diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/matrix2.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/matrix2.frag.out | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/matrix2.frag.out b/chromium/third_party/glslang/src/Test/baseResults/matrix2.frag.out new file mode 100644 index 00000000000..d09dec0bf18 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/matrix2.frag.out @@ -0,0 +1,347 @@ +matrix2.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release +WARNING: 0:13: varying deprecated in version 130; may be removed in future release +WARNING: 0:15: varying deprecated in version 130; may be removed in future release + +Shader version: 150 +0:? Sequence +0:19 Function Definition: main( (global void) +0:19 Function Parameters: +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (temp 3X4 matrix of float) +0:21 'm34' (temp 3X4 matrix of float) +0:21 outer product (global 3X4 matrix of float) +0:21 'v' (smooth in 4-component vector of float) +0:21 'u' (smooth in 3-component vector of float) +0:23 add second child into first child (temp 3X4 matrix of float) +0:23 'm34' (temp 3X4 matrix of float) +0:23 Constant: +0:23 4.300000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 4.300000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 4.300000 +0:23 0.000000 +0:25 move second child to first child (temp 4-component vector of float) +0:25 'FragColor' (out 4-component vector of float) +0:25 Construct vec4 (temp 4-component vector of float) +0:25 'Color' (smooth in 3-component vector of float) +0:25 Constant: +0:25 1.000000 +0:26 multiply second child into first child (temp 4-component vector of float) +0:26 'FragColor' (out 4-component vector of float) +0:26 Construct vec4 (temp 4-component vector of float) +0:26 vector-times-matrix (temp 3-component vector of float) +0:26 'FragColor' (out 4-component vector of float) +0:26 'm34' (temp 3X4 matrix of float) +0:26 Constant: +0:26 1.000000 +0:28 matrix scale second child into first child (temp 3X4 matrix of float) +0:28 'm34' (temp 3X4 matrix of float) +0:28 direct index (temp float) +0:28 'v' (smooth in 4-component vector of float) +0:28 Constant: +0:28 0 (const int) +0:30 Sequence +0:30 move second child to first child (temp 4X4 matrix of float) +0:30 'm44' (temp 4X4 matrix of float) +0:30 Construct mat4 (temp 4X4 matrix of float) +0:30 'un34' (uniform 3X4 matrix of float) +0:32 add second child into first child (temp 4X4 matrix of float) +0:32 'm44' (temp 4X4 matrix of float) +0:32 matrix-multiply (temp 4X4 matrix of float) +0:32 'm34' (temp 3X4 matrix of float) +0:32 'um43' (uniform 4X3 matrix of float) +0:34 add second child into first child (temp 4-component vector of float) +0:34 'FragColor' (out 4-component vector of float) +0:34 matrix-times-vector (temp 4-component vector of float) +0:34 Negate value (temp 4X4 matrix of float) +0:34 'm44' (temp 4X4 matrix of float) +0:34 'v' (smooth in 4-component vector of float) +0:36 matrix mult second child into first child (temp 4-component vector of float) +0:36 'FragColor' (out 4-component vector of float) +0:36 component-wise multiply (global 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:38 move second child to first child (temp 3X4 matrix of float) +0:38 'm34' (temp 3X4 matrix of float) +0:38 transpose (global 3X4 matrix of float) +0:38 'um43' (uniform 4X3 matrix of float) +0:39 multiply second child into first child (temp 4-component vector of float) +0:39 'FragColor' (out 4-component vector of float) +0:39 Construct vec4 (temp 4-component vector of float) +0:39 vector-times-matrix (temp 3-component vector of float) +0:39 'FragColor' (out 4-component vector of float) +0:39 'm34' (temp 3X4 matrix of float) +0:39 Constant: +0:39 1.000000 +0:40 multiply second child into first child (temp 4-component vector of float) +0:40 'FragColor' (out 4-component vector of float) +0:40 Construct vec4 (temp 4-component vector of float) +0:40 determinant (global float) +0:40 'um4' (uniform 4X4 matrix of float) +0:41 Sequence +0:41 move second child to first child (temp 2X2 matrix of float) +0:41 'inv' (temp 2X2 matrix of float) +0:41 inverse (global 2X2 matrix of float) +0:41 'um2' (uniform 2X2 matrix of float) +0:42 multiply second child into first child (temp 4-component vector of float) +0:42 'FragColor' (out 4-component