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Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/spv.intOps.vert.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/spv.intOps.vert.out361
1 files changed, 361 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/spv.intOps.vert.out b/chromium/third_party/glslang/src/Test/baseResults/spv.intOps.vert.out
new file mode 100644
index 00000000000..926ab7c6ca3
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/spv.intOps.vert.out
@@ -0,0 +1,361 @@
+spv.intOps.vert
+Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
+
+
+Linked vertex stage:
+
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 268
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 9 15 21 26 47 67 83 100 121 142 146 156 173 182 247
+ Source ESSL 310
+ Name 4 "main"
+ Name 9 "iout"
+ Name 15 "uout"
+ Name 21 "fout"
+ Name 26 "u2"
+ Name 30 "u2out"
+ Name 31 "ResType"
+ Name 47 "u1"
+ Name 51 "u1out"
+ Name 52 "ResType"
+ Name 67 "u4"
+ Name 71 "u4outHi"
+ Name 72 "u4outLow"
+ Name 73 "ResType"
+ Name 83 "i4"
+ Name 87 "i4outHi"
+ Name 88 "i4outLow"
+ Name 89 "ResType"
+ Name 100 "v3"
+ Name 104 "i3out"
+ Name 105 "ResType"
+ Name 121 "v1"
+ Name 124 "i1out"
+ Name 125 "ResType"
+ Name 142 "v2"
+ Name 146 "i2"
+ Name 156 "i1"
+ Name 173 "u3"
+ Name 182 "i3"
+ Name 247 "v4"
+ Decorate 210 RelaxedPrecision
+ Decorate 216 RelaxedPrecision
+ Decorate 223 RelaxedPrecision
+ Decorate 230 RelaxedPrecision
+ Decorate 234 RelaxedPrecision
+ Decorate 240 RelaxedPrecision
+ Decorate 261 RelaxedPrecision
+ Decorate 265 RelaxedPrecision
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 1
+ 7: TypeVector 6(int) 4
+ 8: TypePointer Output 7(ivec4)
+ 9(iout): 8(ptr) Variable Output
+ 10: 6(int) Constant 0
+ 11: 7(ivec4) ConstantComposite 10 10 10 10
+ 12: TypeInt 32 0
+ 13: TypeVector 12(int) 4
+ 14: TypePointer Output 13(ivec4)
+ 15(uout): 14(ptr) Variable Output
+ 16: 12(int) Constant 0
+ 17: 13(ivec4) ConstantComposite 16 16 16 16
+ 18: TypeFloat 32
+ 19: TypeVector 18(float) 4
+ 20: TypePointer Output 19(fvec4)
+ 21(fout): 20(ptr) Variable Output
+ 22: 18(float) Constant 0
+ 23: 19(fvec4) ConstantComposite 22 22 22 22
+ 24: TypeVector 12(int) 2
+ 25: TypePointer Input 24(ivec2)
+ 26(u2): 25(ptr) Variable Input
+ 29: TypePointer Function 24(ivec2)
+ 31(ResType): TypeStruct 24(ivec2) 24(ivec2)
+ 46: TypePointer Input 12(int)
+ 47(u1): 46(ptr) Variable Input
+ 50: TypePointer Function 12(int)
+ 52(ResType): TypeStruct 12(int) 12(int)
+ 56: TypePointer Output 12(int)
+ 66: TypePointer Input 13(ivec4)
+ 67(u4): 66(ptr) Variable Input
+ 70: TypePointer Function 13(ivec4)
+ 73(ResType): TypeStruct 13(ivec4) 13(ivec4)
+ 82: TypePointer Input 7(ivec4)
+ 83(i4): 82(ptr) Variable Input
+ 86: TypePointer Function 7(ivec4)
+ 89(ResType): TypeStruct 7(ivec4) 7(ivec4)
+ 98: TypeVector 18(float) 3
+ 99: TypePointer Input 98(fvec3)
+ 100(v3): 99(ptr) Variable Input
