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Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out345
1 files changed, 345 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out b/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out
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index 00000000000..fc9d3778e55
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+++ b/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out
@@ -0,0 +1,345 @@
+structDeref.frag
+WARNING: 0:4: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:41 Function Definition: main( (global void)
+0:41 Function Parameters:
+0:? Sequence
+0:51 Test condition and select (temp void)
+0:51 Condition
+0:51 Compare Greater Than (temp bool)
+0:51 i: direct index for structure (global int)
+0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 Constant:
+0:51 0 (const int)
+0:51 Constant:
+0:51 9 (const int)
+0:51 Constant:
+0:51 0 (const int)
+0:51 Constant:
+0:51 0 (const int)
+0:51 true case
+0:52 Sequence
+0:52 move second child to first child (temp float)
+0:52 f: direct index for structure (global float)
+0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:52 Constant:
+0:52 1 (const int)
+0:52 Constant:
+0:52 1.000000
+0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:53 Constant:
+0:53 2 (const int)
+0:53 Constant:
+0:53 0 (const int)
+0:53 1.000000
+0:53 0 (const int)
+0:54 move second child to first child (temp 6-element array of float)
+0:54 'fArray' (temp 6-element array of float)
+0:54 Constant:
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 Constant:
+0:55 6 (const int)
+0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:56 move second child to first child (temp structure{global int i})
+0:56 'locals0' (temp structure{global int i})
+0:56 Constant:
+0:56 0 (const int)
+0:57 move second child to first child (temp structure{global structure{global int i} s0_0})
+0:57 'locals00' (temp structure{global structure{global int i} s0_0})
+0:57 Constant:
+0:57 0 (const int)
+0:51 false case
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 f: direct index for structure (global float)
+0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:59 Constant:
+0:59 1 (const int)
+0:59 direct index (temp float)
+0:59 'coord' (smooth in 2-component vector of float)
+0:59 Constant:
+0:59 0 (const int)
+0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:60 Constant:
+0:60 2 (const int)
+0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 Constant:
+0:60 1 (const int)
+0:60 direct index (temp float)
+0:60 'coord' (smooth in 2-component vector of float)
+0:60 Constant:
+0:60 1 (const int)
+0:60 'foo0' (uniform structure{global int i})
+0:61 move second child to first child (temp 6-element array of float)
+0:61 'fArray' (temp 6-element array of float)
+0:61 Constant:
+0:61 0.000000
+0:61 1.000000
+0:61 2.000000
+0:61 3.000000
+0:61 4.000000
+0:61 5.000000
+0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 Constant:
+0:62 6 (const int)
+0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:62 Constant:
+0:62 2 (const int)
+0:63 move second child to first child (temp structure{global int i})
+0:63 'locals0' (temp structure{global int i})
+0:63 s0_1: direct index for structure (global structure{global int i})
+0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:63 Constant:
+0:63 2 (const int)
+0:64 move second child to first child (temp structure{global structure{global int i} s0_0})
+0:64 'locals00' (temp structure{global structure{global int i} s0_0})
+0:64 'foo00' (uniform structure{global structure{global int i} s0_0})
+0:67 Test condition and select (temp void)
+0:67 Condition
+0:67 Compare Greater Than (temp bool)
+0:67 i: direct index for structure (global int)
+0:67 'locals0' (temp structure{global int i})
+0:67 Constant:
+0:67 0 (const int)
+0:67 Constant:
+0:67 5 (const int)
+0:67 true case
+0:68 move second child to first child (temp structure{global int i})
+0:68 'locals0' (temp structure{global int i})
+0:68 s0_0: direct index for structure (global structure{global int i})
+0:68 'locals00' (temp structure{global structure{global int i} s0_0})
+0:68 Constant:
+0:68 0 (const int)
+0:70 move second child to first child (temp 4-component vector of float)
+0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:70 vector-scale (temp 4-component vector of float)
+0:70 add (temp float)
+0:70 add (temp float)
+0:70 add (temp float)
+0:70 Convert int to float (temp float)
+0:70 i: direct index for structure (global int)
+0:70 'locals0' (temp structure{global int i})
+0:70 Constant:
+0:70 0 (const int)
+0:70 f: direct index for structure (global float)
+0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 Constant:
+0:70 6 (const int)
+0:70 Constant:
+0:70 1 (const int)
+0:70 direct index (temp float)
+0:70 'fArray' (temp 6-element array of float)
+0:70 Constant:
+0:70 3 (const int)
+0:70 f: direct index for structure (global float)
+0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:70 Constant:
+0:70 2 (const int)
+0:70 Constant:
+0:70 1 (const int)
+0:70 texture (global 4-component vector of float)
+0:70 'sampler' (uniform sampler2D)
+0:70 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo0' (uniform structure{global int i})
