summaryrefslogtreecommitdiffstats
path: root/chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out')
-rw-r--r--chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out49
1 files changed, 49 insertions, 0 deletions
diff --git a/chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out b/chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out
new file mode 100644
index 00000000000..c5d05a71a62
--- /dev/null
+++ b/chromium/third_party/glslang/src/Test/baseResults/versionsClean.vert.out
@@ -0,0 +1,49 @@
+versionsClean.vert
+Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
+
+Shader version: 420
+0:? Sequence
+0:40 Function Definition: main( (global void)
+0:40 Function Parameters:
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:42 Constant:
+0:42 0 (const uint)
+0:42 Construct vec4 (temp 4-component vector of float)
+0:42 'color' (in 3-component vector of float)
+0:42 Constant:
+0:42 142.000000
+0:? Linker Objects
+0:? 'color' (in 3-component vector of float)
+0:? 'foo' (uniform sampler2DRect)
+0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+
+
+Linked vertex stage:
+
+
+Shader version: 420
+0:? Sequence
+0:40 Function Definition: main( (global void)
+0:40 Function Parameters:
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
+0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:42 Constant:
+0:42 0 (const uint)
+0:42 Construct vec4 (temp 4-component vector of float)
+0:42 'color' (in 3-component vector of float)
+0:42 Constant:
+0:42 142.000000
+0:? Linker Objects
+0:? 'color' (in 3-component vector of float)
+0:? 'foo' (uniform sampler2DRect)
+0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
+0:? 'gl_VertexID' (gl_VertexId int VertexId)
+0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+