+ 102: TypeVector 6(int) 3
+ 103: TypePointer Function 102(ivec3)
+ 105(ResType): TypeStruct 98(fvec3) 102(ivec3)
+ 120: TypePointer Input 18(float)
+ 121(v1): 120(ptr) Variable Input
+ 123: TypePointer Function 6(int)
+ 125(ResType): TypeStruct 18(float) 6(int)
+ 129: TypePointer Output 18(float)
+ 135: TypePointer Output 6(int)
+ 140: TypeVector 18(float) 2
+ 141: TypePointer Input 140(fvec2)
+ 142(v2): 141(ptr) Variable Input
+ 144: TypeVector 6(int) 2
+ 145: TypePointer Input 144(ivec2)
+ 146(i2): 145(ptr) Variable Input
+ 155: TypePointer Input 6(int)
+ 156(i1): 155(ptr) Variable Input
+ 164: 6(int) Constant 4
+ 165: 6(int) Constant 5
+ 171: TypeVector 12(int) 3
+ 172: TypePointer Input 171(ivec3)
+ 173(u3): 172(ptr) Variable Input
+ 181: TypePointer Input 102(ivec3)
+ 182(i3): 181(ptr) Variable Input
+ 246: TypePointer Input 19(fvec4)
+ 247(v4): 246(ptr) Variable Input
+ 4(main): 2 Function None 3
+ 5: Label
+ 30(u2out): 29(ptr) Variable Function
+ 51(u1out): 50(ptr) Variable Function
+ 71(u4outHi): 70(ptr) Variable Function
+ 72(u4outLow): 70(ptr) Variable Function
+ 87(i4outHi): 86(ptr) Variable Function
+ 88(i4outLow): 86(ptr) Variable Function
+ 104(i3out): 103(ptr) Variable Function
+ 124(i1out): 123(ptr) Variable Function
+ Store 9(iout) 11
+ Store 15(uout) 17
+ Store 21(fout) 23
+ 27: 24(ivec2) Load 26(u2)
+ 28: 24(ivec2) Load 26(u2)
+ 32: 31(ResType) IAddCarry 27 28
+ 33: 24(ivec2) CompositeExtract 32 1
+ Store 30(u2out) 33
+ 34: 24(ivec2) CompositeExtract 32 0
+ 35: 13(ivec4) Load 15(uout)
+ 36: 24(ivec2) VectorShuffle 35 35 0 1
+ 37: 24(ivec2) IAdd 36 34
+ 38: 13(ivec4) Load 15(uout)
+ 39: 13(ivec4) VectorShuffle 38 37 4 5 2 3
+ Store 15(uout) 39
+ 40: 24(ivec2) Load 30(u2out)
+ 41: 13(ivec4) Load 15(uout)
+ 42: 24(ivec2) VectorShuffle 41 41 0 1
+ 43: 24(ivec2) IAdd 42 40
+ 44: 13(ivec4) Load 15(uout)
+ 45: 13(ivec4) VectorShuffle 44 43 4 5 2 3
+ Store 15(uout) 45
+ 48: 12(int) Load 47(u1)
+ 49: 12(int) Load 47(u1)
+ 53: 52(ResType) ISubBorrow 48 49
+ 54: 12(int) CompositeExtract 53 1
+ Store 51(u1out) 54
+ 55: 12(int) CompositeExtract 53 0
+ 57: 56(ptr) AccessChain 15(uout) 16
+ 58: 12(int) Load 57
+ 59: 12(int) IAdd 58 55
+ 60: 56(ptr) AccessChain 15(uout) 16
+ Store 60 59
+ 61: 12(int) Load 51(u1out)
+ 62: 56(ptr) AccessChain 15(uout) 16
+ 63: 12(int) Load 62
+ 64: 12(int) IAdd 63 61
+ 65: 56(ptr) AccessChain 15(uout) 16
+ Store 65 64
+ 68: 13(ivec4) Load 67(u4)
+ 69: 13(ivec4) Load 67(u4)
+ 74: 73(ResType) UMulExtended 68 69
+ 75: 13(ivec4) CompositeExtract 74 0
+ Store 72(u4outLow) 75
+ 76: 13(ivec4) CompositeExtract 74 1
+ Store 71(u4outHi) 76
+ 77: 13(ivec4) Load 71(u4outHi)
+ 78: 13(ivec4) Load 72(u4outLow)
+ 79: 13(ivec4) IAdd 77 78
+ 80: 13(ivec4) Load 15(uout)
+ 81: 13(ivec4) IAdd 80 79
+ Store 15(uout) 81
+ 84: 7(ivec4) Load 83(i4)
+ 85: 7(ivec4) Load 83(i4)
+ 90: 89(ResType) SMulExtended 84 85
+ 91: 7(ivec4) CompositeExtract 90 0