vector of float) +0:42 Construct vec4 (temp 4-component vector of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 0 (const int) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 1 (const int) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 0 (const int) +0:42 Constant: +0:42 1 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 1 (const int) +0:42 Constant: +0:42 1 (const int) +0:43 Sequence +0:43 move second child to first child (temp 3X3 matrix of float) +0:43 'inv3' (temp 3X3 matrix of float) +0:43 inverse (global 3X3 matrix of float) +0:43 'um3' (uniform 3X3 matrix of float) +0:44 multiply second child into first child (temp 4-component vector of float) +0:44 'FragColor' (out 4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 direct index (temp float) +0:44 direct index (temp 3-component vector of float) +0:44 'inv3' (temp 3X3 matrix of float) +0:44 Constant: +0:44 2 (const int) +0:44 Constant: +0:44 1 (const int) +0:46 Sequence +0:46 move second child to first child (temp 4X4 matrix of float) +0:46 'inv4' (temp 4X4 matrix of float) +0:46 inverse (global 4X4 matrix of float) +0:46 'um4' (uniform 4X4 matrix of float) +0:47 matrix mult second child into first child (temp 4-component vector of float) +0:47 'FragColor' (out 4-component vector of float) +0:47 'inv4' (temp 4X4 matrix of float) +0:49 move second child to first child (temp 4-component vector of float) +0:49 'FragColor' (out 4-component vector of float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 vector-times-matrix (temp 3-component vector of float) +0:49 'FragColor' (out 4-component vector of float) +0:49 component-wise multiply (global 3X4 matrix of float) +0:49 'un34' (uniform 3X4 matrix of float) +0:49 'un34' (uniform 3X4 matrix of float) +0:49 direct index (temp float) +0:49 'FragColor' (out 4-component vector of float) +0:49 Constant: +0:49 3 (const int) +0:? Linker Objects +0:? 'colorTransform' (uniform 3X3 matrix of float) +0:? 'Color' (smooth in 3-component vector of float) +0:? 'm' (uniform 4X4 matrix of float) +0:? 'n' (uniform 4X4 matrix of float) +0:? 'um43' (uniform 4X3 matrix of float) +0:? 'un34' (uniform 3X4 matrix of float) +0:? 'um2' (uniform 2X2 matrix of float) +0:? 'um3' (uniform 3X3 matrix of float) +0:? 'um4' (uniform 4X4 matrix of float) +0:? 'v' (smooth in 4-component vector of float) +0:? 'u' (smooth in 3-component vector of float) +0:? 'FragColor' (out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 150 +0:? Sequence +0:19 Function Definition: main( (global void) +0:19 Function Parameters: +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (temp 3X4 matrix of float) +0:21 'm34' (temp 3X4 matrix of float) +0:21 outer product (global 3X4 matrix of float) +0:21 'v' (smooth in 4-component vector of float) +0:21 'u' (smooth in 3-component vector of float) +0:23 add second child into first child (temp 3X4 matrix of float) +0:23 'm34' (temp 3X4 matrix of float) +0:23 Constant: +0:23 4.300000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 4.300000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 0.000000 +0:23 4.300000 +0:23 0.000000 +0:25 move second child to first child (temp 4-component vector of float) +0:25 'FragColor' (out 4-component vector of float) +0:25 Construct vec4 (temp 4-component vector of float) +0:25 'Color' (smooth in 3-component vector of float) +0:25 Constant: +0:25 1.000000 +0:26 multiply second child into first child (temp 4-component vector of float) +0:26 'FragColor' (out 4-component vector of float) +0:26 Construct vec4 (temp 4-component vector of float) +0:26 vector-times-matrix (temp 3-component vector of float) +0:26 'FragColor' (out 4-component vector of float) +0:26 'm34' (temp 3X4 matrix of float) +0:26 Constant: +0:26 1.000000 +0:28 matrix scale second child into first child (temp 3X4 matrix of float) +0:28 'm34' (temp 3X4 matrix of float) +0:28 direct index (temp float) +0:28 'v' (smooth in 4-component vector of float) +0:28 Constant: +0:28 0 (const int) +0:30 Sequence +0:30 move second child to first child (temp 4X4 matrix of float) +0:30 'm44' (temp 4X4 matrix of float) +0:30 Construct mat4 (temp 4X4 matrix of float) +0:30 'un34' (uniform 3X4 matrix of float) +0:32 add second child into first child (temp 4X4 matrix of float) +0:32 'm44' (temp 4X4 matrix of float) +0:32 