diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/structAssignment.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/structAssignment.frag.out | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/structAssignment.frag.out b/chromium/third_party/glslang/src/Test/baseResults/structAssignment.frag.out new file mode 100644 index 00000000000..75cc44c2b6b --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/structAssignment.frag.out @@ -0,0 +1,103 @@ +structAssignment.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:29 Function Definition: main( (global void) +0:29 Function Parameters: +0:? Sequence +0:33 Test condition and select (temp void) +0:33 Condition +0:33 Compare Greater Than (temp bool) +0:33 i: direct index for structure (global int) +0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 0 (const int) +0:33 true case +0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Constant: +0:34 0 (const int) +0:33 false case +0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 move second child to first child (temp 4-component vector of float) +0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:38 vector-scale (temp 4-component vector of float) +0:38 f: direct index for structure (global float) +0:38 s1_1: direct index for structure (global structure{global int i, global float f}) +0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 Constant: +0:38 2 (const int) +0:38 Constant: +0:38 1 (const int) +0:38 texture (global 4-component vector of float) +0:38 'sampler' (uniform sampler2D) +0:38 'coord' (smooth in 2-component vector of float) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:29 Function Definition: main( (global void) +0:29 Function Parameters: +0:? Sequence +0:33 Test condition and select (temp void) +0:33 Condition +0:33 Compare Greater Than (temp bool) +0:33 i: direct index for structure (global int) +0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 0 (const int) +0:33 Constant: +0:33 0 (const int) +0:33 true case +0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 Constant: +0:34 0 (const int) +0:33 false case +0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 move second child to first child (temp 4-component vector of float) +0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:38 vector-scale (temp 4-component vector of float) +0:38 f: direct index for structure (global float) +0:38 s1_1: direct index for structure (global structure{global int i, global float f}) +0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 Constant: +0:38 2 (const int) +0:38 Constant: +0:38 1 (const int) +0:38 texture (global 4-component vector of float) +0:38 'sampler' (uniform sampler2D) +0:38 'coord' (smooth in 2-component vector of float) +0:? Linker Objects +0:? 'sampler' (uniform sampler2D) +0:? 'coord' (smooth in 2-component vector of float) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) + |