+ Store 88(i4outLow) 91
+ 92: 7(ivec4) CompositeExtract 90 1
+ Store 87(i4outHi) 92
+ 93: 7(ivec4) Load 88(i4outLow)
+ 94: 7(ivec4) Load 87(i4outHi)
+ 95: 7(ivec4) IAdd 93 94
+ 96: 7(ivec4) Load 9(iout)
+ 97: 7(ivec4) IAdd 96 95
+ Store 9(iout) 97
+ 101: 98(fvec3) Load 100(v3)
+ 106:105(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 101
+ 107: 102(ivec3) CompositeExtract 106 1
+ Store 104(i3out) 107
+ 108: 98(fvec3) CompositeExtract 106 0
+ 109: 19(fvec4) Load 21(fout)
+ 110: 98(fvec3) VectorShuffle 109 109 0 1 2
+ 111: 98(fvec3) FAdd 110 108
+ 112: 19(fvec4) Load 21(fout)
+ 113: 19(fvec4) VectorShuffle 112 111 4 5 6 3
+ Store 21(fout) 113
+ 114: 102(ivec3) Load 104(i3out)
+ 115: 7(ivec4) Load 9(iout)
+ 116: 102(ivec3) VectorShuffle 115 115 0 1 2
+ 117: 102(ivec3) IAdd 116 114
+ 118: 7(ivec4) Load 9(iout)
+ 119: 7(ivec4) VectorShuffle 118 117 4 5 6 3
+ Store 9(iout) 119
+ 122: 18(float) Load 121(v1)
+ 126:125(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 122
+ 127: 6(int) CompositeExtract 126 1
+ Store 124(i1out) 127
+ 128: 18(float) CompositeExtract 126 0
+ 130: 129(ptr) AccessChain 21(fout) 16
+ 131: 18(float) Load 130
+ 132: 18(float) FAdd 131 128
+ 133: 129(ptr) AccessChain 21(fout) 16
+ Store 133 132
+ 134: 6(int) Load 124(i1out)
+ 136: 135(ptr) AccessChain 9(iout) 16
+ 137: 6(int) Load 136
+ 138: 6(int) IAdd 137 134
+ 139: 135(ptr) AccessChain 9(iout) 16
+ Store 139 138
+ 143: 140(fvec2) Load 142(v2)
+ 147: 144(ivec2) Load 146(i2)
+ 148: 140(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 143 147
+ 149: 19(fvec4) Load 21(fout)
+ 150: 140(fvec2) VectorShuffle 149 149 0 1
+ 151: 140(fvec2) FAdd 150 148
+ 152: 19(fvec4) Load 21(fout)
+ 153: 19(fvec4) VectorShuffle 152 151 4 5 2 3
+ Store 21(fout) 153
+ 154: 18(float) Load 121(v1)
+ 157: 6(int) Load 156(i1)
+ 158: 18(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 154 157
+ 159: 129(ptr) AccessChain 21(fout) 16
+ 160: 18(float) Load 159
+ 161: 18(float) FAdd 160 158
+ 162: 129(ptr) AccessChain 21(fout) 16
+ Store 162 161
+ 163: 6(int) Load 156(i1)
+ 166: 6(int) BitFieldSExtract 163 164 165
+ 167: 135(ptr) AccessChain 9(iout) 16
+ 168: 6(int) Load 167
+ 169: 6(int) IAdd 168 166
+ 170: 135(ptr) AccessChain 9(iout) 16
+ Store 170 169
+ 174: 171(ivec3) Load 173(u3)
+ 175: 171(ivec3) BitFieldUExtract 174 164 165
+ 176: 13(ivec4) Load 15(uout)
+ 177: 171(ivec3) VectorShuffle 176 176 0 1 2
+ 178: 171(ivec3) IAdd 177 175
+ 179: 13(ivec4) Load 15(uout)
+ 180: 13(ivec4) VectorShuffle 179 178 4 5 6 3
+ Store 15(uout) 180
+ 183: 102(ivec3) Load 182(i3)
+ 184: 102(ivec3) Load 182(i3)
+ 185: 102(ivec3) BitFieldInsert 183 184 164 165
+ 186: 7(ivec4) Load 9(iout)
+ 187: 102(ivec3) VectorShuffle 186 186 0 1 2
+ 188: 102(ivec3) IAdd 187 185
+ 189: 7(ivec4) Load 9(iout)
+ 190: 7(ivec4) VectorShuffle 189 188 4 5 6 3
+ Store 9(iout) 190
+ 191: 12(int) Load 47(u1)
+ 192: 12(int) Load 47(u1)
