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-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/test.frag.out115
1 files changed, 115 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/test.frag.out b/chromium/third_party/glslang/src/Test/baseResults/test.frag.out
new file mode 100644
index 00000000000..e6b98766f36
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/test.frag.out
@@ -0,0 +1,115 @@
+test.frag
+Shader version: 110
+0:? Sequence
+0:13 Function Definition: main( (global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 Sequence
+0:15 move second child to first child (temp float)
+0:15 'blendscale' (temp float)
+0:15 Constant:
+0:15 1.789000
+0:17 Sequence
+0:17 move second child to first child (temp 4-component vector of float)
+0:17 'v' (temp 4-component vector of float)
+0:17 vector swizzle (temp 4-component vector of float)
+0:17 texture (global 4-component vector of float)
+0:17 'texSampler2D' (uniform sampler2D)
+0:17 divide (temp 2-component vector of float)
+0:17 add (temp 2-component vector of float)
+0:17 't' (smooth in 2-component vector of float)
+0:17 'scale' (uniform 2-component vector of float)
+0:17 'scale' (uniform 2-component vector of float)
+0:17 Sequence
+0:17 Constant:
+0:17 3 (const int)
+0:17 Constant:
+0:17 2 (const int)
+0:17 Constant:
+0:17 1 (const int)
+0:17 Constant:
+0:17 0 (const int)
+0:19 Sequence
+0:19 move second child to first child (temp 4-component vector of float)
+0:19 'w' (temp 4-component vector of float)
+0:19 add (temp 4-component vector of float)
+0:19 texture (global 4-component vector of float)
+0:19 'texSampler3D' (uniform sampler3D)
+0:19 'coords' (smooth in 3-component vector of float)
+0:19 'v' (temp 4-component vector of float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:21 mix (global 4-component vector of float)
+0:21 'w' (temp 4-component vector of float)
+0:21 'u' (uniform 4-component vector of float)
+0:21 component-wise multiply (temp float)
+0:21 'blend' (uniform float)
+0:21 'blendscale' (temp float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'texSampler3D' (uniform sampler3D)
+0:? 'blend' (uniform float)
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+0:? 'u' (uniform 4-component vector of float)
+0:? 't' (smooth in 2-component vector of float)
+0:? 'coords' (smooth in 3-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 110
+0:? Sequence
+0:13 Function Definition: main( (global void)
+0:13 Function Parameters:
+0:15 Sequence
+0:15 Sequence
+0:15 move second child to first child (temp float)
+0:15 'blendscale' (temp float)
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+0:15 1.789000
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+0:17 'v' (temp 4-component vector of float)
+0:17 vector swizzle (temp 4-component vector of float)
+0:17 texture (global 4-component vector of float)
+0:17 'texSampler2D' (uniform sampler2D)
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+0:17 add (temp 2-component vector of float)
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+0:17 'scale' (uniform 2-component vector of float)
+0:17 Sequence
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+0:17 0 (const int)
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+0:19 'v' (temp 4-component vector of float)
+0:21 move second child to first child (temp 4-component vector of float)
+0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor)
+0:21 mix (global 4-component vector of float)
+0:21 'w' (temp 4-component vector of float)
+0:21 'u' (uniform 4-component vector of float)
+0:21 component-wise multiply (temp float)
+0:21 'blend' (uniform float)
+0:21 'blendscale' (temp float)
+0:? Linker Objects
+0:? 'texSampler2D' (uniform sampler2D)
+0:? 'texSampler3D' (uniform sampler3D)
+0:? 'blend' (uniform float)
+0:? 'scale' (uniform 2-component vector of float)
+0:? 'u' (uniform 4-component vector of float)
+0:? 't' (smooth in 2-component vector of float)
+0:? 'coords' (smooth in 3-component vector of float)
+