matrix-multiply (temp 4X4 matrix of float) +0:32 'm34' (temp 3X4 matrix of float) +0:32 'um43' (uniform 4X3 matrix of float) +0:34 add second child into first child (temp 4-component vector of float) +0:34 'FragColor' (out 4-component vector of float) +0:34 matrix-times-vector (temp 4-component vector of float) +0:34 Negate value (temp 4X4 matrix of float) +0:34 'm44' (temp 4X4 matrix of float) +0:34 'v' (smooth in 4-component vector of float) +0:36 matrix mult second child into first child (temp 4-component vector of float) +0:36 'FragColor' (out 4-component vector of float) +0:36 component-wise multiply (global 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:38 move second child to first child (temp 3X4 matrix of float) +0:38 'm34' (temp 3X4 matrix of float) +0:38 transpose (global 3X4 matrix of float) +0:38 'um43' (uniform 4X3 matrix of float) +0:39 multiply second child into first child (temp 4-component vector of float) +0:39 'FragColor' (out 4-component vector of float) +0:39 Construct vec4 (temp 4-component vector of float) +0:39 vector-times-matrix (temp 3-component vector of float) +0:39 'FragColor' (out 4-component vector of float) +0:39 'm34' (temp 3X4 matrix of float) +0:39 Constant: +0:39 1.000000 +0:40 multiply second child into first child (temp 4-component vector of float) +0:40 'FragColor' (out 4-component vector of float) +0:40 Construct vec4 (temp 4-component vector of float) +0:40 determinant (global float) +0:40 'um4' (uniform 4X4 matrix of float) +0:41 Sequence +0:41 move second child to first child (temp 2X2 matrix of float) +0:41 'inv' (temp 2X2 matrix of float) +0:41 inverse (global 2X2 matrix of float) +0:41 'um2' (uniform 2X2 matrix of float) +0:42 multiply second child into first child (temp 4-component vector of float) +0:42 'FragColor' (out 4-component vector of float) +0:42 Construct vec4 (temp 4-component vector of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 0 (const int) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 1 (const int) +0:42 Constant: +0:42 0 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 0 (const int) +0:42 Constant: +0:42 1 (const int) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) +0:42 Constant: +0:42 1 (const int) +0:42 Constant: +0:42 1 (const int) +0:43 Sequence +0:43 move second child to first child (temp 3X3 matrix of float) +0:43 'inv3' (temp 3X3 matrix of float) +0:43 inverse (global 3X3 matrix of float) +0:43 'um3' (uniform 3X3 matrix of float) +0:44 multiply second child into first child (temp 4-component vector of float) +0:44 'FragColor' (out 4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 direct index (temp float) +0:44 direct index (temp 3-component vector of float) +0:44 'inv3' (temp 3X3 matrix of float) +0:44 Constant: +0:44 2 (const int) +0:44 Constant: +0:44 1 (const int) +0:46 Sequence +0:46 move second child to first child (temp 4X4 matrix of float) +0:46 'inv4' (temp 4X4 matrix of float) +0:46 inverse (global 4X4 matrix of float) +0:46 'um4' (uniform 4X4 matrix of float) +0:47 matrix mult second child into first child (temp 4-component vector of float) +0:47 'FragColor' (out 4-component vector of float) +0:47 'inv4' (temp 4X4 matrix of float) +0:49 move second child to first child (temp 4-component vector of float) +0:49 'FragColor' (out 4-component vector of float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 vector-times-matrix (temp 3-component vector of float) +0:49 'FragColor' (out 4-component vector of float) +0:49 component-wise multiply (global 3X4 matrix of float) +0:49 'un34' (uniform 3X4 matrix of float) +0:49 'un34' (uniform 3X4 matrix of float) +0:49 direct index (temp float) +0:49 'FragColor' (out 4-component vector of float) +0:49 Constant: +0:49 3 (const int) +0:? Linker Objects +0:? 'colorTransform' (uniform 3X3 matrix of float) +0:? 'Color' (smooth in 3-component vector of float) +0:? 'm' (uniform 4X4 matrix of float) +0:? 'n' (uniform 4X4 matrix of float) +0:? 'um43' (uniform 4X3 matrix of float) +0:? 'un34' (uniform 3X4 matrix of float) +0:? 'um2' (uniform 2X2 matrix of float) +0:? 'um3' (uniform 3X3 matrix of float) +0:? 'um4' (uniform 4X4 matrix of float) +0:? 'v' (smooth in 4-component vector of float) +0:? 'u' (smooth in 3-component vector of float) +0:? 'FragColor' (out 4-component vector of float) + |