diff options
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/varyingArray.frag.out')
-rw-r--r-- | chromium/third_party/glslang/src/Test/baseResults/varyingArray.frag.out | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/varyingArray.frag.out b/chromium/third_party/glslang/src/Test/baseResults/varyingArray.frag.out new file mode 100644 index 00000000000..c6cf6bae2b4 --- /dev/null +++ b/chromium/third_party/glslang/src/Test/baseResults/varyingArray.frag.out @@ -0,0 +1,120 @@ +varyingArray.frag +WARNING: 0:3: varying deprecated in version 130; may be removed in future release +WARNING: 0:4: varying deprecated in version 130; may be removed in future release +WARNING: 0:6: varying deprecated in version 130; may be removed in future release +WARNING: 0:8: varying deprecated in version 130; may be removed in future release + +Shader version: 130 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'texColor' (temp 4-component vector of float) +0:12 texture (global 4-component vector of float) +0:12 'texSampler2D' (uniform sampler2D) +0:12 Construct vec2 (temp 2-component vector of float) +0:12 add (temp 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float TexCoord) +0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:12 Constant: +0:12 4 (const int) +0:12 direct index (smooth temp 4-component vector of float TexCoord) +0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:12 Constant: +0:12 5 (const int) +0:14 add second child into first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) +0:14 'color' (smooth in 4-component vector of float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) +0:16 'texColor' (temp 4-component vector of float) +0:16 Constant: +0:16 3 (const int) +0:16 'alpha' (smooth in float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) +0:18 'foo' (smooth in 3-element array of 4-component vector of float) +0:18 Constant: +0:18 1 (const int) +0:18 direct index (smooth temp 4-component vector of float TexCoord) +0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:18 Constant: +0:18 0 (const int) +0:18 direct index (smooth temp 4-component vector of float TexCoord) +0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:18 Constant: +0:18 4 (const int) +0:18 'texColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'color' (smooth in 4-component vector of float) +0:? 'alpha' (smooth in float) +0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:? 'foo' (smooth in 3-element array of 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 130 +0:? Sequence +0:10 Function Definition: main( (global void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (temp 4-component vector of float) +0:12 'texColor' (temp 4-component vector of float) +0:12 texture (global 4-component vector of float) +0:12 'texSampler2D' (uniform sampler2D) +0:12 Construct vec2 (temp 2-component vector of float) +0:12 add (temp 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float TexCoord) +0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:12 Constant: +0:12 4 (const int) +0:12 direct index (smooth temp 4-component vector of float TexCoord) +0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:12 Constant: +0:12 5 (const int) +0:14 add second child into first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) +0:14 'color' (smooth in 4-component vector of float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) +0:16 'texColor' (temp 4-component vector of float) +0:16 Constant: +0:16 3 (const int) +0:16 'alpha' (smooth in float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) +0:18 'foo' (smooth in 3-element array of 4-component vector of float) +0:18 Constant: +0:18 1 (const int) +0:18 direct index (smooth temp 4-component vector of float TexCoord) +0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:18 Constant: +0:18 0 (const int) +0:18 direct index (smooth temp 4-component vector of float TexCoord) +0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:18 Constant: +0:18 4 (const int) +0:18 'texColor' (temp 4-component vector of float) +0:? Linker Objects +0:? 'texSampler2D' (uniform sampler2D) +0:? 'color' (smooth in 4-component vector of float) +0:? 'alpha' (smooth in float) +0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) +0:? 'foo' (smooth in 3-element array of 4-component vector of float) + |