diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/newTexture.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/newTexture.frag.out | 523 |
1 files changed, 523 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/newTexture.frag.out b/chromium/third_party/glslang/src/Test/baseResults/newTexture.frag.out new file mode 100644 index 00000000000..f63d79f12d1 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/newTexture.frag.out @@ -0,0 +1,523 @@ +newTexture.frag +Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. + +Shader version: 430 +0:? Sequence +0:36 Function Definition: main( (global void) +0:36 Function Parameters: +0:38 Sequence +0:38 Sequence +0:38 move second child to first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 texture (global 4-component vector of float) +0:38 's2D' (uniform sampler2D) +0:38 'c2D' (smooth in 2-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 textureProj (global 4-component vector of float) +0:39 's3D' (uniform sampler3D) +0:39 'c4D' (smooth in 4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 textureLod (global 4-component vector of float) +0:40 's2DArray' (uniform sampler2DArray) +0:40 'c3D' (smooth in 3-component vector of float) +0:40 Constant: +0:40 1.200000 +0:41 add second child into first child (temp float) +0:41 direct index (temp float) +0:41 'v' (temp 4-component vector of float) +0:41 Constant: +0:41 1 (const int) +0:41 textureOffset (global float) +0:41 's2DShadow' (uniform sampler2DShadow) +0:41 'c3D' (smooth in 3-component vector of float) +0:41 Constant: +0:41 3 (const int) +0:41 3 (const int) +0:41 'c1D' (smooth in float) +0:42 add second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) +0:42 textureFetch (global 4-component vector of float) +0:42 's3D' (uniform sampler3D) +0:42 'ic3D' (flat in 3-component vector of int) +0:42 'ic1D' (flat in int) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 textureFetchOffset (global 4-component vector of float) +0:43 's2D' (uniform sampler2D) +0:43 'ic2D' (flat in 2-component vector of int) +0:43 Constant: +0:43 4 (const int) +0:43 Constant: +0:43 3 (const int) +0:43 3 (const int) +0:44 add second child into first child (temp 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:44 textureFetchOffset (global 4-component vector of float) +0:44 'sr' (uniform sampler2DRect) +0:44 'ic2D' (flat in 2-component vector of int) +0:44 Constant: +0:44 4 (const int) +0:44 4 (const int) +0:45 add second child into first child (temp float) +0:45 direct index (temp float) +0:45 'v' (temp 4-component vector of float) +0:45 Constant: +0:45 1 (const int) +0:45 textureLodOffset (global float) +0:45 's2DShadow' (uniform sampler2DShadow) +0:45 'c3D' (smooth in 3-component vector of float) +0:45 'c1D' (smooth in float) +0:45 Constant: +0:45 3 (const int) +0:45 3 (const int) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:46 textureProjLodOffset (global 4-component vector of float) +0:46 's2D' (uniform sampler2D) +0:46 'c3D' (smooth in 3-component vector of float) +0:46 'c1D' (smooth in float) +0:46 Constant: +0:46 3 (const int) 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(global 4-component vector of float) +0:49 's3D' (uniform sampler3D) +0:49 'c4D' (smooth in 4-component vector of float) +0:49 'c3D' (smooth in 3-component vector of float) +0:49 'c3D' (smooth in 3-component vector of float) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 textureProjGradOffset (global 4-component vector of float) +0:50 's2D' (uniform sampler2D) +0:50 'c3D' (smooth in 3-component vector of float) +0:50 'c2D' (smooth in 2-component vector of float) +0:50 'c2D' (smooth in 2-component vector of float) +0:50 Constant: +0:50 3 (const int) +0:50 3 (const int) +0:52 Sequence +0:52 move second child to first child (temp 4-component vector of int) +0:52 'iv' (temp 4-component vector of int) +0:52 texture (global 4-component vector of int) +0:52 'is2D' (uniform isampler2D) +0:52 'c2D' (smooth in 2-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'v' (temp 4-component vector of float) +0:53 Convert int to float (temp 4-component vector of float) +0:53 'iv' (temp 4-component vector of int) +0:54 move second child to first child (temp 4-component vector of int) +0:54 'iv' (temp 4-component vector of int) +0:54 textureProjOffset (global 4-component vector of int) +0:54 'is2D' (uniform isampler2D) +0:54 'c4D' (smooth in 4-component vector of float) +0:54 Constant: +0:54 3 (const int) +0:54 3 (const int) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'v' (temp 4-component vector of float) +0:55 Convert int to float (temp 4-component vector of float) +0:55 'iv' (temp 4-component vector of int) +0:56 move second child to first child (temp 4-component vector of int) +0:56 'iv' (temp 4-component vector of int) +0:56 textureProjLod (global 4-component vector of int) +0:56 'is2D' (uniform isampler2D) +0:56 'c3D' (smooth in 3-component vector of float) +0:56 'c1D' (smooth in float) +0:57 add second child into first child (temp 4-component vector of float) +0:57 'v' (temp 4-component vector of float) +0:57 Convert int to float (temp 4-component vector of float) +0:57 'iv' (temp 4-component vector of int) +0:58 move second child to first child (temp 4-component vector of int) +0:58 'iv' (temp 4-component vector of int) +0:58 textureProjGrad (global 4-component vector of int) +0:58 'is2D' (uniform isampler2D) +0:58 'c3D' (smooth in 3-component vector of float) +0:58 'c2D' (smooth in 2-component vector of float) +0:58 'c2D' (smooth in 2-component vector of float) +0:59 add second child into first child (temp 4-component vector of float) +0:59 'v' (temp 4-component vector of float) +0:59 Convert int to float (temp 4-component vector of float) +0:59 'iv' (temp 4-component vector of int) +0:60 move second child to first child (temp 4-component vector of int) +0:60 'iv' (temp 4-component vector of int) +0:60 texture (global 4-component vector of int) +0:60 'is3D' (uniform isampler3D) +0:60 'c3D' (smooth in 3-component vector of float) +0:60 Constant: +0:60 4.200000 +0:61 add second child into first child (temp 4-component vector of float) +0:61 'v' (temp 4-component vector of float) +0:61 Convert int to float (temp 4-component vector of float) +0:61 'iv' (temp 4-component vector of int) +0:62 move second child to first child (temp 4-component vector of int) +0:62 'iv' (temp 4-component vector of int) +0:62 textureLod (global 4-component vector of int) +0:62 'isCube' (uniform isamplerCube) +0:62 'c3D' (smooth in 3-component vector of float) +0:62 'c1D' (smooth in float) +0:63 add second child into first child (temp 4-component vector of float) +0:63 'v' (temp 4-component vector of float) +0:63 Convert int to float (temp 4-component vector of float) +0:63 'iv' (temp 4-component vector of int) +0:64 move second child to first child (temp 4-component vector of int) +0:64 'iv' (temp 4-component vector of int) +0:64 textureFetch (global 4-component vector of int) +0:64 'is2DArray' (uniform isampler2DArray) +0:64 'ic3D' (flat in 3-component vector of int) +0:64 'ic1D' (flat in int) +0:65 add second child into first child (temp 4-component vector of float) +0:65 'v' (temp 4-component vector of float) +0:65 Convert int to float (temp 4-component vector of float) +0:65 'iv' (temp 4-component vector of int) +0:66 add second child into first child (temp 4-component vector of int) +0:66 'iv' (temp 4-component vector of int) +0:66 textureFetch (global 4-component vector of int) +0:66 'is2Dms' (uniform isampler2DMS) +0:66 'ic2D' (flat in 2-component vector of int) +0:66 'ic1D' (flat in int) +0:67 add second child into first child (temp 4-component vector of float) +0:67 'v' (temp 4-component vector of float) +0:67 Convert int to float (temp 4-component vector of float) +0:67 'iv' (temp 4-component vector of int) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'v' (temp 4-component vector of float) +0:68 textureFetch (global 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'ic3D' (flat in 3-component vector of int) +0:? 'ic4D' (flat in 4-component vector of int) +0:? 'FragData' (out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 430 +0:? Sequence +0:36 Function Definition: main( (global void) +0:36 Function Parameters: +0:38 Sequence +0:38 Sequence +0:38 move second child to first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 texture (global 4-component vector of float) +0:38 's2D' (uniform sampler2D) +0:38 'c2D' (smooth in 2-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 textureProj (global 4-component vector of float) +0:39 's3D' (uniform sampler3D) +0:39 'c4D' (smooth in 4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 textureLod (global 4-component vector of float) +0:40 's2DArray' (uniform sampler2DArray) +0:40 'c3D' (smooth in 3-component vector of float) +0:40 Constant: +0:40 1.200000 +0:41 add second child into first child (temp float) +0:41 direct index 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