+ 193: 12(int) BitFieldInsert 191 192 164 165
+ 194: 56(ptr) AccessChain 15(uout) 16
+ 195: 12(int) Load 194
+ 196: 12(int) IAdd 195 193
+ 197: 56(ptr) AccessChain 15(uout) 16
+ Store 197 196
+ 198: 144(ivec2) Load 146(i2)
+ 199: 144(ivec2) BitReverse 198
+ 200: 7(ivec4) Load 9(iout)
+ 201: 144(ivec2) VectorShuffle 200 200 0 1
+ 202: 144(ivec2) IAdd 201 199
+ 203: 7(ivec4) Load 9(iout)
+ 204: 7(ivec4) VectorShuffle 203 202 4 5 2 3
+ Store 9(iout) 204
+ 205: 13(ivec4) Load 67(u4)
+ 206: 13(ivec4) BitReverse 205
+ 207: 13(ivec4) Load 15(uout)
+ 208: 13(ivec4) IAdd 207 206
+ Store 15(uout) 208
+ 209: 6(int) Load 156(i1)
+ 210: 6(int) BitCount 209
+ 211: 135(ptr) AccessChain 9(iout) 16
+ 212: 6(int) Load 211
+ 213: 6(int) IAdd 212 210
+ 214: 135(ptr) AccessChain 9(iout) 16
+ Store 214 213
+ 215: 171(ivec3) Load 173(u3)
+ 216: 102(ivec3) BitCount 215
+ 217: 7(ivec4) Load 9(iout)
+ 218: 102(ivec3) VectorShuffle 217 217 0 1 2
+ 219: 102(ivec3) IAdd 218 216
+ 220: 7(ivec4) Load 9(iout)
+ 221: 7(ivec4) VectorShuffle 220 219 4 5 6 3
+ Store 9(iout) 221
+ 222: 144(ivec2) Load 146(i2)
+ 223: 144(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 222
+ 224: 7(ivec4) Load 9(iout)
+ 225: 144(ivec2) VectorShuffle 224 224 0 1
+ 226: 144(ivec2) IAdd 225 223
+ 227: 7(ivec4) Load 9(iout)
+ 228: 7(ivec4) VectorShuffle 227 226 4 5 2 3
+ Store 9(iout) 228
+ 229: 13(ivec4) Load 67(u4)
+ 230: 7(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 229
+ 231: 7(ivec4) Load 9(iout)
+ 232: 7(ivec4) IAdd 231 230
+ Store 9(iout) 232
+ 233: 6(int) Load 156(i1)
+ 234: 6(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 233
+ 235: 135(ptr) AccessChain 9(iout) 16
+ 236: 6(int) Load 235
+ 237: 6(int) IAdd 236 234
+ 238: 135(ptr) AccessChain 9(iout) 16
+ Store 238 237
+ 239: 24(ivec2) Load 26(u2)
+ 240: 144(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 239
+ 241: 7(ivec4) Load 9(iout)
+ 242: 144(ivec2) VectorShuffle 241 241 0 1
+ 243: 144(ivec2) IAdd 242 240
+ 244: 7(ivec4) Load 9(iout)
+ 245: 7(ivec4) VectorShuffle 244 243 4 5 2 3
+ Store 9(iout) 245
+ 248: 19(fvec4) Load 247(v4)
+ 249: 12(int) ExtInst 1(GLSL.std.450) 55(PackUnorm4x8) 248
+ 250: 56(ptr) AccessChain 15(uout) 16
+ 251: 12(int) Load 250
+ 252: 12(int) IAdd 251 249
+ 253: 56(ptr) AccessChain 15(uout) 16
+ Store 253 252
+ 254: 19(fvec4) Load 247(v4)
+ 255: 12(int) ExtInst 1(GLSL.std.450) 54(PackSnorm4x8) 254
+ 256: 56(ptr) AccessChain 15(uout) 16
+ 257: 12(int) Load 256
+ 258: 12(int) IAdd 257 255
+ 259: 56(ptr) AccessChain 15(uout) 16
+ Store 259 258
+ 260: 12(int) Load 47(u1)
+ 261: 19(fvec4) ExtInst 1(GLSL.std.450) 64(UnpackUnorm4x8) 260
+ 262: 19(fvec4) Load 21(fout)
+ 263: 19(fvec4) FAdd 262 261
+ Store 21(fout) 263
+ 264: 12(int) Load 47(u1)
+ 265: 19(fvec4) ExtInst 1(GLSL.std.450) 63(UnpackSnorm4x8) 264
+ 266: 19(fvec4) Load 21(fout)
+ 267: 19(fvec4) FAdd 266 265
+ Store 21(fout) 267
+ Return
+ FunctionEnd