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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/structure.frag.out165
1 files changed, 165 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/structure.frag.out b/chromium/third_party/glslang/src/Test/baseResults/structure.frag.out
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index 00000000000..666b140724b
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+++ b/chromium/third_party/glslang/src/Test/baseResults/structure.frag.out
@@ -0,0 +1,165 @@
+structure.frag
+WARNING: 0:3: varying deprecated in version 130; may be removed in future release
+
+Shader version: 130
+0:? Sequence
+0:20 Function Definition: main( (global void)
+0:20 Function Parameters:
+0:22 Sequence
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'scale' (temp float)
+0:22 Constant:
+0:22 0.000000
+0:24 Test condition and select (temp void)
+0:24 Condition
+0:24 Compare Greater Than (temp bool)
+0:24 direct index (temp int)
+0:24 i: direct index for structure (global 5-element array of int)
+0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:24 Constant:
+0:24 3 (const int)
+0:24 Constant:
+0:24 0 (const int)
+0:24 Constant:
+0:24 4 (const int)
+0:24 Constant:
+0:24 0 (const int)
+0:24 true case
+0:25 move second child to first child (temp float)
+0:25 'scale' (temp float)
+0:25 direct index (temp float)
+0:25 direct index (temp 4-component vector of float)
+0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
+0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:25 Constant:
+0:25 3 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 3 (const int)
+0:25 Constant:
+0:25 0 (const int)
+0:24 false case
+0:27 move second child to first child (temp float)
+0:27 'scale' (temp float)
+0:27 direct index (temp float)
+0:27 f: direct index for structure (global 4-element array of float)
+0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:27 Constant:
+0:27 3 (const int)
+0:27 Constant:
+0:27 2 (const int)
+0:27 Constant:
+0:27 2 (const int)
+0:27 Constant:
+0:27 1 (const int)
+0:27 Constant:
+0:27 3 (const int)
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:29 vector-scale (temp 4-component vector of float)
+0:29 'scale' (temp float)
+0:29 texture (global 4-component vector of float)
+0:29 'sampler' (uniform sampler2D)
+0:29 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+
+
+Linked fragment stage:
+
+
+Shader version: 130
+0:? Sequence
+0:20 Function Definition: main( (global void)
+0:20 Function Parameters:
+0:22 Sequence
+0:22 Sequence
+0:22 move second child to first child (temp float)
+0:22 'scale' (temp float)
+0:22 Constant:
+0:22 0.000000
+0:24 Test condition and select (temp void)
+0:24 Condition
+0:24 Compare Greater Than (temp bool)
+0:24 direct index (temp int)
+0:24 i: direct index for structure (global 5-element array of int)
+0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:24 Constant:
+0:24 3 (const int)
+0:24 Constant:
+0:24 0 (const int)
+0:24 Constant:
+0:24 4 (const int)
+0:24 Constant:
+0:24 0 (const int)
+0:24 true case
+0:25 move second child to first child (temp float)
+0:25 'scale' (temp float)
+0:25 direct index (temp float)
+0:25 direct index (temp 4-component vector of float)
+0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
+0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:25 Constant:
+0:25 3 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 2 (const int)
+0:25 Constant:
+0:25 3 (const int)
+0:25 Constant:
+0:25 0 (const int)
+0:24 false case
+0:27 move second child to first child (temp float)
+0:27 'scale' (temp float)
+0:27 direct index (temp float)
+0:27 f: direct index for structure (global 4-element array of float)
+0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+0:27 Constant:
+0:27 3 (const int)
+0:27 Constant:
+0:27 2 (const int)
+0:27 Constant:
+0:27 2 (const int)
+0:27 Constant:
+0:27 1 (const int)
+0:27 Constant:
+0:27 3 (const int)
+0:29 move second child to first child (temp 4-component vector of float)
+0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:29 vector-scale (temp 4-component vector of float)
+0:29 'scale' (temp float)
+0:29 texture (global 4-component vector of float)
+0:29 'sampler' (uniform sampler2D)
+0:29 'coord' (smooth in 2-component vector of float)
+0:? Linker Objects
+0:? 'sampler' (uniform sampler2D)
+0:? 'coord' (smooth in 2-component vector of float)
+0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
+0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
+