diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out b/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out new file mode 100644 index 00000000000..fc9d3778e55 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/structDeref.frag.out @@ -0,0 +1,345 @@ +structDeref.frag +WARNING: 0:4: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:41 Function Definition: main( (global void) +0:41 Function Parameters: +0:? Sequence +0:51 Test condition and select (temp void) +0:51 Condition +0:51 Compare Greater Than (temp bool) +0:51 i: direct index for structure (global int) +0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 Constant: +0:51 0 (const int) +0:51 Constant: +0:51 9 (const int) +0:51 Constant: +0:51 0 (const int) +0:51 Constant: +0:51 0 (const int) +0:51 true case +0:52 Sequence +0:52 move second child to first child (temp float) +0:52 f: direct index for structure (global float) +0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:52 Constant: +0:52 1 (const int) +0:52 Constant: +0:52 1.000000 +0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:53 Constant: +0:53 2 (const int) +0:53 Constant: +0:53 0 (const int) +0:53 1.000000 +0:53 0 (const int) +0:54 move second child to first child (temp 6-element array of float) +0:54 'fArray' (temp 6-element array of float) +0:54 Constant: +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 Constant: +0:55 6 (const int) +0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:56 move second child to first child (temp structure{global int i}) +0:56 'locals0' (temp structure{global int i}) +0:56 Constant: +0:56 0 (const int) +0:57 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:57 'locals00' (temp structure{global structure{global int i} s0_0}) +0:57 Constant: +0:57 0 (const int) +0:51 false case +0:59 Sequence +0:59 move second child to first child (temp float) +0:59 f: direct index for structure (global float) +0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:59 Constant: +0:59 1 (const int) +0:59 direct index (temp float) +0:59 'coord' (smooth in 2-component vector of float) +0:59 Constant: +0:59 0 (const int) +0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:60 Constant: +0:60 2 (const int) +0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 Constant: +0:60 1 (const int) +0:60 direct index (temp float) +0:60 'coord' (smooth in 2-component vector of float) +0:60 Constant: +0:60 1 (const int) +0:60 'foo0' (uniform structure{global int i}) +0:61 move second child to first child (temp 6-element array of float) +0:61 'fArray' (temp 6-element array of float) +0:61 Constant: +0:61 0.000000 +0:61 1.000000 +0:61 2.000000 +0:61 3.000000 +0:61 4.000000 +0:61 5.000000 +0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 Constant: +0:62 6 (const int) +0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 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float) +0:70 'fArray' (temp 6-element array of float) +0:70 Constant: +0:70 3 (const int) +0:70 f: direct index for structure (global float) +0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:70 Constant: +0:70 2 (const int) +0:70 Constant: +0:70 1 (const int) +0:70 texture (global 4-component vector of float) +0:70 'sampler' (uniform sampler2D) +0:70 'coord' (smooth in 2-component vector of float) +0:? 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Sequence +0:51 Test condition and select (temp void) +0:51 Condition +0:51 Compare Greater Than (temp bool) +0:51 i: direct index for structure (global int) +0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 Constant: +0:51 0 (const int) +0:51 Constant: +0:51 9 (const int) +0:51 Constant: +0:51 0 (const int) +0:51 Constant: +0:51 0 (const int) +0:51 true case +0:52 Sequence +0:52 move second child to first child (temp float) +0:52 f: direct index for structure (global float) +0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:52 Constant: +0:52 1 (const int) +0:52 Constant: +0:52 1.000000 +0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:53 Constant: +0:53 2 (const int) +0:53 Constant: +0:53 0 (const int) +0:53 1.000000 +0:53 0 (const int) +0:54 move second child to first child (temp 6-element array of float) +0:54 'fArray' (temp 6-element array of float) +0:54 Constant: +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:54 0.000000 +0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 Constant: +0:55 6 (const int) +0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:56 move second child to first child (temp structure{global int i}) +0:56 'locals0' (temp structure{global int i}) +0:56 Constant: +0:56 0 (const int) +0:57 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:57 'locals00' (temp structure{global structure{global int i} s0_0}) +0:57 Constant: +0:57 0 (const int) +0:51 false case +0:59 Sequence +0:59 move second child to first child (temp float) +0:59 f: direct index for structure (global float) +0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:59 Constant: +0:59 1 (const int) +0:59 direct index (temp float) +0:59 'coord' (smooth in 2-component vector of float) +0:59 Constant: +0:59 0 (const int) +0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:60 Constant: +0:60 2 (const int) +0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 Constant: +0:60 1 (const int) +0:60 direct index (temp float) +0:60 'coord' (smooth in 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