+0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:? 'foo00' (uniform structure{global structure{global int i} s0_0})
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:41 Function Definition: main( (global void)
+0:41 Function Parameters:
+0:? Sequence
+0:51 Test condition and select (temp void)
+0:51 Condition
+0:51 Compare Greater Than (temp bool)
+0:51 i: direct index for structure (global int)
+0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:51 Constant:
+0:51 0 (const int)
+0:51 Constant:
+0:51 9 (const int)
+0:51 Constant:
+0:51 0 (const int)
+0:51 Constant:
+0:51 0 (const int)
+0:51 true case
+0:52 Sequence
+0:52 move second child to first child (temp float)
+0:52 f: direct index for structure (global float)
+0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:52 Constant:
+0:52 1 (const int)
+0:52 Constant:
+0:52 1.000000
+0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:53 Constant:
+0:53 2 (const int)
+0:53 Constant:
+0:53 0 (const int)
+0:53 1.000000
+0:53 0 (const int)
+0:54 move second child to first child (temp 6-element array of float)
+0:54 'fArray' (temp 6-element array of float)
+0:54 Constant:
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:54 0.000000
+0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:55 Constant:
+0:55 6 (const int)
+0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:56 move second child to first child (temp structure{global int i})
+0:56 'locals0' (temp structure{global int i})
+0:56 Constant:
+0:56 0 (const int)
+0:57 move second child to first child (temp structure{global structure{global int i} s0_0})
+0:57 'locals00' (temp structure{global structure{global int i} s0_0})
+0:57 Constant:
+0:57 0 (const int)
+0:51 false case
+0:59 Sequence
+0:59 move second child to first child (temp float)
+0:59 f: direct index for structure (global float)
+0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:59 Constant:
+0:59 1 (const int)
+0:59 direct index (temp float)
+0:59 'coord' (smooth in 2-component vector of float)
+0:59 Constant:
+0:59 0 (const int)
+0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:60 Constant:
+0:60 2 (const int)
+0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:60 Constant:
+0:60 1 (const int)
+0:60 direct index (temp float)
+0:60 'coord' (smooth in 2-component vector of float)
+0:60 Constant:
+0:60 1 (const int)
+0:60 'foo0' (uniform structure{global int i})
+0:61 move second child to first child (temp 6-element array of float)
+0:61 'fArray' (temp 6-element array of float)
+0:61 Constant:
+0:61 0.000000
+0:61 1.000000
+0:61 2.000000
+0:61 3.000000
+0:61 4.000000
+0:61 5.000000
+0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 Constant:
+0:62 6 (const int)
+0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:62 Constant:
+0:62 2 (const int)
+0:63 move second child to first child (temp structure{global int i})
+0:63 'locals0' (temp structure{global int i})
+0:63 s0_1: direct index for structure (global structure{global int i})
+0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:63 Constant:
+0:63 2 (const int)
+0:64 move second child to first child (temp structure{global structure{global int i} s0_0})
+0:64 'locals00' (temp structure{global structure{global int i} s0_0})
+0:64 'foo00' (uniform structure{global structure{global int i} s0_0})
+0:67 Test condition and select (temp void)
+0:67 Condition
+0:67 Compare Greater Than (temp bool)
+0:67 i: direct index for structure (global int)
+0:67 'locals0' (temp structure{global int i})
+0:67 Constant:
+0:67 0 (const int)
+0:67 Constant:
+0:67 5 (const int)
+0:67 true case
+0:68 move second child to first child (temp structure{global int i})
+0:68 'locals0' (temp structure{global int i})
+0:68 s0_0: direct index for structure (global structure{global int i})
+0:68 'locals00' (temp structure{global structure{global int i} s0_0})
+0:68 Constant:
+0:68 0 (const int)
+0:70 move second child to first child (temp 4-component vector of float)
+0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:70 vector-scale (temp 4-component vector of float)
+0:70 add (temp float)
+0:70 add (temp float)
+0:70 add (temp float)
+0:70 Convert int to float (temp float)
+0:70 i: direct index for structure (global int)
+0:70 'locals0' (temp structure{global int i})
+0:70 Constant:
+0:70 0 (const int)
+0:70 f: direct index for structure (global float)
+0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 Constant:
+0:70 6 (const int)
+0:70 Constant:
+0:70 1 (const int)
+0:70 direct index (temp float)
+0:70 'fArray' (temp 6-element array of float)
+0:70 Constant:
+0:70 3 (const int)
+0:70 f: direct index for structure (global float)
+0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
+0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:70 Constant:
+0:70 2 (const int)
+0:70 Constant:
+0:70 1 (const int)
+0:70 texture (global 4-component vector of float)
+0:70 'sampler' (uniform sampler2D)
+0:70 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo0' (uniform structure{global int i})
+0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
+0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
+0:? 'foo00' (uniform structure{global structure{global int i} s0_0})
+