:30 Compare Not Equal (temp bool) +0:30 'm' (uniform 4X4 matrix of float) +0:30 'n' (uniform 4X4 matrix 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