diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/test.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/test.frag.out | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/test.frag.out b/chromium/third_party/glslang/src/Test/baseResults/test.frag.out new file mode 100644 index 00000000000..e6b98766f36 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/test.frag.out @@ -0,0 +1,115 @@ +test.frag +Shader version: 110 +0:? Sequence +0:13 Function Definition: main( (global void) +0:13 Function Parameters: +0:15 Sequence +0:15 Sequence +0:15 move second child to first child (temp float) +0:15 'blendscale' (temp float) +0:15 Constant: +0:15 1.789000 +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'v' (temp 4-component vector of float) +0:17 vector swizzle (temp 4-component vector of float) +0:17 texture (global 4-component vector of float) +0:17 'texSampler2D' (uniform sampler2D) +0:17 divide (temp 2-component vector of float) +0:17 add (temp 2-component vector of float) +0:17 't' (smooth in 2-component vector of float) +0:17 'scale' (uniform 2-component vector of float) +0:17 'scale' (uniform 2-component vector of float) +0:17 Sequence +0:17 Constant: +0:17 3 (const int) +0:17 Constant: +0:17 2 (const int) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 0 (const int) +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:19 'w' (temp 4-component vector of float) +0:19 add (temp 4-component vector of float) +0:19 texture (global 4-component vector of float) +0:19 'texSampler3D' (uniform sampler3D) +0:19 'coords' (smooth in 3-component vector of float) +0:19 'v' (temp 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:21 mix (global 4-component vector of float) +0:21 'w' (temp 4-component vector of float) +0:21 'u' (uniform 4-component vector of float) +0:21 component-wise multiply (temp float) +0:21 'blend' (uniform float) +0:21 'blendscale' (temp float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'texSampler3D' (uniform sampler3D) +0:? 'blend' (uniform float) +0:? 'scale' (uniform 2-component vector of float) +0:? 'u' (uniform 4-component vector of float) +0:? 't' (smooth in 2-component vector of float) +0:? 'coords' (smooth in 3-component vector of float) + + +Linked fragment stage: + + +Shader version: 110 +0:? Sequence +0:13 Function Definition: main( (global void) +0:13 Function Parameters: +0:15 Sequence +0:15 Sequence +0:15 move second child to first child (temp float) +0:15 'blendscale' (temp float) +0:15 Constant: +0:15 1.789000 +0:17 Sequence +0:17 move second child to first child (temp 4-component vector of float) +0:17 'v' (temp 4-component vector of float) +0:17 vector swizzle (temp 4-component vector of float) +0:17 texture (global 4-component vector of float) +0:17 'texSampler2D' (uniform sampler2D) +0:17 divide (temp 2-component vector of float) +0:17 add (temp 2-component vector of float) +0:17 't' (smooth in 2-component vector of float) +0:17 'scale' (uniform 2-component vector of float) +0:17 'scale' (uniform 2-component vector of float) +0:17 Sequence +0:17 Constant: +0:17 3 (const int) +0:17 Constant: +0:17 2 (const int) +0:17 Constant: +0:17 1 (const int) +0:17 Constant: +0:17 0 (const int) +0:19 Sequence +0:19 move second child to first child (temp 4-component vector of float) +0:19 'w' (temp 4-component vector of float) +0:19 add (temp 4-component vector of float) +0:19 texture (global 4-component vector of float) +0:19 'texSampler3D' (uniform sampler3D) +0:19 'coords' (smooth in 3-component vector of float) +0:19 'v' (temp 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:21 mix (global 4-component vector of float) +0:21 'w' (temp 4-component vector of float) +0:21 'u' (uniform 4-component vector of float) +0:21 component-wise multiply (temp float) +0:21 'blend' (uniform float) +0:21 'blendscale' (temp float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'texSampler3D' (uniform sampler3D) +0:? 'blend' (uniform float) +0:? 'scale' (uniform 2-component vector of float) +0:? 'u' (uniform 4-component vector of float) +0:? 't' (smooth in 2-component vector of float) +0:? 'coords' (smooth in 3-component vector of float) + |